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Updated: 10/10/20 08:22 AM
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Stonethorn (6.1.5)
Updated:10/10/20 08:22 AM
Created:06/23/17 08:48 AM
Monthly downloads:1,217
Total downloads:16,847
Favorites:26
MD5:
6.1.5
Dryzler's Better Rezzing  Popular! (More than 5000 hits)
Version: 1.041
by: dryzler.elder-geek.net [More]

"Never again get wiped out because you are blind!"

v1.038: Support for multiple helper icons if more than 1 groupmember needs help.
(helper icons now stack from the center screen to the bottom)

v1.023: You can now turn on or off the helper for the different group roles like damage dealers.
v1.022: You may now choose another icon if you don't like soulgems
v1.020: The rezzing helper is now only shown if the target IsUnitInGroupSupportRange
v1.018: You can now choose your own wish-color for the healer or the tank.
(can be configured in the settings)
v1.016: New colors for healer (green) and tank (orange).
v1.010: You can now configure the size of the resurrection pointer.
(can be configured in the settings)

Features:
  • Shows a pointer that heads to the direction, where a groupmate waits for resurrection

Also checkout my other projects:
1.041
- no more LibStub
1.039
- 6.1.5: Stonethorn
1.038
- support for multiple helper icons if more than 1 groupmember needs help
1.034
- changed default icon
1.033
- 5.1.5: Scalebreaker
1.032
- 5.0.5: Elsweyr
1.031
- clockwork 3.2
1.030
- fix for self-rezzes icons remain on screen
1.029
- fix lower alpha if unit is being ressurected or has ressurection pending
1.027
- lower alpha if unit is being ressurected or has ressurection pending
1.023
- activate deactivate the helper for the different group roles
1.022
- more optional icons
1.021
- 3.1 : Horns of the Reach
1.020
- The rezzing helper is now only shown if the traget IsUnitInGroupSupportRange
1.019
- leave join event handlers
1.018
- you can now choose your own color for the healer or the tank
1.017
- removed a duplicate lib
1.016
- new colors for healer (green) and tank (orange)
1.015
- fixes and redesign complete, yeehaa
1.014
- fixed broken language support
1.013
- little redesign and fixes/hardening
1.010
- size of the resurrection pointer can be configured
1.009
- hardening
1.003
- hm, hardening did not work, quickfix
1.002
- hardening
1.000
- release
Archived Files (1)
File Name
Version
Size
Uploader
Date
1.039
63kB
dryzler.elder-geek.net
10/06/20 06:49 AM


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Unread 10/17/20, 06:02 PM  
wambo
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Forum posts: 35
File comments: 387
Uploads: 1
Since the last update I am getting horrible fps drops (1-2 full s ) when someone dies.

It could be connected to other two addons working against each other, but disabling dryzler's seemed to resolve it.
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Unread 01/09/20, 01:03 PM  
sonwon

Forum posts: 0
File comments: 68
Uploads: 0
It appears this has been abandoned. Pity since I found this really helpful.
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Unread 11/10/19, 11:32 AM  
Sanenomore

Forum posts: 0
File comments: 5
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Originally Posted by wambo
[00:07] DryzlerElderGeekNetBetterRezz>error: user:/AddOns/DryzlerElderGeekNetBetterRezz/BetterRezz.lua:97: attempt to index a nil value

Sometimes */BetterRezzFrame.lua:164


Getting these occasionally, and when they keep stacking.
ReloadUI does fix it

I get the same. Generally in trials.
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Unread 10/18/19, 04:25 PM  
wambo
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Forum posts: 35
File comments: 387
Uploads: 1
[00:07] DryzlerElderGeekNetBetterRezz>error: user:/AddOns/DryzlerElderGeekNetBetterRezz/BetterRezz.lua:97: attempt to index a nil value

Sometimes */BetterRezzFrame.lua:164


Getting these occasionally, and when they keep stacking.
ReloadUI does fix it
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Unread 10/01/19, 11:25 PM  
Daemok

Forum posts: 0
File comments: 46
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Yeah I got spammed like crazy with errors in Battlegrounds too. According to BugCatcher the error is:

Failed to create control 'DEGBetterRezzRootFrame0'. Duplicate name.
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Unread 09/12/19, 09:27 PM  
teaselroot

Forum posts: 0
File comments: 7
Uploads: 0
I have been getting a lot of UI errors with this addon recently. Once during battlegrounds, but thats no big deal cuz now I just turn it off since it's not helpful in BG anyway, but I got one during a raid tonight as well. I can get a screenshot next time it happens, but is anyone else experiencing this? Is it just a bug that's being fixed?
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Unread 05/29/18, 01:29 PM  
BloodStainCHild
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Forum posts: 0
File comments: 31
Uploads: 4
could you add a setting to change the size of each arrow? (dd/tank/heal) also to change the alpha for each?
would be awesome
Last edited by BloodStainCHild : 05/29/18 at 01:29 PM.
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Unread 04/07/18, 06:06 AM  
Targets

Forum posts: 7
File comments: 33
Uploads: 0
Different arrows?

So I was just wondering if you could provide different arrows that show to death players.

Such as http://www.esoui.com/downloads/info1...ader.html#info

I really like the way this looks and it'd be nice to have this. If not I fully understand
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Unread 09/07/17, 09:36 AM  
dryzler.elder-geek.net
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Forum posts: 1
File comments: 85
Uploads: 13
I uploaded a fix.

Originally Posted by Snakefish
Originally Posted by PlagueSD
I actually noticed a small bug. If the group wipes and self-rezzes at the end of combat, the icons remain on screen. Maybe have a check that ifunitincombat display indicator. Other than that, It's great when combined with FTC overlay. I know who I should be rezzing first.
Got the same problem. Even if only on dies and self-rezzes, the icon ramains on screen.
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Unread 09/07/17, 12:34 AM  
Snakefish

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Originally Posted by PlagueSD
I actually noticed a small bug. If the group wipes and self-rezzes at the end of combat, the icons remain on screen. Maybe have a check that ifunitincombat display indicator. Other than that, It's great when combined with FTC overlay. I know who I should be rezzing first.
Got the same problem. Even if only on dies and self-rezzes, the icon ramains on screen.
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Unread 09/06/17, 08:18 PM  
PlagueSD
 
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File comments: 5
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I actually noticed a small bug. If the group wipes and self-rezzes at the end of combat, the icons remain on screen. Maybe have a check that ifunitincombat display indicator. Other than that, It's great when combined with FTC overlay. I know who I should be rezzing first.
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Unread 08/20/17, 01:30 AM  
gsuffolk

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File comments: 8
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Originally Posted by dryzler.elder-geek.net
You can now turn off and on the helper for damage dealers if you want.

Originally Posted by dryzler.elder-geek.net
Hi, if you have an example which pointer you want, maybe i can test it. The option with just healer/tank to show makes no sense to me?

Originally Posted by gsuffolk
Hi, great addon.

Any chance we can get options to have different pointers also options for just healer/tank to show?
Fantastic, Thank you
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Unread 08/20/17, 12:06 AM  
dryzler.elder-geek.net
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Forum posts: 1
File comments: 85
Uploads: 13
You can now turn off and on the helper for damage dealers if you want.

Originally Posted by dryzler.elder-geek.net
Hi, if you have an example which pointer you want, maybe i can test it. The option with just healer/tank to show makes no sense to me?

Originally Posted by gsuffolk
Hi, great addon.

Any chance we can get options to have different pointers also options for just healer/tank to show?
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Unread 08/19/17, 04:25 AM  
dryzler.elder-geek.net
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Forum posts: 1
File comments: 85
Uploads: 13
I added some arrows to choose

Originally Posted by gsuffolk
Hi, great addon.

Any chance we can get options to have different pointers also options for just healer/tank to show?
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Unread 08/12/17, 03:53 AM  
dryzler.elder-geek.net
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Forum posts: 1
File comments: 85
Uploads: 13
Hi, i made a modification the the pointer is only shown when the target is in the group support range. That group support range comes from the game, so i would ask you, if its usable this way, or maybe a fixed distance (like 50m 100m,..) would be better..
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