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Update 44 (10.2.0)
Updated:10/02/24 02:19 PM
Created:11/19/23 04:18 PM
Monthly downloads:1,691
Total downloads:8,526
Favorites:14
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Categories:Tank, Buff, Debuff, Spell, Casting Bars, Cooldowns, DPS, Healers, Combat Mods
Branddi's Taunt Helper  Updated this week!  Popular! (More than 5000 hits)
Version: 1.5.2
by: branddi [More]
Depends On:
LibAddonMenu-2.0 >= 35
LibMediaProvider-1.0 >= 27

Taunt Helper assists in micromanaging your taunt list so you can put more focus on tanking, buffing and staying alive.
- uses colors and blinking to provide an intuitive taunt status
- taunts are displayed showing when they need to be refreshed
- filtering taunt list displays only priority mobs
- removes dead mobs from your taunt list
- removes mobs based on content specific mechanics
- loose mob detection is a best effort system for locating untaunted priority mobs
- visual taunt expiration blink warnings for recent mobs for which taunt was lost
- visual over-taunted indication (for update 41: taunt counter)
- visual stolen taunt indication
- customizable UI
- detects taunts in crafted skills (for update 42: Gold Road)


New Feature for Update 41:
For update 41, ZoS has added Taunt Counters. Normally a mob will have either 0 stack of Taunt Counter (no taunt), or 1 stack (taunted). However, in situations where multiple players have taunt, it is possible to go above 1 stack when trading taunt back and forth. Once reaching 5 stacks the mob becomes immune to further applications of taunt.
Using these settings you can customize how that information will be displayed to you in Taunt Helper.


Situation 1:
Aging taunt (yellow)
Lost taunt (red)
Lost taunt (red)
Stolen Taunt (blue) 13 seconds of taunt remaining
Stolen Taunt (blue) current target (yellow outline)
Loose mob detected (silver)


Situation 2:
Late taunt (red) current target (yellow outline)
Recent Taunt (green)
Loose mob detected (silver)
Loose mob detected (silver)
Loose mob detected (silver)


Situation 3:
Recent taunt (yellow)
Only priority mobs appear in taunt list
Priority mobs that die with taunt are removed from list


Situation 4:
Recent taunt (green) over taunted (purple outline)

Trivia: There are bosses that will go taunt immune (over taunted) as part of their mechanic, the purple outline will indicate this - this is handy to determine when to refresh taunt on such bosses.
Direfrost Keep - Drodda of Icereach
Arx Corinium - Sellistrix the Lamia Queen
Wayrest Sewers I - Investigator Garron

DPS and Healers:
Taunt Helper is a valuable tool for non-tanks as it provides situational awareness of taunt (or more specifically lack of taunt) status. For example, you can get a warning when taunts drop off, or a loose boss/mob is detected.

Highly customizable interface




Mechanic Micromanagement:
There are places in the game where the taunted mobs "go away" for a time typically as part of the encounter mechanic. Typically the tank recognizes this and ignores the mob on the taunt list and allows the taunt to expire.

How nice would it be if for those encounters Taunt Helper would detect such events and automatically remove the taunt from the bar similar to what is done when the mob dies?

The challenge with this is each encounter needs to be treated as a special case, the following special cases have been added for your tanking enjoyment:
  • Moonhunter Keep - Zel and Ary
  • Sunspire - Lokkestiiz, Yolnahkriin and Nahviintaas
  • Dreadsail Reef - Lylanar and Turlassil
  • Imperial City Prison - Lord Warden Dusk
  • Icereach - Sisters Maefyn, Hiti, Bani, and Gohlla
  • Coral Aerie - Maligalig, and Sarydil
  • Kyne's Aegis - Lord Falgravn
  • Dreadsail Reef - Lylanar and Turlassil
  • Scalecaller Peak - Zaan the Scalecaller
  • SWR - Captain Numirril and Foreman Bradiggan
  • DC - Magma Incarnate
  • HoF - Assembly General
  • KA - Lord Falgravn
  • BS - Kovan Giryon
  • SG - Arkasis the Mad Alchemist
  • KA - Lord Falgravn
  • BV - Darkshard and The Blind
  • DoM - Symphony of Blades
  • CT - Lady Thorn


Notes:
1- Taunt Helper is being updated regularly. Changes are focused on user UI requests, and adding additional Mechanic Micromanagement. The core features are now tested and complete.

2- Huge thanks to @necco889 it is now possible to use this addon in multiple languages. Testing in other languages is limited, please report issues.

3- Thanks to the efforts of many all dungeons and trials have been tested.

4- Thanks to @Kyzeragon for assembling the priority mobs for Lucent Citadel
1.5.2 - Force Sorc pets to not appear in taunt list (thanks to @neuro42 for helping test it)
1.5.0 - Added Lucent Citadel - please thank @Kyzeragon for doing the work to add priority mobs for me
1.4.1 - Added Pull script as a possible taunt
1.4.0 - Update 42 (Gold Road) changes: added the ability to detect crafted taunts
1.3.0 - Updates 41 changes: Added taunt counters, stolen taunt and micromanagement for BV and OP
1.2.8 - Added mobs from BV and OP
1.2.7 - Updated micromanagement for DoM
1.2.6 - Updated for some bosses that appear twice in taunt list in Infinity Archive
1.2.5 - Updated micromanagement for SG
1.2.4 - Added more micromanagement (SG, BS, HoF, SWR, SCP, DSR) fixed issue with stolen taunt, added option to allow taunts to move left to right, or right to left, added ability to show the difficulty level of mobs in taunt bars.
1.2.3 - Added more micromanagement
1.2.2 - Added micromanagement for Castle Thorn and Kyne's Aegis
1.2.1 - Added micromanagement for Icereach Sisters, Imperial City Prison Lord Warden Dusk, Coral Aerie Maligalig, Sarydil
1.2.0 - Added micromanagement for DSR Lylanar and Turlassil, code review thanks to @dack_janiels
1.1.9 - Sunspire Mechanic Micromanagement added for SS Yolnahkriin Nahviintaas and UI change requested by @AbominatorXXL
1.1.8 - Introduce capability to remove certain mobs from taunt list when they go away for mechanics (MHK Zel/Ary, SS Lokkestiiz)
1.1.7 - Includes ability to change taunt bar sizes, fonts with thanks to @Baertram
1.1.6 - Included ability to have have taunts raise as requested by @sora0v0
1.1.5 - Resolved Maw of the Infernal issue tanks to @Pammagik for making the set and testing
1.1.4 - Includes ability to reverse taunt progression as requested by @sora0v0
1.1.0 - includes international language support
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Archived Files (1)
File Name
Version
Size
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Date
1.4.1
59kB
branddi
09/19/24 03:13 PM


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Unread 09/23/24, 12:18 PM  
branddi
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Re: Doesn't work.

The addon doesn't work in Russian. []

Originally Posted by Edlar
The addon looks interesting. But it doesn't work. I can see his settings, move the window. Is it possible that this is because I have a Russian interface language? Have you tested it in this language?

Thank you
Last edited by branddi : 09/23/24 at 04:52 PM.
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Unread 09/22/24, 10:49 PM  
Edlar

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Post Doesn't work.

The addon looks interesting. But it doesn't work. I can see his settings, move the window. Is it possible that this is because I have a Russian interface language? Have you tested it in this language?

Thank you
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Unread 09/19/24, 03:28 PM  
branddi
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Re: Taunts not showing

I updated the addon for the Pull script.

I took some time off the game, recently back more regularly - never did vLC which is why the mobs aren't classified in that trial. I did my best to guess before the patch was released. I've kept my eye out for a pug vLC but I never see any.

LF 11 more for vLC in zone chat isn't exactly idea of gaming.



Originally Posted by Splash
Hello i added scribing pull as taunt as mentioned below but i have same issue as neuronix in endless archive or when i was doing lucent citadel some mobs randomly just dont appear in taunt list (with disabled priority mobs only etc)
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Unread 09/04/24, 03:57 AM  
Splash

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Taunts not showing

Hello i added scribing pull as taunt as mentioned below but i have same issue as neuronix in endless archive or when i was doing lucent citadel some mobs randomly just dont appear in taunt list (with disabled priority mobs only etc)
Last edited by Splash : 09/04/24 at 03:58 AM.
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Unread 07/27/24, 06:16 PM  
Tiath

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Missing Scribed

There seems to be an issue where an ability with the scribed focus "Pull" doesn't count as having a taunt slotted: It looks like you've only allowed for the "Taunt" focus.

The "Pull" focus behaves the same as Silver Leash.

The fix is:

Lua Code:
  1. TauntHelper.tauntScribe = {
  2.     [12] = "Taunt", -- Taunt (Focus Script)
  3.     [14] = "Pull",  -- Pull (Focus Script)
  4. }

It's available on Shield Throw, Traveling Knife and Wield Soul, if you want to test.
Last edited by Tiath : 08/04/24 at 08:06 AM.
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Unread 06/09/24, 11:32 AM  
neuroniixx

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Yaseyla not appearing in Taunt List

I have a weird issue with the first Boss of Sanity's Edge just not appearing in the Taunt list. After a reloadui it reappeared for one pull but then just missed next pull again. I know another player who has the same issue with adds sometimes not appearing in the list, which i don't have at all, but the issue regarding Yaseyla was pretty consistent for me.

Just to clarify it's not about detecting mobs that are loose or sth like that, it's about detecting mobs i actually taunted, and they are taunted, but don't appear in the list. It's only affecting Yaseyla for me personally but as i said my tank buddy has the same issue with some adds so he went back to untaunted, but i prefer your addon.

I use the addon without filtered list too, so it's supposed to show all enemies i taunted. It just doesn't and i have no clue why. And why the hell is it only affecting Yaseyla for me? Makes no sense.

PS: I primarily taunted with frost clench and not with a scribing skill in case that makes a difference. And the issue just started to appear that often after last patch.
Last edited by neuroniixx : 06/09/24 at 12:46 PM.
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Unread 02/07/24, 06:59 AM  
branddi
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Taunt helper has taunt counter (stacks) build into the addon now. If playing on Update 40 these features will be suppressed, but when using the addon on update 41 the features become available.

Roughly, 5 stacks equals taunt immunity, anything less is "regular" taunt behavior. From what I can tell it's much harder to get taunt immune now. In tested we had to spam taunt on the same mob for a while to build 5 stacks.



Originally Posted by Baertram
Thanks for taking a look!
>2- At present it doesn't report the immunity stacks, I'll have to think about how to represent that information in a simple, useful way.
Maybe there is no need to show that as ZOs said they will add more visual stuff there too.


Originally Posted by branddi
I checked on PTS, taunt immunity certainly works differently than live.

1- Taunt helper still correctly detects taunt immunity
2- At present it doesn't report the immunity stacks, I'll have to think about how to represent that information in a simple, useful way.
3- the way taunt is taken away has changed in PTS, the "stolen taunt" detection will have to be changed as a result.




Originally Posted by Baertram
Info from current PTS patch notes, maybe it helps you for future updates to see what ZOs got planned and what addon API wise maybe different (7s cooldown on taunt immunity, and new shown buffs/buff counters for taunts):

Natch potes: https://forums.elderscrollsonline.co...-v9-3-0#latest

API 101041 - Patch 9.3 "Scions of Ithelia"


Dev omment on that:
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Unread 02/07/24, 06:53 AM  
Baertram
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Thanks for taking a look!
>2- At present it doesn't report the immunity stacks, I'll have to think about how to represent that information in a simple, useful way.
Maybe there is no need to show that as ZOs said they will add more visual stuff there too.


Originally Posted by branddi
I checked on PTS, taunt immunity certainly works differently than live.

1- Taunt helper still correctly detects taunt immunity
2- At present it doesn't report the immunity stacks, I'll have to think about how to represent that information in a simple, useful way.
3- the way taunt is taken away has changed in PTS, the "stolen taunt" detection will have to be changed as a result.




Originally Posted by Baertram
Info from current PTS patch notes, maybe it helps you for future updates to see what ZOs got planned and what addon API wise maybe different (7s cooldown on taunt immunity, and new shown buffs/buff counters for taunts):

Natch potes: https://forums.elderscrollsonline.co...-v9-3-0#latest

API 101041 - Patch 9.3 "Scions of Ithelia"


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Unread 02/04/24, 06:26 AM  
branddi
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I checked on PTS, taunt immunity certainly works differently than live.

1- Taunt helper still correctly detects taunt immunity
2- At present it doesn't report the immunity stacks, I'll have to think about how to represent that information in a simple, useful way.
3- the way taunt is taken away has changed in PTS, the "stolen taunt" detection will have to be changed as a result.




Originally Posted by Baertram
Info from current PTS patch notes, maybe it helps you for future updates to see what ZOs got planned and what addon API wise maybe different (7s cooldown on taunt immunity, and new shown buffs/buff counters for taunts):

Natch potes: https://forums.elderscrollsonline.co...-v9-3-0#latest

API 101041 - Patch 9.3 "Scions of Ithelia"


Dev omment on that:
Last edited by branddi : 02/04/24 at 06:57 PM.
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Unread 02/03/24, 03:14 PM  
branddi
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This is a limitation of Zos API. Its not possible to know which mob you are targeting, the only way to identify a mob is based on when taunt will expire. Once expired, there's no way to know the difference between one mob and another provided they have the same name.


Originally Posted by Axmeshion
Pretty nice experience to use!
Only thing I notice is mob lose taunt will also lose current target out-line, but not a big deal.
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Unread 02/03/24, 03:13 PM  
branddi
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Baertram, thanks so much for the information.

I will try to get some people into PTS to test taunt immunity with me.



Originally Posted by Baertram
Info from current PTS patch notes, maybe it helps you for future updates to see what ZOs got planned and what addon API wise maybe different (7s cooldown on taunt immunity, and new shown buffs/buff counters for taunts):

Natch potes: https://forums.elderscrollsonline.co...-v9-3-0#latest

API 101041 - Patch 9.3 "Scions of Ithelia"


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Last edited by branddi : 02/03/24 at 03:14 PM.
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Unread 02/02/24, 12:14 PM  
Baertram
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Info from current PTS patch notes, maybe it helps you for future updates to see what ZOs got planned and what addon API wise maybe different (7s cooldown on taunt immunity, and new shown buffs/buff counters for taunts):

Natch potes: https://forums.elderscrollsonline.co...-v9-3-0#latest

API 101041 - Patch 9.3 "Scions of Ithelia"
-Improving taunt’s visibility and readability-
Taunt will now display how many times a target has recently been taunted in the buff tray, taunt immunity now displays unique visual effects to help improve clarity and understanding, and taunt immunity is both harder to experience and less devastating (but you still don’t want to have it happen).

Made additional back-end adjustments to Taunt to improve its readability in combat, while making it harder to enter taunt immunity.

When you taunt an enemy, an additional debuff will now appear to show how many times a target has been taunted by another source, rather than being hidden.
Note that taunt only generates a stack beyond 1 stack when a target who is not the original taunt applier uses a taunt on an enemy.
Reduced the duration of the taunt stack counter to 7 seconds, down from 12, so they fall off sooner between multiple casters.
Taunt immunity now lasts for 7 seconds, rather than 12.3 seconds, so it now aligns with the duration of the stack counter; you can use it as a reference of how long a target will be taunt immune.
Taunt immunity now actively flushes previous taunts from the debuff tray, rather than appearing to retain them.
Taunt immunity now plays very distinct visual effects and displays an additional icon to denote when a target has become taunt immune. Note that targets that are naturally immune to taunt from their own effects and mechanics will not display this.
Dev omment on that:
We’re continuing to try and aid visibility and understanding for one of the most hidden but important mechanics for tanks to know by adding additional player visible fields with taunt, so you don’t need to rely on addons to see important behaviors.
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Unread 01/26/24, 08:56 AM  
Axmeshion
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Pretty nice experience to use!
Only thing I notice is mob lose taunt will also lose current target out-line, but not a big deal.
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Unread 01/03/24, 11:23 PM  
branddi
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So happy you are enjoying it!

Originally Posted by ChrisK
Love the addon, branddi! Thanks so much for sharing it.
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Unread 01/03/24, 07:39 AM  
ChrisK

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Love the addon, branddi! Thanks so much for sharing it.
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