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Updated: 08/15/18 05:48 PM
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Wolfhunter (4.1)
Summerset (4.0)
Updated:08/15/18 05:48 PM
Created:06/15/18 06:37 PM
Monthly downloads:206
Total downloads:2,149
Favorites:16
MD5:
Auto Daily Rewards
Version: 1.2
by: SDPhantom [More]
Automatically claims your daily login reward when it becomes available.



Note: All rewards I've come across so far are transferable between characters on the same account in some way. Per-character currencies can be deposited at the bank to be picked up by another. Item rewards can be placed in the bank or housing storage.
1.2
-Added checks on scene transition in case the user's inventory was full

1.1
-Adds support for /reloadui
Optional Files (1)
File Name
Version
Size
Author
Date
Type
1.0
1kB
06/24/18 07:13 AM
Addon


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Unread 10/10/18, 02:53 PM  
SDPhantom
 
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This is only meant for the daily login rewards obtained from the crown store.
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Unread 10/09/18, 09:45 PM  
ShinWow

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Hey there,

Does this add-on automatically loot Rewards of the Worthy coffers? Could it? I often forget to open mine, or open them too early and I don't end up getting the transmute crystals. If not, it'd be a great addition!

Cheers!
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Unread 09/28/18, 09:42 AM  
SDPhantom
 
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Originally Posted by Andrea
Hello, I'm not sure if this is related to the addon, but this seems to happens every day when i am entering in game for the first time.
IdleTimeoutReminder is using a bugged version of LibNotification that was fixed last week. I already notified the author of the issue and the solution.



Originally Posted by sirinsidiator
The new version (of LibNotifications) should permanently fix this issue. Just install it as regular addon and it should no longer happen.
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Last edited by SDPhantom : 09/28/18 at 10:09 AM.
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Unread 09/26/18, 06:12 PM  
Andrea

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Hello, I'm not sure if this is related to the addon, but this seems to happens every day when i am entering in game for the first time.

EsoUI/Libraries/ZO_ParametricScrollList/ZO_ParametricScrollList.lua:236: operator .. is not supported for nil .. string
stack traceback:
EsoUI/Libraries/ZO_ParametricScrollList/ZO_ParametricScrollList.lua:236: in function 'ZO_ParametricScrollList:AddEntryWithHeader'
<Locals> self = tbl </Locals>
user:/AddOns/IdleTimeoutReminder/libs/LibNotification.lua:90: in function 'GAMEPAD_NOTIFICATIONS:AddDataEntry'
<Locals> self = tbl, dataType = 15, data = tbl, isHeader = true, headingText = "", entryData = tbl </Locals>
EsoUI/Ingame/Contacts/Notifications_Common.lua:52: in function 'ZO_NotificationProvider:AddDataEntry'
<Locals> self = tbl, i = 1, isHeader = true </Locals>
EsoUI/Ingame/Contacts/Notifications_Common.lua:1544: in function 'ZO_NotificationManager:BuildNotificationList'
<Locals> self = tbl, totalNumNotifications = 1, hasTimer = false, providerIndex = 22, provider = tbl, numNotifications = 1, listIndex = 1, isHeader = true </Locals>
EsoUI/Ingame/Contacts/Notifications_Common.lua:1516: in function 'ZO_NotificationManager:RefreshNotificationList'
<Locals> self = tbl </Locals>
EsoUI/Ingame/Contacts/Notifications_Common.lua:57: in function 'ZO_NotificationProvider:PushUpdateToNotificationManager'
<Locals> self = tbl, eventId = 131447 </Locals>
EsoUI/Ingame/Contacts/Notifications_Common.lua:33: in function 'pushUpdateCallback'
<Locals> eventId = 131447 </Locals>
EsoUI/Ingame/Contacts/Notifications_Common.lua:904: in function 'callback'
EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks'
<Locals> self = tbl, eventName = "OnCollectionUpdated", registry = tbl, callbackInfoIndex = 19, callbackInfo = tbl, callback = EsoUI/Ingame/Contacts/Notifications_Common.lua:904, deleted = false </Locals>
EsoUI/Ingame/Collections/CollectibleDataManager.lua:1130: in function 'ZO_CollectibleDataManager:OnCollectionUpdated'
<Locals> self = tbl, numJustUnlocked = 0 </Locals>
EsoUI/Ingame/Collections/CollectibleDataManager.lua:1087: in function '(anonymous)'
<Locals> _ = 131443 </Locals>
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Unread 07/12/18, 07:52 AM  
SDPhantom
 
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I implemented the check on scene transition to handle if the user's inventory was full. I felt this was a better option than having things pop up randomly in your inventory while you're trying to manage it. Opening/closing pretty much any window will trigger this check. As opposed to the check when new rewards are available, the scene transition one is silent, meaning it won't post inventory full warnings... at least it shouldn't.
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Unread 07/11/18, 11:45 PM  
SDPhantom
 
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Originally Posted by Marazota
can addon check inventory time to time and claim reward that goes to inventory when free slot will available?
bcz if its full, reward cannot be taken
and if free slot becom available, need reloadui for addon to take it
I'll look at some additional events to track. A timer shouldn't be necessary, just watch for events that deal with inventory updates. Either that or check each time the UI returns to the HUD scene, which sounds like the less annoying option.
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Last edited by SDPhantom : 07/12/18 at 01:26 AM.
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Unread 07/09/18, 09:43 PM  
Marazota

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can addon check inventory time to time and claim reward that goes to inventory when free slot will available?
bcz if its full, reward cannot be taken
and if free slot becom available, need reloadui for addon to take it
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Unread 07/01/18, 12:34 PM  
98menace

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can you please add a timer for daily rewards? mainly for battlegrounds. im doing them on almost all my characters and its so annoying that i have no idea when they are available
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Unread 06/23/18, 10:58 PM  
SDPhantom
 
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Originally Posted by Marazota
i mean will be nice to have also a note about in in the chat
ie
Daily reward Claimed - text/itemlink
Working on an optional download module to do this, it won't be a part of the main addon since I'm already toying around with code that has the CenterScreenAnnounce UI post messages in chat as well. It'll create a conflict with that.
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Unread 06/22/18, 06:42 AM  
Marazota

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i mean will be nice to have also a note about in in the chat
ie
Daily reward Claimed - text/itemlink
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Unread 06/22/18, 04:33 AM  
SDPhantom
 
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Originally Posted by Marazota
feature request:

chat log of what you got when addon took the reward
simple loot history or smthing
The game plasters a notification in the middle of the screen when one is claimed. If it triggers achievements or other notifications, those tend to show first in the rotation.
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Unread 06/22/18, 01:09 AM  
Marazota

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feature request:

chat log of what you got when addon took the reward
simple loot history or smthing
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Unread 06/17/18, 05:22 AM  
manavortex
 
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Glorious, thanks!
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Unread 06/16/18, 08:47 AM  
SDPhantom
 
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I honestly don't PvP either, I'll fidget around with it tomorrow. Need sleep after spending all night working on another project.
Originally Posted by Sorondor
I learned something new! I had no idea AP and TV could be deposited in the bank, etc. I don't PvP so I never had a reason to look at it.
Originally Posted by Tonyleila
Just a note

>Some daily rewards such as currency will apply to the character you're logged in as.

There is no currency that is not accountwide or can be moved to another char via the bank
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Unread 06/16/18, 06:40 AM  
Sorondor
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I learned something new! I had no idea AP and TV could be deposited in the bank, etc. I don't PvP so I never had a reason to look at it.
Originally Posted by Tonyleila
Just a note

>Some daily rewards such as currency will apply to the character you're logged in as.

There is no currency that is not accountwide or can be moved to another char via the bank
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