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Compatibility:
Markarth (6.2.5)
Stonethorn (6.1.5)
Greymoor (6.0.5)
Updated:02/01/21 09:22 AM
Created:09/02/18 07:05 AM
Monthly downloads:329
Total downloads:127,921
Favorites:101
MD5:
SuperStar - Summerset Update  Popular! (More than 5000 hits)
Version: 4.3.3
by: Sigo Dest [More]
This is a patch to bring SuperStar in line with the Summerset/Wolfhunter (#100024) patches. I have continued to maintain it beyond that, and it currently supports all the way up to Markarth. (#100033)
Please visit the actual add-on site >> here << for the description, and a 25 minute demonstration video by the author, Ayantir.

Important information
Starting with SuperStar 4.2.2, I have removed the LibMainMenu library from the install. You must install this as a standalone library. The link to download it is right below in the "Required libraries" section. This change was made to play nice with other addons that use the library.

Required libraries:
LibMainMenu [Download]
LibSkillsFactory [Download] (will always be included for now)

Major Changes:
Added skill world lines "Excavation" and "Scrying".
Added new class "Necromancer".
Added new guild skill line "Psijic Order".
Added new tradeskill skill line "Jewelry Crafting".

Notes:
I play on an "en" client and do my best to translate for the other languages, but if you see anything that could be improved, please let me know.
v4.3.3
=======
- Fix for skill morphs on default character templates

v4.3.2
=======
- Fixed default character templates not working in different clients
- Fixed dialog when loading new builds -- It should no longer change skills until you confirm
- Adjusted Import UI to prevent text wrapping over the hash text box on the German client

I tested on various clients and it looked good, but as always, please let me know if you see any issues.

v4.3.0
=======
- Added world skill lines "Excavation" and "Scrying".

NOTE: Builds will need to be updated, and possibly re-entered from scratch.

These skill lines were added to the game in Greymoor, but I just heard about them this week. I apologize for not catching them sooner. I do not own Greymoor, and I do not play ESO. You should see the option to update your builds at the bottom, same as when we updated for the Psijic lines, etc.

I've done limited testing, so please let me know if you encounter any issues.

v4.2.3
=======
- Migrated included libs to use the built-in versioning system and removed dependence on the deprecated LibStub.
- Changed some libs to be optional dependencies. These may be removed in a future update as they are not required for SuperStar to function.
- Fixed a few minor spelling issues in filenames

v4.2.2
=======
- Removed LibMainMenu library from the install. You MUST install the standalone version in order for SuperStar to work.

v4.2.1
=======
- Updated to address some library issues with other addons (thanks Baertram)
- Initial preparation to move some libraries to standalone dependencies (read update on the description page)
- Updated to current API version (#100029)

v4.2.0
=======
- Updated for Elsweyr (Patch 22 - 5.0.5 / #100027)
- Added support for the new Necromancer class
- Updated the ability Ids for racial passives (should now show the correct skill)
- Updated API version
- Added screenshots for Necromancer class

v4.1.4
=======
- Added a fix for the in-game SKILLS_DATA_MANAGER error for crafting skill lines
- Updated API version for Wrathstone

v4.1.3
=======
- Fixed hashes not building properly for class and racial skills
- Corrected tooltips showing the wrong class and racial skills when loading saved builds
- Added the ability to view builds that require more skill points than the character has
- Minor internal updates to skill points and UI controls
- Corrected some default race names (Looking at you, Hight-Elf!)
- Updated API version for Murkmire

v4.1.2a
=======
- Corrected tooltips for skill morphs.
- Corrected auto-granted skills counting incorrectly.

v4.1.1a
=======
- Corrected a tooltip issue for class and racial skills different from the player.

Please let me know if the issue persists. Thank you for all the feedback, and my apologies for the rocky start.

Known Issue: The tooltips for classes/races different from the player will show red text due to the player not meeting the proper rank to unlock the skill. I will try to address this in a future patch.

v4.1.1
=======
- German clients should be working now (if problems persist, please send feedback)
- Auto-granted skills should now display their names when loading a favorite

v4.1
=======
- Updated handling of skills to start using new ZO system (more to be done)
- Added new guild skill line "Psijic Order".
- Added new tradeskill skill line "Jewelry Crafting".
- Bumped skill revision due to addition of new skill lines, and previous lines switching places.
- Added support to update previous skill profiles (not 100% successful yet)
Archived Files (12)
File Name
Version
Size
Uploader
Date
4.3.2
107kB
Sigo Dest
01/25/21 01:20 AM
4.3.0
105kB
Sigo Dest
01/15/21 03:50 PM
4.2.3
83kB
Sigo Dest
11/13/20 12:17 PM
4.2.2
82kB
Sigo Dest
12/08/19 06:02 PM
4.2.1
86kB
Sigo Dest
12/07/19 05:53 PM
4.2.0
86kB
Sigo Dest
05/23/19 04:10 PM
4.1.4
84kB
Sigo Dest
03/11/19 04:55 PM
4.1.3
324kB
Sigo Dest
02/09/19 10:02 PM
4.1.2a
83kB
Sigo Dest
10/09/18 08:05 PM
4.1.1a
83kB
Sigo Dest
09/02/18 04:52 PM
4.1.1
82kB
Sigo Dest
09/02/18 11:23 AM
4.1
82kB
09/02/18 07:05 AM


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Unread 09/02/18, 07:41 AM  
Baertram
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Thanks for the update! Will test it for sure.
-> "DE" (German) client
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Unread 09/02/18, 08:35 AM  
Sigo Dest
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Originally Posted by Baertram
Thanks for the update! Will test it for sure.
-> "DE" (German) client
Thank you Baertram, that would be excellent. I just downloaded the "DE" client to test and found it crashed right away. I believe I've figured it out, but can you confirm something for me? In your Skills menu, under Guilds, what is the order you show?

It used to be: "Dunkle Bruderschaft", "Kriegergilde", "Magiergilde", "Diebesgilde", "Unerschrockene"

But it looks like Diebesgilde might be the first one now?
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Unread 09/02/18, 12:52 PM  
SilverWF
 
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In the Skills tab, mouse over tooltips shows you a skills from your own class, that placed at this place in your skill tree.
Like this (mouse over at Fiery Breath, while at Sorc)

Last edited by SilverWF : 09/02/18 at 12:53 PM.
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Unread 09/02/18, 01:04 PM  
Sigo Dest
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Originally Posted by SilverWF
In the Skills tab, mouse over tooltips shows you a skills from your own class, that placed at this place in your skill tree.
Like this (mouse over at Fiery Breath, while at Sorc)
Thank you for pointing that out. I've identified the error and will get it patched shortly.
The fix will also address the same issue with racial passives.
Last edited by Sigo Dest : 09/02/18 at 01:11 PM.
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Unread 09/03/18, 02:45 AM  
Baertram
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Sorry wasn't able to check this yesterday.
The order of the guilds skills in the German client are (Seems to be sorted alphabetically):

(Thieves guild) Diebesgilde
(Dark brotherhood) Dunkle Bruderschaft
(Warrior guild) Kriegergilde
(Mages guild) Magiergilde
(Psijic order) Psijik-Orden
(Undaunted) Unerschrockene

But shouldn't the internal skillId or skillTree Ids etc. be the same so you wouldn't need to "manually" do something in the addon? There must be some unique IDs which are always the same for all languages?!
I've worked on the skills stuff a bit within my addon FCOChangeStuff. Maybe check the file FCOCS_skills.lua if it helps somehow to track the IDs and skillTree info.

Maybe check the variable SKILLS_WINDOW via the ZGOO addon.
In there are values to map the skillLindeId to a node, get the skillLineTree with it's rootNode containing the left-hand section tree with the different skilllines (Guilds e.g.) and their subfolders (warriors guild, mages guild, ...).
The guild data should be SKILLS_WINDOW.skillLineTree.rootNode.children[5].
Last edited by Baertram : 09/03/18 at 02:57 AM.
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Unread 09/03/18, 03:48 AM  
Sigo Dest
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Originally Posted by Baertram
But shouldn't the internal skillId or skillTree Ids etc. be the same so you wouldn't need to "manually" do something in the addon?
First, thank you for following up. The skills issue should already have been sorted yesterday. I downloaded the german language files and made the changes. It works for me, but have not heard back yet.

All skill lines have a unique id that so far seems to be consistent across the different languages, but SuperStar was originally built around an internal table, based on skill line indices, which do not appear to be consistent across languages. In an effort to change as little as possible (for now), I built around the existing table.

My intent going forward is to adapt the unique ids.
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Unread 09/03/18, 01:11 PM  
Baertram
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Ok, got it.
Many thanks for maintaining this!

Originally Posted by Sigo Dest
Originally Posted by Baertram
But shouldn't the internal skillId or skillTree Ids etc. be the same so you wouldn't need to "manually" do something in the addon?
First, thank you for following up. The skills issue should already have been sorted yesterday. I downloaded the german language files and made the changes. It works for me, but have not heard back yet.

All skill lines have a unique id that so far seems to be consistent across the different languages, but SuperStar was originally built around an internal table, based on skill line indices, which do not appear to be consistent across languages. In an effort to change as little as possible (for now), I built around the existing table.

My intent going forward is to adapt the unique ids.
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Unread 09/22/18, 07:12 PM  
Siegtime

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Unhappy There is no UI error in the Japanese environment at all.

Is this download link really correct? The update version of the Morrow window is still installed when you download it. In Japanese environment, UI errors are not used at all. I'm sorry I didn't have a screenshot.
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Unread 09/24/18, 04:54 AM  
Sigo Dest
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Re: There is no UI error in the Japanese environment at all.

Originally Posted by Siegtime
Is this download link really correct? The update version of the Morrow window is still installed when you download it. In Japanese environment, UI errors are not used at all. I'm sorry I didn't have a screenshot.
Hello Siegtime. This is an update to the previous Superstar Dragonbones patch. I can't speak for how it will work if you install it on top of the outdated Morrowind version. I'd recommend backing up your Morrowind version, removing it from your addons, and doing a clean install of this version.

I don't know how to test on the Japanese client, but if you can provide feedback on any issues you experience, I can try to fix them.
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Unread 09/24/18, 05:56 AM  
Siegtime

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Smile Re: Re: There is no UI error in the Japanese environment at all.

Originally Posted by Sigo Dest
Originally Posted by Siegtime
Is this download link really correct? The update version of the Morrow window is still installed when you download it. In Japanese environment, UI errors are not used at all. I'm sorry I didn't have a screenshot.
Hello Siegtime. This is an update to the previous Superstar Dragonbones patch. I can't speak for how it will work if you install it on top of the outdated Morrowind version. I'd recommend backing up your Morrowind version, removing it from your addons, and doing a clean install of this version.

I don't know how to test on the Japanese client, but if you can provide feedback on any issues you experience, I can try to fix them.
Today's Maintenance update 20 is no longer UI error and I am able to use it normally. I don't know why, but it's okay.
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Unread 09/25/18, 04:00 PM  
Gamer1986PAN
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Thank you for the Patch. Looking forward for future patches.
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Unread 10/09/18, 10:52 AM  
Gamer1986PAN
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Bug (at least in german client):

If you Morph a Skill and you go mouseover on the 2 possible morph-options it shows the correct mophed skill, but if you finished morphing on the skill it shows the unmorphed skill on mouseover on the overview.

Hope you can find a fix. Thank for your work.
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Unread 10/09/18, 08:11 PM  
Sigo Dest
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Originally Posted by Gamer1986PAN
Bug (at least in german client):

If you Morph a Skill and you go mouseover on the 2 possible morph-options it shows the correct mophed skill, but if you finished morphing on the skill it shows the unmorphed skill on mouseover on the overview.

Hope you can find a fix. Thank for your work.
Hello, sorry about the bug. I just released an update that should correct it for you. I tested it on the German client and it looked good to me. Please let me know if the issue persists for you. Thanks!
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Unread 10/15/18, 08:19 PM  
Pat1487

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Thanks for updating this but "See Skills of this Build" in import doesn't work, I made a build, saved it to favorites, then tried hitting E to view skills, which also doesn't work, then tried T to view it so i could import it which doesn't work

So currently theres no way to see the skills of a build or edit a build after you save it, I also couldnt find how to add champion points or attributes to builds that I made

Even without any of that working I like the information screen a lot and would like to ask if you could replace the character screen with this information screen, all you would have to add to it is a way to change your Title and Outfit, have a way increase your attributes as you level up (maybe a + on the blue red and green for magicka, hp, and stam when you have points to spend), and make the Active Effects list a little more clear (minor vitality and food is off to the side where as the boon and vamp is listed, maybe have a way to scroll it and/or add tooltips on mouseover of the buffs)

For now im just going to remap C to open superstar and use the information there instead of the character screen
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Unread 10/16/18, 03:20 PM  
Sigo Dest
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Originally Posted by Pat1487
Thanks for updating this but "See Skills of this Build" in import doesn't work, I made a build, saved it to favorites, then tried hitting E to view skills, which also doesn't work, then tried T to view it so i could import it which doesn't work

So currently theres no way to see the skills of a build or edit a build after you save it, I also couldnt find how to add champion points or attributes to builds that I made
Hi Pat, can you verify that your character has enough (or more) skill points for the build you're trying to view? Since I've been using SuperStar, you cannot view skills for builds you do not have enough skill points for. I'm not going to say I agree with that functionality, but I just assumed that was working as intended. I don't think changing how that works will hurt anyone, so I'll start working on changing it to let you load any builds that are in the proper format.

If you have enough skill points and are still experiencing an error, please let me know, and provide what skills you are selecting that break functionality. I logged in and tested a few quick builds and did not have any issue viewing the skills.

As far as Champion and Attribute Points go, I don't think SuperStar has ever let you assign them individually, it only copies the ones you currently have set.

Originally Posted by Pat1487
Even without any of that working I like the information screen a lot and would like to ask if you could replace the character screen with this information screen, all you would have to add to it is a way to change your Title and Outfit, have a way increase your attributes as you level up (maybe a + on the blue red and green for magicka, hp, and stam when you have points to spend), and make the Active Effects list a little more clear (minor vitality and food is off to the side where as the boon and vamp is listed, maybe have a way to scroll it and/or add tooltips on mouseover of the buffs)

For now im just going to remap C to open superstar and use the information there instead of the character screen
I'm not opposed to some new features, but this was a patch to bring SuperStar in line with the Summerset changes. Let me think on this more and get back to you. Thank you for your comments.

-Sigo

Edited to change "Ability" to "Attribute" for clarity.
Last edited by Sigo Dest : 10/16/18 at 04:01 PM.
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