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Compatibility:
Elsweyr (5.0.5)
Wrathstone (4.3)
Murkmire (4.2)
Wolfhunter (4.1)
Summerset (4.0)
Updated:05/26/19 05:31 PM
Created:12/10/18 04:52 AM
Monthly downloads:9,995
Total downloads:24,758
Favorites:117
MD5:
5.0.5
Advanced Filters - Updated (old Name: BETA)  Popular! (More than 5000 hits)
Version: 1.5.1.5
by: Baertram [More]
Original addon: https://www.esoui.com/downloads/info245-AdvancedFilters.html
Idea and base code were done by ingeniousclown and Randactyl.

I'm just fixing bugs within this updated version.
Please do not ask for new features, thank you.

Removed some libraries from the addon. You need the following libraries in order to make this addon worK:
LibFilters-3.0
LibCustomMenu
LibAddonMenu
libCommonInventoryFilters
LibMotifCategories-1.0 -> Included (but buggy: Motif filters may not work!)

Other adopted addons (beta versions):
1) Fix for CraftCompare (see comments for a changelog here)
Updated version of CraftCompare v1.17, which should be compatible with AdvancedFilters UPDATED (old name: BETA) v1.5.0.6 and higher

Changes to the official AdvancedFilters

-> SavedVars were changed to Server dependent + Character ID (not name anymore). They reset automatically and need to be set new please!

All newer updates than November 2018 are noted in the changelog.

Edit - 04th November 2018
Changed:
-LibFilters updated to v3.8!

Added:
-CraftBagExtended will show the filtered item count next to the inventory space label now.

-Filtering items with FCOCraftFilter (bank, inventory, both) at crafting stations do affect the "currently shown and filtered item count" now.
-> See a download link at the top of this description


Fixed:
-Switching to any inventory tab except "Quest", afterwards to the "Quest" tab in inventory and then to the CraftBag, then back to "Quest" in inventory showed the wrong subfilterbar of the filter opened before the quest tab in inventory. Now it will be empty again (Quest got no subfilter bar!).
Item count for filtered items should be fixed at quest too this way.
-Switching to a filter where no subfilterbars are given should work properly now
-Debug messages for missing subfilter bars only shown for subfilter bars where there should be any subfilters, and not for the ones where no subfilters exists (quest, vendor buy).

Edit - 21th October 2018
Updated to support filter plugins which use the "onlyGroups" parameter "Armor", "Weapons" and "Jewelry" filters:
They will automatically add themselves to crafting table filters "ArmorSmithing", "ArmorWoodworking", "ArmorClothier", "WeaponsSmithing", "WeaponsWoodworking", "JewelryCraftingStation" as well now.


Edit - 7th October 2018
-Fixed: Some subfilter panel refresh functions respecting the correct filter functions now to hide (grey out) the filter buttons.
-Fixed: Worn items are repected at the improvement panels too now
-Added: Support for other addons which also filter the inventory/crafting stations. Other addons can register their filter function so the refresh of the subfilter buttons will recognize these functions as well and hide (grey out) the subfilter button if the other addon has filtered the items (e.g. at a crafting station FCOCraftFilter will hide all bank items. This will make AdvancedFilters recognize the change of the shown items according to FCOCraftFilter settings and also grey out the subfilter buttons if no items are shown in this subcategory).
Addons need to
Code:
##OptionallyDependOn: AdvancedFilters
and inject some code via a function just like the dropdown filter plugins do.
Lua Code:
  1. AdvancedFilters_RegisterSubfilterbarRefreshFilter(filterInformationTable)
filterInformationTable is a table and got the following contents:
Lua Code:
  1. if AdvancedFilters ~= nil and AdvancedFilters_RegisterSubfilterbarRefreshFilter ~= nil then
  2.             --Deconstruction
  3.             local subfilterRefreshFilterInformationTable = {
  4.                 inventoryType       = {INVENTORY_BACKPACK, INVENTORY_BANK}, --The inventory constants where the subfilter refresh plugin should be registered. Table with n entries. Each combination of inventoryType and craftingType will be registered at the one filterPanelId!
  5.                 craftingType        = {CRAFTING_TYPE_CLOTHIER, CRAFTING_TYPE_BLACKSMITHING, CRAFTING_TYPE_WOODWORKING}, --The crafting type constants where the subfilter refresh plugin should be registered. Table with n entries. Each combination of inventoryType and craftingType will be registered at the one filterPanelId!
  6.                 filterPanelId       = LF_SMITHING_DECONSTRUCT, -- The LibFilters-2.0 filterPanelId where the registration of this subfilter refresh plugin should be done. No table here! Only 1 entry possible for each call of AdvancedFilters_RegisterSubfilterbarRefreshFilter!
  7.                 filterName          = "FCOCraftFilter_Deconstruction", --The unique identifier which shoiuld be used for the subfilter refresh plugin
  8.                 callbackFunction    = function(slotData) -- The callback "filter" function having 1 parameter slotData, which basically contains the inventorySlot.dataEntry.data stuff (bnagId, slotIndex, itemType, filterTypes, etc.)
  9.                     return FCOCraftFilter_FilterCallbackFunctionDeconstruction(slotData.bagId, slotData.slotIndex)
  10.                 end,
  11.             }
  12.             --If just some parameters like the LibFilters-2.0 filterPanlId change you can redefine the needed values and re-apply it with the slightly changed parameters. Everything else will be kept from the call before.
  13.             AdvancedFilters_RegisterSubfilterbarRefreshFilter(subfilterRefreshFilterInformationTable)
  14.             --Improvement
  15.             subfilterRefreshFilterInformationTable.filterPanelId = LF_SMITHING_IMPROVEMENT
  16.             subfilterRefreshFilterInformationTable.filterName    = "FCOCraftFilter_Improvement"
  17.             AdvancedFilters_RegisterSubfilterbarRefreshFilter(subfilterRefreshFilterInformationTable)
  18.         end

Check the link to the updated FCOCraftFilter version on top of this description text to download a version containing this code so together with AdvancedFilters the changing of the shown items at a crafting panel (bag, bank, both) will change the subfilter buttons enabled/disabled state as well.
-Fixed: Issue #7 from AdvancedFilters github issues: Opening the craftbag in inventory once, selecting a subfilter like smithing->material, opening the Guilstore, jumping from Guildstore to CraftBag via keybind, subfilterbar for smithing->material was missing nad only the all button was there -> Should be fixed now.
Even jumping from GuildStore to mail, or from inventory to mail or from mai lto inventory (craftbag or not) should be fixed now and show the subfilter bar buttons from before.


Edit - 4th October 2018
-Fixed: Vendor panel showing active subfilter buttons if items were stolen and could not be sold
-Fixed: Items which are stolen are shown below the usable trophys now



Edit - 2nd October 2018
Fixed:
-Moved disguise/costume/tabbard stuff from "Armor" to "Miscelaneous" as ZOs had moved the itemtypes there and they were never shown at the "Armor" button anymore (cannot re-enable this as the filtering is given by the vanilla base game. I can just add additional filters to them, like the subfilters do).
-Bank, Guildbank deposit / Inventory: subfilter buttons were not greyed out properly if there were items which could not be depositted (bound, BoPTradeable, stolen, junk)
-"Quest item" count shown properly if enabled

-lua error upon talking to the stable master should be fixed now. If not: Please enable "Debug" in the settings and follow the chat output: Answer the 4 questions and tell me the values from the chat please!

Added:
-Re-Enabled the junk filters, added/changed missing/worng entries and enabled the greyed out subfilter buttons there too


Edit - Before
Fixed:
-Level filters show on crafting stations again
-LibFilters updated to v3.7

Changed:
-Localization

Added:
-DropdownCallBacks can use a new entry "addString = <string>" now. The <string> will be added to the name of the dropdownentry. The localization files need the entries for them too! This way you can easily add a suffix like "(medium)" or "(light)" or "(ring)" or "(neck)" to the armor/jewelry stuff to distinguish the traits/body parts of different armor classes.
-The plugin filterInformation accepts a table for "filterType" now! you can specify it like this in 1 filterInformation and do not need to repeat the same filter information + call to AdvancedFilters_RegisterFilter over and over again:
Lua Code:
  1. local filterInformation = {
  2.     submenuName = "LevelFilters",
  3.     callbackTable = fullLevelDropdownCallbacks,
  4.     filterType = {
  5.         ITEMFILTERTYPE_ALL,
  6.         ITEMFILTERTYPE_WEAPONS, ITEMFILTERTYPE_ARMOR,
  7.         ITEMFILTERTYPE_JEWELRY,
  8.     },
  9.     subfilters = {"All",},
  10.     enStrings = strings,
  11.     deStrings = stringsDE,
  12.     frStrings = strings,
  13.     ruStrings = strings,
  14.     esStrings = strings,
  15. }

ALL other entries of the filterInformation table will be used exactly the same for each of the filterType entries! If you need to use other parameters within filterInformation for each filterType you need to call it like today, split up into own tables + eacht ime a call to AdvancedFilter_RegisterFilter!

-Changed dropdown filter loading a bit to reduce duplicate filter entries
-Added settings menu

a) Choose to disable the subfilter panel label (showing the "All", "Recipe", ... ) texts
b) Choose to disable the item count which was added at the inventory bottom's row
c) Choose the color of the item count addition text

Changes for unofficial version AdvancedFilters v.1.5.0.5
Added:
-Show the currently visible/filtered item count at the inventory's bottom info line. Where the inventory bag current space / total bag space is shown there is another dark orange (currently shown itemcount) entry now.
This works with AdvancedFilters filtered items (menu buttons, submenu buttons, dropdown filters).
FCOItemSaver and FCOCraftfilter support is on the way.
-Added crfting stations refine tab to Advancedfilters. Especially the jewelry refine tab got 2 subfilters now: Raw material, raw booster and raw trait material.
And the dropdownboxes for e.g. level and quality filters can be used at the refinement panels too now.

Fixed:
-libFilters increased to version 3.7 -> Fixed research panel for jewelry crafting support
-Subfilter buttons gray out again if no items are below
-> Including fix for "Junk" items, which kept the buttons visible but no items were below the subfilter (cuz they were in the junk tab).
-2h weapons not showing in dropdown filters
-bow/destruction/heal staffs showing on smithing/clothing crafting stations & vice versa for heavy armor etc. showing at other stations.
-"ALL" entries in dropdown boxes showing too much entries sometimes
-Overlapping submenus in "Materials" was shrinked to use "Trait stones" as one submenu entry now in order to get the needed space. Use th dropdown box to filter for armor, weapon or jewelry please.
Craftbag is still using 3 different trait stone entries for armor, weapon, jewelry.



Known bugs:
-Sometimes the guild bank withdraw panel does not show any subfilter buttons enabled even if there are items. Not quite sure how and when this happens. ONly had it once today, maybe it's already fixed. If you find out how to reproduce this, please tell me so I can fix it (if it's still there as an error). Thanks

-Using CraftBagExtended: First open mail and select the craftbag so the last opened panel at mail sent was the craftbag. Then go to the inventory and open the craftbag in inventory and select a subfilter, select the inventory afterwards again! Then directly switch between inventory ->mail craftbag (last opened before was CBE panel) by using the mal keybind. The correct craftbag filter will be shown but the subfilter bar is missing.
Changelog

Renamed this addon to Advanced Filters - Updated (old name: BETA)

Version 1.5.1.5
Added new functions to util part, to be used in filter plugins like AF_FCODuplicateItemFilters


Version 1.5.1.4
Added container_currency itemtype to the subfilters of containers

Version 1.5.1.3
Updated: API to Elsweyr
Fixed: Made compatible with libraries using LibStub and without
New library: LibFilters-3.0
Removed library: LibFilters-2.0
Added: Retrait stations
Fixed: Filtered itemcount fix for search boxes

Version 1.5.1.2
Fixed librray line in txt file (removed) to assure dependencies in ##DependsOn works properly now

Version 1.5.1.1
-Updated API
-Fixed control names and changes with Wrathstone
-Fixed other bugs mentioned ingame or in comments

Version 1.5.1.0
-Fixed typo in JewelryCrafting refine tab which caused a lua error at the jewelry crafting station

Version 1.5.0.9
-Fixed vendors not showing items below "All" filter after visitting the stable master
-Changed internal code to re-use given strings and values instead of redefining them (e.g. the keys for dropdown filters)

Version 1.5.0.8
-Corrected version displayed
-removed debug messages

Version 1.5.0.7
-Removed some libraries from the addon. You need the following libraries in order to make this addon worK:
LibStub, LibFilters-2.0, LibCustomMenu, LibAddonMenu-2.0

-Added setting to disable the disabled subfilter buttons if there are no items below this filter.
-Fixed ## DependsOn
-Fixed CraftBag JewelryCrafting subfilter buttons all disabled
-Fixed Junk filters to show jewelry crafting and other materials + furnishings
Optional Files (0)


Archived Files (9)
File Name
Version
Size
Uploader
Date
1.5.1.4
263kB
Baertram
05/26/19 12:39 PM
1.5.1.3
263kB
Baertram
05/20/19 01:06 PM
1.5.1.2
258kB
Baertram
02/27/19 03:17 AM
1.5.1.1
259kB
Baertram
02/25/19 09:54 AM
1.5.1.0
278kB
Baertram
01/26/19 03:46 PM
1.5.0.9
262kB
Baertram
01/25/19 12:07 PM
1.5.0.8
257kB
Baertram
01/14/19 04:13 AM
1.5.0.7
259kB
Baertram
01/13/19 06:57 PM
1.5.0.6
289kB
Baertram
12/10/18 11:12 AM


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Unread 06/16/19, 08:15 AM  
Baertram
 
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Originally Posted by mlq88
Wanted to switch from the old filters, but I get this error

user:/AddOns/AdvancedFilters/main.lua:12: attempt to index a nil value
stack traceback:
user:/AddOns/AdvancedFilters/main.lua:12: in function '(main chunk)'
|caaaaaa<Locals> AF = tbl </Locals>|r

No idea where to start with getting it to work, but I don't even see a single filter in game.
Read some posts below please. Same error message. Delete complete folder AdvancedFilters and reinstall new please.
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Unread 06/15/19, 02:52 AM  
mlq88

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Wanted to switch from the old filters, but I get this error

user:/AddOns/AdvancedFilters/main.lua:12: attempt to index a nil value
stack traceback:
user:/AddOns/AdvancedFilters/main.lua:12: in function '(main chunk)'
|caaaaaa<Locals> AF = tbl </Locals>|r

No idea where to start with getting it to work, but I don't even see a single filter in game.
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Unread 06/14/19, 02:57 PM  
Mandragorane

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Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Error Message

Originally Posted by Baertram
Originally Posted by KLISK
@Baertram Perhaps, but the error is only at the entrance to the world, in the future this error does not exist.
Then this is an error of the ESO engine ...
Correct, will ask around after vacations if and how one can suppress or skip it then.
Just disabled "pre-create lists" and it works !!!
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Unread 06/14/19, 12:38 PM  
Baertram
 
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Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Error Message

Originally Posted by KLISK
@Baertram Perhaps, but the error is only at the entrance to the world, in the future this error does not exist.
Then this is an error of the ESO engine ...
Correct, will ask around after vacations if and how one can suppress or skip it then.
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Unread 06/14/19, 12:16 PM  
KLISK
 
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Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Error Message

@Baertram Perhaps, but the error is only at the entrance to the world, in the future this error does not exist.
Then this is an error of the ESO engine ...
Last edited by KLISK : 06/14/19 at 12:17 PM.
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Unread 06/14/19, 12:12 PM  
Baertram
 
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Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Error Message

It happens if some controls get created or anchored and of these controls are a lot. I think Shinni once said it must be several hundreds at once.
Not sure what does such a big amount of controls to be
Reanchored at once but Gridlist could be the one as it does show way more inventory rows + all their attached controls at once then the normal inventory does.
I guess it's because other addons add marker icons and other controls to the inv rows @Kl1sk.and all these controls are updated as you scroll or show other rows (rectangles of Gridlist) then.
So it might only happen if several addons are activated which have to do with marker textures and added controls on the inventory rows.
But I'm still wondering what AF got to do with it then as it does not add any controls. Perhaps it calls an inventory update/filter/refresh function which causes the reanchoring and with Gridlist enabled it does this too often for the game.

Any idea how to track this down or how to suppress something like this?

Originally Posted by KLISK
Originally Posted by Mandragorane
Originally Posted by Baertram
Originally Posted by Mandragorane
Originally Posted by Baertram
No problem. Anchors are the edges of a control. It "anchors" to something so it will be in the right position. Like a marker texture anchors to the inventory row.
Just FYI finally figured out who the culprit is: Gridlist
OH, cool. So using Gridlist and AF will show the anchor error after loading? Or anything else to do to rebuild it?
As far as I can tell AF has nothing to do with it. I left a comment with Gridlist. So far all my 90+ addons work just fine without Gridlist.
Just noticed how much work you do with addons. Thank you !!!
I have a similar error when using: GridList + Advanced Filters + CraftStore. GridList + Advanced Filters or GridList + CraftStore work fine.
Warning: Spoiler

The error occurs at the time of the preliminary creation of controls for the list. In the GridList settings you can disable this feature, but this is not a GridList error.
Last edited by Baertram : 06/14/19 at 12:15 PM.
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Unread 06/14/19, 12:05 PM  
KLISK
 
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Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Error Message

Originally Posted by Mandragorane
Originally Posted by Baertram
Originally Posted by Mandragorane
Originally Posted by Baertram
No problem. Anchors are the edges of a control. It "anchors" to something so it will be in the right position. Like a marker texture anchors to the inventory row.
Just FYI finally figured out who the culprit is: Gridlist
OH, cool. So using Gridlist and AF will show the anchor error after loading? Or anything else to do to rebuild it?
As far as I can tell AF has nothing to do with it. I left a comment with Gridlist. So far all my 90+ addons work just fine without Gridlist.
Just noticed how much work you do with addons. Thank you !!!
I have a similar error when using: GridList + Advanced Filters + CraftStore. GridList + Advanced Filters or GridList + CraftStore work fine.
Warning: Spoiler

The error occurs at the time of the preliminary creation of controls for the list. In the GridList settings you can disable this feature, but this is not a GridList error.
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Unread 06/14/19, 07:27 AM  
Mandragorane

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Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Error Message

Originally Posted by Baertram
Originally Posted by Mandragorane
Originally Posted by Baertram
No problem. Anchors are the edges of a control. It "anchors" to something so it will be in the right position. Like a marker texture anchors to the inventory row.

Just FYI finally figured out who the culprit is: Gridlist
OH, cool. So using Gridlist and AF will show the anchor error after loading? Or anything else to do to rebuild it?
As far as I can tell AF has nothing to do with it. I left a comment with Gridlist. So far all my 90+ addons work just fine without Gridlist.

Just noticed how much work you do with addons. Thank you !!!
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Unread 06/14/19, 04:53 AM  
Baertram
 
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Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Error Message

Originally Posted by Mandragorane
Originally Posted by Baertram
No problem. Anchors are the edges of a control. It "anchors" to something so it will be in the right position. Like a marker texture anchors to the inventory row.

Just FYI finally figured out who the culprit is: Gridlist
OH, cool. So using Gridlist and AF will show the anchor error after loading? Or anything else to do to rebuild it?
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Unread 06/13/19, 06:00 PM  
Mandragorane

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Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Error Message

Originally Posted by Baertram
No problem. Anchors are the edges of a control. It "anchors" to something so it will be in the right position. Like a marker texture anchors to the inventory row.

Just FYI finally figured out who the culprit is: Gridlist
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Unread 06/12/19, 03:16 AM  
Baertram
 
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Re: Re: Re: Re: Re: Re: Re: Re: Re: Error Message

No problem. Anchors are the edges of a control. It "anchors" to something so it will be in the right position. Like a marker texture anchors to the inventory row.
You are right that the error happens if too many anchors are created. But if the error hapoens there must be something which creates controls several times (maybe unneeded). Harvest Map got such a problem in the past if you created all marker icons on the map for the harvest nodes at once. So it changed to a code where it is throttled with a threshold, or viewing distance e.g.

Maybe AdvancedFilters somehow calls functions a lot which other addons use to reanchor it or create controls. This might be the problem here. So at need to find at least the amount and the addons to enable to reproduce this somehow. Guess it's either gas addon code in AF, or some needed "don't do this twice ir even more than twice" in other addons which create or reanchor controls. But therefor I need the addon name so I can check WHICH functions are called in all of these addons.


Originally Posted by Mandragorane
Originally Posted by Mandragorane
I will keep a log and let you know about other patterns as I rebuild me addons. TX
Hi again,

ok I give up on the needle in the haystack . Everytime I think I found the culprit I start again with this particular addon which caused the error message to verify and it works just fine by itself. Once I add the rest of the addons a different one is causing the error message. I went through this 4 times, can't watch any more loading screens lol.

It seems it's a combo of addons and I know if I take one out i.e. LeoAlt, Gridlist, Combat Metrics, Craft Store or AF update the error message disappears (I still can add others). I tried specific combos of addons but the deciding factor seems to be the quantity of add ons. (I guess that's where the "to many anchor" issue comes in LOL). The error message always comes after login. I noticed that certain combos are messing up the "reloadui" command coming up with an anchor error message. If you log in and out the error disappears (that's where my "occasional" comment came from ).

Anyhow I think it's one of those where in the midst of addon updates this issue might get fixed. Spend 2 days on it lol.

Thanks again and sorry for the trouble.
Last edited by Baertram : 06/12/19 at 03:17 AM.
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Unread 06/11/19, 08:49 PM  
Mandragorane

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Re: Re: Re: Re: Re: Re: Re: Re: Error Message

Originally Posted by Mandragorane
I will keep a log and let you know about other patterns as I rebuild me addons. TX
Hi again,

ok I give up on the needle in the haystack . Everytime I think I found the culprit I start again with this particular addon which caused the error message to verify and it works just fine by itself. Once I add the rest of the addons a different one is causing the error message. I went through this 4 times, can't watch any more loading screens lol.

It seems it's a combo of addons and I know if I take one out i.e. LeoAlt, Gridlist, Combat Metrics, Craft Store or AF update the error message disappears (I still can add others). I tried specific combos of addons but the deciding factor seems to be the quantity of add ons. (I guess that's where the "to many anchor" issue comes in LOL). The error message always comes after login. I noticed that certain combos are messing up the "reloadui" command coming up with an anchor error message. If you log in and out the error disappears (that's where my "occasional" comment came from ).

Anyhow I think it's one of those where in the midst of addon updates this issue might get fixed. Spend 2 days on it lol.

Thanks again and sorry for the trouble.
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Unread 06/11/19, 03:06 PM  
Mandragorane

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Re: Re: Re: Re: Re: Re: Re: Error Message

[quote=Baertram]Occasionally is not good. I somehow need a repeatable way to raise the error messages. If you could provide me any steps and addons enabled as the error appears, how I am able to reproduce the error (the less addons, the better!) I'd be glad.
Something like:
1 enable AF updated/beta and addon...
2 open inventory
3 filter to stolen items via button Xxx of addon Havens Stolen Items
4 the error appears


If I have to invest hours to get the error and I'm not able to repeat it several times I might not be able to help

Completely understand. I will let you know !! One thing the error message only appears at login or reloadui in conjunction with earlier mentioned addons... I will keep a log and let you know about other patterns as I rebuild me addons. TX
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Unread 06/11/19, 01:46 PM  
Baertram
 
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Re: Re: Re: Re: Re: Re: Error Message

Occasionally is not good. I somehow need a repeatable way to raise the error messages. If you could provide me any steps and addons enabled as the error appears, how I am able to reproduce the error (the less addons, the better!) I'd be glad.
Something like:
1 enable AF updated/beta and addon...
2 open inventory
3 filter to stolen items via button Xxx of addon Havens Stolen Items
4 the error appears


If I have to invest hours to get the error and I'm not able to repeat it several times I might not be able to help

Originally Posted by Mandragorane
Originally Posted by Baertram
Hm, no idea why this will happen if you use AF updated. I can only think of the other addons trying to do something as one of AF rubrics for inventory filters are called.
I'll ask some other devs if they know a way to detect where this error comes from. As a workaround search for anchor in AddOns. The should be one to suppress this error message. Maybe if you install this it will fix the error currently?
Thanks for the quick response. It does happen with other addons too (the strange part, it happens occasionally so may be it has to do something with loading them, no idea, don't know enough about it, hahaha :-(). Anyhow if I should notice other patterns I will let you know.

Thank you for taken on this addon and keeping it going !!!!
Last edited by Baertram : 06/11/19 at 01:49 PM.
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Unread 06/11/19, 11:10 AM  
Mandragorane

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Re: Re: Re: Re: Re: Error Message

Originally Posted by Baertram
Hm, no idea why this will happen if you use AF updated. I can only think of the other addons trying to do something as one of AF rubrics for inventory filters are called.
I'll ask some other devs if they know a way to detect where this error comes from. As a workaround search for anchor in AddOns. The should be one to suppress this error message. Maybe if you install this it will fix the error currently?
Thanks for the quick response. It does happen with other addons too (the strange part, it happens occasionally so may be it has to do something with loading them, no idea, don't know enough about it, hahaha :-(). Anyhow if I should notice other patterns I will let you know.

Thank you for taken on this addon and keeping it going !!!!
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