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Updated: 06/18/19 04:37 PM
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Compatibility:
Elsweyr (5.0.5)
Wrathstone (4.3)
Murkmire (4.2)
Wolfhunter (4.1)
Summerset (4.0)
Dragon Bones (3.3)
Clockwork City (3.2)
Horns of the Reach (3.1)
Morrowind (3.0)
Homestead (2.7)
One Tamriel (2.6)
Shadows of the Hist (2.5)
Dark Brotherhood (2.4)
Thieves Guild (2.3)
Orsinium (2.2.4)
Updated:06/18/19 04:37 PM
Created:04/03/14 12:57 AM
Monthly downloads:5,862
Total downloads:1,134,381
Favorites:1,766
MD5:
Research Assistant  Popular! (More than 5000 hits)
Version: 0.9.4.6
by: Baertram, ingeniousclown, katkat42, Randactyl
Removed libraries. Please install the following needed libraries as standalone version:
LibResearch
LibAddonMenu-2.0


A simple mod that adds a little icon to the list view. The icon only shows up for weapons and armor, and will be ORANGE if you do not have the trait researched. If the icon is GREY, that means you don't need to hold onto it for research! If you have duplicate traits, they will all be YELLOW except for the lowest quality item, which will be ORANGE.

The TEAL interwoven circle icon signifies INTRICATE, and the YELLOW gold pieces icon signified ORNATE.

Features:
  • Toggle-able crafting vocations so you only see the icons for items you really care about.
  • Customizable colors
  • Choose between two different main icons for your Research Assistant.
  • Ability to track ORNATE and INTRICATE items, and the ability to track them regardless of what crafting vocations you have toggled on or off.
  • Fully compatible with my Inventory Grid View addon! (requires Inventory Grid View version 1.1.0b or later)
  • Cross-character research tracking with settings independent to each character! Now you can see at a glance what gear is important to your main crafting character(s)! (You must log in to a character to make the character appear in the dropdown box.)
  • Optionally select different characters for light and medium armor, and for weaponsmithing and armorsmithing.


For developers:
If you used the code that used to be here, please make your new add-ons use libResearch instead!

Function to check if an item (bagId, slotIndex) is researchable with a charcter which is set inside teh ReseearchAssistant settings for the item's crafting type.
Will return true if it is researchable for that char or false if not (or item is not researchable at all).

Lua Code:
  1. local isresearchableByCharFromRAsettings = false
  2. if ResearchAssistant ~= nil and ResearchAssistant.IsItemResearchableWithSettingsCharacter ~= nil then
  3.    isresearchableByCharFromRAsettings = ResearchAssistant.IsItemResearchableWithSettingsCharacter(bagId, slotIndex)
  4. end

If you use the German or French clients, and you see untranslated text, please feel free to contribute a translation on the Comments page!


If you need something to stop you from accidentally destroying your gear, try my (Randactyl)Item Saver add-on.
As an alternative you can also try this addon of Baertram:
FCO ItemSaver


People have been asking me a lot for a sort of grid or print-out for known traits. It was always something I wanted to add but I have never had the time. Stormknight, however, has come out with a wonderful tool called AI Research Grid. You should give it a try if this is a feature you want!


Thanks to these people:
tejón for improving the look and feel and for providing the basis for the algorithm for the YELLOW/ORANGE icons!
Tonyleila and Iphitos for providing German translations!
Ykses, Flagrick, and svan for providing French translations!
Kwisatz for providing Spanish translations!
Carter_DC, for finding and reporting a rare but annoying bug!


Note: This add-on only covers research lines for the BIG THREE (meanwhile FOUR) crafting vocations. This means I will not be implementing known recipes in this add-on. However, if this is something you want, you should give Wobin a visit and download his Sous Chef addon!


If you like what ingeniusclown has done, why not consider donating? Remember that this is IN NO WAY REQUIRED to enjoy these add-ons! Just think of it as an extra way to say "Hey man, I like what you're doing. Can I buy you a beer?"



And if you'd like to show appreciation to the current maintainer, please feel free but NOT OBLIGATED to send in-game gold to @Baertram on EU! Just think of it as an extra way to say "Hey there, I like what you're doing. Can I buy you a Mountain Lager?"
0.9.4.6 - Baertram
Fixed: removed debug chat output

0.9.4.5 - Baertram
-Raised API
-Removed library "LibResearch". You need to install this as standalone version now from this link:
https://www.esoui.com/downloads/info517-LibResearch.html
-Added new function:
Code:
--Returns true if the given item at bag and slot can be researched with the the character set in the
--ResearchAssistant settings for the crafting type.
--If the item is a researchable the return value will be true
--If the item is a duplicate the return value will be "duplicate".
--Otherwise it returns false!
function ResearchAssistant.IsItemResearchableOrDuplicateWithSettingsCharacter(bagId, slotIndex)
0.9.4.4 - Baertram
---Removed libraries. Please install the following needed libraries as standalone version: LibStub, LibAddonMenu-2.0
- Updated API for Wrathstone
- Fixed changed control and function names

0.9.4.3 - Baertram
- updated API version to "Summerset"
- updated LibAddonMenu to version 2.0r26
- fixed to support Jewelry Crafting
- added global function for other addons to check if an item can be researched by the character you have setup in the ResearchAssistant settings for the crafting type:

boolean _isresearchableByCharFromRAsettings_ = ResearchAssistant.IsItemResearchableWithSettingsCharacter(bagId, slotIndex)



0.9.4.2 - Randactyl
- updated LibAddonMenu to version 2.0r19
- updated API version

0.9.4.1 - Randactyl
- updated LibStub to version 4
- updated LibAddonMenu to version 2.0r18
- updated API version

0.9.4
[missing changelog]

0.9.3:
- Updated to API 100011 (Update 6).

0.9.2:
- Improved German translations, thanks to Iphitos!
- Fixed a formatting issue with the tooltips
- Tweaked the icon's position
- Fixed a minor issue with the color picker code -- thanks Carter_DC!

0.9.1:
-Updated to API 100010 (Update 5).

0.9.0:
- Added a few more translations. Thank you svan and Flagrick!
- Guild store support!

0.8.10:
-Yet yet another bug fix.

0.8.9:
-Yet another bug fix.

0.8.8:
-Another bug fix.

0.8.7:
-Major bug fix.

0.8.6:
-Fixed a bug with usage of new libResearch.

0.8.5:
-Updated to API 100009 (Update 4).
-New version of libResearch.

0.8.4:
- Made mouseover tooltips more useful: they now display the names of all characters
that know the trait of the item shown
- Fixed a bug that only happened with new characters who had never held a traited
item before.
- Added French translations -- thanks Flagrick!
- removed extraneous checkbox from options menu

v0.8.3a:
- Includes the right version of libResearch

v0.8.3:
- Updated to API 100008 (Update 3).

v0.8.2:
- More bug fixes, for ornate jewelry.

v0.8.1:
- Fixed several bugs introduced in last update: showing "research me" icon on
traitless items, throwing errors when jewelery or disguises are in inventory,
"Hide icon for known traits" not working.

v0.8.0:
- Revamped the Cross-Character system completely. Instead of self-tracking being
the norm and cross-character tracking being a special case, cross-character tracking
is the norm, and each category can be set individually to self or off if self-tracking
is desired. This also fixes bugs where indicators were changing color in "weird" ways
while cross-character tracking was turned on.
- Fixed a bug where Intricate and Ornate icons were not being displayed in the right
place in Inventory Grid View.
- Split Leatherworking from Clothier items, and split Weaponsmithing from Armorsmithing
items. These can now be tracked for separate characters, or linked like they used to be.

v0.7.3c
-Fixed an error where add-on was not looking at the first item in inventory.

v0.7.3b
-Hit Ctrl+s on a file this time. Whoops.


v0.7.3
-Updated to LibAddonMenu-2.0r8
-Updated to API 100007 and added requisite README


v0.7.2
-Updated to LibAddonMenu-2.0


v0.7.1
-Fixed error spam when you own a ring or amulet with an intricate or ornate trait.
-Buffered the EVENT_INVENTORY_SINGLE_SLOT_UPDATE event; this should prevent hanging when using this add-on in tandem with junk management or bank management add-ons that move a lot of inventory.
-Updated to libResearch 1.0r2


v0.7.0
-BIG CRAGLORN UPDATE!
-Wrote and implemented a new library, libResearch. DEVELOPERS: if you previously used my exposed functions, please implement libResearch instead!
-Leveraged new API functions to clean up the code and make it slightly tighter, more performant and (hopefully) more reliable.
-Added cross-character functionality. This is disabled by default and must be configured individually for each character. You need to log in to a character before it shows up in the dropdown box.


v0.6.7b
-Fixed a typo that caused all the weird flickering and resizing issues.
-Before I found the typo, I thought the issue was something else. As a result, the indicator should no longer lag behind when changing filters or adding things to your inventory, and the whole add-on should perform better overall.
-Grid View compatibility requires Inventory Grid View v1.1.0b or later.


v0.6.7
-Added FULL grid view support! If you don't like how it looks, you can turn off the grid view support in the settings. It will still work in list view with this off.
-Wrote an easy-to-use function for other addons to use to check if an item is researchable.


v0.6.6c
-Fixed settings bug again; for real this time.


v0.6.6b
-Fixed some dumb mistakes that prevented the settings from initializing correctly.


v0.6.6
-Stacks of items in the deconstruct window will now always be YELLOW. If it is the last trait of its kind when it reaches a stack size of 1, it will turn orange.
-Profession tracking options are now character specific and have earned their own place in the settings menu. I changed this in such a way that it won't reset the rest of your settings, but the three tracking settings will be changed to ON upon applying this update.
-Added french translations thanks to Ykses


v0.6.5
-Stopped amulets from showing the research icon.
-Changed the saved settings to be Account wide. THIS WILL WIPE YOUR SETTINGS I'M SORRY!
-Added a new setting called "Show researched icon" that will toggle GRAY (already researched) icon.
-Organized and cleaned up the options menu.
-Full German translation (with the exception of the new things) provided by Tonyleila!


v.0.6.4b
-Removed git crap from the zip because I'm a noob.


v0.6.4
-Traits that are currently researching will now show up as known for the purposes of this addon.


v0.6.3
-Added icon tooltip German translation.


v0.6.2
-Added tooltips due to popular demand. They're defaulted to off. You can turn them on in the settings.


v0.6.1c
-Fixed all jewelry showing up (again). Now only ORNATE jewelry should show up.


v0.6.1b
-Fixed traitless items being flagged as orange.


v0.6.1
-Fixed the error with the new version.


v0.6.0
-Improved the algorithm; it should now correctly color duplicates.
-Exact tie duplicates will now arbitrarily decide who is better.
-Exact ties between the BANK and INVENTORY will always show the INVENTORY item as YELLOW, and the BANK item as ORANGE. Exact ties between your personal space and the GUILD BANK will always color the GUILD BANK as yellow.
-Added ORNATE and INTRICATE icons.
-Adding a settings page with a bunch of new options, including:
-Selecting icon texture
-Fully customizable colors
-Ability to toggle the crafting vocations
-Ability to toggle "always on" tracking for ORNATE and INTRICATE


v0.5.0
-Added some of tejón's tweaks.
-Changed the icon
-Added "preferred item" functionality. If you have multiple items of a trait you don't have researched, it will be ORANGE if it is the lowest quality (defined by ) of the set, or YELLOW otherwise.
-RED changed to BURNT ORANGE
-GREEN changed to GREY


v0.4.5
-Fixed the issue with stores and banks breaking the add-on.


v0.4.4b
-Fixed the "color" command.


v0.4.4
-Added command "/ra color" to toggle the duplicate item color between YELLOW and TEAL. This should (hopefully) help the color-deficient folks :)


v0.4.3b
-Fixed(?) an error that caused errors to sometimes show.


v0.4.2
-The deconstruction window show now show icons again.


v0.4.1
-Fixed an issue where "duplicates" were not differentiating between different item types.


v0.4.0
-Added YELLOW indicator for duplicate items in the inventory.


v0.3.3
-Fixed the errors that sometimes pop up on startup.


v0.3.2
-Fixed an issue that would make the add-on show indicators on the wrong items under certain circumstances.


v0.3.1
-Fixed an issue where sometimes the windows wouldn't show the indicators.


v0.3.0
-Fixed the "All shields are green" bug.
-Fixed the bug where if you had the trait of an earlier line in a skill known, the later lines would be green even if you didn't know them. Example: You know a trait for daggers but not for swords, both swords and daggers would be green.
-Fixed issue where when you loot an item and open the inventory, the indicators didn't properly update.
-Rings no longer have an indicator.


v0.2.0
-(hopefully) fixed an error where an item would sometimes show up as green if that trait had already been researched in a different profession's research line.


v0.1.1
-(hopefully) fixed an error that people were seeing on startup


v0.1
-Initial upload
Archived Files (56)
File Name
Version
Size
Uploader
Date
0.9.4.5
15kB
Baertram
06/18/19 04:02 PM
0.9.4.4
17kB
Baertram
02/25/19 10:00 AM
0.9.4.3
66kB
Baertram
06/03/18 11:29 AM
0.9.4.2
51kB
Randactyl
03/07/16 06:26 AM
0.9.4.1
50kB
Randactyl
11/03/15 12:37 PM
0.9.4
43kB
katkat42
03/03/15 08:26 PM
0.9.3
39kB
katkat42
01/22/15 12:16 AM
0.9.2
39kB
katkat42
11/29/14 07:20 PM
0.9.1
38kB
katkat42
11/03/14 10:16 AM
0.9.0
37kB
katkat42
10/16/14 07:00 PM
0.8.10
37kB
katkat42
09/17/14 09:19 PM
0.8.9
37kB
katkat42
09/16/14 01:43 PM
0.8.8
37kB
katkat42
09/16/14 12:04 PM
0.8.7
37kB
katkat42
09/16/14 09:33 AM
0.8.6
37kB
katkat42
09/15/14 03:37 PM
0.8.5
37kB
katkat42
09/15/14 01:36 PM
0.8.4
36kB
katkat42
08/24/14 12:07 PM
0.8.3a
36kB
katkat42
08/04/14 05:04 PM
0.8.3
36kB
katkat42
08/04/14 12:54 PM
0.8.2
36kB
katkat42
08/02/14 10:41 AM
0.8.1
36kB
katkat42
08/01/14 05:48 PM
0.8.0
36kB
katkat42
07/31/14 09:26 PM
0.7.3c
34kB
katkat42
07/26/14 07:45 PM
0.7.3b
35kB
ingeniousclown
06/26/14 09:34 PM
0.7.3
35kB
ingeniousclown
06/26/14 09:31 PM
0.7.2
35kB
ingeniousclown
06/14/14 05:19 PM
0.7.1
24kB
ingeniousclown
05/25/14 08:10 PM
0.7.0
23kB
ingeniousclown
05/24/14 11:11 AM
0.6.7b
15kB
ingeniousclown
04/28/14 11:22 PM
0.6.7
14kB
ingeniousclown
04/28/14 08:46 PM
0.6.6c
14kB
ingeniousclown
04/26/14 12:51 AM
0.6.6b
14kB
ingeniousclown
04/25/14 08:57 PM
0.6.6
14kB
ingeniousclown
04/25/14 05:46 PM
0.6.5
13kB
ingeniousclown
04/20/14 12:28 AM
0.6.4b
12kB
ingeniousclown
04/15/14 11:54 PM
0.6.3
12kB
ingeniousclown
04/15/14 09:45 PM
0.6.2
12kB
ingeniousclown
04/15/14 07:06 PM
0.6.1c
11kB
ingeniousclown
04/13/14 09:02 PM
0.6.1b
11kB
ingeniousclown
04/13/14 05:44 PM
0.6.1
11kB
ingeniousclown
04/13/14 04:26 PM
0.6.0
11kB
ingeniousclown
04/13/14 03:56 PM
0.5.0
4kB
ingeniousclown
04/11/14 12:17 AM
0.4.5
3kB
ingeniousclown
04/10/14 09:14 PM
0.4.4b
3kB
ingeniousclown
04/10/14 08:13 AM
0.4.4
3kB
ingeniousclown
04/09/14 08:23 PM
0.4.3b
3kB
ingeniousclown
04/08/14 02:01 AM
0.4.2
3kB
ingeniousclown
04/07/14 11:31 PM
0.4.1
3kB
ingeniousclown
04/07/14 09:33 PM
0.4.0
3kB
ingeniousclown
04/07/14 08:46 PM
0.3.3
3kB
ingeniousclown
04/04/14 04:12 PM
0.3.2
3kB
ingeniousclown
04/04/14 11:24 AM
0.3.1
2kB
ingeniousclown
04/04/14 12:47 AM
0.3.0
2kB
ingeniousclown
04/04/14 12:37 AM
0.2.0
2kB
ingeniousclown
04/03/14 06:46 PM
0.1.1
2kB
ingeniousclown
04/03/14 06:12 PM
0.1
3kB
ingeniousclown
04/03/14 12:57 AM


Post A Reply Comment Options
Unread 09/09/19, 03:46 AM  
Baertram
 
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You are welcome.

The duplicate item marker is connected to the character who is set in your settings as the "researcher" for this crafting type. And it is not working cross-character.
But as the addon settings are individual for each characater you could easily set the woodworking char to your currently logged in one, which will only have the disadvantage that unresearched items will all be marked with the red icon and you'd need to find out for yourself (if you bank this item for later research) which of your character will research it (if multiple chars still need this trait).

For this purpose you can use addons like FCOItemSaver to "mark" the items with a custom defined marker icon (called: dynamic marker icon) with e.g. the name "Research with char X" and "Research with char Y".


Originally Posted by GregariousJB
Alrighty. Thank you anyway. And thanks for your upkeep on this mod
Last edited by Baertram : 09/09/19 at 03:46 AM.
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Unread 09/08/19, 08:36 PM  
GregariousJB

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Alrighty. Thank you anyway. And thanks for your upkeep on this mod
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Unread 09/08/19, 06:40 PM  
Baertram
 
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Because the addon doesn't show the duplicates right away, I've been having to switch my Tracked Character back and forth during deconstruction
Yes, and I have exactly explained this in my posts before and told you already that the addon is not able to do what you want.

And I'm not going to change this as it works as intended and I do not want to invest time into this.
Especially as there are several other addons connected to this addon which rely on the current way it works. If I change this here all the others neeed to be tested...I'm just keeping this addon alive and working.

Try other research addons please, there are plenty of them, if this one is not fullfilling your needs.
Last edited by Baertram : 09/09/19 at 03:45 AM.
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Unread 09/08/19, 05:47 PM  
GregariousJB

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So my question is:
What do you mean by "first" and what should be changed there with this "first" approach then?
Maybe I'm not using this correctly, so I could be mistaken, but I think first the addon should show whether or not an item is a duplicate (yellow box) before it shows whether or not your character or others can research it (gray/red box).

Example, if in your bank you have two daggers with the Powered trait, and one character already has it researched but the other doesn't, one of the daggers should always have a yellow box beside it - not gray or red - and no matter who your Tracked Character is. It's still a duplicate item no matter who has the research done on it, and it means that it can safely be deconstructed or sold because you'll still have one left of the exact same item to use for research for whomever you want. Or, you can keep the duplicate for researching on multiple characters.

Maybe I've missed something, but I think showing the yellow box/duplicate first before any other colored box is optimum in all cases for the above reason.

Because the addon doesn't show the duplicates right away, I've been having to switch my Tracked Character back and forth during deconstruction just to be able to see the yellow boxes, since the yellow boxes are a lot faster and easier than mousing over every weapon and every armor and trying to memorize which ones have which traits and whether or not I have more than one of them. And then I switch the Tracked Character back in order to see the gray boxes so I know which items I can deconstruct because the other character already knows that trait. I'm a Free 2 Play player so I'm trying to save my precious bank/bag space.
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Unread 09/08/19, 11:31 AM  
Baertram
 
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Yes it is able to do so.

From your screenshot I assume that the character showing the first screenshot with 2 gray icons is not your main woodworking character from the settings of ResearchAssistant?
You said you have to change the character in the settings to your currently logged in character in order to show the yellow box, which proofs this.

So your main woodworking character already knows the trait "charged" of these items and thus the icons are gray.

If you change the woodworking character in the RA settings from character 1 (not logged in, knowing the traits), to character 2 (currently logged in, not knowing the "charged" trait):
It wil show you the charged trait for your woodworking character as "yellow" and "red" as you got 2 items, and your char does not know the trait. So 1 is unknown and the other a duplicate.

So my question is:
What do you mean by "first" and what should be changed there with this "first" approach then?

As I tried to explain it depends on your settings of RA. If you set 1 character as woodworking character and it's not the currently logged in one, you cannot track cross chars and cross traits everything you want. You need to finish/concentrate 1 of them first (research all traits) and then change the settings to another character which should be the 2nd woodworker then.

RA is not able to auto switch your character settings based on learned traits and whatever othert criteria.
Maybe another addon like CraftStore etc. is able to help there.

Originally Posted by GregariousJB
But I mean, the addon can tell whether or not two items in the inventory/bank are the same type (heavy, medium, etc) and have the same trait, right?

I'm just suggesting that the addon does that first so we can safely get rid of duplicates before we get into figuring out who needs to research what.
Last edited by Baertram : 09/08/19 at 11:33 AM.
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Unread 09/08/19, 10:53 AM  
GregariousJB

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But I mean, the addon can tell whether or not two items in the inventory/bank are the same type (heavy, medium, etc) and have the same trait, right?

I'm just suggesting that the addon does that first so we can safely get rid of duplicates before we get into figuring out who needs to research what.
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Unread 09/08/19, 09:33 AM  
Baertram
 
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Well this cannot be done with the addon as you can only set 1 character as main researcher. If he knows all and your other character should be the next one to research all you need to exchange all crafts from your 1st researcher (which knows all already) to the 2nd new char which should research the next traits.

Complete one and then the other char. Cross researching is only possible with different crafts but not the same.
I cannot just "increase some priroty" here, this is not how it works.
It depends on which of your characters is set to be the "master crafter" for this item's carftingtype (blacksmithing, clothier, woodworking).
You maybe need to try other research helper addons then like CrafStore.

Originally Posted by GregariousJB
Ok.

Last question/issue - shouldn't the yellow box to identify a duplicate trait be a higher priority? I'm having to switch my Tracked Character back and forth while leveling a second research toon in order to even see duplicate items:



After switching the Tracked Character to the current online character (the new researching toon):



I'm trying not to kill my bank space, so in this process of leveling a second toon with Research Assistant, I need to constantly switch between both tracked characters in the options menu to:

A. Deconstruct unimportant traits that my original researcher already knows (grey boxes)
B. Deconstruct duplicate trait items (yellow boxes)

I think making the duplicate trait yellow box a higher priority would fix this. We already have an item we're saving with said trait, so I feel like it's more useful to show that it can be safely deconstructed right away.
Last edited by Baertram : 09/08/19 at 09:34 AM.
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Unread 09/08/19, 09:18 AM  
GregariousJB

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Ok.

Last question/issue - shouldn't the yellow box to identify a duplicate trait be a higher priority? I'm having to switch my Tracked Character back and forth while leveling a second research toon in order to even see duplicate items:



After switching the Tracked Character to the current online character (the new researching toon):



I'm trying not to kill my bank space, so in this process of leveling a second toon with Research Assistant, I need to constantly switch between both tracked characters in the options menu to:

A. Deconstruct unimportant traits that my original researcher already knows (grey boxes)
B. Deconstruct duplicate trait items (yellow boxes)

I think making the duplicate trait yellow box a higher priority would fix this. We already have an item we're saving with said trait, so I feel like it's more useful to show that it can be safely deconstructed right away.
Last edited by GregariousJB : 09/08/19 at 09:19 AM.
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Unread 09/05/19, 10:57 AM  
Baertram
 
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Originally Posted by Baertram
The screenshot is from a very old version and I did not see any reason in updating it as the rectangles of Research Assistant are still there.

There is nothing to fix So the rectangle icon is from research assistant.
The other icons are from the base game (vanilla UI), which were added some patches before, and you cannot remove them except with other addons (if there exists any which can do this; I don't know such addons sorry). At least it's no Research Assistant bug or feature.

To sum it up:
You cannot get the look of the screenshot except if you find a way to remove the icons of the vanilla UI.

Originally Posted by GregariousJB
Originally Posted by Baertram
Well, if you would disable all addons you'd still see them as the vanilla game ui adds them...
I did that. That's why I'm here. So if you could tell me how to fix this so it matches your addon screenshot that would be super.
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Unread 09/05/19, 10:53 AM  
Baertram
 
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The screenshot is from a very old version and I did not see any reason in updating it as the rectangles of Research Assistant are still there.

There is nothing to fix So the rectangle icon is from research assistant.
The other icons are from the base game (vanilla UI), which were added some patches before, and you cannot remove them except with other addons (if there exists any which can do this; I don't know such addons sorry). At least it's no Research Assistant bug or feature.

Originally Posted by GregariousJB
Originally Posted by Baertram
Well, if you would disable all addons you'd still see them as the vanilla game ui adds them...
I did that. That's why I'm here. So if you could tell me how to fix this so it matches your addon screenshot that would be super.
Last edited by Baertram : 09/05/19 at 10:54 AM.
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Unread 09/04/19, 07:45 PM  
GregariousJB

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Originally Posted by Baertram
Well, if you would disable all addons you'd still see them as the vanilla game ui adds them...
I did that. That's why I'm here. So if you could tell me how to fix this so it matches your addon screenshot that would be super.
Last edited by GregariousJB : 09/05/19 at 08:06 AM.
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Unread 09/04/19, 05:59 PM  
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Well, if you would disable all addons you'd still see them as the vanilla game ui adds them...

Originally Posted by GregariousJB


Why am I getting duplicate icons - magnifying glass, intricate, etc?

Your addon screenshot doesn't show them, I don't see any option to disable/hide them, and I've searched your addon description and the first ~10 pages of comments for "hide" trying to find out if I'm missing something.
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Unread 09/04/19, 04:30 PM  
GregariousJB

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Why am I getting duplicate icons - magnifying glass, intricate, etc?

Your addon screenshot doesn't show them, I don't see any option to disable/hide them, and I've searched your addon description and the first ~10 pages of comments for "hide" trying to find out if I'm missing something.
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Unread 06/30/19, 12:41 PM  
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Re: Thank you

Originally Posted by Kaltana
I really appreciate the work that went into this mod. As a new player, little things like this make a huge difference.
Thanks for the feedback. In the name of the authors and maintainers: it's really appreciated.
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Unread 06/28/19, 06:24 PM  
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Thank you

I really appreciate the work that went into this mod. As a new player, little things like this make a huge difference.
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