Download
(26 Kb)
Download
Updated: 05/21/23 02:48 AM
Pictures
File Info
Compatibility:
Scribes of Fate (8.3.5)
Firesong (8.2.5)
Lost Depths (8.1.5)
High Isle (8.0.0)
Updated:05/21/23 02:48 AM
Created:03/05/19 12:52 PM
Monthly downloads:586
Total downloads:64,140
Favorites:103
MD5:
Categories:Graphic UI Mods, Chat Mods, RolePlay, Miscellaneous, Utility Mods
NTak Dialog  Popular! (More than 5000 hits)
Version: 1.12.4
by: NTak [More]
Making tweaking easy: Camera / Dialog / Loot'n'Steal
If you want to support my work, you can donate here or even become a patron.

⸺ ⋅ ⋅ ⸺ ⸺ ⋅ ⸺


(Contact me to add another language)


DESCRIPTION
This addon includes many dialog features, to enhance the game experience and to customize it your way.
All-in-one, without fancy colors or custom fonts, in order to stick with a sober interface.
/!\ I recommend to not use a custom UI scale to prevent any improper behaviour.
  • Customize!
    ⋅ Resize and tweak the dialog window,
    ⋅ Tweak all the content: Title, text, and options,
    ⋅ Add nice icons and/or numbers before chat options,
  • Keep history!
    ⋅ Keep an eye on the history of the conversation,
    (I suggest you to vertically shift the window to display more history)
  • Use animation!
    ⋅ Use the text fading animation to make it appear while the NPC is talking,
    ⋅ Customize the speed for regular and some specific dialogs.
  • Specify behavior!
    ⋅ For some specific dialogs, you can mute the NPC, auto-open the store, and speed-up or instantly display the content.


LAST UPDATES
Warning: Spoiler


TEXT FADING PREVIEW
( GIF may not be fully up-to-date. )

BINDINGS
  • Repeat the dialog

SETTINGS
  • Cross-characters settings,
  • *NEW* Gamepad mode (BETA: Many features are not working),
    ⋅⋅⋅
  • Display conversation history,
  • *NEW* Output history to chat,
    ⋅⋅⋅
  • Resize the dialog window,
  • *NEW* Center window horizontally,
  • Shift vertically the window,
  • Use custom window internal paddings,
  • Change the window background and the content transparency,
    ⋅⋅⋅
  • Change the font size for the title (NPC's name), the text body, or the chat options,
  • Align the title like you prefer,
  • Additional padding,
  • Remove the useless dashes from the title,
  • Use the old-yellowish color for the title,
    ⋅⋅⋅
  • Font size for the body text,
  • Settings to hide the body text,
  • Settings to make the text appear using a progressive fade-in (including some text space prediction to prevent the jump-to-line during animation),
    ⋅⋅⋅
  • Control when the options appear ( instantly / after text fade-in / on key-press ),
  • Font size for the options,
  • Options height,
  • Grey out the “Goodbye” option,
  • *NEW* Add an option to repeat the dialog (can be greyed out too),
  • Add icons before chat options,
  • Add chat options numbering with customizable symbol and padding,
    ⋅⋅⋅
  • Change borders width when hovering options,
  • Add a background effect when hovering options,
    ⋅⋅⋅
    When hitting specific dialogs such as bankers, merchants/crafters, traders, stables masters or description:
  • Option to mute,
  • Option to auto-open "store",
  • Option to speed-up the text fade-in,
  • Option to display the text instantly.
Warning: Spoiler


CORRECTIONS
  • In texts, replaces any double space by a single space in texts,
  • In texts, corrects the missing space between the end of a sentence and the beginning of the next (“. A”).
  • For important dialogue options, when using a keyboard, it requires a second key-press for confirmation.

TO DO LIST
  • Implement features in gamepad mode. As I am not actively playing the game, I don't have a planned date for that, sorry guys!
  • Prevent auto-open store if a pledge option is detected.
  • Get feedback from users Feel free to comment or ask for a new feature! Or even add another typo correction.
  • Think about other new features.

CREDITS
1.12.x
⋅ API bump,
⋅ 1 variable modified after game update,
⋅ Added option to display only last reply in chat history.

1.12
⋅ Added one icon,
⋅ Added alignement settings for text and options,
⋅ Correction about the centered view in outfit station.

1.11.x
⋅ API bump.
⋅ Russian added ! Thanks, Nesferatum.
⋅ Gamepad support in Beta,
⋅ Enhance debugging,
⋅ Dialog horizontal centering,
⋅ Added icon for companion,
⋅ Added options transparency,
⋅ Repeat bug corrected (thanks, Mindfully).

1.11
⋅ Added option to output history in chat.

1.10.x
⋅ Corrections/improvements,
⋅ Prevent auto-select option if multiple "specific" choices are present.

1.10
⋅ Added a keybinding to show/hide text body,
⋅ Corrected some dialog options that hadn't a specific icon.

1.9.x
⋅ API Bump,
⋅ Display "descriptions" (not voiced) even if using the "Remove all text (listen!)" option,
⋅ Prevent speed-up/mute if vendor/merchant has a quest option.

1.9
⋅ Added "Repeat" option,
⋅ Added "Grey out “Repeat” option",
⋅ Added window vertical shift feature,
⋅ Many code tweaks.

1.8.x
⋅ Some enhancements when using history,
⋅ Fix for bad initialization,
⋅ Added prefix for selected options in chat history.

1.8
⋅ Icons in options,
⋅ Added history feature,
⋅ Added “Expand window as text appears” in “Conversation History” and “Text Tweaks” sections, to change the window behaviour when using the fading,

1.7.x
⋅ Added an icon for a specific dialog,
⋅ Added "/ntdial_beta" command to access "beta" features,
⋅ Added an option to use the fading delays even if the text is hidden.

1.7
⋅ Added more control on when the options are displayed.

1.6.x
⋅ Correction of a bug I introduced in 1.6 on options height,
⋅ Somehow enhance settings for section “Specific dialogs”,
⋅ Bump for ESO 5.0.5.

1.6
⋅ Added many settings in “Specific dialogs” section to: "Display instantly", or "Speed-up fading" for specific dialogs,
⋅ Moved the “Description speed-up” setting in this section as well.

1.5
⋅ Added some text spacing prediction in order to prevent jumping on a new line during text fading animation,

1.4.x
⋅ Correction of a bug appearing when skipping multiple dialogs fastly with keyboard, (I guess it can still happen, but less!)
⋅ Added some icons in “Specific dialogs” section.

1.4
⋅ Added an auto-padding setting,
⋅ Also added some other chatter text types that didn't have an affected icon.

1.3.x
⋅ Bug correction in lib custom functions,
⋅ Created a “Specific dialogs settings” section to contain all the specific options for the bankers, merchants…
⋅ Added dependency for LAM2, as it now includes functions I used to add myself in a local version.

1.3
⋅ Correction of undetected descriptions,
⋅ Added traders and stables in mute dialogs options,
⋅ Added options to skip dialog for vendors, traders, stable master (BETA).

1.2
⋅ Added window vertical sizing and paddings,
⋅ Enhanced appearance when dialog changes.

1.1
⋅ Enhanced fading with the new setting “Extent of the fading effect”.

1.0
⋅ Many optimizations and enhancements,
⋅ First release with almost all functionnalities,
⋅ Redesign of the settings.

0.9
⋅ Corrections and enhancements,
⋅ Added "press key to show options" setting.

0.8
⋅ Added icons,
⋅ Other minor modifications.

0.7
⋅ Added content transparency setting,
⋅ Enhanced fading for text.

0.6.x
⋅ Corrected off-screen option/answer.

0.6
⋅ Added text-fading settings.

0.5
[Undocumented]

0.4
⋅ Added german localization.

0.3
⋅ Added french localization.

0.2
[Undocumented]

0.1
⋅ Initial beta release.
Archived Files (57)
File Name
Version
Size
Uploader
Date
1.12.3
26kB
NTak
03/18/23 01:12 AM
1.12.2
26kB
NTak
06/05/22 04:30 AM
1.12.1
26kB
NTak
05/23/22 11:06 AM
1.12.0
26kB
NTak
04/16/22 02:26 AM
1.11.9
26kB
NTak
08/28/21 05:29 AM
1.11.8
26kB
NTak
07/17/21 03:26 AM
1.11.7
25kB
NTak
06/08/21 12:26 PM
1.11.6
25kB
NTak
03/21/21 10:37 AM
1.11.5
25kB
NTak
02/28/21 04:22 PM
1.11.3
25kB
NTak
08/26/20 09:49 AM
1.11.2
25kB
NTak
06/16/20 06:05 AM
1.11.1
23kB
NTak
05/21/20 07:00 AM
1.11
23kB
NTak
12/23/19 05:53 AM
1.10.10
22kB
NTak
12/15/19 03:29 AM
1.10.9
22kB
NTak
12/14/19 05:57 AM
1.10.8
22kB
NTak
11/10/19 05:02 PM
1.10.7
22kB
NTak
11/09/19 11:09 AM
1.10.6
22kB
NTak
10/27/19 03:56 AM
1.10.5
23kB
NTak
10/10/19 03:13 AM
1.10.4
22kB
NTak
10/08/19 12:48 PM
1.10.3
23kB
NTak
08/22/19 03:35 AM
1.10.2
23kB
NTak
08/07/19 05:25 AM
1.10.1
22kB
NTak
08/06/19 10:50 AM
1.10
22kB
NTak
08/05/19 11:01 AM
1.9.3
22kB
NTak
07/20/19 03:32 AM
1.9.2
89kB
NTak
07/16/19 02:41 AM
1.9.1
22kB
NTak
07/09/19 01:38 AM
1.9
22kB
NTak
06/08/19 12:36 PM
1.8.2
20kB
NTak
06/03/19 02:00 PM
1.8.1
20kB
NTak
06/02/19 01:22 PM
1.8
20kB
NTak
06/01/19 01:04 PM
1.7.3
19kB
NTak
05/31/19 11:07 AM
1.7.2
19kB
NTak
05/30/19 04:27 PM
1.7.1
19kB
NTak
05/30/19 07:55 AM
1.7
18kB
NTak
05/25/19 01:40 AM
1.6.2
18kB
NTak
05/20/19 02:38 PM
1.6.1
18kB
NTak
05/19/19 02:38 PM
1.6
18kB
NTak
05/18/19 01:54 AM
1.5
17kB
NTak
05/11/19 01:53 PM
1.4.1
17kB
NTak
04/27/19 12:07 PM
1.4
17kB
NTak
04/24/19 01:27 PM
1.3.3
17kB
NTak
04/22/19 10:44 AM
1.3.2
62kB
NTak
04/17/19 01:16 PM
1.3.1
62kB
NTak
04/06/19 01:13 AM
1.3
55kB
NTak
04/01/19 03:11 AM
1.2
55kB
NTak
03/27/19 06:18 PM
1.1
54kB
NTak
03/26/19 02:45 AM
1.0
54kB
NTak
03/24/19 01:25 PM
0.10
53kB
NTak
03/23/19 01:09 PM
0.9
52kB
NTak
03/21/19 01:34 PM
0.8
51kB
NTak
03/19/19 12:28 PM
0.7
50kB
NTak
03/16/19 08:32 AM
0.6.1
50kB
NTak
03/13/19 03:01 PM
0.6
49kB
NTak
03/10/19 01:39 PM
0.5
48kB
NTak
03/09/19 03:33 AM
0.4
47kB
NTak
03/06/19 02:02 PM
0.3
46kB
NTak
03/05/19 12:52 PM


Post A Reply Comment Options
Unread 03/11/24, 03:57 PM  
linkelolo

Forum posts: 0
File comments: 6
Uploads: 0
Fixed by going into NTakDialog.lua and changing the font-size of CustomFont to -20.

Should look like this:

Code:
local fontZero		= CustomFont("CHAT_FONT", -20, "soft-shadow-thin")
Report comment to moderator  
Reply With Quote
Unread 03/11/24, 12:50 PM  
linkelolo

Forum posts: 0
File comments: 6
Uploads: 0
After the update today if you pick the no text (listen!) option the text still displays but really really small. I tried messing with the settings but to no avail.

Nothing game-breaking just thought i'd leave a note!
Report comment to moderator  
Reply With Quote
Unread 03/04/24, 03:31 AM  
Highlor3

Forum posts: 0
File comments: 19
Uploads: 0
Code:
user:/AddOns/NTakDialog/NTakDialog.lua:331: attempt to index a nil value
stack traceback:
user:/AddOns/NTakDialog/NTakDialog.lua:331: in function 'ZO_Interaction:OnScreenResized'
	<Locals> self = [table:1]{currencyTemplateName = "ZO_CurrencyTemplate", chatterOptionName = "ZO_ChatterOption", sceneName = "interact", questRewardName = "ZO_QuestReward"} </Locals>
/EsoUI/Ingame/InteractWindow/InteractWindow_Shared.lua:153: in function 'OnScreenResized'
/EsoUI/Ingame/InteractWindow/InteractWindow_Shared.lua:71: in function '(anonymous)'
	<Locals> obj = [table:1] </Locals>
I'm getting this error, also my chat box windows keeps changing it's size when I login into characters.
Report comment to moderator  
Reply With Quote
Unread 12/31/23, 08:51 AM  
irud

Forum posts: 0
File comments: 1
Uploads: 0
Hello, is there an option to show text with button click when you have Remove all the text (listen!) enabled? I really love that option for immersion but sometimes I can't understand everything that is said, particularly when they are introducing new names etc. so I'd like to show text with a click in those instances.
Report comment to moderator  
Reply With Quote
Unread 08/24/23, 03:20 AM  
NTak
 
NTak's Avatar
AddOn Author - Click to view AddOns

Forum posts: 6
File comments: 251
Uploads: 4
Re: Should have instant dialog for deconstructor too

Originally Posted by xbon
Without instant dialog appearing it takes two presses of a button to access deconstructor menu from say Giladil whereas the rest of the assistants all open properly in one press (merchant, banker). Should be a way to instantly do the deconstructor dialog too (and armory assistant if an option for that doesn't exist yet)
Hey xbon,

I am sorry but I can't address those issues.
I do not own any assistant, I can't test anything ingame that implies an assistant.

Cheers,
Takit
Last edited by NTak : 08/24/23 at 06:03 AM.
Report comment to moderator  
Reply With Quote
Unread 08/24/23, 03:19 AM  
NTak
 
NTak's Avatar
AddOn Author - Click to view AddOns

Forum posts: 6
File comments: 251
Uploads: 4
Originally Posted by GlandePas
Hi NTak, thanks great addon, it adds a lot of quality of life!

I use it with a little tweak to show dialog in the NPC channel which I find more convenient in terms of chat filters (I can separate the system info from what NPCs have said). Thought I’d share in case you want to use it or make it available more widely (maybe wrap it in an option?)
Glad you like it !
Thanks for the tweak.
I will try to find a convenient way to choose in which channel to output my mods.

Originally Posted by GlandePas
I’ve also had some shops auto-opening (as per preference) even when there are quest dialog options. I’m not sure if anything can be done about that?
Issue noted. I'm confident it can be done, I'll just need to find some time.


Cheers,
Takit
Report comment to moderator  
Reply With Quote
Unread 08/22/23, 05:49 PM  
xbon

Forum posts: 2
File comments: 6
Uploads: 0
Should have instant dialog for deconstructor too

Without instant dialog appearing it takes two presses of a button to access deconstructor menu from say Giladil whereas the rest of the assistants all open properly in one press (merchant, banker). Should be a way to instantly do the deconstructor dialog too (and armory assistant if an option for that doesn't exist yet)
Report comment to moderator  
Reply With Quote
Unread 08/11/23, 10:39 AM  
GlandePas

Forum posts: 0
File comments: 6
Uploads: 0
Hi NTak, thanks great addon, it adds a lot of quality of life!

I use it with a little tweak to show dialog in the NPC channel which I find more convenient in terms of chat filters (I can separate the system info from what NPCs have said). Thought I’d share in case you want to use it or make it available more widely (maybe wrap it in an option?)


Code:
--- a/NTakDialog.lua
+++ b/NTakDialog.lua
@@ -495,13 +495,16 @@ local function ClearChatHistory()
 	chatHistoric = ""
 	ClearChatOptions()
 end
+local function SayInMonsterChannel(who, what)
+	CHAT_ROUTER:FormatAndAddChatMessage(EVENT_CHAT_MESSAGE_CHANNEL, CHAT_CHANNEL_MONSTER_SAY, who, what, false)
+end
 local function AddInChatHistory(text, isOption, numOption)
 	--	Output in chat
 	if NTakDialog.settings.chatOutput then
 		if isOption then
-			d("\n" .. ZO_HIGHLIGHT_TEXT:Colorize(text))
+			SayInMonsterChannel(ZO_HIGHLIGHT_TEXT:Colorize(chatPlayer), ZO_HIGHLIGHT_TEXT:Colorize(text))
 		else
-			d("\n" .. text)
+			SayInMonsterChannel(GetUnitName("interact"), text)
 		end
 	end
I’ve also had some shops auto-opening (as per preference) even when there are quest dialog options. I’m not sure if anything can be done about that?
Report comment to moderator  
Reply With Quote
Unread 07/09/23, 10:42 AM  
Mr.Envy
 
Mr.Envy's Avatar

Forum posts: 20
File comments: 99
Uploads: 0
An option in the chat interaction menu to skip dialogs would be awesome if possible to achieve.
Report comment to moderator  
Reply With Quote
Unread 06/20/23, 03:58 AM  
luisz

Forum posts: 0
File comments: 20
Uploads: 0
Is it compatible with the gamepad?
Report comment to moderator  
Reply With Quote
Unread 06/19/23, 06:28 AM  
NTak
 
NTak's Avatar
AddOn Author - Click to view AddOns

Forum posts: 6
File comments: 251
Uploads: 4
Re: Thx

Originally Posted by Imiona
Are there any plans to add support for LibMediaProvider so i could add my custom Fonts?

Thx
There's no plan.
I may take a look about it at some point.

⋅ ⋅ ⋅

Originally Posted by MrTesterX
The other day I started playing TESO and I already wanted to delete the game because my eyes were very tired to read the small text in the dialogues, and then I found your mod, and thanks to your mod I didn’t delete the game, after that I played for an hour and my eyes didn’t get tired at all. I set the text size to maximum. For old people like me, your mod is a lifesaver. Thank you!
Thanks for your feedback !
I'm glad it helps.

Cheers,
Takit
Report comment to moderator  
Reply With Quote
Unread 06/17/23, 11:50 PM  
MrTesterX

Forum posts: 0
File comments: 1
Uploads: 0
Thx

The other day I started playing TESO and I already wanted to delete the game because my eyes were very tired to read the small text in the dialogues, and then I found your mod, and thanks to your mod I didn’t delete the game, after that I played for an hour and my eyes didn’t get tired at all. I set the text size to maximum. For old people like me, your mod is a lifesaver. Thank you!
Report comment to moderator  
Reply With Quote
Unread 06/09/23, 12:58 PM  
Imiona
 
Imiona's Avatar

Forum posts: 16
File comments: 64
Uploads: 0
Are there any plans to add support for LibMediaProvider so i could add my custom Fonts?

Thx
Report comment to moderator  
Reply With Quote
Unread 05/23/23, 08:16 AM  
NTak
 
NTak's Avatar
AddOn Author - Click to view AddOns

Forum posts: 6
File comments: 251
Uploads: 4
Originally Posted by Smumbo
Here's another idea. Would it be possible to add an icon like the ones in the dialogue options as a prefix to the conversation history instead of sequence of characters? I imagine it would use the same icon as the dialogue option that was selected.
Hmm. I'll take a look about it.
Report comment to moderator  
Reply With Quote
Unread 05/21/23, 09:04 PM  
Smumbo

Forum posts: 2
File comments: 25
Uploads: 0
Here's another idea. Would it be possible to add an icon like the ones in the dialogue options as a prefix to the conversation history instead of sequence of characters? I imagine it would use the same icon as the dialogue option that was selected.
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: