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Updated: 03/29/17 04:08 PM
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Compatibility:
Homestead (2.7)
Thieves Guild (2.3)
Updated:03/29/17 04:08 PM
Created:01/20/16 05:28 PM
Monthly downloads:247
Total downloads:93,058
Favorites:52
MD5:
BuffTimers  Popular! (More than 5000 hits)
Version: 1.4
by: coolmodi, Grashek
Update for 2.7:
I'm not playing ESO anymore, so I don't actively maintain this addon. Thanks to Grashek sending me a fix for API changes I uploaded an update for 2.7 though.


Want to really see that one single buff you want to keep up 24/7 for max. dps, or maybe a short duration buff that is hard to keep track of between all the other buff symbols? I wanted to, but couldn't find an addon for that. So here it is, the next addon in the line of addons with a crappy name convention:

BuffTimers! (doesn't only work for buffs)

Update 1.31:
  • Updated to new API version
  • Can now show multiple notifications at once, each will fade after beeing shown the set duration.
  • Notifications will now work again correctly if an effect didn't run out completely after the notification fired before.
  • (WIP) Custom filters: On recieving X start timer for Y. A bar for Y has to be configured! E.g. Molten Armaments doesn't give you the Major Sorcery buff, use this to make it start the Major Sorcery bar too.

What is this exactly?
With this you can make completely stand-alone timer bars for one specific spell each. You just go in settings (see pictures), choose how many bars you want, and then choose for every bar what spell it should show, also the size, colors and optional notifications(sound+text) can be customized.

READ BELOW BEFORE USE!

Due to how the game/API works tracking some things isn't as straight forward as you might expect.
  1. The effectname is not always the same as the spell that causes it (extreme case: Cleansing Ritual from templars, the effect is called Healing Ritual. Yes, like the other spell...)! I included a debug mode that will output all effect changes into chat, activate it by /buti d or in settings, then use the spell you want to track and check how it's actually called.
  2. Additionally some spells have multiple effects with the same name which can cause the spell to not be tracked correctly by the addon. In this case I have to implement special handlers/filters to make it work. If you encounter such a spell please activate debug (see 1.) and send me the complete output that using that spell produces. Use my author portal for that or leave a comment, a screen of the whole chat output is probably the easiest way
    Example of what I need (here Cleansing Ritual): i.imgur.com/8GY82WH.png
About profiles:
You can create, rename and delete profiles in settings.
Loading profiles can also be done in settings or with /buti profilename/ID, you can output a list with profilenames and their ID with /buti p.
(Important: Deleting profiles will decrease the ID of every profile above by one!)

Loading a profile with more bars than currently active will reload the UI, loading one with less will set the loaded profile's number to the previous profile's setting and lock the additional bars. That will prevent further loading screens in the future and also won't change the UI of the loaded profile.

Chat commands
/buti d Toggles debug mode.
/buti s Opens settings panel.
/buti p List profiles.
/buti profilename/ID Load profile by name or ID.
Update 1.4
-Fixed other players spells triggering bars
-Bumped API version
Update 1.31
-Updated to new API version
-Can now show multiple notifications at once, each will fade after beeing shown the set duration.
Notifications will now work again correctly if an effect didn't run out completely after the notification fired before.
-WIP implementation for custom filters: On recieving X start timer for Y.
Update 1.3
-Added profile system
-Coming from an old version will migrate to new profile save format
-Added new chat commands, /buti now shows them
Update 1.26
-Fix for Major Force timer reset on weapon swap
Update 1.25
-The previous addition should now actually work...
Update 1.24
-Added special handler for Major Force (from Agressive Horn) to make it work
Update 1.23
-Fix for error when going back to less bars and having names in now deactivated ones
-Option to chose custom icon
Update 1.22:
-It's now possible to track ground AoE spells and possibly other things with duration
Optional Files (0)


Archived Files (11)
File Name
Version
Size
Uploader
Date
1.31
52kB
coolmodi
03/14/16 01:43 PM
1.3
50kB
coolmodi
02/04/16 05:43 PM
1.26
45kB
coolmodi
02/02/16 08:21 AM
1.25
45kB
coolmodi
02/02/16 03:18 AM
1.24
45kB
coolmodi
02/01/16 05:54 PM
1.23
45kB
coolmodi
01/29/16 10:35 AM
1.22
44kB
coolmodi
01/28/16 07:15 AM
1.21
43kB
coolmodi
01/23/16 09:30 AM
1.2
43kB
coolmodi
01/23/16 08:32 AM
1.1
42kB
coolmodi
01/21/16 08:20 AM
1.0
42kB
coolmodi
01/20/16 05:28 PM


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Unread 11/20/20, 04:56 PM  
xhoustonx

Forum posts: 0
File comments: 27
Uploads: 0
does not show Major Breach from Unnerving Boneyard
Last edited by xhoustonx : 11/20/20 at 04:57 PM.
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Unread 11/15/20, 10:45 AM  
Neozar
 
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File comments: 41
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Hi WAMBO,
You can somehow do that so that the buff scale after the buff has ended remains transparent, and not restored. It will be very clear that the scale is empty and you need to use the buff.
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Unread 07/02/20, 10:11 PM  
wambo
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Forum posts: 38
File comments: 456
Uploads: 3
Originally Posted by Sedare
Love the add-on, but I cannot get Channeled Acceleration (Psijiic guild power) to work.
Try to use the buff you want to acutally track, in this case I guess "minor force"
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Unread 12/06/19, 01:04 AM  
Sedare

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Love the add-on, but I cannot get Channeled Acceleration (Psijiic guild power) to work.
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Unread 04/24/19, 12:50 AM  
Apox
 
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File comments: 64
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just found this addon. for my use case its amazing. simple to use as well.

is there a way to import custom sound files and have the addon pick them up? all of the available ingame sounds are kinda faint. id want like an airhorn, a basketball buzzer, a train horn, that kinda stuff. really grab your attention
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Unread 11/12/17, 06:52 PM  
Xaendro

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Originally Posted by sagon528
anyone know how to fix the issue where the buff timer stays on the screen after the buff time expires?
It happened to me and I Just had to "unlock" it in the settings
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Unread 10/31/17, 04:43 PM  
sagon528

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anyone know how to fix the issue where the buff timer stays on the screen after the buff time expires?
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Unread 09/27/17, 01:17 PM  
Tadi99

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File comments: 4
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Every time I reload UI or log out, the bars end up on top of each other and just go wherever they want, and not where I place them. Is this just a bug or is there a fix I am not seeing?
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Unread 08/01/17, 12:44 PM  
kookster
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File comments: 17
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Can you make it so its a setting to not allow others to trigger buff timers, I mainly used this as a feature. I have actually reverted to a older version cause I need this.
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Unread 05/31/17, 07:56 PM  
oneflame

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Buff Timer for Werewolves : LYCANTHROPY

Any other Werewolves using "BuffTimers"?

Has anyone been able to get BuffTimers working with "LYCANTHROPY" - to watch how much werewolf time is remaining?

Also - Can anyone help how to configure "Devour" recast time? (To see when you can use "Devour" again.)

I managed to get "LYCANTHROPY" to work, once - and only while "/buti d" was working; but, then it stopped altogether.

To test this, I added "LYCANTHROPY" as Bar 1, and "SHADOWY DISGUISE" as bar 2. "SHADOWY DISGUISE" works just fine, though.

What am I missing?

Thanks!
Last edited by oneflame : 05/31/17 at 08:05 PM.
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Unread 04/13/17, 09:43 AM  
[email protected]

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combat spell not showing up

Cant add combat spell to buffs that show up on lift side how do I add combat spell to a bar ?
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Unread 03/31/17, 04:35 AM  
MagiczneTornado
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With most recent update my Aggressive Warhorn tracking bar stopped working.
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Unread 03/29/17, 04:04 PM  
coolmodi
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Forum posts: 47
File comments: 55
Uploads: 3
Grashek send me a fix for the API changes (reacting to other players spells), and I also fixed missing addon menu modules (only was a problem if no other addon loaded those).

Originally Posted by topcat
I realise that this is no longer supported but maybe one of you experts can help me.
I changed the version to 18 then selected and it seems to work but nothing is saved. I even try to create a new profile, which seems to happen, but after a reload, everything is gone. At no stage do I see a file in SavedVariables.
My other addons work fine.
Tested it and it works fine for me with current version, maybe was a problem with the old one?

And for people wanting to use IDs instead of names have a look at this: http://www.esoui.com/portal.php?id=2...featureid=1568
I don't think I'll change anything anytime soon myself, if ever. Only updated because I got send the fix
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Unread 03/01/17, 10:09 AM  
opel65

Forum posts: 12
File comments: 11
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Hello, I have a question.

Major expedition can be gained by both skills crippling grasp and refreshing path (magicka NB).

I use 2 separate bars for both of those skills, but I had to call crippling grasp "major expedition" for it to work. Is there a way to block out major expedition from refreshing path in the bar that I use crippling grasp on? I hope this makes sense
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Unread 02/28/17, 05:12 AM  
topcat

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Can't save

I realise that this is no longer supported but maybe one of you experts can help me.
I changed the version to 18 then selected and it seems to work but nothing is saved. I even try to create a new profile, which seems to happen, but after a reload, everything is gone. At no stage do I see a file in SavedVariables.
My other addons work fine.
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