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Elsweyr (5.0.5)
Wrathstone (4.3)
Updated:05/07/19 11:00 AM
Created:02/14/14 10:28 PM
Monthly downloads:50,519
Total downloads:573,001
Favorites:833
MD5:
LibAddonMenu  Popular! (More than 5000 hits)
Version: 2.0 r29
by: sirinsidiator, Seerah
Since I (sirinsidiator) have taken over development of LAM-2.0 I decided it will be in the best interest of everyone to make future development a group effort.
With the consent of Seerah I have put LAM-2.0 under The Artistic License 2.0 and created a github project in order to make collaborations possible.
I also want to thank everyone who participated in planning and realizing upcoming changes, especially votan, merlight and Garkin.

If you came here because a message in chat told you so,
then you are using an outdated addon that relies on an older version of LAM-2.0 which might not be compatible with ESO update 6.
But no need to panic. There are a few things you can do in order to get it to work again:
  1. Update your addons. Maybe the author already fixed the problem.
  2. Try to find out which addon uses the outdated version and ask for help in the comment section.
  3. Ask for help in our comment section.
  4. Replace LibAddonMenu-2.0 in all your addons with the newest version.

LibAddonMenu-2.0 is now released!
Your addons will continue to work under LAM-1.0, however that version of the library will no longer be receiving updates, and you will not receive any benefits of LAM-2.0.

** NOTE: If you are using a version of LAM-2.0 earlier than r17, please update your copy of the lib in the addon. This will avoid problems with loading future versions of LAM.**


LibAddonMenu-2.0 is a library to aid addon authors in creating a configuration GUI for their addons which is located in the game's Settings menu. It supports the ability to have all of a user's addon options located in the same panel.

You may see ZAM_Stats for an example of usage.


HOW TO USE:

--Including the library with your addon--
You may either embed the library and LibStub in your addon and load the files from your addon manifest, or have the library installed like any other normal addon.

If your addon embeds the library, you may place this line in your manifest file, just in case the user also has a standalone version installed.
Code:
## OptionalDependsOn: LibAddonMenu-2.0
If you are depending on the library being installed separately and are not embedding it, then you must include this line in your text file.
Code:
## DependsOn: LibAddonMenu-2.0
Either way you choose, LibStub will ensure that only one copy of the library (the newest revision) is loaded into memory.

When embedding the libary, remove the internal LibAddonMenu-2.0 folder from the main library download. I usually place my libraries in a sub-folder called "libs", but you may put them wherever you like in your addon directory. This is how I would then list the files in my manifest. (LAM2's widget controls are broken out into their own files to keep their code clean - this is why there is so many. Good thing you only have to copy-paste this once!)

Code:
libs\LibAddonMenu-2.0\LibAddonMenu-2.0.lua
libs\LibAddonMenu-2.0\controls\panel.lua
libs\LibAddonMenu-2.0\controls\submenu.lua
libs\LibAddonMenu-2.0\controls\button.lua
libs\LibAddonMenu-2.0\controls\checkbox.lua
libs\LibAddonMenu-2.0\controls\colorpicker.lua
libs\LibAddonMenu-2.0\controls\custom.lua
libs\LibAddonMenu-2.0\controls\description.lua
libs\LibAddonMenu-2.0\controls\dropdown.lua
libs\LibAddonMenu-2.0\controls\editbox.lua
libs\LibAddonMenu-2.0\controls\header.lua
libs\LibAddonMenu-2.0\controls\slider.lua
libs\LibAddonMenu-2.0\controls\texture.lua
libs\LibAddonMenu-2.0\controls\iconpicker.lua
libs\LibAddonMenu-2.0\controls\divider.lua
(Don't forget to also embed LibStub and have it listed to load prior to LibAddonMenu!)


--Getting the library from LibStub (required)--
Lua Code:
  1. local LAM = LibStub:GetLibrary("LibAddonMenu-2.0")
  2. --OR--
  3. local LAM = LibStub("LibAddonMenu-2.0")
  4.      --returns a reference to the library table


Please see the LAM-2.0 wiki on github for guides and docs, as well as a list of differences between LAM-1.0 and LAM-2.0

Details on LAM2 data tables
2.0 r29
- fixed a rare error when a panel refresh is triggered by an addon before LAM is fully initialized (#98)
- fixed SetHandler warning showing when a scrollable dropdown is used (#97)
- improved SetHandler warning message to show the panel title instead of the internal name and in addition log to LibDebugLogger for easy access to a stack trace (#99)
- improved comments in control files (#100, thanks Phuein)
- adjusted ReloadUI warning color to match the color of the warning in the ingame video settings (#101, thanks Phuein)

2.0 r28
- fixed color picker throwing errors in gamepad mode (#94, thanks Gandalf)
- added global variable "LibAddonMenu2" for direct access without using LibStub (#95)
- added IsLibrary directive to manifest (#93)
- added warning message when an addon is setting the "OnShow", "OnEffectivelyShown", "OnHide" or "OnEffectivelyHidden" handler on a panel (#92)
- use the callbacks "LAM-PanelControlsCreated", "LAM-PanelOpened" and "LAM-PanelClosed" instead
- updated Brazilian translation (thanks FelipeS11)

2.0 r27
- fixed scrollable dropdown not working correctly (#83)
- fixed disabled sliders changing value in some situations when clicked
- fixed panel not refreshing on open when it was already selected (#82)
- added RefreshPanel function to panel control (#84)
- the panel control is returned by RegisterAddonPanel
- added "translation", "feedback" and "donation" properties to panel (#88, thanks Baertram)
- all three (and also the "website" property) accept a function or a string
- added "disabled" and "disabledLabel" property for submenus (#86, #90, thanks klingo)
- added "icon" and "iconTextureCoords" property for submenus (#91)
- added "disabled" property for descriptions (#89, thanks klingo)
- added "clampFunction" property for slider controls (#85)
- the function receives the value, min and max as arguments and has to return a clamped value
- added optional support for LibDebugLogger
- in case it is loaded, it logs the full error when control creation failed
- updated LibStub to r5

2.0 r26
- fixed error when loading LAM on an unsupported locale
- added Korean translation (thanks p.walker)
- added Brazilian translation (thanks mlsevero)

2.0 r25
- fixed tooltips not working for entries in scrollable dropdown controls (#78, thanks kyoma)
- fixed standalone LAM not loading as expected when LAM is bundled with the manifest included (#81)
- fixed slashcommands not opening the correct panel on first attempt after UI load (#79)
- fixed an error when opening the addon settings menu after Clockwork City update (#80, thanks Gandalf)

2.0 r24
- added scrollable property for dropdown controls (#71, #75, thanks kyoma)
- added Italian translation (#70, thanks JohnnyKing94)
- added Polish translation (#73, #74, thanks EmiruTegryfon)
- updated Spanish translation (thanks TERAB1T)
- updated Russian translation (thanks Morganlefai and Kwisatz)
- fixed debug code not accepting functions for widget names (#72, thanks kyoma)

2.0 r23
- added Chinese translation (#64, thanks bssthu)
- added tooltips for dropdown menu entries (#42)
- added support for separate values for dropdown menu entries (#65)
- added keybind for reset to defaults button (#68)
- added requireReload property for input controls (#47)
- fixed support for nested submenus (#61, thanks Baertram)
- fixed alpha and height not working on divider control (#69)

2.0 r22
- fixed mouse exit events for sliders and textures (#52, thanks silvereyes333)
- fixed decimal input on sliders (#54)
- fixed icon picker not retaining color when disabled is toggled (#58)
- fixed slider accepting mouse wheel input while being disabled (#60)
- added support for nested submenus (#53)
- added new divider widget (#56, thanks silvereyes333)
- added new function "UpdateWarning" to controls which allows to refresh the warning text (#55, thanks silvereyes333)
- added new property "website" to panels which will render a button in the panel to open the specified addon URL (#57)
- updated localization (#59, thanks everyone who helped with it)

2.0 r21
- fixed panel creation starting more than once when switching between different addon panels quickly (#40)
- fixed LAM.util getting wiped with each version load causing errors for many players (#44)
- fixed disabled controls not having the correct label color in some cases (#41)
- fixed controls not updating their own disabled state when their value changes (#51)
- added Japanese translation (thanks k0ta0uchi) (#45)
- added isDangerous flag for button controls (#50)
- when set to true it changes the text color of the button to red and opens a dialog which shows the label and the warning text before running the callback
- added new options for sliders and fixed some bugs (#49)
- autoSelect (boolean): when set to true it makes the input field select all text when it gains focus
- inputLocation (string): setting it to "right" will move the input field to the right side of the slider and make it slightly bigger. For aesthetic reasons this should only be used in custom panels and not in the addon menu
- clampInput (boolean): true by default and if set to false it allows the input values of the slider to exceed the min and max value
- for other internal code changes take a look at the git history

2.0 r20
- fixed empty panels not firing LAM-PanelControlsCreated (#32)
- removed height constraint of 2500 from submenus (#34)
- added two new callbacks LAM-PanelOpened and LAM-PanelClosed. Both pass the panel as their sole argument (#27)
- 'default' can now be a function in addition to a static value (#23)
- all labels (name, tooltip, warning, etc.) can now be a string id or function in addition to a static string (#22)
- updated LibStub to r4

2.0 r19
- made icon picker choicesTooltips array optional
- added support for custom panel objects without a GetWidth method (partially fixes #26)
- fixed controls not refreshing correctly when they are initialized with a boolean "false" on the disabled property (#35, thanks Randactyl)
- removed height constraint on the description control (#36, thanks KuroiLight)
- added "isExtraWide" property to editboxes, allowing them to utilize more space (#37, thanks KuroiLight)
- added "decimals" property to sliders to allow rounding values to x decimals (#38, implements #21, thanks KuroiLight)
- added mousewheel support for sliders (#39, implements #30, thanks KuroiLight)

2.0 r18
- major overhaul of the addon menu style (thanks votan & merlight)
- NOTE: the menu is now a bit wider than before, if you created custom elements you might need to update them accordingly
- added search box to addon list (thanks votan & merlight)
- new icon picker widget
- removed micro freeze when opening a menu with many options for the first time
- changed tooltip property to accept functions that return a string (thanks Ayantir)
- changed the label on the defaults button and menu to avoid a grammar mistake in the french localization (thanks Ayantir)
- updated LibStub to r3 (support for '.' in minor version string, e.g. "17.5")

2.0 r17
- updated for changes in 100011
- fixed OpenToPanel function
- fixed possible error with combobox names
- half width control no longer have a fixed height and instead scale automatically now
- changed controls to no longer use top level windows
- fixed problems with the loading order and added warning if an old version gets initialized first
A big thank you to everyone who helped making these changes, especially votan, merlight and Garkin!

2.0 r16
- updated for changes in 100010
- thanks to Garkin for alerting me of changes needed and for testing on the test server
- Spanish support added, translation provided by Luisen75 for their Spanish project

2.0 r14
- fixed bug where the LAM-RefreshPanel callback was being registered with CALLBACK_MANAGER multiple times
- fixed highlighting of entries in the game Settings menu (Addon Settings now properly highlights and other entries go back to normal)

2.0 r13
- one last bug ran out from anunder the dresser - I smashed it hopefully!

2.0 r12
- fix one bug another shows up...

2.0 r11
- don't overwrite widgets list if table already exists (in case an external lib or addon registers a new widget type)
- headers, descriptions, submenus and custom widgets now have the ability to update their text when the panel and other controls refresh (simply change the name/text in the controlData table)
- custom controls now have the ability to refresh with other controls and your panel - there is a new optional field in the data table called refreshFunc (when the panel refreshes, this function will be called)

2.0 r10
- fixed display of warning icon for dropdown controls
- update LibStub.lua

2.0 r9
- added Russian locale support for RuESO project
- fixed anchoring issue with addon list (addon names are now properly in the scroll frame, so the few of you with tons installed should have no issue any longer)
- added ability to close submenus from the bottom of the submenu (there is a small strip along the bottom of the submenu that is clickable)
- edited each control to better support custom-created UIs via LAM and the parent passed through to the create functions

2.0 r8
- changed border texture around panel and addon list
- expanded maximum size of submenus from 1500 to 2500

2.0 r7
- shortened game menu entry for French and German localizations (so the text doesn't get cut off)
- fixed checkbox label coloring bug (when a checkbox that is set to "off" is re-enabled by another setting)
- fixed multi-line editbox bug (where text didn't display)
- added mousewheel scrolling for multi-line editboxes

2.0 r6
- added "LAM-PanelControlsCreated" callback when you panel has been shown for the first time and your controls have now been created
- fixed duplicate Addon Settings panels when you have a newer version of LAM overwriting an older version
- finished localizing stuff that wasn't localized yet
- added "sort" field to dropdown control

2.0 r5
- fix RefreshPanel function so that all controls now update
- add RefreshPanel call to ForceDefaults function

2.0 r4
- fix for me being an idiot. Sorry guys ><

2.0 r3
- fixed checkboxes making a sound when just refreshing
- fixed error when the lib is loaded standalone, but no addons are registered with it
- fixed error when LAM updates itself to a newer version (won't try to create two of the same frame)

2.0 r2
- LAM-2.0 is now released! See http://www.esoui.com/portal.php?&id=5&pageid=10 for a list of differences between LAM1 and LAM2, as well as a guide for usage and the library's docs

-----------------
1.0 r8
- updated APIVersion to 100004
- changed submenu so scroll bar doesn't overlap contents
- submenu should hopefully no longer occasionally show up behind the options panel

1.0 r7
- the defaults button now properly hides for each panel (Note: the keybind still works, I can't seem to get rid of that, but at least the prompt is hidden now)
- LAM now supports sub menus! See the description page for docs on usage

1.0 r6
- copy/paste fail when changing the name of an arg. Description titles will no longer hide from you.

1.0 r5
- exposed the widgets created via return

1.0 r4
-new widget: Description

1.0 r3
-fixed error with color picker in new patch

1.0 r2
-fixed bug when more than one addon panel is created
Archived Files (27)
File Name
Version
Size
Uploader
Date
2.0 r28
47kB
sirinsidiator
05/01/19 09:33 AM
2.0 r27
47kB
sirinsidiator
04/18/19 03:07 PM
2.0 r26
45kB
sirinsidiator
05/21/18 02:36 AM
2.0 r25
45kB
sirinsidiator
09/29/17 12:28 PM
2.0 r24
45kB
sirinsidiator
07/14/17 01:00 PM
2.0 r23
42kB
sirinsidiator
10/30/16 10:00 AM
2.0 r22
39kB
sirinsidiator
08/06/16 07:42 AM
2.0 r21
38kB
sirinsidiator
07/17/16 11:04 AM
2.0 r20
41kB
sirinsidiator
03/26/16 10:45 AM
2.0 r19
37kB
sirinsidiator
02/24/16 12:24 PM
2.0 r18
36kB
sirinsidiator
06/14/15 01:12 PM
2.0 r17
30kB
sirinsidiator
02/22/15 11:09 AM
2.0 r16
27kB
Seerah
11/02/14 02:03 PM
2.0 r14
26kB
Seerah
07/27/14 10:17 PM
2.0 r13
26kB
Seerah
07/20/14 09:35 PM
2.0 r12
26kB
Seerah
07/20/14 07:55 PM
2.0 r11
26kB
Seerah
07/19/14 02:49 PM
2.0 r10
25kB
Seerah
07/13/14 09:18 PM
2.0 r9
25kB
Seerah
07/05/14 06:55 PM
2.0 r8
25kB
Seerah
06/22/14 09:47 PM
2.0 r7
25kB
Seerah
06/15/14 05:17 PM
2.0 r6
25kB
Seerah
06/13/14 11:28 PM
2.0 r5
25kB
Seerah
06/12/14 10:32 PM
2.0 r4
25kB
Seerah
06/11/14 08:56 PM
2.0 r3
25kB
Seerah
06/11/14 07:49 PM
2.0 r2
24kB
Seerah
06/10/14 10:06 PM
1.0 r8
6kB
Seerah
05/24/14 10:01 PM


Post A Reply Comment Options
Unread 08/16/19, 10:37 AM  
Majulook

Forum posts: 0
File comments: 50
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As a end user of the game and the add-ons that are so graciously made by people (for free) in their free time that add to the functionality and enjoyment of the game. I believe that clicking the use out of date is a good idea and should be employed by all players as updates are not always needed for add-ons.

That being said if you do not want to see the API out of date just open the .txt file in the specific add-on folder and edit that line yourself, it is very easy to do.

Buy editing the API number yourself you leave the person who made the add-on free to spend time on other things, maybe even more add-ons to enhance the game.

I am using add-ons that have not been updated in over a year they still work and I just manually change the API number keep the out of date box checked.


Change the line:
## APIVersion: 100025 100026
to:
## APIVersion: 100027 100028
Last edited by Majulook : 08/16/19 at 10:42 AM.
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Unread 08/13/19, 01:23 PM  
mongor

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Originally Posted by sirinsidiator
Originally Posted by tomtomhotep
Originally Posted by sirinsidiator
Originally Posted by mongor
any word on an update?
Is something not working that would require an update?
It's only common courtesy to keep your ##APIVersion up to date in your manifest, and check the compatibility checkbox in the "manage addon" screen so esoui says "compatible with the latest game version".
That's your opinion. My opinion is that it's common courtesy to check the "allow outdated addons" checkbox and be done with it.
I've been running it with outdated addons and playing a lot I have not seen one problem with this one or libdatetime libdebuglogger libgettext libpromises libslashcommander libtextfilter no lua errors for any of those can you just set the apiversion pretty please?

thanks.
Last edited by mongor : 08/14/19 at 09:17 AM.
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Unread 08/13/19, 12:42 PM  
sirinsidiator
 
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Originally Posted by tomtomhotep
Originally Posted by sirinsidiator
Originally Posted by mongor
any word on an update?
Is something not working that would require an update?
It's only common courtesy to keep your ##APIVersion up to date in your manifest, and check the compatibility checkbox in the "manage addon" screen so esoui says "compatible with the latest game version".
That's your opinion. My opinion is that it's common courtesy to check the "allow outdated addons" checkbox and be done with it.
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Unread 08/13/19, 12:15 PM  
tomtomhotep
 
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Originally Posted by sirinsidiator
Originally Posted by mongor
any word on an update?
Is something not working that would require an update?
It's only common courtesy to keep your ##APIVersion up to date in your manifest, and check the compatibility checkbox in the "manage addon" screen so esoui says "compatible with the latest game version".
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Unread 08/13/19, 07:06 AM  
sirinsidiator
 
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Originally Posted by mongor
any word on an update?
Is something not working that would require an update?
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>siri.exe MyAddon
Does your addon work? [y/n] n
There is a typo in there.
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Unread 08/12/19, 07:00 PM  
mongor

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any word on an update?
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Unread 07/04/19, 05:56 AM  
sirinsidiator
 
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Re: New Message Entering

Originally Posted by zurbit
[LAM2] The panel with id 'tccOptions' was registered before addon loading has completed. This might break the AddOn Settings menu.

Any idea which addon it's refering to?

Thanks kindly.

Z
The prefix "tcc" is usually used by Tinydog's Crafting Calculator.
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Unread 06/29/19, 09:33 AM  
zurbit

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New Message Entering

[LAM2] The panel with id 'tccOptions' was registered before addon loading has completed. This might break the AddOn Settings menu.

Any idea which addon it's refering to?

Thanks kindly.

Z
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Unread 06/02/19, 08:28 AM  
@DeadSoon
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Re: Re: Bug with

Originally Posted by sirinsidiator
I'm not aware of any such issue. Do you have a reproduction case that you can send me so I can check it out myself? In case you have a github account, please create a new issue, so I can better keep track of it.
I got it! It is an incompatibility with Bandits User Interface (BUI). The issue occurs only when using LibAddonMenu together with Bandits User Interface.

I created an issue in GitHub here, because I think it is a library related issue (BUI make also use of LibAddonMenu).

@sirinsidiator: I know it is just a little bug and maybe (hopefully) it can be solved easily. (However, it is not a dramatic bug). You are working on so many awesome projects. Thank You
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Last edited by @DeadSoon : 06/02/19 at 08:35 AM.
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Unread 06/01/19, 05:28 PM  
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Re: Bug with

Originally Posted by @DeadSoon
Im faced with a bug when using the "requiresReload" property in sliders!

The warning symbol + tooltip appears but when I change the value, the reload button (corner bottom right) dos not appear and there is also no warning dialog for reloading / discard when leaving the settings menu.

In the beginning it worked (most times) like expected, but for some reasons (without changing the specific code) the bug persists now.

Are there any known bugs related to the property "requiresReload" of sliders? Or did I miss an important step?

Thanks and best regards
I'm not aware of any such issue. Do you have a reproduction case that you can send me so I can check it out myself? In case you have a github account, please create a new issue, so I can better keep track of it.
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Unread 06/01/19, 03:36 PM  
@DeadSoon
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Bug with "requiresReload"

Im faced with a bug when using the "requiresReload" property in sliders!

The warning symbol + tooltip appears but when I change the value, the reload button (corner bottom right) dos not appear and there is also no warning dialog for reloading / discard when leaving the settings menu.

In the beginning it worked (most times) like expected, but for some reasons (without changing the specific code) the bug persists now.

Are there any known bugs related to the property "requiresReload" of sliders? Or did I miss an important step?

Thanks and best regards
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Unread 05/17/19, 09:26 AM  
vecny.samotar
 
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Originally Posted by sirinsidiator
Originally Posted by vecny.samotar
I reported it in the Potion Maker addon (for Alchemy Crafting) and I wrote a quote to: "That is something between" Notebooks "and LAM rev.29. Not PotionMaker. Please report this to LibAddonMenu." so I also report here
This error indicates that the GUI control for the settings panel could not be created. Don't think this is caused by the new LAM version. Did you install any other new addons or updates? You could try to disable all other addons and only leave LibAddonMenu and Notebooks active to see if the error disappears.

Either way you should consider upgrading to Notebooks 2018, since Notebooks is very old and no longer supported.
if you mean new addons so i have not added any addons and always update when minion updates offer
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Unread 05/17/19, 08:55 AM  
sirinsidiator
 
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Originally Posted by vecny.samotar
I reported it in the Potion Maker addon (for Alchemy Crafting) and I wrote a quote to: "That is something between" Notebooks "and LAM rev.29. Not PotionMaker. Please report this to LibAddonMenu." so I also report here
This error indicates that the GUI control for the settings panel could not be created. Don't think this is caused by the new LAM version. Did you install any other new addons or updates? You could try to disable all other addons and only leave LibAddonMenu and Notebooks active to see if the error disappears.

Either way you should consider upgrading to Notebooks 2018, since Notebooks is very old and no longer supported.
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Unread 05/17/19, 08:04 AM  
vecny.samotar
 
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I have this error

user:/AddOns/PotionMaker/Libs/LibAddonMenu-2.0/LibAddonMenu-2.0/controls/panel.lua:103: attempt to index a nil value
stack traceback:
user:/AddOns/PotionMaker/Libs/LibAddonMenu-2.0/LibAddonMenu-2.0/controls/panel.lua:103: in function 'LAMCreateControl.panel'
|caaaaaa<Locals> parent = ud, panelData = tbl, controlName = "NBUIOptions" </Locals>|r
user:/AddOns/PotionMaker/Libs/LibAddonMenu-2.0/LibAddonMenu-2.0/LibAddonMenu-2.0.lua:901: in function 'lam:RegisterAddonPanel'
|caaaaaa<Locals> self = tbl, addonID = "NBUIOptions", panelData = tbl, container = ud </Locals>|r
user:/AddOns/Notebooks/Settings.lua:35: in function 'CreateNBUISettings'
|caaaaaa<Locals> LAM2 = tbl, panelData = tbl </Locals>|r
user:/AddOns/Notebooks/Startup.lua:40: in function 'NBUI.Initialize'
user:/AddOns/Notebooks/Startup.lua:47: in function 'NBUI.OnAddOnLoaded'
|caaaaaa<Locals> event = 65536, addonName = "Notebooks" </Locals>|r
I reported it in the Potion Maker addon (for Alchemy Crafting) and I wrote a quote to: "That is something between" Notebooks "and LAM rev.29. Not PotionMaker. Please report this to LibAddonMenu." so I also report here
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Unread 05/07/19, 11:47 AM  
Rhyono
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Forum posts: 520
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Originally Posted by Tonyleila
2nd: Most users barely can figure out how to install addons and now you want them to report unknown bugs to unknown authors without a copy paste function because they are spamed in chat instead of a lua error box as usual? I'd say 50% will ignore it, 48% will just disable addons and I'm maybe one of the 2 percenters that reported it here to find ot the source of this chat spam.
You're not wrong, but that doesn't mean the typical user's mentality of "I don't know anything, I don't want to know anything, something is wrong, the dev needs to automatically know and fix it" is good.
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