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Compatibility: | Markarth (6.2.5) |
Updated: | 12/27/20 02:25 PM |
Created: | 04/26/16 04:14 PM |
Monthly downloads: | 126,234 |
Total downloads: | 3,567,688 |
Favorites: | 1,234 |
MD5: | |
Categories: | Combat Mods, Buff, Debuff, Spell, Character Advancement, Data Mods, Beta-version AddOns |
Added a new Info panel.
Added a new Graph panel.
Other Changes:
File Name |
Version |
Size |
Uploader |
Date |
1.2.4 |
145kB |
Solinur |
12/27/20 09:33 AM |
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1.2.3 |
145kB |
Solinur |
12/26/20 11:42 AM |
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1.2.2 |
145kB |
Solinur |
12/25/20 02:54 PM |
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1.2.1 |
145kB |
Solinur |
12/13/20 03:13 PM |
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1.2.0 |
141kB |
Solinur |
12/02/20 05:19 PM |
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1.1.2 |
138kB |
Solinur |
11/04/20 01:53 PM |
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1.1.1 |
138kB |
Solinur |
10/20/20 03:47 PM |
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1.1.0 |
137kB |
Solinur |
10/13/20 04:19 PM |
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1.0.9 |
137kB |
Solinur |
09/17/20 11:55 AM |
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1.0.8 |
137kB |
Solinur |
09/04/20 05:48 PM |
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1.0.7 |
137kB |
Solinur |
08/24/20 02:11 AM |
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1.0.6 |
137kB |
Solinur |
06/11/20 10:36 AM |
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1.0.5 |
137kB |
decay2 |
06/09/20 03:15 PM |
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1.0.4 |
137kB |
decay2 |
05/23/20 02:53 PM |
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1.0.3 |
137kB |
decay2 |
05/19/20 06:03 PM |
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1.0.2 |
136kB |
decay2 |
05/19/20 02:13 PM |
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1.0.1 |
136kB |
decay2 |
05/18/20 03:28 PM |
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1.0.0 |
136kB |
decay2 |
05/17/20 02:30 PM |
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0.9.18 |
132kB |
decay2 |
04/22/20 01:30 AM |
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0.9.17 |
132kB |
decay2 |
04/20/20 04:30 PM |
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0.9.16 |
132kB |
decay2 |
04/19/20 04:14 AM |
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0.9.15 |
132kB |
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04/16/20 12:41 PM |
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0.9.14 |
131kB |
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03/22/20 10:06 AM |
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0.9.13 |
131kB |
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02/25/20 04:18 PM |
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131kB |
decay2 |
02/22/20 04:20 PM |
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0.9.11 |
130kB |
decay2 |
01/21/20 05:11 PM |
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0.9.10 |
217kB |
decay2 |
10/21/19 11:49 AM |
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0.9.9 |
214kB |
decay2 |
10/21/19 05:08 AM |
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0.9.8 |
217kB |
decay2 |
10/20/19 03:02 PM |
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0.9.7 |
217kB |
decay2 |
09/17/19 12:09 PM |
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0.9.6 |
217kB |
decay2 |
08/11/19 04:08 PM |
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0.9.5 |
224kB |
decay2 |
08/03/19 06:32 PM |
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0.9.4 |
224kB |
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07/17/19 04:52 PM |
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0.9.3 |
224kB |
decay2 |
06/06/19 03:40 PM |
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0.9.2 |
224kB |
decay2 |
06/05/19 02:36 PM |
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0.9.1 |
221kB |
decay2 |
05/13/19 06:16 PM |
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0.9.0 |
220kB |
decay2 |
05/13/19 02:06 PM |
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0.8.4 |
169kB |
decay2 |
01/21/19 05:53 PM |
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0.8.3 |
167kB |
decay2 |
01/06/19 11:52 AM |
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0.8.2.12 |
167kB |
decay2 |
11/11/18 04:22 AM |
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0.8.2.11 |
167kB |
decay2 |
11/10/18 02:22 PM |
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0.8.2.10 |
163kB |
decay2 |
10/26/18 12:23 PM |
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0.8.2.9 |
163kB |
decay2 |
09/18/18 02:23 PM |
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0.8.2.8 |
163kB |
decay2 |
08/21/18 03:54 PM |
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0.8.2.7 |
163kB |
decay2 |
08/13/18 05:05 PM |
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0.8.2.6 |
163kB |
decay2 |
08/12/18 05:43 PM |
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0.8.2.5 |
163kB |
decay2 |
06/05/18 04:58 PM |
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0.8.2.4 |
163kB |
decay2 |
05/30/18 04:25 PM |
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0.8.2.4 |
163kB |
decay2 |
05/30/18 04:19 PM |
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0.8.2.3 |
157kB |
decay2 |
05/21/18 08:08 AM |
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0.8.2.2 |
147kB |
decay2 |
05/03/18 11:28 AM |
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0.8.2.1 |
146kB |
decay2 |
04/26/18 05:12 PM |
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0.8.2.0 |
146kB |
decay2 |
04/18/18 03:18 PM |
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0.8.1.5 |
145kB |
decay2 |
03/18/18 08:22 AM |
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0.8.1.4 |
145kB |
decay2 |
03/15/18 05:17 PM |
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0.8.1.3 |
145kB |
decay2 |
03/13/18 05:01 PM |
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0.8.1.2 |
145kB |
decay2 |
03/13/18 02:41 PM |
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0.8.1.1 |
145kB |
decay2 |
03/12/18 04:55 PM |
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0.8.1 |
145kB |
decay2 |
03/12/18 03:47 PM |
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0.7.14 |
122kB |
decay2 |
01/27/18 02:05 PM |
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0.7.13 |
122kB |
decay2 |
01/26/18 04:14 PM |
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0.7.12 |
122kB |
decay2 |
01/20/18 02:34 PM |
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0.7.11 |
122kB |
decay2 |
01/11/18 03:27 PM |
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0.7.10 |
122kB |
decay2 |
01/06/18 08:07 AM |
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0.7.9 |
119kB |
decay2 |
01/05/18 12:49 PM |
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0.7.8 |
119kB |
decay2 |
08/13/17 12:41 PM |
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0.7.7 |
119kB |
decay2 |
08/05/17 10:48 AM |
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0.7.6 |
119kB |
decay2 |
07/27/17 01:44 PM |
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0.7.5 |
119kB |
decay2 |
07/02/17 02:49 PM |
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0.7.4 |
119kB |
decay2 |
06/19/17 03:37 PM |
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0.7.3 |
119kB |
decay2 |
05/31/17 03:09 PM |
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0.7.2 |
119kB |
decay2 |
05/30/17 03:55 PM |
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0.7.1 |
119kB |
decay2 |
05/29/17 05:34 PM |
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0.7.0 |
119kB |
decay2 |
05/28/17 03:41 PM |
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0.6.21 |
116kB |
decay2 |
05/22/17 02:41 PM |
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0.6.20 |
116kB |
decay2 |
03/19/17 07:28 AM |
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0.6.19 |
116kB |
decay2 |
03/01/17 05:01 PM |
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0.6.18 |
110kB |
decay2 |
02/20/17 02:55 PM |
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0.6.17 |
111kB |
decay2 |
02/17/17 02:36 PM |
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0.6.16 |
106kB |
decay2 |
02/17/17 02:18 PM |
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0.6.15 |
106kB |
decay2 |
02/16/17 03:31 AM |
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0.6.14 |
106kB |
decay2 |
02/15/17 04:57 PM |
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0.6.13 |
107kB |
decay2 |
02/08/17 03:48 PM |
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0.6.12 |
106kB |
decay2 |
02/06/17 06:04 PM |
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0.6.11 |
106kB |
decay2 |
02/05/17 08:51 AM |
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0.6.10 |
106kB |
decay2 |
01/08/17 05:38 PM |
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0.6.9 |
105kB |
decay2 |
11/01/16 02:20 PM |
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0.6.8 |
105kB |
decay2 |
11/01/16 02:10 PM |
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0.6.7 |
102kB |
decay2 |
10/24/16 02:40 PM |
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0.6.6 |
102kB |
decay2 |
10/23/16 03:26 PM |
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0.6.5 |
101kB |
decay2 |
10/05/16 05:40 AM |
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0.6.4 |
101kB |
decay2 |
08/14/16 04:33 PM |
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0.6.3 |
92kB |
decay2 |
08/08/16 02:18 PM |
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0.6.2 |
92kB |
decay2 |
08/07/16 02:33 PM |
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0.6.1 |
91kB |
decay2 |
07/15/16 02:08 PM |
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0.6.0 |
91kB |
decay2 |
07/11/16 05:28 PM |
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0.6.0 |
87kB |
decay2 |
07/02/16 07:23 AM |
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0.5.10 |
87kB |
decay2 |
06/28/16 05:10 PM |
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0.5.8 |
87kB |
decay2 |
06/21/16 06:00 PM |
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0.5.7 |
87kB |
decay2 |
06/13/16 05:00 PM |
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0.5.6 |
87kB |
decay2 |
06/13/16 03:12 PM |
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0.5.5 |
118kB |
decay2 |
05/29/16 04:29 PM |
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0.5.4 |
118kB |
decay2 |
05/29/16 03:49 PM |
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0.5.3 |
118kB |
decay2 |
05/25/16 03:56 PM |
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0.5.2 |
85kB |
decay2 |
05/19/16 05:52 PM |
|
0.5.1 |
85kB |
decay2 |
05/19/16 04:22 PM |
|
0.5.0 |
85kB |
decay2 |
05/18/16 03:14 PM |
|
0.48 |
84kB |
decay2 |
04/26/16 04:14 PM |
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Comment Options |
PugsPlayingESO |
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Re: Weird Error
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Solinur |
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Forum posts: 0
File comments: 2
Uploads: 0
|
Weird Error
Hey all. So I downloaded combat metrics and all the libraries. I get to the main screen. I check addons. Everything looks great. But when I log into the game with my character, it says I need a new up to date version of libcombat. I've downloaded everything just today so I know its the right version. Any ideas what I'm doing wrong?
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PugsPlayingESO |
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Solinur |
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I'll be continuing to grind in coming days, so if I manage to reproduce it, I'll definitely grab it with the profiler and send it to you. My plan, if I can reproduce it, is to grab five Profiler shots: 1) straight after restarting the client, before starting the dolmen grind. 2) reloadui at that 'clean' point. 3) after grinding an hour or so, immediately after using a wayshrine, during the 6-second client freeze. 4) after grinding an hour or so, while grinding a dolmen, once the stuttering has got noticeable. 5) reloadui at that 'dirty' point. 3 and 4 are likely to be the only ones that you'll find interesting. The other 3 are just in case, because I can ![]() In yesterday's run, I grabbed 1 and 2, but then it never got laggy or froze, so I could not create the useful ones. I'll keep trying! My wife has reported that she gets a similar freeze after using a wayshrine while grinding dolmens for an hour or two, but not as severe as the ones I get, and she doesn't get the stuttering. She also uses CombatMetrics and a number of other addons I use. |
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DewiMorgan |
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Solinur |
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I confirm that CombatMetrics caused me Zero stutter or lag. I was wrong, you were right, and I withdraw my claim that CombatMetrics is at fault. But now I need to try all over again, with all my addons enabled, to find the real culprit that's messing with CombatMetrics! But... maybe not tonight. I'm beat! |
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DewiMorgan |
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Re: error loading since v1.2.2
This should be fixed by changing the mentioned line 5749 in CombatMetricsUI.lua to: Lua Code:
This should use the newer display (I changed in 1.2.2) if available, but the old method if not. Weird though that the other method wouldn't work, I don't have the issue myself so I hope this fixes it. Edit: Nevermind, I understood now what was wrong. When there were new fights in the recent list, that weren't processed yet, they would cause the issue.
Last edited by Solinur : 12/27/20 at 10:18 AM.
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Solinur |
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The only thing that I can imagine to affect your performance would be the event registration system, and your repeated porting makes it harder to use for other addons as CMX uses it a lot when porting. However as soon as you start moving after the port, it will already be over. So my bet would rather be that the cause is a combination of CMX with an addon or some other addon entirely. I saw in the past that Action Duration Reminder could be affected by this, as it constantly uses the event registration system during a fight, something that CMX avoids as I noticed micro lags associated with it. |
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Solinur |
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Forum posts: 0
File comments: 1
Uploads: 0
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Re: error loading since v1.2.2
Just a bump. Happening with me too.
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dimes1313 |
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Forum posts: 2
File comments: 39
Uploads: 0
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error loading since v1.2.2
Get this error when clicking load combat since v1.2.2, and same after today's 1.2.3 patch
I had some saved files before 1.2.2 update including my usual high parses I save, but after 1.2.2 some, not all, but some of my saved fights were deleted. Wasn't a big deal so just used 1.2.2 to do some parses, which seemed to be ok - no errors thrown. But when click to load, it shows the error pasted below. Same thing after 1.2.3 update. user:/AddOns/CombatMetrics/CombatMetricsUI.lua:5749: attempt to index a nil value stack traceback: user:/AddOns/CombatMetrics/CombatMetricsUI.lua:5749: in function 'updateFightListPanel' |caaaaaa<Locals> panel = ud, data = [table:1]{}, issaved = F, scrollchild = ud, currentanchor = [table:2]{1 = 3}, id = 1, fight = [table:3]{groupDamageIn = 0, dpsstart = 2437862, healingInTotal = 330, groupHPSIn = 0, isWipe = F, combatstart = 2433897, fightlabel = "Red Rook Bandit", HPSOut = 330, HPSIn = 330, damageOutTotal = 31364, groupHealingOut = 0, groupDamageOut = 0, hpstime = 1, playerid = 30681, date = 1609019195, hpsstart = 2443935, groupHPSOut = 0, endtime = 2445941, activetime = 8.079, account = "@jacozilla2", HPSAOut = 330, dpsend = 2445941, damageInTotal = 2612, healingOutAbsolute = 330, zone = "Glenumbra", startBar = 2, groupDPSOut = 0, hpsend = 2443935, group = F, groupDPSIn = 0, DPSIn = 323, groupHealingIn = 0, starttime = 2437862, ESOversion = "eso.live.6.2.7.2134191", zoneId = 3, subzone = "Baelborne Rock", time = "13:46:35", char = "Hela Hekate", DPSOut = 3882, prepared = T, dpstime = 8.079, combatend = 2445992, damageInShielded = 0, healingOutTotal = 330, combattime = 12.1}, label = "Red Rook Bandit", charname = "Hela Hekate", zone = "Glenumbra", subzone = "Baelborne Rock", zonestring = "Baelborne Rock, Glenumbra", datestring = "12/26/2020", timestring = "12/26/2020, 13:46:35", fightlog = [table:4]{}, logState = T, activetime = 8.1, category = "damageOut", durationstring = "0:08.1", DPSKey = "DPSOut" </Locals>|r user:/AddOns/CombatMetrics/CombatMetricsUI.lua:5819: in function 'updateFightList' |caaaaaa<Locals> panel = ud, recentPanel = ud, savedPanel = ud, label = "DPS" </Locals>|r user:/AddOns/CombatMetrics/CombatMetricsUI.lua:5706: in function 'updateFightReport' |caaaaaa<Locals> control = ud, fightId = 11, category = "damageOut", i = 11, child = ud </Locals>|r user:/AddOns/CombatMetrics/CombatMetricsUI.lua:6290: in function 'toggleFightReport' :1: in function '(main chunk)' |caaaaaa<Locals> keybind = "CMX_REPORT_TOGGLE" </Locals>|r |
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jacozilla |
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Likely a known and unavoidable issue due to crunching crazy amounts of data, but I noticed when grinding dolmens that after about 40 minutes this addon made the game almost-unplayably jittery, and would create a several-second complete game freeze that started a couple of seconds after spawning at each wayshrine.
Took a while to track it down to this addon, because I have ludicrous numbers of addons. I'm afraid I didn't investigate further: I'm sure I coulda resolved the problem by sliding the sliders to their min values, but just turning it off made more sense for dolmen grinding.
Last edited by DewiMorgan : 12/26/20 at 02:18 PM.
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DewiMorgan |
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Solinur |
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Forum posts: 23
File comments: 106
Uploads: 0
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- Is there no way see the overall percentage of group damage done by the other party members?
- Is there a way to customize the overall UI to e.g. hide the blocked and shielded entries, use decimal separator, or use k to abbreviate 1000? - The graph needs an explanation somewhere what DPS Smoothed is supposed to mean - How can a weave time be negative? ![]() - Is that a limitation of the game, API or whatever that Tri-Focus can't properly spell out what of the 3 Tri-Focus effects it actually is? Or is that only conveyed via the icon itself in fire/ice/lightning shades? ![]() - Shouldn't a Mundus Stone effect always have a 100% uptime? ![]()
Last edited by Myrthian : 12/22/20 at 03:29 AM.
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Myrthian |
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Re: Auto save
Even so, there currently is no autosave. Fights need to be processed before savinwg and its only done when viewing them for performance reasons.
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Solinur |
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