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Updated: 08/12/19 09:39 AM
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Compatibility:
Scalebreaker (5.1.5)
Elsweyr (5.0.5)
Updated:08/12/19 09:39 AM
Created:07/02/17 08:14 AM
Monthly downloads:186
Total downloads:7,421
Favorites:15
MD5:
Categories:Buff, Debuff, Spell, Tank, Combat Mods
Dryzler's Taunt Helper  Popular! (More than 5000 hits)
Version: 1.016
by: dryzler.elder-geek.net [More]

"Helps tanks to taunt."

v1.005: You can now turn on or off the taunt helper for each character separately.

Features:
  • Shows a red helper in the center, if the current target is not taunted.

Tanks: If You see the icon, press your taunt button!


You may write a comment what to do next, Dryzler.

1.016
- 5.1.5: Scalebreaker
1.015
- 5.0.5: Elsweyr
1.014
- 3.2: Clockwork
1.013
- 3.1 : Horns of the Reach
1.012
- updated lbrary(s)
1.011
- updated lbrary(s)
1.010
- you can now choose your own wish size for the taunt helper icon and reset settings to default
1.007
- you can now choose your own wish color for the taunt helper icon
1.006
- you can now adjust the opacity of the taunt helper icon like you want
1.005
- you can now turn on or off the taunt helper for each character separately
1.003
- only active in combat
1.002
- little more alpha
1.001
- quickfix
1.000
- release
Archived Files (1)
File Name
Version
Size
Uploader
Date
1.015
59kB
dryzler.elder-geek.net
07/26/19 09:57 AM


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Unread 12/05/19, 11:56 PM  
mikfhan

Forum posts: 0
File comments: 2
Uploads: 0
Color healthbars by taunt/target/role?

Account wide settings would be nice yes another idea:

In addition to/instead of the overlay icon, maybe color neutral/enemy NPC healthbars by their target status:
Gray: taunted already; all fire at will, tanks wait before taunting again
Green: targeting tank; all may fire at will, tanks can taunt if necessary
Yellow: targeting DPS; hold your fire, tanks must taunt when they can
Orange; targeting healer; stop healing, all others taunt or attack asap!

This gives tank an easy overview of which enemies to prioritize. You could also color players in the group by the above green/yellow/orange while they are targeted by a neutral/enemy NPC, and otherwise color tanks cyan, DPS blue, healers violet, while they are out of combat. During 12 player trials this gives an easy in-world overview of which group roles are where, and if any of them are being attacked/targeted.

See this WoW addon for inspiration (or the ThreatPlates WoW addon):
https://www.curseforge.com/wow/addon...eplates-threat
Last edited by mikfhan : 12/06/19 at 10:10 AM.
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Unread 11/18/19, 06:55 AM  
Baertram
 
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Forum posts: 2578
File comments: 2989
Uploads: 57
Could you PLEASE change the SavedVariables from the very very old "character name" format, which is obviously not rename save, to the character ID settings!
Just renamed a few chars to welcome them to the family name and noticed that your addon is still using this outdated method of SavedVariable saving, unfortunately.

Old/outdated since years/not rename save - Character name:
Code:
ZO_SavedVars:New
New/rename save - Character ID:
ZO_SavedVars:NewCharacterId
-> https://wiki.esoui.com/AddOn_Quick_Q...cal_machine.3F

Both got the same parameters so you just need to exchange the function name!

Should be also easy to migrate the settings, here is an example function how to get the character IDs and names so you can check old SV table and migrate to the new one ONCE:
Lua Code:
  1. --Function to get all characters of the account, ID and name.
  2. --Returns a table with 2 possible variants, either the character ID is key and the name is the value,
  3. --or vice versa.
  4. --Parameter boolean, keyIsCharName:
  5. -->True: the key of the returned table is the character name
  6. -->False: the key of the returned table is the unique cahracter ID (standard)
  7. local function getCharactersOfAccount(keyIsCharName)
  8.     keyIsCharName = keyIsCharName or false
  9.     local charactersOfAccount
  10.     --Check all the characters of the account
  11.     for i = 1, GetNumCharacters() do
  12.         local name, _, _, _, _, _, characterId = GetCharacterInfo(i)
  13.         local charName = zo_strformat(SI_UNIT_NAME, name)
  14.         if characterId ~= nil and charName ~= "" then
  15.             if charactersOfAccount == nil then charactersOfAccount = {} end
  16.             if keyIsCharName then
  17.                 charactersOfAccount[charName]   = characterId
  18.             else
  19.                 charactersOfAccount[characterId]= charName
  20.             end
  21.         end
  22.     end
  23.     return charactersOfAccount
  24. end

Additional SavedVariables info:
https://wiki.esoui.com/Circonians_Sa...ables_Tutorial

Thank you very very much Dryzler! Maybe have a look if this applieas to your other helpfull addons as well.
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Unread 09/30/17, 02:00 AM  
Micke2nd
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Forum posts: 13
File comments: 51
Uploads: 1
nice addon

thnx dryzler.

i thought it's not possible to add overlays to mobs, but .... well done :-)

Have u thought about to add a countdown into the helper ?
Or add the square to all mobs around the player ? At trails/inis tank then has an better overview.

thnx for ur support with that mod!
Micke
Last edited by Micke2nd : 09/30/17 at 02:05 AM.
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Unread 07/05/17, 06:27 AM  
dryzler.elder-geek.net
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Forum posts: 1
File comments: 85
Uploads: 13
Maybe You could try to deactivate some other addons (that do something with the reticle in the center).

Originally Posted by BloodEagle
Just wanted to let you know that after installing this and restarting the game, I am not getting anything at all when taunting.
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Unread 07/03/17, 03:43 PM  
BloodEagle

Forum posts: 10
File comments: 72
Uploads: 0
Just wanted to let you know that after installing this and restarting the game, I am not getting anything at all when taunting.
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