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Update 43 (10.1.0)
Updated:10/02/24 11:21 AM
Created:12/11/18 04:19 PM
Monthly downloads:6,981
Total downloads:261,574
Favorites:236
MD5:
10.1.0
Bandits Gear Manager  Updated less than 3 days ago!  Popular! (More than 5000 hits)
Version: 2.31
by: Hoft, secretrob
Gear and ability manager with full drag and drop support.



— EN
- Lightweight.
- Have no active functions in idle.
- Trusty. You will not find yourself in the battle with the wrong skills on your swap panel.
- Full drag and drop support. You can use the mouse to set skills from the skills window, from the ability bar, clothes from the inventory or the character’s window, you can move, rearrange and copy everything in the manager’s window. There are also context menus for complex copying/cleaning of slots.
- Intuitive mouse control with all kinds of highlights and control of user actions. When placing an item or skill will automatically highlight the appropriate slots. The manager will not allow to put two identical skills on the panel, to put the jewelry on the belt slot or inserting ability into the slot of the ultimate. For all items and skills there are in-game tooltips.
- Items that are equipped or not available for equipment are marked with altered slot frames.
- Deep interface customisation.
- Interactive headers with automatically generated names based on exposed item sets.
- Disguise/tabard, collectible costume equipping
- On-screen messages
- Additional ability bar
- Single use slot
- Radial menu

- Option to mark gear items in inventory

- Option to change players inventory

- Outfit and collectible selector


Hints:

Additional slots. Add-on can be used both for a complete disguise by a button without calling the interface, and also to dress objects or individual skills simply by clicking on them. So you can, for example, do not fill all the slots and keep there only individual items/skills so as not to rummage through the inventory/skills panel:


Additional skill panel (disabled by default). It is possible to place skill variations on it and set them just by clicking the mouse and not divert a separate panel of the entire set. You can assign a button for it. When you press the button, the skills from the additional panel of the active set (that you wore the last time) will be placed on current ability bar:


Equipping different sets. When equipping a set with only a part of the slots filled, only those that are indicated will be dressed. So you can quickly change only one set/part of skills:


Second panel. If your swap button is blinking, this means that the Gear Manager is waiting for you to swap the panel to change skills in the second panel:


Different sets combination. You can combine different sets or replace parts of items simply by copying one incomplete set into another:


Sinle use slot. When you press the button, the specified skill will be placed on the current panel in the specified slot. Immediately after its activation, the skill that was previously there will be returned to the panel:


Unequipping. Right click on blank slot to set it to unequip.


— RU
Описание на русском

Developers info:
Callback: BUI_Gear_Swap fires when gear manager waits for panel swap
Callback: BUI_Gear_Equipped returns equipped gear number


See also:
Info Panel
Group Loot Notifier
Chat Tab Selector
Map Pins
Bandits Loot Manager
Bandits Alchemy Helper
Bandits User Interface

2.31 @secretrob
- Fixed the v3.0 beta for scribing and additional bug fixes.

2.30 @secretrob
- Allow scribed abilities and bug fixes.

2.28
- API update

2.27
- API update
- Added french localization. Thx to XXXspartiateXXX!

2.26
- API update
- Controls accessibility fix

2.25
- Radial menu: added preview

2.24
- API update
- Added localization support
- Added russian localization
- Added instance switcher to the radial menu
- Added option to enable emproved ability manager (beta)

2.23.1
- Outfits fix

2.23
- Added radial menu (need to bind a key)

2.22
- Instances selector light changes
- Added current gear number for Gear icon

2.21.1
- PTS fix

2.21
- API update
- Added Mythic items support

2.20
- API update
- Added option to mark inventory set items that is not yet in collection

2.19
- Controls compatibility changes

2.18
- Gear copy function fix

2.17
- API update
- Added gear instances
- Added ability to set custom names for each gear

2.15
- Single use slot now can work as switcher
- Infinite swap animation fix

2.14
- Outfit selector fixes

2.13
- Major update (beta)
- Added outfit and collectible selector

1.12
- API update
- Gear slots are raised to 20
- Placing backup off hand weapon/shield fix
- Gear manager now checks placed weapon for compatibility with nearby weapon

1.11
- Missing gear item fix

1.10
- Single use slot improvement
- Interface now closes on ESC, combat, etc.

1.9
- Weapon reequipment, Single use slot and Interface minor fixes

1.8
- Interface premade
- Interface auto replacement

1.7
- Player inventory graphical improvement
- "Single use slot" function improvement

1.6
Additional panel hotkey now works as switcher between additional and active gear panels.
Minor fixes and improvements.

1.5
Added collectible tooltip
Added option to mark ger items in inventory

1.4
Added collectible costume slot
Added additional ability bar
Added "single use slot"

1.3
Fonts fix
Added option to show on-screen message

1.2
Fixes
Added option to change slot size
Added option to improve Players Inventory window
Added option to unequip all items

1.1
Couple of fixes
Added title for each gear
Archived Files (8)
File Name
Version
Size
Uploader
Date
2.30
32kB
secretrob
09/08/24 12:41 AM
2.28
32kB
Hoft
03/15/23 08:30 PM
2.27
32kB
Hoft
01/24/23 01:56 AM
2.26.1
32kB
Hoft
06/12/22 05:22 AM
2.26
32kB
Hoft
06/11/22 09:02 PM
2.25
31kB
Hoft
08/21/21 06:59 PM
2.23.1
27kB
Hoft
06/07/21 02:34 AM
2.22.1
26kB
Hoft
06/03/21 10:28 PM


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Unread 09/29/24, 03:27 PM  
roska

Forum posts: 18
File comments: 8
Uploads: 0
Hi,

Today I started getting extensive ESO UI errors that I narrowed down to Bandit's Gear Manager (checked my addons one by one).

The issue happens when I attempt to access ESO's "Options" when using Gamepad mode - I hear an error sound, the options window is empty, and the game UI breaks - I have to reload to get any windows functioning again.

Error below:

Code:
{
    "1": 1727643720040,
    "2": "2024-09-29 22:02:00.040 +0100",
    "3": 1,
    "4": "E",
    "5": "UI",
    "6": "assert: Assertion failed!",
    "7": {
        "1": "stack traceback:\n[C]: in function 'assert'\n/EsoUI/PregameAndIngame/ZO_Options/Gamepad/ZO_Options_Gamepad.lua:697: in function 'ZO_GamepadOptions:RefreshGamepadInfoPanel'\n<Locals> self = [table:1]{addListTriggerKeybinds = F, settingsNeedApply = F, activateOnShow = F, currentCategory = -1, dirty = T, isGamepadOptions = T, updateCooldownMS = 0}, control = ud, backKeyCode = 128, mostRecentGamepadType = 2, generalLayer = \"General\", isChordedKeySetupMap = [table:2]{162 = T}, key = 152, isSetup = F </Locals>\n/EsoUI/PregameAndIngame/ZO_Options/Gamepad/ZO_Options_Gamepad.lua:562: in function 'ZO_GamepadOptions:InitializeGamepadInfoPanel'\n<Locals> self = [table:1] </Locals>\n/EsoUI/PregameAndIngame/ZO_Options/Gamepad/ZO_Options_Gamepad.lua:143: in function 'ZO_GamepadOptions:OnDeferredInitialize'\n<Locals> self = [table:1] </Locals>\n/EsoUI/Common/Gamepad/ZO_GamepadParametricScrollListScreen.lua:637: in function 'ZO_Gamepad_ParametricList_Screen:PerformDeferredInitialize'\n<Locals> self = [table:1] </Locals>\n/EsoUI/Common/Gamepad/ZO_GamepadParametricScrollListScreen.lua:505: in function 'ZO_Gamepad_ParametricList_Screen:OnStateChanged'\n<Locals> self = [table:1], _ = \"hidden\", newState = \"showing\" </Locals>\n/EsoUI/PregameAndIngame/ZO_Options/Gamepad/ZO_Options_Gamepad.lua:103: in function 'ZO_GamepadOptions:OnStateChanged'\n<Locals> self = [table:1], oldState = \"hidden\", newState = \"showing\" </Locals>\n/EsoUI/Common/Gamepad/ZO_GamepadParametricScrollListScreen.lua:293: in function 'callback'\n/EsoUI/Libraries/Utility/ZO_CallbackObject.lua:132: in function 'ZO_CallbackObjectMixin:FireCallbacks'\n<Locals> self = [table:3]{activeScene = 1, fireCallbackDepth = 1, state = \"showing\"}, eventName = \"StateChange\", registry = [table:4]{}, callbackInfoIndex = 1, callbackInfo = [table:5]{4 = F}, callback = /EsoUI/Common/Gamepad/ZO_GamepadParametricScrollListScreen.lua:292, deleted = F </Locals>\n/EsoUI/Libraries/ZO_Scene/ZO_SceneGroup.lua:55: in function 'ZO_SceneGroup:SetState'\n<Locals> self = [",
        "2": "table:3], newState = \"showing\", oldState = \"hidden\" </Locals>\n/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:345: in function 'ZO_SceneManager_Leader:OnSceneStateHidden'\n<Locals> self = [table:6]{hudUISceneName = \"hudui\", numScenesNextScenePops = 0, isLoadingScreenShown = F, nextSceneClearsSceneStack = T, fireCallbackDepth = 0, exitUIModeOnChatFocusLost = F, hudSceneName = \"hud\", nextScenePushed = T, numTopLevelShown = 0, numRemoteTopLevelShown = 0, remoteSceneSequenceNumber = 26, hudUISceneHidesAutomatically = T, initialized = F}, scene = [table:7]{state = \"hidden\", name = \"mainMenuGamepad\", wasRequestedToShowInGamepadPreferredMode = T, restoresHUDSceneToggleUIMode = F, fireCallbackDepth = 0, wasShownInGamepadPreferredMode = T, disallowEvaluateTransitionCompleteCount = 1, restoresHUDSceneToggleGameMenu = F}, nextSceneGroup = [table:3], currentNextScene = [table:8]{state = \"hidden\", name = \"gamepad_options_root\", wasRequestedToShowInGamepadPreferredMode = T, restoresHUDSceneToggleUIMode = F, disallowEvaluateTransitionCompleteCount = 0, restoresHUDSceneToggleGameMenu = F} </Locals>\n/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:281: in function 'ZO_SceneManager_Base:OnSceneStateChange'\n<Locals> self = [table:6], scene = [table:7], oldState = \"hiding\", newState = \"hidden\" </Locals>\n/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:328: in function 'ZO_SceneManager_Leader:OnSceneStateChange'\n<Locals> self = [table:6], scene = [table:7], oldState = \"hiding\", newState = \"hidden\" </Locals>\n/EsoUI/Ingame/Scenes/IngameSceneManager.lua:398: in function 'ZO_IngameSceneManager:OnSceneStateChange'\n<Locals> self = [table:6], scene = [table:7], oldState = \"hiding\", newState = \"hidden\" </Locals>\n/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:152: in function 'ZO_Scene:SetState'\n<Locals> self = [table:7], newState = \"hidden\", oldState = \"hiding\", name = \"mainMenuGamepad\" </Locals>\n/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:284: in function 'ZO_Scene:OnTransitionComplete'\n<Locals>",
        "3": " self = [table:7], nextState = \"hidden\" </Locals>\n/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:279: in function 'ZO_Scene:DetermineIfTransitionIsComplete'\n<Locals> self = [table:7], nextState = \"hidden\" </Locals>\n/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:201: in function 'ZO_Scene:OnSceneFragmentStateChange'\n<Locals> self = [table:7], fragment = [table:9]{state = \"hidden\", inAnimation = \"ConveyorInSceneAnimation\", allowShowHideTimeUpdates = F, outAnimation = \"ConveyorOutSceneAnimation\", alwaysAnimate = T}, oldState = \"hiding\", newState = \"hidden\" </Locals>\n/EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:147: in function 'ZO_SceneFragment:SetState'\n<Locals> self = [table:9], newState = \"hidden\", oldState = \"hiding\", currentScene = [table:7] </Locals>\n/EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:157: in function 'ZO_SceneFragment:OnHidden'\n<Locals> self = [table:9] </Locals>\n/EsoUI/Libraries/ZO_Scene/ZO_SceneFragmentTemplates.lua:309: in function '(anonymous)'\n<Locals> _ = ud, completedPlaying = T, wasHiding = T </Locals>"
    },
    "8": 3327622838
}
Fingers crossed it's fixable (whether on ZOS's or your end) - there are very few gear managers maintained, this is the only one with GUI that makes sense to me, and works in gamepad mode.

If anyone else know what this is about, please let me know!
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Unread 09/21/24, 07:35 AM  
sshogrin
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Forum posts: 1
File comments: 84
Uploads: 5
I also have issues of scribed skills not loading when changing setups. I also have the issue that if I go in to the gear manager and right click and use "equip", it does not load scribed skills correctly.
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Unread 09/20/24, 11:35 PM  
EF321

Forum posts: 1
File comments: 30
Uploads: 0
Originally Posted by oldaraness
I saw that if I click directly on the icon of the scribing skill all it ok. The skill will be set in the right place in my skillbar but if I use shortcut for equip my build the scribing skills doesen't load in the skillbar.

And I notice that the shortcut for the AD Additional panel doesen't work now...

Thanks a lot!

I also noticed that Additional panel does not work, but only on first bar, works on second
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Unread 09/20/24, 08:13 AM  
oldaraness

Forum posts: 0
File comments: 8
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I saw that if I click directly on the icon of the scribing skill all it ok. The skill will be set in the right place in my skillbar but if I use shortcut for equip my build the scribing skills doesen't load in the skillbar.

And I notice that the shortcut for the AD Additional panel doesen't work now...

Thanks a lot!

Last edited by oldaraness : 09/20/24 at 08:37 AM.
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Unread 09/15/24, 12:57 PM  
oldaraness

Forum posts: 0
File comments: 8
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Hi! Here it is!

The first screen is before I switch to a build with a scribing skill.
In this screen I'm with build n. 7 and I want to switch to build n. 2.

https://flaincau.com/beta/build7.png

And then... it is with build n. 2 and the scribing skill doesn't load...

https://flaincau.com/beta/build2.png

Thanks!
Alex




Originally Posted by secretrob
Originally Posted by baldylox
just downloaded this addon for the first time. so far i like it over wizards. only issue for me right now is the scribing skills. i have a soul script in my main setup and when i load to an alternative and then back, its not loading the scribed skill. i am running the lastest update of 2.3
Originally Posted by oldaraness
Yes, it's the same for me... can you check this issue?
Could you post a screenshot of the gear window with the 2 loadouts you are swapping between?
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Unread 09/12/24, 02:35 AM  
EF321

Forum posts: 1
File comments: 30
Uploads: 0
Originally Posted by secretrob
Originally Posted by baldylox
just downloaded this addon for the first time. so far i like it over wizards. only issue for me right now is the scribing skills. i have a soul script in my main setup and when i load to an alternative and then back, its not loading the scribed skill. i am running the lastest update of 2.3
Originally Posted by oldaraness
Yes, it's the same for me... can you check this issue?
Could you post a screenshot of the gear window with the 2 loadouts you are swapping between?

It just does not load scribed skill when using any of equip all/bar options. It only loads skill when you click on that specific skill.

Here is an example, tried adding scribed skills to empty bar.
https://i.ibb.co/TqQjYZR/Screenshot-...-12-113340.png
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Unread 09/10/24, 05:59 PM  
secretrob
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 187
Uploads: 2
Originally Posted by baldylox
just downloaded this addon for the first time. so far i like it over wizards. only issue for me right now is the scribing skills. i have a soul script in my main setup and when i load to an alternative and then back, its not loading the scribed skill. i am running the lastest update of 2.3
Originally Posted by oldaraness
Yes, it's the same for me... can you check this issue?
Could you post a screenshot of the gear window with the 2 loadouts you are swapping between?
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Unread 09/10/24, 09:26 AM  
oldaraness

Forum posts: 0
File comments: 8
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Yes, it's the same for me... can you check this issue?

Originally Posted by baldylox
just downloaded this addon for the first time. so far i like it over wizards. only issue for me right now is the scribing skills. i have a soul script in my main setup and when i load to an alternative and then back, its not loading the scribed skill. i am running the lastest update of 2.3
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Unread 09/09/24, 05:07 PM  
baldylox

Forum posts: 5
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just downloaded this addon for the first time. so far i like it over wizards. only issue for me right now is the scribing skills. i have a soul script in my main setup and when i load to an alternative and then back, its not loading the scribed skill. i am running the lastest update of 2.3
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Unread 09/08/24, 01:31 PM  
DohNotAgain

Forum posts: 1
File comments: 121
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Thanks MILLIONS for updating this.
This one is pretty integral to how I play my toons.

It's working great.
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Unread 09/08/24, 01:15 PM  
oldaraness

Forum posts: 0
File comments: 8
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Thank you so much, thank you so much! thank you so much!

<3

Originally Posted by secretrob
Originally Posted by EF321
Oh my, thank you, secretrob!

I tested it on character with 2 scribed skills, here is initial feedback:
1. When you drag and drop a skill to window, it shows in window properly, however does not equip via normal Equip all or equip single bar click. Clicking on that single skill equips it. Drag and drop also outputs debug message to chat

2. When you use "Insert current" option to add skills to build, it skill shows up as Meteor IV for me, but equip all or equip bar works and slots correct scribed skill. Clicking on that one skill does not equip it, but produces notification that ultimate can not be slotted in that slot.

That is already very usable for me, thank you so much!
I have rights to push updates now. I'll see if I can reproduce and fix those issues and push the update out properly.
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Unread 08/30/24, 04:57 AM  
al-Khizr
 
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Forum posts: 2
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Originally Posted by secretrob
I have rights to push updates now. I'll see if I can reproduce and fix those issues and push the update out properly.
Many, many thanks for your efforts!
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Unread 08/25/24, 11:20 PM  
secretrob
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Forum posts: 2
File comments: 187
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Originally Posted by EF321
Oh my, thank you, secretrob!

I tested it on character with 2 scribed skills, here is initial feedback:
1. When you drag and drop a skill to window, it shows in window properly, however does not equip via normal Equip all or equip single bar click. Clicking on that single skill equips it. Drag and drop also outputs debug message to chat

2. When you use "Insert current" option to add skills to build, it skill shows up as Meteor IV for me, but equip all or equip bar works and slots correct scribed skill. Clicking on that one skill does not equip it, but produces notification that ultimate can not be slotted in that slot.

That is already very usable for me, thank you so much!
I have rights to push updates now. I'll see if I can reproduce and fix those issues and push the update out properly.
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Unread 08/23/24, 08:10 AM  
EF321

Forum posts: 1
File comments: 30
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Oh my, thank you, secretrob!

I tested it on character with 2 scribed skills, here is initial feedback:
1. When you drag and drop a skill to window, it shows in window properly, however does not equip via normal Equip all or equip single bar click. Clicking on that single skill equips it. Drag and drop also outputs debug message to chat

2. When you use "Insert current" option to add skills to build, it skill shows up as Meteor IV for me, but equip all or equip bar works and slots correct scribed skill. Clicking on that one skill does not equip it, but produces notification that ultimate can not be slotted in that slot.

That is already very usable for me, thank you so much!
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Unread 08/20/24, 09:25 AM  
secretrob
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Forum posts: 2
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I have an initial release at fixing the scribe issues and updating the mod. I only have the basic first skill scribed as I haven't had time to play since scribing released, but it's working with that one skill.

I will see if I can get added to the team of this mod and publish the fix on it, but until then you can get it from here:
https://github.com/secretrob/Bandits...nager.2.29.zip
Last edited by secretrob : 08/20/24 at 09:36 AM.
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