Go to Page... |
Compatibility: | Markarth (6.2.5) |
Updated: | 12/27/20 02:25 PM |
Created: | 04/26/16 04:14 PM |
Monthly downloads: | 96,912 |
Total downloads: | 3,580,135 |
Favorites: | 1,238 |
MD5: | |
Categories: | Combat Mods, Buff, Debuff, Spell, Character Advancement, Data Mods, Beta-version AddOns |
Added a new Info panel.
Added a new Graph panel.
Other Changes:
File Name |
Version |
Size |
Uploader |
Date |
1.2.4 |
145kB |
Solinur |
12/27/20 09:33 AM |
|
1.2.3 |
145kB |
Solinur |
12/26/20 11:42 AM |
|
1.2.2 |
145kB |
Solinur |
12/25/20 02:54 PM |
|
1.2.1 |
145kB |
Solinur |
12/13/20 03:13 PM |
|
1.2.0 |
141kB |
Solinur |
12/02/20 05:19 PM |
|
1.1.2 |
138kB |
Solinur |
11/04/20 01:53 PM |
|
1.1.1 |
138kB |
Solinur |
10/20/20 03:47 PM |
|
1.1.0 |
137kB |
Solinur |
10/13/20 04:19 PM |
|
1.0.9 |
137kB |
Solinur |
09/17/20 11:55 AM |
|
1.0.8 |
137kB |
Solinur |
09/04/20 05:48 PM |
|
1.0.7 |
137kB |
Solinur |
08/24/20 02:11 AM |
|
1.0.6 |
137kB |
Solinur |
06/11/20 10:36 AM |
|
1.0.5 |
137kB |
decay2 |
06/09/20 03:15 PM |
|
1.0.4 |
137kB |
decay2 |
05/23/20 02:53 PM |
|
1.0.3 |
137kB |
decay2 |
05/19/20 06:03 PM |
|
1.0.2 |
136kB |
decay2 |
05/19/20 02:13 PM |
|
1.0.1 |
136kB |
decay2 |
05/18/20 03:28 PM |
|
1.0.0 |
136kB |
decay2 |
05/17/20 02:30 PM |
|
0.9.18 |
132kB |
decay2 |
04/22/20 01:30 AM |
|
0.9.17 |
132kB |
decay2 |
04/20/20 04:30 PM |
|
0.9.16 |
132kB |
decay2 |
04/19/20 04:14 AM |
|
0.9.15 |
132kB |
decay2 |
04/16/20 12:41 PM |
|
0.9.14 |
131kB |
decay2 |
03/22/20 10:06 AM |
|
0.9.13 |
131kB |
decay2 |
02/25/20 04:18 PM |
|
0.9.12 |
131kB |
decay2 |
02/22/20 04:20 PM |
|
0.9.11 |
130kB |
decay2 |
01/21/20 05:11 PM |
|
0.9.10 |
217kB |
decay2 |
10/21/19 11:49 AM |
|
0.9.9 |
214kB |
decay2 |
10/21/19 05:08 AM |
|
0.9.8 |
217kB |
decay2 |
10/20/19 03:02 PM |
|
0.9.7 |
217kB |
decay2 |
09/17/19 12:09 PM |
|
0.9.6 |
217kB |
decay2 |
08/11/19 04:08 PM |
|
0.9.5 |
224kB |
decay2 |
08/03/19 06:32 PM |
|
0.9.4 |
224kB |
decay2 |
07/17/19 04:52 PM |
|
0.9.3 |
224kB |
decay2 |
06/06/19 03:40 PM |
|
0.9.2 |
224kB |
decay2 |
06/05/19 02:36 PM |
|
0.9.1 |
221kB |
decay2 |
05/13/19 06:16 PM |
|
0.9.0 |
220kB |
decay2 |
05/13/19 02:06 PM |
|
0.8.4 |
169kB |
decay2 |
01/21/19 05:53 PM |
|
0.8.3 |
167kB |
decay2 |
01/06/19 11:52 AM |
|
0.8.2.12 |
167kB |
decay2 |
11/11/18 04:22 AM |
|
0.8.2.11 |
167kB |
decay2 |
11/10/18 02:22 PM |
|
0.8.2.10 |
163kB |
decay2 |
10/26/18 12:23 PM |
|
0.8.2.9 |
163kB |
decay2 |
09/18/18 02:23 PM |
|
0.8.2.8 |
163kB |
decay2 |
08/21/18 03:54 PM |
|
0.8.2.7 |
163kB |
decay2 |
08/13/18 05:05 PM |
|
0.8.2.6 |
163kB |
decay2 |
08/12/18 05:43 PM |
|
0.8.2.5 |
163kB |
decay2 |
06/05/18 04:58 PM |
|
0.8.2.4 |
163kB |
decay2 |
05/30/18 04:25 PM |
|
0.8.2.4 |
163kB |
decay2 |
05/30/18 04:19 PM |
|
0.8.2.3 |
157kB |
decay2 |
05/21/18 08:08 AM |
|
0.8.2.2 |
147kB |
decay2 |
05/03/18 11:28 AM |
|
0.8.2.1 |
146kB |
decay2 |
04/26/18 05:12 PM |
|
0.8.2.0 |
146kB |
decay2 |
04/18/18 03:18 PM |
|
0.8.1.5 |
145kB |
decay2 |
03/18/18 08:22 AM |
|
0.8.1.4 |
145kB |
decay2 |
03/15/18 05:17 PM |
|
0.8.1.3 |
145kB |
decay2 |
03/13/18 05:01 PM |
|
0.8.1.2 |
145kB |
decay2 |
03/13/18 02:41 PM |
|
0.8.1.1 |
145kB |
decay2 |
03/12/18 04:55 PM |
|
0.8.1 |
145kB |
decay2 |
03/12/18 03:47 PM |
|
0.7.14 |
122kB |
decay2 |
01/27/18 02:05 PM |
|
0.7.13 |
122kB |
decay2 |
01/26/18 04:14 PM |
|
0.7.12 |
122kB |
decay2 |
01/20/18 02:34 PM |
|
0.7.11 |
122kB |
decay2 |
01/11/18 03:27 PM |
|
0.7.10 |
122kB |
decay2 |
01/06/18 08:07 AM |
|
0.7.9 |
119kB |
decay2 |
01/05/18 12:49 PM |
|
0.7.8 |
119kB |
decay2 |
08/13/17 12:41 PM |
|
0.7.7 |
119kB |
decay2 |
08/05/17 10:48 AM |
|
0.7.6 |
119kB |
decay2 |
07/27/17 01:44 PM |
|
0.7.5 |
119kB |
decay2 |
07/02/17 02:49 PM |
|
0.7.4 |
119kB |
decay2 |
06/19/17 03:37 PM |
|
0.7.3 |
119kB |
decay2 |
05/31/17 03:09 PM |
|
0.7.2 |
119kB |
decay2 |
05/30/17 03:55 PM |
|
0.7.1 |
119kB |
decay2 |
05/29/17 05:34 PM |
|
0.7.0 |
119kB |
decay2 |
05/28/17 03:41 PM |
|
0.6.21 |
116kB |
decay2 |
05/22/17 02:41 PM |
|
0.6.20 |
116kB |
decay2 |
03/19/17 07:28 AM |
|
0.6.19 |
116kB |
decay2 |
03/01/17 05:01 PM |
|
0.6.18 |
110kB |
decay2 |
02/20/17 02:55 PM |
|
0.6.17 |
111kB |
decay2 |
02/17/17 02:36 PM |
|
0.6.16 |
106kB |
decay2 |
02/17/17 02:18 PM |
|
0.6.15 |
106kB |
decay2 |
02/16/17 03:31 AM |
|
0.6.14 |
106kB |
decay2 |
02/15/17 04:57 PM |
|
0.6.13 |
107kB |
decay2 |
02/08/17 03:48 PM |
|
0.6.12 |
106kB |
decay2 |
02/06/17 06:04 PM |
|
0.6.11 |
106kB |
decay2 |
02/05/17 08:51 AM |
|
0.6.10 |
106kB |
decay2 |
01/08/17 05:38 PM |
|
0.6.9 |
105kB |
decay2 |
11/01/16 02:20 PM |
|
0.6.8 |
105kB |
decay2 |
11/01/16 02:10 PM |
|
0.6.7 |
102kB |
decay2 |
10/24/16 02:40 PM |
|
0.6.6 |
102kB |
decay2 |
10/23/16 03:26 PM |
|
0.6.5 |
101kB |
decay2 |
10/05/16 05:40 AM |
|
0.6.4 |
101kB |
decay2 |
08/14/16 04:33 PM |
|
0.6.3 |
92kB |
decay2 |
08/08/16 02:18 PM |
|
0.6.2 |
92kB |
decay2 |
08/07/16 02:33 PM |
|
0.6.1 |
91kB |
decay2 |
07/15/16 02:08 PM |
|
0.6.0 |
91kB |
decay2 |
07/11/16 05:28 PM |
|
0.6.0 |
87kB |
decay2 |
07/02/16 07:23 AM |
|
0.5.10 |
87kB |
decay2 |
06/28/16 05:10 PM |
|
0.5.8 |
87kB |
decay2 |
06/21/16 06:00 PM |
|
0.5.7 |
87kB |
decay2 |
06/13/16 05:00 PM |
|
0.5.6 |
87kB |
decay2 |
06/13/16 03:12 PM |
|
0.5.5 |
118kB |
decay2 |
05/29/16 04:29 PM |
|
0.5.4 |
118kB |
decay2 |
05/29/16 03:49 PM |
|
0.5.3 |
118kB |
decay2 |
05/25/16 03:56 PM |
|
0.5.2 |
85kB |
decay2 |
05/19/16 05:52 PM |
|
0.5.1 |
85kB |
decay2 |
05/19/16 04:22 PM |
|
0.5.0 |
85kB |
decay2 |
05/18/16 03:14 PM |
|
0.48 |
84kB |
decay2 |
04/26/16 04:14 PM |
![]() |
Comment Options |
Solinur |
View Public Profile |
Send a private message to Solinur |
Send email to Solinur |
Find More Posts by Solinur |
Add Solinur to Your Buddy List |
![]() |
|||
|
Re: Re: Re: Additional questions/features
This makes the result meaningless from a theory crafting point of view. |
||
![]() |
![]() |
Solinur |
View Public Profile |
Send a private message to Solinur |
Send email to Solinur |
Find More Posts by Solinur |
Add Solinur to Your Buddy List |
![]() |
||
Forum posts: 0
File comments: 2
Uploads: 0
|
Re: Re: Additional questions/features
![]() For me, the first two are really the most interesting/useful in the short term anyway. The consolidation would be really the nicest to have since as a player it is really more about choosing what abilities are useful in what situations and the weird split by ID thing is somewhat counterintuitive. Sorting would really just be a nice to have. As for #4, each ability has a listed cast time, so maybe just divide (total damage)/(#casts * cast time)? I'm not familiar enough to know if things alter the actual cast time (e.g. haste in WoW) or if it is fixed in ESO. |
|
![]() |
![]() |
Whoom |
View Public Profile |
Send a private message to Whoom |
Send email to Whoom |
Find More Posts by Whoom |
Add Whoom to Your Buddy List |
![]() |
|||||
Forum posts: 6
File comments: 106
Uploads: 0
|
|
||||
![]() |
![]() |
Thrasher |
View Public Profile |
Send a private message to Thrasher |
Send email to Thrasher |
Find More Posts by Thrasher |
Add Thrasher to Your Buddy List |
![]() |
||||
|
|
|||
![]() |
![]() |
Solinur |
View Public Profile |
Send a private message to Solinur |
Send email to Solinur |
Find More Posts by Solinur |
Add Solinur to Your Buddy List |
![]() |
|||
Forum posts: 6
File comments: 106
Uploads: 0
|
|
||
![]() |
![]() |
Thrasher |
View Public Profile |
Send a private message to Thrasher |
Send email to Thrasher |
Find More Posts by Thrasher |
Add Thrasher to Your Buddy List |
![]() |
||
|
|
|
![]() |
![]() |
Solinur |
View Public Profile |
Send a private message to Solinur |
Send email to Solinur |
Find More Posts by Solinur |
Add Solinur to Your Buddy List |
![]() |
||
|
Re: Additional questions/features
1) Consolidating similar Damage effects could be done, at least for skills with the exact same name and be handled like buffs with stacks or different Ids. Under the hood however it will always be remain the list as you see it now, since this is the natural format defined by the abilityId ids returned by the API, which in case of the necro skull leads to the current result due to ZOS' implementation of it (3 different id's for the three casts). 2) Making the tables sortable is an understandable feature request and I have thought about it a few times. It requires a good amount of backend work, since my approach would be to try to make some sort of framework here. So while I would surely be interested to work towards this, I have to see when I find enough time to do this. 3) DPS is in fact damage per second and as such the column is fine as it is and has its merits. Having a Damage per cast time (DPC ? ![]() ![]() 4) Seeing the uptime of Dot's has been requested from time to time and I see that just giving an uptime % might make it easier for some people. With the current information one could simply look at the amount of ticks per minute on a single target or look at the recast time on the ability panel. My main problem here is to find a good technical implementation how to treat the whole uptime issue especially when looking at more than one target - Should the uptime be target based or rather cast based?
Last edited by Solinur : 01/22/21 at 09:58 AM.
|
|
![]() |
![]() |
Solinur |
View Public Profile |
Send a private message to Solinur |
Send email to Solinur |
Find More Posts by Solinur |
Add Solinur to Your Buddy List |
![]() |
|
Forum posts: 6
File comments: 106
Uploads: 0
|
Thanks for this mod!
I have been getting this error sometimes when reviewing recent fights and looking at damage done. Code:
user:/AddOns/CombatMetrics/CombatMetrics.lua:906: attempt to index a nil value stack traceback: user:/AddOns/CombatMetrics/CombatMetrics.lua:906: in function 'CMX.GenerateSelectionStats' |caaaaaa<Locals> fight = [table:1]{char = "Kimi Brin", healingOutTotal = 32103, calculating = F, groupHealingIn = 0, groupDPSOut = 0, dpstime = 63.852, fightlabel = "Dwarven Sphere", account = "@Thrasher91604", dpsend = 9997295, activetime = 63.852, HPSOut = 557, groupHPSIn = 0, healingInTotal = 33460, startBar = 2, combattime = 72.12, date = 1611265693, combatstart = 9933443, damageOutTotal = 116237, groupHealingOut = 0, starttime = 9933443, damageInShielded = 0, DPSIn = 1243, dpsstart = 9933443, hpsstart = 9934221, group = F, groupDamageIn = 0, HPSIn = 581, groupDamageOut = 0, groupHPSOut = 0, HPSAOut = 1311, zone = "Cyrodiil", zoneId = 181, ESOversion = "eso.live.6.2.7.2134191", damageInTotal = 79384, subzone = "Castle Roebeck Farm", time = "13:48:13", endtime = 9997295, playerid = 48523, prepared = T, hpsend = 9991851, isWipe = T, groupDPSIn = 0, healingOutAbsolute = 75540, DPSOut = 1820, combatend = 10005560, hpstime = 57.63}, menuItem = "damageOut", selections = [table:2]{}, unitselection = [table:3]{24935 = 1}, showOverHeal = F, data = [table:4]{hitsOutShielded = 0, healingOutTotal = 54124, healingOutOverflow = 43437, damageOutShielded = 0, healingInAbsolute = 100366, healsInCritical = 9, HPSOut = 939.16363005379, healsOutCritical = 9, hitsInShielded = 0, damageInShielded = 0, damageInSpells = 77683, HPSAOut = 1692.8856498352, groupHPSOut = 0, DPSIn = 1243.2500156612, totalSkillsFired = 23, delayAvg = 285.17391304348, healsInAbsolute = 100, hitsInNormal = 61, damageOutCritical = 21914, healingOutAbsolute = 97561, healsOutOverflow = 19, hitsOutCritical = 17, healsInNormal = 70, healingOutCritical = 2556, damageInNormal = 65211, hitsOutTotal = 140, hitsInBlocked = 1, healsOutNormal = 65, hitsInTotal = 72, groupHPSIn = 0, healingInTotal = 55481, healingInOverflow = 44885, damageOutTotal = 116237, hitsOutNormal = 121, healsOutAbsolute = 93, healsOutTotal = 74, healsInOverflow = 21, healingInNormal = 52925, HPSIn = 962.71039389207, totalWeavingTimeSum = 35545, groupDPSOut = 0, hitsInCritical = 10, groupDamageIn = 0, groupDamageOut = 0, damageOutBlocked = 1052, healingOutNormal = 51568, DPSOut = 1820.4128296686, damageInCritical = 13002, damageInWeapon = 1701, buffVersion = 2}, selectiondata = [table:5]{healsOutOverflow = 0, damageOutBlocked = 0, hitsOutCritical = 0, healingOutTotal = 0, healsInNormal = 0, healingOutCritical = 0, damageInNormal = 0, hitsOutTotal = 0, healingOutOverflow = 0, damageOutShielded = 0, hitsInBlocked = 0, healsInTotal = 0, healsInCritical = 0, hitsInTotal = 0, HPSOut = 0, healingInTotal = 0, healingInOverflow = 0, healsOutCritical = 0, damageOutTotal = 0, hitsInShielded = 0, damageInShielded = 0, healsOutTotal = 0, damageInBlocked = 0, healingInNormal = 0, HPSIn = 0, HPSAOut = 0, hitsOutShielded = 0, hitsInCritical = 0, hitsOutBlocked = 0, hitsOutNormal = 0, healingInAbsolute = 0, healingInCritical = 0, healingOutNormal = 0, damageInTotal = 0, damageInCritical = 0, DPSOut = 0, healsOutAbsolute = 0, healsOutNormal = 0, healsInAbsolute = 0, hitsInNormal = 0, damageOutCritical = 0, healsInOverflow = 0, healingOutAbsolute = 0, damageOutNormal = 0, DPSIn = 0}, totalValueSum = 0, totalkey = "damageOutTotal", unitId = 24935, _ = 1, unitTotalValue = 0 </Locals>|r user:/AddOns/CombatMetrics/CombatMetricsUI.lua:5696: in function 'updateFightReport' |caaaaaa<Locals> control = ud, fightId = 29, category = "damageOut" </Locals>|r user:/AddOns/CombatMetrics/CombatMetricsUI.lua:284: in function 'selectCategory' |caaaaaa<Locals> button = ud, control = ud </Locals>|r Any help would be appreciated. |
![]() |
![]() |
Thrasher |
View Public Profile |
Send a private message to Thrasher |
Send email to Thrasher |
Find More Posts by Thrasher |
Add Thrasher to Your Buddy List |
![]() |
|
Forum posts: 0
File comments: 2
Uploads: 0
|
Additional questions/features
Hi, great mod. I have a few questions, and perhaps a suggestion or two:
First, when I get a parse for a combat I see multiple of the same item in the list. I suspect because of the way the skill works this is due to the fact that the damage scales every 3rd cast, but it seems weird for it to be broken out into multiple lines like this (note ricochet skull): ![]() The grid at the bottom right would be improved if I could sort by things other than raw damage. For instance the avg column would be nice to sort, since it tells me how much damage per cast of things I am getting. The DPS column is a little weird, since it is directly correlated to the % column, not the damage/cast time or something of the sort. Having a column like that might be nice if possible, but I understand if not. Another thing that seems to be missing is an uptime for AoE DoT spells that are fire and forget (e.g. Boneyard) where it would be nice to see what % of the fight it was up for. Overall, I quite enjoy using the mod. Thanks for all your work! |
![]() |
![]() |
Whoom |
View Public Profile |
Send a private message to Whoom |
Send email to Whoom |
Find More Posts by Whoom |
Add Whoom to Your Buddy List |
![]() |
|||
Forum posts: 0
File comments: 2
Uploads: 0
|
Re: Re: Weird Error
|
||
![]() |
![]() |
PugsPlayingESO |
View Public Profile |
Send a private message to PugsPlayingESO |
Send email to PugsPlayingESO |
Find More Posts by PugsPlayingESO |
Add PugsPlayingESO to Your Buddy List |
![]() |
||
|
Re: Weird Error
|
|
![]() |
![]() |
Solinur |
View Public Profile |
Send a private message to Solinur |
Send email to Solinur |
Find More Posts by Solinur |
Add Solinur to Your Buddy List |
![]() |
|
Forum posts: 0
File comments: 2
Uploads: 0
|
Weird Error
Hey all. So I downloaded combat metrics and all the libraries. I get to the main screen. I check addons. Everything looks great. But when I log into the game with my character, it says I need a new up to date version of libcombat. I've downloaded everything just today so I know its the right version. Any ideas what I'm doing wrong?
|
![]() |
![]() |
PugsPlayingESO |
View Public Profile |
Send a private message to PugsPlayingESO |
Send email to PugsPlayingESO |
Find More Posts by PugsPlayingESO |
Add PugsPlayingESO to Your Buddy List |
![]() |
||||
|
![]() |
|||
![]() |
![]() |
Solinur |
View Public Profile |
Send a private message to Solinur |
Send email to Solinur |
Find More Posts by Solinur |
Add Solinur to Your Buddy List |
![]() |
|||
I'll be continuing to grind in coming days, so if I manage to reproduce it, I'll definitely grab it with the profiler and send it to you. My plan, if I can reproduce it, is to grab five Profiler shots: 1) straight after restarting the client, before starting the dolmen grind. 2) reloadui at that 'clean' point. 3) after grinding an hour or so, immediately after using a wayshrine, during the 6-second client freeze. 4) after grinding an hour or so, while grinding a dolmen, once the stuttering has got noticeable. 5) reloadui at that 'dirty' point. 3 and 4 are likely to be the only ones that you'll find interesting. The other 3 are just in case, because I can ![]() In yesterday's run, I grabbed 1 and 2, but then it never got laggy or froze, so I could not create the useful ones. I'll keep trying! My wife has reported that she gets a similar freeze after using a wayshrine while grinding dolmens for an hour or two, but not as severe as the ones I get, and she doesn't get the stuttering. She also uses CombatMetrics and a number of other addons I use. |
|||
![]() |
![]() |
DewiMorgan |
View Public Profile |
Send a private message to DewiMorgan |
Send email to DewiMorgan |
Find More Posts by DewiMorgan |
Add DewiMorgan to Your Buddy List |
![]() |
You have just downloaded by the author . If you like this AddOn why not consider supporting the author? This author has set up a donation account. Donations ensure that authors can continue to develop useful tools for everyone.