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Updated: 09/07/21 11:18 AM
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Compatibility:
Waking Flame (7.1.5)
Blackwood (7.0.5)
Flames of Ambition (6.3.5)
Markarth (6.2.5)
Stonethorn (6.1.5)
Greymoor (6.0.5)
Updated:09/07/21 11:18 AM
Created:01/10/19 03:46 PM
Monthly downloads:840
Total downloads:33,991
Favorites:77
MD5:
Categories:Graphic UI Mods, RolePlay, Miscellaneous, Utility Mods
7.1.5
NTak Camera  Popular! (More than 5000 hits)
Version: 2.5.4
by: NTak [More]
Making tweaking easy: Camera / Dialog / Loot'n'Steal
You can also check my Portal.

⸺ ⋅ ⋅ ⸺ ⸺ ⋅ ⸺


(Contact me to add another language)


DESCRIPTION
This addon includes many camera features to enhance the game experience.
Gain total control and enjoy all the world using the camera settings you want depending on what you do.
  • Control!
    ⋅ Add some useful bindings to control the camera: shoulder swap, center, …
  • Don't change!
    ⋅ Prevent the camera change that occurs on interactions: chatting, craft stations, style station, lockpicking, …
  • Dynamic!
    *NEW* Camera can be configured to dynamically change when you're moving,
    ⋅ Replace the camera change for each interaction type with a custom one,
    ⋅ Configure your own camera change on “events”: mounting, stealth, combat, draw/sheath weapon, werewolf.
  • Enjoy!
    ⋅ For each interaction and event, you can choose to switch to first or third person, and modify the camera position, zoom and field of view.
    ⋅ Forget about the mouse wheel, focus on what you're doing!


LAST UPDATES

Warning: Spoiler


PREVIEWS

Warning: Spoiler


BINDINGS
  • Swap camera shoulder side,
  • Toggle camera in center position,
  • Swap / Toggle (If you prefer using only one keybind: 1 press to center, 2 to switch side),
  • All the above got 2 possible bindings: 1 for a smooth switch, and 1 for a fast instant switch,
  • Toggle siege camera.
  • Toggle distant camera.
  • Bindings for static cameras.
Warning: Spoiler


SETTINGS
  • Cross-characters settings
    ⋅⋅⋅
  • Camera preferred parameters: distance, field of view, and horizontal/vertical position. It overrides the regular camera settings.
    ⋅⋅⋅
  • 3 static cameras can be configured. Only works with keybindings.
    ⋅⋅⋅
  • Prevent any camera change on interactions : talking to NPCs, using craft stations, lockpicking, reading, siege.
    That really is better for immersion not to change the camera on each interaction! You can't imagine.
    For example, when you talk with someone, the camera won't focus on them.
    (I recommand to allow the camera change for “Stations”, anyway, that's strange to craft without moving.)
  • Use your own camera settings when in interactions.
    ⋅⋅⋅
  • Automatically change any of your camera settings when "events" occur: chatting, mounting, in stealth, wielding weapons, in combat, in werewolf form.
  • *NEW* “On movement” event has been added, camera feels more dynamic that ever!
  • Preset can be picked between: None / Center camera on 3rd person / Switch to 1st person / Switch to 3rd person / Custom (Do what you want).
  • There are also some specific parameters for the events: use combat to trigger draw weapon, delay to restore for combat, keep minimal distance while in werewolf…
  • Option to prevent another camera change when on mount.
Warning: Spoiler


TO DO LIST
  • Add skills to trigger "draw" event,
  • Add a way to prevent camera change when opening menus,
  • Add priorities for camera events,
  • Get feedback from users Feel free to comment or ask for a new feature!
  • Think about other new features.

CREDITS
2.5.x
⋅ Added keybindings to toggle “Prevent Cam” for interactions,
⋅ Added “ON SPRINT” settings in the “ON MOVEMENT” menu.

2.5
⋅ Added “ON MOVEMENT” event camera.

2.4.x
⋅ Correction of the “Ride off” when in 1st person,
⋅ Enhance debugging.

2.4
⋅ Added “Alternative camera values”, and keybindings to switch from/to.

2.3.x
⋅ API bump,
⋅ Added a new check on the Draw/Sheath event,
⋅ Added some more debug,
⋅ Bug corrections,
⋅ Russian added ! Thanks, Nesferatum.
⋅ Removed call to LibStub.

2.3
⋅ Added keybind to toggle distant camera.

2.2.x
⋅ Added un-mount to re-trigger events that were prevented,
⋅ Added a warning when UI is loaded with a static camera,
⋅ Added more presets,
⋅ Typo corrections,
⋅ Correction of a bug where a bad camera was restored when ending a chat,
⋅ Added preferred camera horizontal offset (static) setting,
⋅ Some other code enhancement,
⋅ API bump.

2.2
⋅ Added an option to prevent another camera change when on mount,
⋅ Some code enhancement.

2.1.x
⋅ Minor code modifications,
⋅ Bump for ESO 5.0.5.

2.1
⋅ Added static cameras.

2.0.x
⋅ Corrected default value for preferred camera "field of view".
⋅ Added dependency for LAM2, as it now has functions I used to add myself in a local version.

2.0
⋅ Added FOV in ALL camera changes,
⋅ Added checboxes for ALL camera change settings, so that we can only alter the parameters we want for each camera change.

1.11
⋅ Added more bindings in order to remove the "Bindings" section in the settings,
⋅ Added some more descriptive tooltips in options,
⋅ Completely reworked the "Interactions" settings,
⋅ Moved the "Restore preferred instead of previous" option in the "Preferred camera" section,
⋅ Moved the "Chat" event in the "interactions" section,
⋅ Added camera parameters for craft stations, style stations, and when lockpicking.

1.10.x
⋅ Bug correction in lib custom functions.

1.10
⋅ Minor modifications.

1.9.x
⋅ Removed "Steal only when hidden" tweak (it didn't belong in this addon).
⋅ You can check Azurah for a better one.
⋅ Minor other code and settings modifications.
⋅ Removed “Dialog Tweaks”. Check my other addon NTak Dialog to keep that functionalities (and much more!).
⋅ Enhanced debug events mode for future.
⋅ Enhanced events detection.

1.9
⋅ Added cross-characters settings possibility.

1.8.x
⋅ Added some icons in the options.
⋅ Other minor enhancements.

1.8
⋅ Added werewolf event to change camera.
⋅ Correction of a bug I've added in last version.
⋅ Enhanced shoulder/center management.

1.7.x
⋅ Enhanced draw/sheath events management.
⋅ Other minor enhancements.

1.7
⋅ Added French and German translations.
( If using french or german languages, you'll have to re-do some of your settings. Sorry guys! )

1.6.x
⋅ Minor corrections in settings.
⋅ Added an option to prevent auto-steal-loot when not hidden.
⋅ Changed slash commands:
- "/ntcam" to open settings
- "/ntcamevents" to toggle logging of triggered events
⋅ Bug correction.
⋅ Added slash command "/ntakcameraevents" to log triggered events (useful for debug).

1.6
⋅ Added additional vertical offset functionnality in event-driven camera changes.
⋅ Some other minor improvements.

1.5.x
⋅ Corrections and improvements.

1.5
⋅ Added events to change camera parameters when drawing or sheathing weapons.
⋅ Added associated settings.

1.4
⋅ Added “Dialog window width” setting

1.3
⋅ Finally managed to create a custom transition from/to center that doesn't cause a jump in the animation.
⋅ Added in settings :
- Vertical offset when on shoulder
- Vertical offset when in center

1.2.x
⋅ Removed dependencies.
⋅ Corrected a bug occurring when there were multiple events at the same time (or right after each other).

[Some undocumented updates]

1.0
⋅ Initial release.

[Some undocumented updates]

0.1
⋅ Initial alpha release.
Archived Files (62)
File Name
Version
Size
Uploader
Date
2.5.3
24kB
NTak
09/03/21 11:06 AM
2.5.2
23kB
NTak
08/14/21 07:47 AM
2.5.1
23kB
NTak
07/14/21 04:34 AM
2.5.0
23kB
NTak
05/14/21 01:05 PM
2.4.4
22kB
NTak
02/05/21 12:59 PM
2.4.3
22kB
NTak
09/09/20 12:01 PM
2.4.2
22kB
NTak
08/26/20 09:52 AM
2.4.1
22kB
NTak
08/02/20 11:53 AM
2.4
22kB
NTak
07/26/20 03:03 AM
2.3.6
21kB
NTak
07/10/20 06:29 AM
2.3.5
21kB
NTak
06/16/20 06:08 AM
2.3.4
19kB
NTak
06/11/20 09:18 AM
2.3.3
19kB
NTak
06/08/20 01:38 AM
2.3.2
18kB
NTak
06/05/20 10:41 AM
2.3.1
18kB
NTak
05/21/20 07:13 AM
2.3
18kB
NTak
12/22/19 04:09 AM
2.2.8
18kB
NTak
10/27/19 03:52 AM
2.2.7
18kB
NTak
07/21/19 02:54 PM
2.2.6
17kB
NTak
07/17/19 10:56 AM
2.2.5
17kB
NTak
07/13/19 03:53 AM
2.2.4
17kB
NTak
06/27/19 02:24 PM
2.2.3
17kB
NTak
06/22/19 03:42 AM
2.2.2
17kB
NTak
06/16/19 01:25 PM
2.2.1
17kB
NTak
05/29/19 11:59 PM
2.2
17kB
NTak
05/27/19 12:23 PM
2.1.2
17kB
NTak
05/20/19 02:51 PM
2.1.1
17kB
NTak
05/02/19 02:29 AM
2.1
17kB
NTak
04/27/19 02:35 AM
2.0.2
17kB
NTak
04/22/19 10:44 AM
2.0.1
64kB
NTak
04/18/19 01:06 PM
2.0
64kB
NTak
04/14/19 11:10 AM
1.11
62kB
NTak
04/09/19 12:43 PM
1.10.1
60kB
NTak
04/03/19 11:14 AM
1.10
52kB
NTak
03/30/19 03:21 AM
1.9.8
52kB
NTak
03/23/19 01:26 PM
1.9.7
52kB
NTak
03/20/19 02:09 PM
1.9.6
52kB
NTak
03/16/19 08:17 AM
1.9.5
52kB
NTak
03/10/19 02:48 PM
1.9.4
53kB
NTak
03/09/19 03:49 AM
1.9.3
52kB
NTak
03/03/19 11:36 AM
1.9.2
52kB
NTak
02/26/19 12:25 PM
1.9.1
52kB
NTak
02/25/19 02:14 PM
1.9
52kB
NTak
02/23/19 06:24 PM
1.8.1
52kB
NTak
02/20/19 11:55 AM
1.8
52kB
NTak
02/17/19 02:53 PM
1.7.1
51kB
NTak
02/16/19 02:45 AM
1.7
51kB
NTak
02/11/19 12:02 PM
1.6.3
47kB
NTak
02/09/19 06:12 PM
1.6.2
47kB
NTak
02/08/19 05:42 AM
1.6.1
47kB
NTak
02/04/19 03:22 PM
1.5.1
47kB
NTak
02/03/19 05:00 AM
1.5
47kB
NTak
01/31/19 01:33 PM
1.4
47kB
NTak
01/28/19 01:49 PM
1.3
47kB
NTak
01/26/19 07:05 PM
1.2.2
46kB
NTak
01/26/19 04:08 AM
1.2
46kB
NTak
01/25/19 04:55 PM
1.1.2
45kB
NTak
01/23/19 03:05 PM
1.1.1
45kB
NTak
01/22/19 03:32 PM
1.1
45kB
NTak
01/20/19 02:56 PM
1.0
44kB
NTak
01/17/19 02:40 PM
0.2
43kB
NTak
01/14/19 01:45 PM
0.1
42kB
NTak
01/10/19 04:08 PM


Post A Reply Comment Options
Unread Yesterday, 04:08 PM  
omgpanic

Forum posts: 0
File comments: 2
Uploads: 0
Originally Posted by NTak
Originally Posted by omgpanic
Would it be possible to implement this for dodge? Or is that too quick of a motion for it to work well?
Hey omgpanic,
I think it's way too quick, yes.

When the camera moves, its movement speed is managed by the game and I can't do anything about it (in my knowloedge)…
And it moves way too slow to work on quick moves/events like a dodge.

Cheers,
N'Tak'
Appreciate the reply! Loving the mod, thank you so much.
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Unread Yesterday, 02:06 AM  
NTak
 
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Forum posts: 6
File comments: 211
Uploads: 4
Originally Posted by omgpanic
Would it be possible to implement this for dodge? Or is that too quick of a motion for it to work well?
Hey omgpanic,
I think it's way too quick, yes.

When the camera moves, its movement speed is managed by the game and I can't do anything about it (in my knowloedge)…
And it moves way too slow to work on quick moves/events like a dodge.

Cheers,
N'Tak'
__________________
I believe in…
Making tweaking easy: Camera / Dialog / Loot'n'Steal
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⸺ ⋅ ⋅ ⸺ ⸺ ⋅ ⸺

@Takit (EU Server)
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Unread Yesterday, 07:57 PM  
omgpanic

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Would it be possible to implement this for dodge? Or is that too quick of a motion for it to work well?
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Unread 09/15/21, 11:28 AM  
craybest

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is dialogue item preview working on this? I can never get it to work and have to disable it :/
also how does it work for dialogue that is made at a distance from the NPC? I seem to remember a few of those during the main story.
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Unread 09/09/21, 06:32 PM  
stamps1646

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Re: Re: 1st Person Vertical Offset

Originally Posted by NTak
Originally Posted by stamps1646
I was wondering does this mod allow you to adjust the 1st Person Vertical Offset?

I am one of those players that only plays ESO in 1st person, this has always been an issue for me with this game. Looking for a tool that can help me even the slightest has been impossible to find.

I even tried to see if I can edit some of the ini script of the game, and even that has been a dead end for me.

,
Stamps
Hey Stamps,

In my knowledge, there is no offset when in 1st person.
So… No, the addon doesn't do it !

Cheers,
N'Tak'

Thank you.
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Unread 09/09/21, 04:17 PM  
NTak
 
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Forum posts: 6
File comments: 211
Uploads: 4
Re: 1st Person Vertical Offset

Originally Posted by stamps1646
I was wondering does this mod allow you to adjust the 1st Person Vertical Offset?

I am one of those players that only plays ESO in 1st person, this has always been an issue for me with this game. Looking for a tool that can help me even the slightest has been impossible to find.

I even tried to see if I can edit some of the ini script of the game, and even that has been a dead end for me.

,
Stamps
Hey Stamps,

In my knowledge, there is no offset when in 1st person.
So… No, the addon doesn't do it !

Cheers,
N'Tak'
__________________
I believe in…
Making tweaking easy: Camera / Dialog / Loot'n'Steal
⸻⸻⸻⸻⸻
⸺ ⋅ ⋅ ⸺ ⸺ ⋅ ⸺

@Takit (EU Server)
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Unread 09/09/21, 10:38 AM  
stamps1646

Forum posts: 0
File comments: 2
Uploads: 0
1st Person Vertical Offset

I was wondering does this mod allow you to adjust the 1st Person Vertical Offset?

I am one of those players that only plays ESO in 1st person, this has always been an issue for me with this game. Looking for a tool that can help me even the slightest has been impossible to find.

I even tried to see if I can edit some of the ini script of the game, and even that has been a dead end for me.

,
Stamps
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Unread 09/08/21, 11:58 AM  
Borndrake65

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Originally Posted by NTak
Hey Borndrake65,

Thank you for your fast feedback !

Originally Posted by Borndrake65
Oh, I forgot... Is there any way to disable movement speed chat spam?
Toggling off the “Output movement speed” option doesn't work ?

Cheers,
N'Tak'
Oh, thank you NTak, Was a missunderstanding cause my english has a lag mabe
I Missunderstood the Funktion
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Unread 09/08/21, 05:03 AM  
NTak
 
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Uploads: 4
Hey Borndrake65,

Thank you for your fast feedback !

Originally Posted by Borndrake65
Oh, I forgot... Is there any way to disable movement speed chat spam?
Toggling off the “Output movement speed” option doesn't work ?

Cheers,
N'Tak'
__________________
I believe in…
Making tweaking easy: Camera / Dialog / Loot'n'Steal
⸻⸻⸻⸻⸻
⸺ ⋅ ⋅ ⸺ ⸺ ⋅ ⸺

@Takit (EU Server)
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Unread 09/08/21, 01:33 AM  
Borndrake65

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Oh, I forgot... Is there any way to disable movement speed chat spam?

Thank you
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Unread 09/07/21, 12:47 PM  
Borndrake65

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Re: Re: Moving and Sprinting Camera

Works like a charm now!!!
NTak, this addon is a must have for Everyone to try out a MUST!
It makes the game feel different, but more fun!
Try this also with gamepad, OMG

My Setup what works very nice for me is: (Iam using resolution 3440x1440, mabe you have to tweak it a bit)

Standing cam, when Caracter stands still:
Camera Distance 8, FOV is on 70
Camera for movement
Camera Distance 12, FOV is on 100
Output Movementspeed ON
Move Sprint /Threshold 130
Distance 20
Field of view 130

anything else is deactivated

Very good Job
PS.: One thing to say: Ork/Mage/Werwolf

Originally Posted by NTak
Originally Posted by Borndrake65
Hey NTak, here is a litte feetback for the new movement option. Thank you very mutch for the Update. The idea with moving and Sprinting Option is Great, but the Sprinting Camera options ALWAYS overwrites the Moving Camera Options, no matter if iam normal move or Sprint. Its always sprint settings.
Hey Borndrake65,

Thank you for your feedback.

It's working for me, but I was almost sure it won't for some other people.
Do you know if you have a speed modifier that could cause your regular running speed to be above the "run/sprint" threshold ?

By the way, I already have some enhancements in progress :
- Make the run/sprint threshold customizable (that will prevent your issue),
- Add a "speed debug" mode to help with the threshold setting.

Cheers,
N'Tak'
Last edited by Borndrake65 : 09/07/21 at 12:52 PM.
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Unread 09/04/21, 11:00 AM  
NTak
 
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Forum posts: 6
File comments: 211
Uploads: 4
Re: Moving and Sprinting Camera

Originally Posted by Borndrake65
Hey NTak, here is a litte feetback for the new movement option. Thank you very mutch for the Update. The idea with moving and Sprinting Option is Great, but the Sprinting Camera options ALWAYS overwrites the Moving Camera Options, no matter if iam normal move or Sprint. Its always sprint settings.
Hey Borndrake65,

Thank you for your feedback.

It's working for me, but I was almost sure it won't for some other people.
Do you know if you have a speed modifier that could cause your regular running speed to be above the "run/sprint" threshold ?

By the way, I already have some enhancements in progress :
- Make the run/sprint threshold customizable (that will prevent your issue),
- Add a "speed debug" mode to help with the threshold setting.

Cheers,
N'Tak'
__________________
I believe in…
Making tweaking easy: Camera / Dialog / Loot'n'Steal
⸻⸻⸻⸻⸻
⸺ ⋅ ⋅ ⸺ ⸺ ⋅ ⸺

@Takit (EU Server)
Last edited by NTak : 09/04/21 at 03:32 PM.
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Unread 09/03/21, 09:55 PM  
Borndrake65

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Moving and Sprinting Camera

Hey NTak, here is a litte feetback for the new movement option. Thank you very mutch for the Update. The idea with moving and Sprinting Option is Great, but the Sprinting Camera options ALWAYS overwrites the Moving Camera Options, no matter if iam normal move or Sprint. Its always sprint settings.
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Unread 09/03/21, 10:01 AM  
Rundas

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Re: Re: Camera Dialog issue

Originally Posted by NTak
Originally Posted by Rundas
Hello,

First thank you for this great mod

I have a small issue during first person camera Dialog.

My issue is that NPC always look a bit next to me during dialog.
It's a bit immersion breaking and I would like to know if someone have a solution for this problem.
Maybe it's just a game engine issue and we cannot do much about it.

Just Asking,

Thank you
Hey Rundas,

Thanks for the nice comment.

Could you share a screenshot showing the issue ?

N'Tak'
Hello Ntak

Thank you for the reply.

Here some screenshot

https://ibb.co/4d5CVd3
https://ibb.co/6mgWPCk
https://ibb.co/1qjXpJP
Last edited by Rundas : 09/04/21 at 06:28 AM.
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Unread 08/31/21, 04:37 PM  
NTak
 
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Forum posts: 6
File comments: 211
Uploads: 4
Re: Camera Dialog issue

Originally Posted by Rundas
Hello,

First thank you for this great mod

I have a small issue during first person camera Dialog.

My issue is that NPC always look a bit next to me during dialog.
It's a bit immersion breaking and I would like to know if someone have a solution for this problem.
Maybe it's just a game engine issue and we cannot do much about it.

Just Asking,

Thank you
Hey Rundas,

Thanks for the nice comment.

Could you share a screenshot showing the issue ?

N'Tak'
__________________
I believe in…
Making tweaking easy: Camera / Dialog / Loot'n'Steal
⸻⸻⸻⸻⸻
⸺ ⋅ ⋅ ⸺ ⸺ ⋅ ⸺

@Takit (EU Server)
Last edited by NTak : 08/31/21 at 04:37 PM.
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