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Firesong (8.2.5)
Updated:02/04/23 08:33 PM
Created:11/27/16 06:57 AM
Monthly downloads:103,468
Total downloads:4,619,077
Favorites:1,366
MD5:
Categories:Action Bar Mods, Buff, Debuff, Spell, Casting Bars, Cooldowns
8.2.5
Action Duration Reminder  Updated Today!  Popular! (More than 5000 hits)
Version: 3.88
by: cloudor [More]
Overview

This addon tracks your sloted actions that have duration attributes or over time effects, reminds you to re-invoke your actions, and makes you good at performing rotations.

Features
  • Show current action duration remaining seconds in action bar,
  • Show a shift bar of swapped action hints above their original action bar position,
  • Auto move player resource bars upward when they are conflicted with shift bar,
  • Support actions without duration attribute but have DOT effects such as Desctructive Touch or other timed effect such as Elemental Drain,
  • Keep the ending 0.0 hints blinking for a little longer after duration finished, so they don't get lost easily,
  • Switch correspongding timer hints for current reticle over target,
  • Support actions stackable effect counting such as nightblade's Grim Focus and its morphs,
  • Append shift bar on top of ultimate button to show third ability bar such as overload bar action timer hints,
  • Override action duration with target debuff effect, e.g. change Beast Trap's 60s timeout to 6s timeout after triggered.
  • Support stackable or time lasting effectes triggered by equipment to be marked onto related action bar slots.

Dependencies


SCM
$ git clone [email protected]:cloudor126/lua-eso-addon-adr.git
3.88
- Fixed a no-tracking bug when ESO failed to emit effects' fading events e.g. Mystic Orb and Wall of Element would not be lost by that reason.

3.87
- Fixed a matching and filtering condition for Chinese client. e.g. Molten Whip's stack can be tracked when other
(zh:针对中文客户端修正了一个匹配过滤条件.例如龙骑鞭子的叠层计数器可以正常追踪了。)

3.86
- Improved policy to handle a large number of same ability effect events.

3.85a
- Improved the judgment condition of effect filtering in v3.82 thus fixed a bug not showing Igneous Weapons timers.

3.84a
- Added an option in core section to log tracked effects in chat(useful to get effects' id).

3.83
- Optimized effect processing valve to filter spam effects.

3.82a
- Optimized effects filtering i.e. Merciless Charge from MA weapon won't be counted after dot duration.

3.81
- Optimized effects priority comparison for Bound Armaments.

3.80
- Optimized bar matching policy to filter minor buffs i.e. performing Biting Jabs should not trigger Ring of Reservation.

3.79
- Allowed debuff timers to track if they are no more than the skill's duration.
- Added an option to choose whether ignore debuff timers if they are longer than the skill's duration (default:true).

3.78
- Prevented action to popup alert when it still has another longer counter but with a lower priority.

3.77
- Disabled debuffs longer than action default duration i.e. Minor Breach would not be tracked with templar's Power of the Light.

3.76
- Reenabled minor buffs to let more abilities show a 2-stage timer i.e. Bound Aegis and Resolving Vigor can show '1/2' and '2/2' hints.
(Users can disable this feature by configuring ability blacklist.)

3.75c
- Added some restrictions for ground action trigerring i.e. Caltrops and Winter's Revenge won't show trigerring mark again.

3.74
- Improved ground action starting recognition i.e. Lightweight Beast Trap can be counted even when not triggered.

3.73
- Pathed alert keyword filtering list to also support ability id like keyword filtering in core module.

3.72
- Added a secondary stack label at topleft corner i.e. Stone Giant now has both stagger count hint and debris count hint.

3.71
- Optimized bar matching policy to be bug-tolerant with German translation in necro Stalking Blastbones.
(When skeleton is up, there's an extra 'r' in the german slot name)

3.70a
- Patched Frost Clench to be marked as a tank-role skill thus taunt effect can be traced by this skill.

3.69a
- Imporved overiding actions matching policy i.e. Grim Focus and its morphs now can be traced properly.

3.68
- Improved enemy target action matching policy for mutable skills i.e. effects of werewolf Brutal Pounce and Brutal Carnage should be merged to show together.

3.67
- Improved fault tolerance on filtering effects created befor an action i.e. Crystal Fragments Proc timer now can be visible again.

3.66
- Added an option to choose whether to clean up the timer when the target has been changed to another.
- Changed the symbol added in v3.59 from '~' to '#'.

3.65
- Adjusted the same policy in v3.64 to let it be compatible with triggered timers i.e. Seething Fury for Molten Whip.

3.64
- Adjusted the policy added in v3.61 to always ignore new stack count not from 1 in spite of when it happens.

3.63
- Filtered ground actions that have not got effects yet i.e. Scalding Rune should not get a timer before confirmation.

3.62
- Ignored remnant effects at the begining of a re-cast which had caused wierd number problems when casting aoe actions repeatedly.

3.61
- Ignored stack count obtained right after cast i.e. Stone Giant now only shows the Stagger stack count.

3.60
- Optimized effects priority comparison for actions that won't reset all their effects i.e. healer actions Combat Prayer, Echoing Vigor, etc.

3.59
- Optimized multi-target tracking policy. Action timers for enemy type target won't be removed when looking at others, instead, a '~' hint will be used to indicate that the current timer is not for the current target.

3.58
- Adjusted trigger activation recognition policies to re-enabled the activation hint for Barbed Trap.

3.57
- Added description duration into effect validation even if the action has a duration i.e. Dark Conversion has a wrong duration info of 10s but actually should be 20s.

3.56
- Optimzed effects priority comparison to fix the Carve 3rd hit bug.

3.55
- Adjusted alerts for multiple targets.
- Added an alert option to reset alert frame position.

3.54
- Optimized action property processing to avoid cone actions lost timer e.g. Twisting Path should not disappear when changing target.

3.53
- Optimized effect-bar matching policy to avoid showing Rally Cry timers on Rally bar slot.

3.52a
- Ignored offbalance effect to avoid a wrong timer.

3.51b
- Adjusted shift bar behavior when player wearing an oakensoul ring.

3.50a
- Added several options to config bar label's visibility and shift bar behaviors.

3.49
- Fixed a problem that the first timer of Barbed Trap is disappeared.

3.48a
- Fixed a bug related to quickslot api changes.

3.47
- Optimzed auto-move capability to move player buff/debuff panel when shift bar and health bar is moving up.

3.46
- Updated French translation provided by lexo1000.
- Adjusted cooldown lines to show correctly based on Azurah action bar scaling.

3.45
- Added "outline" in font style options.

3.44
- Optimized popup alert for sorcerer's Bound Armaments when its stack count reaches 4.
Optional Files (0)


Archived Files (246)
File Name
Version
Size
Uploader
Date
3.87
46kB
cloudor
01/28/23 09:32 AM
3.86
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cloudor
01/13/23 04:31 AM
3.85a
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cloudor
01/06/23 08:26 PM
3.85
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cloudor
01/06/23 07:56 AM
3.84a
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cloudor
12/31/22 06:57 PM
3.84
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cloudor
12/30/22 11:32 PM
3.82a
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12/21/22 06:38 AM
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12/20/22 07:04 AM
3.81
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12/15/22 09:00 AM
3.80
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12/07/22 10:45 PM
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11/15/22 09:14 AM
3.77
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cloudor
11/04/22 11:31 PM
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cloudor
11/04/22 07:02 AM
3.75c
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cloudor
11/02/22 05:34 AM
3.75a
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cloudor
11/02/22 05:28 AM
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cloudor
11/01/22 07:06 AM
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cloudor
10/30/22 08:23 AM
3.73
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cloudor
10/30/22 07:31 AM
3.72
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cloudor
10/08/22 07:15 AM
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cloudor
10/05/22 04:34 AM
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cloudor
10/04/22 09:53 PM
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cloudor
10/03/22 08:14 PM
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cloudor
10/03/22 09:08 AM
3.68
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10/01/22 03:42 AM
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10/01/22 02:48 AM
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08/26/22 11:34 PM
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08/26/22 11:11 PM
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06/26/22 05:20 AM
3.51a
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06/25/22 10:12 AM
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cloudor
06/19/22 04:43 AM
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06/07/22 08:31 AM
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cloudor
05/21/22 06:33 AM
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05/10/22 02:07 AM
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02/25/22 05:44 PM
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02/18/22 10:00 PM
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02/05/22 01:29 AM
3.39
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02/03/22 06:57 AM
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02/03/22 06:36 AM
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cloudor
02/02/22 08:30 PM
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12/14/21 07:57 AM
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09/22/21 09:07 AM
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3.6.8
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01/19/21 07:29 AM
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3.6.4a
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3.5.15
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02/04/20 06:44 AM
3.5.2a
34kB
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3.3.10
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09/24/19 08:02 AM
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3.2.3a
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3.1.28
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1.05
41kB
cloudor
11/29/16 11:46 AM
1.04
41kB
cloudor
11/29/16 07:45 AM
1.03
40kB
cloudor
11/28/16 11:14 AM
1.02
40kB
cloudor
11/28/16 08:03 AM
1.01
40kB
cloudor
11/27/16 11:30 AM
1.0
40kB
cloudor
11/27/16 07:32 AM


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Unread Today, 09:03 PM  
cloudor
 
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Re: Re: Re: Grim Focus Timer

Originally Posted by jlyon605
Originally Posted by cloudor
Originally Posted by jlyon605
Since update 3.87 today, I've noticed my Grim Focus stacks have not been counting properly. They have been getting up to 4, but not hitting 5. Other times, it will get to 5, I'll use the arrow, and then it will drop the timer from whatever number it was to 0.
I tested but cannot reproduce the bug. Can you capture a clip of video to show this bug?
This video shows the counter not going above 4 around the 19 second mark. Around the 23 second mark, you will see grim focus proc at 34 seconds left and then drop right to zero. https://streamable.com/w3mx00
Did you use any language pack other than english?
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Unread Today, 08:39 PM  
cloudor
 
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Re: Timers Bug

Originally Posted by Jibusnik
Hello!

In new version of your addon is bugged some timers like : Wall of elements , trap , undaunted sphere and necro siphon.

I was think that could depend on multi target , but turned off and nothing change.

Thx for your work.

https://youtu.be/yHJBNXq8q8Q
This is related with a bug of eso itself. ADR has been able to handle it in v3.88.
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Unread Today, 08:39 PM  
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Re: Re: Wall of elements and Orb

Originally Posted by Laradorren
Originally Posted by Zezin
Since Update both of those skills sometimes fail to track unless I recast them and sometimes not even then
Same here on Wall of Elements, Mystic Orbs, beast Trap. I noticed this occurs only in combat when you refresh the skill while the cooldown timer is still blinking -- it works fine if you refresh say 0.5s before CD reach 0.
This is related with a bug of eso itself. ADR has been able to handle it in v3.88.
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Unread Today, 08:38 PM  
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Originally Posted by Maelstromboli
Lately I've been having numerous issues with unstable wall of frost / blockade of frost not producing a pop-up alert. The alert will consistently show out of combat, but only rarely in combat.
This is related with a bug of eso itself. ADR has been able to handle it in v3.88.
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Unread Today, 08:38 PM  
cloudor
 
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Re: Wall of elements and Orb

Originally Posted by Zezin
Since Update both of those skills sometimes fail to track unless I recast them and sometimes not even then
This is related with a bug of eso itself. ADR has been able to handle it in v3.88.
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Unread Today, 06:17 PM  
lplpmc

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Re: Timers Bug

Originally Posted by Jibusnik
Hello!

In new version of your addon is bugged some timers like : Wall of elements , trap , undaunted sphere and necro siphon.

I was think that could depend on multi target , but turned off and nothing change.

Thx for your work.

https://youtu.be/yHJBNXq8q8Q
Also have this issue, is there any investigation going on to fix the issue? Or is there a replacement addon that we can use?

Or any way to revert to older version?
Last edited by lplpmc : 02/04/23 at 06:30 PM.
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Unread 02/03/23, 04:32 AM  
Jibusnik

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Re: Timers Bug

Originally Posted by Jibusnik
Hello!

In new version of your addon is bugged some timers like : Wall of elements , trap , undaunted sphere and necro siphon.

I was think that could depend on multi target , but turned off and nothing change.

Thx for your work.

https://youtu.be/yHJBNXq8q8Q
Also was bug with nightblade bow . Can you pls make barbed trap time like baff , not like DOT
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Unread 02/03/23, 02:33 AM  
Jibusnik

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Timers Bug

Hello!

In new version of your addon is bugged some timers like : Wall of elements , trap , undaunted sphere and necro siphon.

I was think that could depend on multi target , but turned off and nothing change.

Thx for your work.

https://youtu.be/yHJBNXq8q8Q
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Unread 02/02/23, 03:39 PM  
Laradorren

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Re: Wall of elements and Orb

Originally Posted by Zezin
Since Update both of those skills sometimes fail to track unless I recast them and sometimes not even then
Same here on Wall of Elements, Mystic Orbs, beast Trap. I noticed this occurs only in combat when you refresh the skill while the cooldown timer is still blinking -- it works fine if you refresh say 0.5s before CD reach 0.
Last edited by Laradorren : 02/04/23 at 03:40 AM.
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Unread 01/30/23, 11:14 PM  
jlyon605

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Re: Re: Grim Focus Timer

Originally Posted by cloudor
Originally Posted by jlyon605
Since update 3.87 today, I've noticed my Grim Focus stacks have not been counting properly. They have been getting up to 4, but not hitting 5. Other times, it will get to 5, I'll use the arrow, and then it will drop the timer from whatever number it was to 0.
I tested but cannot reproduce the bug. Can you capture a clip of video to show this bug?
This video shows the counter not going above 4 around the 19 second mark. Around the 23 second mark, you will see grim focus proc at 34 seconds left and then drop right to zero. https://streamable.com/w3mx00
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Unread 01/30/23, 07:07 AM  
Maelstromboli

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Lately I've been having numerous issues with unstable wall of frost / blockade of frost not producing a pop-up alert. The alert will consistently show out of combat, but only rarely in combat.
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Unread 01/30/23, 05:43 AM  
Zezin

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Wall of elements and Orb

Since Update both of those skills sometimes fail to track unless I recast them and sometimes not even then
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Unread 01/29/23, 08:08 PM  
cloudor
 
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Re: Grim Focus Timer

Originally Posted by jlyon605
Since update 3.87 today, I've noticed my Grim Focus stacks have not been counting properly. They have been getting up to 4, but not hitting 5. Other times, it will get to 5, I'll use the arrow, and then it will drop the timer from whatever number it was to 0.
I tested but cannot reproduce the bug. Can you capture a clip of video to show this bug?
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Unread 01/29/23, 05:12 PM  
jlyon605

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Grim Focus Timer

Since update 3.87 today, I've noticed my Grim Focus stacks have not been counting properly. They have been getting up to 4, but not hitting 5. Other times, it will get to 5, I'll use the arrow, and then it will drop the timer from whatever number it was to 0.
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Unread 01/28/23, 09:36 AM  
cloudor
 
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Re: Re: Re: Grim Focus counter for Nightblade

Originally Posted by Nonymous
Originally Posted by cloudor
Originally Posted by sinober
At some point in the past probably 2-4 weeks my Relentless Assault (Grim Focus morph) stopped working. It sometimes just stops counting. It freezes on some random number, when it gets to 5 and i fire it off, counter resets and then randomly counts to 5 or freezes early again.

I installed the old Grim Focus Counter addon, and it still works. Look at the dots in image. As you see i got 5 stacks and icon has changed to the proc cast, but counter froze at 1. So you have to manually count or bar swap every second to see if icon changes.



Another thing, my Templar's Radiant Aura and Dragonknight's Molten Weapons loose their timers often in groups, i guess it's other people refreshing it, is there any way to prevent this? Either only track my own or refresh timer if it's recast by others?
ADR has only accepted events performed by current player since a very old version. Some previous version did a very strict filtering and ignored flooding events. Are you using the current version?
Have the same issue when game language set to chinese, works normal in english.
已在v3.87版本修正。
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