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One Tamriel (2.6)
Updated:10/25/16 01:32 PM
Created:10/25/16 01:32 PM
Monthly downloads:13
Total downloads:4,626
Favorites:16
MD5:
Faster Travel (Wayshrines menu & Teleporter) - maintenance
Version: 2.0.6
by: Upyachka [More]
Thanks QuadroTony for sponsorships.

ChangeLog:
Fixed bug with daily repeatable quests.
Removed restriction for players alliance in lists - It's possible to travel to player of any alliance.
Player @ID displayed in lists instead of characters names.
New slash command to save alias for goto command:
Type /agoto aliasNameWithoutSpaces AnyWordsWithSpacesAndSpecialCharacters
For example:
/agoto coast The gold coast
and after: /goto coast
Also, you can save player name in alias.
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Unread 08/17/18, 07:00 AM  
A_Darklore

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File comments: 57
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Someone seems to have posted a 'fix' in the previous version of this addon... you can find it here:

http://www.esoui.com/downloads/info1....html#comments

UPDATE: Just checked and still getting 'pin' quest errors with this update too.

UPDATE 2: A new addon author just added another fix to replace the error that I received and are looking to take over the original project. Perhaps they can take over this one instead, since it seems to be the replacement for the original?
Last edited by A_Darklore : 08/17/18 at 03:24 PM.
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Unread 08/17/18, 05:41 AM  
Marazota

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Originally Posted by al-Khizr
Whoops! After the edit, the presence of Faster Travel generates a warning regarding the Icon path in dungeons, e.g.
same here
text various depends on quest
and can flood all your chat
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Unread 08/17/18, 05:30 AM  
al-Khizr
 
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Whoops! After the edit, the presence of Faster Travel generates a warning regarding the Icon path in dungeons, e.g.

WARN: Icon path empty for quest pin type [24] and assisted [false] with text:
Kill Kra'gh the Dreugh King
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Unread 08/16/18, 06:44 PM  
evilspock

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Originally Posted by bkzland
I don't know what else this breaks, but adding the line

if id == nil then return 0 end

in FasterTravel.lua:11 seems to make it load and /goto works.

Replace the GetUniqueEventId function with this:

Code:
local function GetUniqueEventId(id)
    if id == nil then return 0 end

    local count = _events[id] or 0
    count = count + 1
    _events[id] = count
    return count
end
awesome thank you!
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Unread 08/15/18, 11:20 PM  
Necrospecter

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Originally Posted by bkzland
I don't know what else this breaks, but adding the line

if id == nil then return 0 end

in FasterTravel.lua:11 seems to make it load and /goto works.

Replace the GetUniqueEventId function with this:

Code:
local function GetUniqueEventId(id)
    if id == nil then return 0 end

    local count = _events[id] or 0
    count = count + 1
    _events[id] = count
    return count
end
Ah thank you so much works great now.
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Unread 08/15/18, 02:26 PM  
bkzland

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I don't know what else this breaks, but adding the line

if id == nil then return 0 end

in FasterTravel.lua:11 seems to make it load and /goto works.

Replace the GetUniqueEventId function with this:

Code:
local function GetUniqueEventId(id)
    if id == nil then return 0 end

    local count = _events[id] or 0
    count = count + 1
    _events[id] = count
    return count
end
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Unread 08/14/18, 08:03 AM  
evilspock

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This is the best travel plugin hands down, better than easy travel, sad that it's not updated and is now broke. Anyone know how to manually fix it?
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Unread 08/13/18, 10:30 AM  
vecny.samotar
 
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Re: Re: Broken after Wolfhunter Update

Originally Posted by Noctume
Originally Posted by A_Darklore
With the latest update today this is completely broken. Hopefully someone can post an update or any manual LUA instructions that would help make this work again.
Yup that could be cool
but it is not, it does not work as it should
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Unread 08/13/18, 10:25 AM  
Noctume
 
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Re: Broken after Wolfhunter Update

Originally Posted by A_Darklore
With the latest update today this is completely broken. Hopefully someone can post an update or any manual LUA instructions that would help make this work again.
Yup that could be cool
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Unread 08/13/18, 07:17 AM  
A_Darklore

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Broken after Wolfhunter Update

With the latest update today this is completely broken. Hopefully someone can post an update or any manual LUA instructions that would help make this work again.
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Unread 08/04/18, 10:07 AM  
vecny.samotar
 
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it would be ideal if the add-on Faster Travel (Wayshrines menu & Teleporter) has taken over this project because it is actually a dead project and if you have any modifications, that's what the addon users publish. addon does work but I find myself in nom errors that can not be repaired, although it does this plugin (Faster Travel (Wayshrines menu & Teleporter) - maintenance ) but the plugin is outdated
Last edited by vecny.samotar : 08/04/18 at 10:08 AM.
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Unread 08/04/18, 03:24 AM  
cag_dk

Forum posts: 21
File comments: 106
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Originally Posted by edup_2004
Anyone know if there's a way to raise the number of favorites?
Not sure how many you can add now (maybe 10) but would like to be able to have 15 instead (just for saying a number).
Haven't found a .Lua in which i can set up the max number of favorites so far.
Are you sure there even is a max?? Not at my game atm, but I'm prettty sure I have (had) more than 10.
At the New Life event I added the various waypoints as favorites and iirc had 13-14 total.

I would be more interested in have the favorites sorted alphabetically (as it should according to my limited .lua reading skills)
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Unread 08/04/18, 02:55 AM  
Marazota

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errors on PTS
need to find a fix

user:/AddOns/FasterTravel/FasterTravel.lua:13: table index is nil
stack traceback:
user:/AddOns/FasterTravel/FasterTravel.lua:13: in function 'GetUniqueEventId'
user:/AddOns/FasterTravel/FasterTravel.lua:18: in function 'GetEventName'
user:/AddOns/FasterTravel/FasterTravel.lua:22: in function 'addEvent'
user:/AddOns/FasterTravel/FasterTravel.lua:36: in function 'addEvents'
user:/AddOns/FasterTravel/FasterTravel.lua:422: in function 'func'
user:/AddOns/FasterTravel/FasterTravel.lua:61: in function '(anonymous)'
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Unread 07/21/18, 10:33 AM  
edup_2004

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Anyone know if there's a way to raise the number of favorites?

Not sure how many you can add now (maybe 10) but would like to be able to have 15 instead (just for saying a number).

Haven't found a .Lua in which i can set up the max number of favorites so far.
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Unread 06/06/18, 09:51 AM  
Marazota

Forum posts: 148
File comments: 1146
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Originally Posted by WfD Temp Account
...or...you know...you could do it in a way that doesn't break the recent list.

just replace the quoted function in the post below with this.

Code:
    FasterTravel.__old_ZO_Dialogs_ShowPlatformDialog = ZO_Dialogs_ShowPlatformDialog

    FasterTravel.__new_ZO_Dialogs_ShowPlatformDialog = function(name, node, params, ...)
        if name ~= "RECALL_CONFIRM" and name ~= "FAST_TRAVEL_CONFIRM" then return end

        FasterTravel.__old_ZO_Dialogs_ShowPlatformDialog(name, node, params, ...)

	d("In func... "..name)
        -- hack to get fast travel node for recent list from the map
        local nodeIndex = node.nodeIndex

        local dialog = ZO_Dialogs_FindDialog(name)
        local acceptButton = dialog.buttonControls[1]
        local cancelButton = dialog.buttonControls[2]

        local acceptButton_m_callback = acceptButton.m_callback
        local cancelButton_m_callback = cancelButton.m_callback

        --get accept and cancel buttons
        acceptButton.m_callback = function(...)
            if acceptButton_m_callback ~= nil then acceptButton_m_callback(...) end
            PushRecent(nodeIndex)
            acceptButton.m_callback = acceptButton_m_callback
            cancelButton.m_callback = cancelButton_m_callback
        end

        cancelButton.m_callback = function(...)
            if cancelButton_m_callback ~= nil then cancelButton_m_callback(...) end
            acceptButton.m_callback = acceptButton_m_callback
            cancelButton.m_callback = cancelButton_m_callback
        end
    end

    FasterTravel.__Fast_Travel_Hook_Checker = function(name, ...)
        if name == "HOUSE_PREVIEW_PURCHASE" then
            if ZO_Dialogs_ShowPlatformDialog ~= FasterTravel.__old_ZO_Dialogs_ShowPlatformDialog then
                ZO_Dialogs_ShowPlatformDialog = FasterTravel.__old_ZO_Dialogs_ShowPlatformDialog
            end
        else
            if ZO_Dialogs_ShowPlatformDialog ~= FasterTravel.__new_ZO_Dialogs_ShowPlatformDialog then
                ZO_Dialogs_ShowPlatformDialog = FasterTravel.__new_ZO_Dialogs_ShowPlatformDialog
                FasterTravel.__new_ZO_Dialogs_ShowPlatformDialog(name, ...)
            end
        end
        ZO_PreHook("ZO_Dialogs_ShowPlatformDialog", FasterTravel.__Fast_Travel_Hook_Checker)
    end

    ZO_PreHook("ZO_Dialogs_ShowPlatformDialog", FasterTravel.__Fast_Travel_Hook_Checker)
don't ask me how it works, it hurts me just thinking about it. the only issue you'll have is that when viewing a house to purchase the first time you press f5 it'll still fail (no errors), after that first press, it'll work. this is the only way that both fastertravel and esoui housing preview dialogs can work together that i can see, is with this bug. the code shows with this is. i hate that i had to set it up this way but i couldn't think of anything better.

at least it works?
thank you very much!
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