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Scribes of Fate (8.3.5)
Updated:04/23/23 08:56 AM
Created:12/27/22 09:58 AM
Monthly downloads:47
Total downloads:2,884
Favorites:9
MD5:
Votan's Craglorn Dungeon Codes
Version: 1.0.3
by: votan [More]
Description
This addon translates the group-dungeon and trial codes of all dungeons und trials to localized names.
You just type the text as usual and everybody, using the addon, will get the localized name added to the chat text. It works with all (custom) language packs, because the text of the map pin is used.
The code you have to type will be shown in the tooltip of the location pin you what to find a group or members to join for.
If new codes coming out with new DLCs remind me to add them.

Info
Text like for example "n HoF" is not valid. It is "nHoF".

Remarks
I have not tested it with all other chat addons. Please let me know about issues.
version 1.0.3:
- Code for Trial: Sanity's Edge.
- Compatibility with pChat.

version 1.0.2: Codes for Bal Sunnar and Scrivener's Hall.

version 1.0.1:
- Fixed issue with gamepad mode.
Optional Files (0)


Archived Files (3)
File Name
Version
Size
Uploader
Date
1.0.2
3kB
votan
03/24/23 02:20 PM
1.0.1
3kB
votan
01/28/23 08:26 AM
1.0.0
3kB
votan
12/27/22 09:58 AM


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Unread 05/01/23, 11:48 PM  
Blackhawk
 
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Forum posts: 2
File comments: 30
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Re: Re: Codes not working correctly with pChat add-on

Originally Posted by votan
Originally Posted by Blackhawk
Hi,
Dungeon codes are not being shown correctly as you can see in the picture.
...
I saw your message that you haven't tested it with other add-ons so if you want me to test something I'll be happy to help.

Thanks.
Thanks for letting me know. Should be fixed with version 1.0.3.
Thanks a lot, working great now!
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Unread 04/23/23, 08:57 AM  
votan
 
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Forum posts: 577
File comments: 1671
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Re: Codes not working correctly with pChat add-on

Originally Posted by Blackhawk
Hi,
Dungeon codes are not being shown correctly as you can see in the picture.
...
I saw your message that you haven't tested it with other add-ons so if you want me to test something I'll be happy to help.

Thanks.
Thanks for letting me know. Should be fixed with version 1.0.3.
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Unread 04/22/23, 11:03 AM  
Blackhawk
 
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Forum posts: 2
File comments: 30
Uploads: 0
Codes not working correctly with pChat add-on

Hi,
Dungeon codes are not being shown correctly as you can see in the picture.



But it would show like this only after I ReloadUI. This only fixes old messages, not new ones.



I don't know why it puts an "o" before the n(normal) or v(veteran) and also adds an "r" before the color.

Now, I am using pChat addon and when I disable the addon it works fine.



I saw your message that you haven't tested it with other add-ons so if you want me to test something I'll be happy to help.

Thanks.
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Unread 02/11/23, 11:29 AM  
votan
 
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File comments: 1671
Uploads: 40
Originally Posted by XXXspartiateXXX
I have this error. I play with gamepad at the moment.


Code:
user:/AddOns/VotansCraglornDungeonCodes/Main.lua:206: function expected instead of nil
stack traceback:
user:/AddOns/VotansCraglornDungeonCodes/Main.lua:206: in function 'showCode'
|caaaaaa<Locals> pin = [table:1]{nY = 0.75597786903381, scaleModifier = 1, nX = 0.17235971987247, targetScale = 1.3, normalizedY = 0.75597786903381, normalizedX = 0.17235971987247, m_PinType = 204}, nodeIndex = 391, code = "MGF", informationTooltip = ud </Locals>|r

[C]: in function 'PostHookFunction'
/EsoUI/Ingame/Map/MapPin_Manager.lua:999: in function 'ZO_WorldMapPins_Manager:UpdateMouseOverPins'
|caaaaaa<Locals> self = [table:2]{m_NextControlId = 0, nextCustomPinType = 296, invalidateTooltip = F, mousedOverPinWasReset = F, m_NextFree = 356}, usedTooltips = [table:3]{1 = T}, isCurrentSceneGamepad = T, isInGamepadPreferredMode = T, cursorPositionX = 1395.2214355469, cursorPositionY = 773.81176757812, mouseOverListChanged = T, needsContinuousTooltipUpdates = F, needsTooltipUpdate = T, needsTooltipScrollReset = T, foundTooltipMouseOverPins = [table:4]{}, MAX_QUEST_PINS = 10, currentQuestPins = 0, missedQuestPins = 0, maxKeepTooltipPinLevel = 0, informationTooltipAppendedTo = F, lastGamepadCategory = 10, informationTooltip = ud, tooltipOrder = [table:5]{1 = 2}, index = 1 </Locals>|r
/EsoUI/Ingame/Map/WorldMap.lua:435: in function 'UpdateMouseOverPins'
|caaaaaa<Locals> wasShowingTooltip = T </Locals>|r
/EsoUI/Ingame/Map/WorldMap.lua:2751: in function 'ZO_WorldMap_HandlePinExit'
ZO_MapPin0_MouseExit:3: in function '(main chunk)'
|caaaaaa<Locals> self = ud </Locals>|r
Fixed with version 1.0.1.
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Unread 01/27/23, 06:08 PM  
XXXspartiateXXX

Forum posts: 7
File comments: 46
Uploads: 0
I have this error. I play with gamepad at the moment.


Code:
user:/AddOns/VotansCraglornDungeonCodes/Main.lua:206: function expected instead of nil
stack traceback:
user:/AddOns/VotansCraglornDungeonCodes/Main.lua:206: in function 'showCode'
|caaaaaa<Locals> pin = [table:1]{nY = 0.75597786903381, scaleModifier = 1, nX = 0.17235971987247, targetScale = 1.3, normalizedY = 0.75597786903381, normalizedX = 0.17235971987247, m_PinType = 204}, nodeIndex = 391, code = "MGF", informationTooltip = ud </Locals>|r

[C]: in function 'PostHookFunction'
/EsoUI/Ingame/Map/MapPin_Manager.lua:999: in function 'ZO_WorldMapPins_Manager:UpdateMouseOverPins'
|caaaaaa<Locals> self = [table:2]{m_NextControlId = 0, nextCustomPinType = 296, invalidateTooltip = F, mousedOverPinWasReset = F, m_NextFree = 356}, usedTooltips = [table:3]{1 = T}, isCurrentSceneGamepad = T, isInGamepadPreferredMode = T, cursorPositionX = 1395.2214355469, cursorPositionY = 773.81176757812, mouseOverListChanged = T, needsContinuousTooltipUpdates = F, needsTooltipUpdate = T, needsTooltipScrollReset = T, foundTooltipMouseOverPins = [table:4]{}, MAX_QUEST_PINS = 10, currentQuestPins = 0, missedQuestPins = 0, maxKeepTooltipPinLevel = 0, informationTooltipAppendedTo = F, lastGamepadCategory = 10, informationTooltip = ud, tooltipOrder = [table:5]{1 = 2}, index = 1 </Locals>|r
/EsoUI/Ingame/Map/WorldMap.lua:435: in function 'UpdateMouseOverPins'
|caaaaaa<Locals> wasShowingTooltip = T </Locals>|r
/EsoUI/Ingame/Map/WorldMap.lua:2751: in function 'ZO_WorldMap_HandlePinExit'
ZO_MapPin0_MouseExit:3: in function '(main chunk)'
|caaaaaa<Locals> self = ud </Locals>|r
Last edited by XXXspartiateXXX : 01/27/23 at 06:09 PM.
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Unread 12/29/22, 08:39 AM  
XXXspartiateXXX

Forum posts: 7
File comments: 46
Uploads: 0
Re: Re: extend codes

Could you enable language support. I would translate for French.
Thank you.


image missed i link later

Originally Posted by votan
Originally Posted by XXXspartiateXXX
Hi,

I find this concept great, do you think it would be possible to extend this to all other Raid codes or Dungeons from other HL zones.

Thank you.
I changed the description text to make it more clear. All zones are included already.
Last edited by XXXspartiateXXX : 12/30/22 at 01:26 PM.
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Unread 12/29/22, 06:15 AM  
votan
 
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File comments: 1671
Uploads: 40
Re: extend codes

Originally Posted by XXXspartiateXXX
Hi,

I find this concept great, do you think it would be possible to extend this to all other Raid codes or Dungeons from other HL zones.

Thank you.
I changed the description text to make it more clear. All zones are included already.
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Unread 12/28/22, 10:23 AM  
XXXspartiateXXX

Forum posts: 7
File comments: 46
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extend codes

Hi,

I find this concept great, do you think it would be possible to extend this to all other Raid codes or Dungeons from other HL zones.

Thank you.
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