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Updated:07/25/21 04:38 PM
Created:05/26/20 07:56 AM
Monthly downloads:41
Total downloads:12,893
Favorites:14
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Categories:Beta-version AddOns, TradeSkill Mods
DO NOT USE - BETA: IsJusta WritHelper plus Easy Alchemy  Popular! (More than 5000 hits)
Version: 4.5.8
by: IsJustaGhost [More]
I am still working on this when I can. My current plans that are in the works for it are:
  1. Rebuild entirely
  2. Seperate Easy Alchemy into it's own addon
  3. Implement better functions for getting every possible alchemy recipe possible. < have the basics built. will be a lib shared by both


Requires LibAddonMenu-2.0

Works in Gamepad Mode and Keyboard/Mouse Mode

NEW:
4.4
  • Added the option to auto-accept all writs from writ board on interaction.
  • Added the option to auto-craft on using crafting station.
  • option to enable/disable auto-crafting of alchemy writs to allow selecting a recipe.
4.3
  • Added the ability to save potions/poisons for Easy Alchemy.

Updated Writ panel with Station Icons. The chest icon shows that at least 1 item for that writ is in the bank.

Displays a panel on the HUD that shows the current writs and how many are completed.
The writ panel:
  • can be collapsed to show only the number of writs completed and total.
  • can be minimized to a small arrow icon.
  • hides in pvp zones, dungeons, and when in combat.
  • moves out of the way of the group list.
  • if in a group of more than 4, it auto collapses.

Adds features to crafting.
  • for provisioning and alchemy, "Craft for Writ" button replaces "Craft" button when a writ is active with recipe\s needing to be crafted. "Craft for Writ" button will craft per amount needed based on skill.
  • for Smithing stations, "Craft for Writ" button replaces "Craft" button when a smithing writ is active with items needing to be crafted. "Craft for Writ" button will craft all items per amount needed using the style material based on...
    ... with the highest quantity if enabled in the settings, or the currently selected style material.
  • for enchanting, automatically adds the runes to the crafting boxes
  • for alchemy, automatically adds the solvent and reagents to the crafting boxes.
    if there are multiple recipes for the potion\poison, those recipes can be selected via left\right (< >) buttons on the writ panel (or the shoulder buttons on a gamepad).
    multiple recipes are sorted by reagent stock on hand(default), selected preference(in settings), or by average Tamriel Trade Centre price (must have TTC addon and have price list updated)
    cycling through the recipes will also change the crafting slots to reflect the selected recipe.
If items needed for a consumable writ and/or "Acquire" items are stored in the bank, those items will be added to a list to be auto-withdrawn on next bank interaction. This is to make it easy to store additional crafted items in the bank to use for later crafting writs.

The "Easy Alchemy" addition allows crafting by reagent traits.
adds 4 horizontal lists.

Trait1 is a list of all current traits.
Trait2 is a list of traits that produce a result with Trait1
Trait3 is a list of traits that produce a result with Trait1 and Trait2
Can rapidly scroll thru them suing the mouse wheel

There is a delay while it "searches" for a result with the selected traits when a selection is changed.
This is do to searching for all possible reagent combinations for the selected traits.
You can save alchemy recipes created with Easy Alchemy for later use from the Saved Recipes tab.

Easy Alchemy works with the writ panel the same way alchemy writs do, as stated above.
Easy Alchemy can be disabled in settings.

Submit Bugs at: https://www.esoui.com/portal.php?id=321&a=bugreport
- - - 4.5.8
FIXED:
○ error for smarter auto loot
- - - 4.5.7
FIXED:
○ error for enchanting writs

- - - 4.5.6
FIXED:
○ false "Missing Recipe" for provisioning


- - - 4.5.5
FIXED:
○ Writ Panel icons for Masterful Leatherwear and Masterful Tailoring,


- - - 4.5.4
FIXED:
○ Writ Panel icons for master writs.


- - - 4.5.3
FIXED:
○ EasyAlchemy
○ some issues with saved alchemy recipes

ADDED:
○ saved alchemy recipes with 3 reagents will not longer be listed for characters without the 3rd slot unlocked


- - - 4.5.2
CHANGES:
○ Updated to use the now built-in writ info panel
added green color to the writ info panel when condition is complete

ADDED:
○ methods to the built-in functions to process missing crafting items for smithing


- - - 4.5.1
FIXED:
○ endless loop from auto accepting quest when quest log is full.
○ item not ready notification when auto emptying writ containers.

ADDED:
○ crafting type icons to the writ panel


- - - 4.5
FIXED:
○ error on trying to craft for smithing certification
○ writ detection for Witches Festival writs
○ attempted fix for writ panel drifting right when in group and changing zones

ADDED:
○ option to auto-empty containers received from turning in daily writs.
Works on a timer from the last time interacting with a turn-in crate. Can turn in all writs and have it done for all at the same time.
○ slider to settings to set the delay before writ containers start opening.


- - - 4.4.4
FIXED:
○ incorrectly named variables in the method that would be used on multicraft with only 1 stackCount of style material.


- - - 4.4.3
○ removed looping thru inventories to get smithing style item info
greatly improves the initial smithing writ performance

FIXED:
○ error caused from having no usable style material.
○ smithing style material lookup for useMostStyle
○ smithing style material lookup for useMostStyle disabled
○ master alchemy writ for poisons

ADDED:
○ an alert handler to prevent same alert spam
○ function to update needed iterations for alchemy and provisioning depending on if any result items are in the player inventory -- needs further testing


- - - 4.4.2
FIXED:
○ saved alchemy solvent list now only updates if a different type is selected to prevent it from updating on every recipe selected.


- - - 4.4.1
ADDED:
○ option to enable/disable auto-crafting of alchemy writs to allow selecting a recipe.
○ will no longer auto-craft if an item is in the bank.
○ chat notice for non-beta.

FIXED:
○ master enchanting writs
○ error - bad argument #1 to 'pairs' (table/struct expected, got nil) caused by EasyAlchemy.
○ error in Gamepad mode from opening saved list when no recipes have been saved previously.
○ changed how ui elements are hidden. if last saved recipe is deleted, panels are hidden without having to change tabs.
○ the selected saved alchemy recipe now shows as selected and cannot be spam selected.


- - - 4.4
FIXED:
○ craft Lemon Flower Mazte writ

ADDED:
○ option to auto-accept all writs from writ board on interaction.
○ option to auto-craft on using crafting station.


- - - 4.3.2
FIXED:
○ icons for saved recipes
○ saved recipes for a higher level are now disabled for lower level characters.
○ hang that some characters would experience on smithing stations.
○ EasyAlchemy from taking over when a alchemy writ is active.
○ saved lists are now disabled while a alchemy writ is active to prevent it conflicting with the writ in the Craft panel.

ADDED:
○ added Imperial style to the Race styles selected when Use race styles is enabled in settings.
○ sort headers to keyboard saved list. sort lists by type or name.
○ an attempt to prevent the Writ panel from moving to far to the right while in a group and changing zones.
○ an option to hide saved alchemy recipes too high of a level for the character to craft.
○ EasyAlchemy's 3rd trait selector now is only visible and active if 3rd slot is unlocked


- - - 4.3.1
FIXED:
○ error from selecting saved potion/solvent if alchemy level 1


- - - 4.3
○ changed stateChanged callbacks

ADDED:
○ ability to save alchemy recipes for EasyAlchemy.


- - - 4.2
○ slightly reduced the creation time for enchanting writs.

ADDED:
○ option to auto exit crafting station when all crafting at the station is completed.


- - - 4.1.4
○ fixed smithing error due to variable not existing at function call
user:/AddOns/IsJustaWritHelper/Smithing.lua:86: operator < is not supported for nil < number


- - - 4.1.3
○ anchors are set when used, cleared when closed
○ smithing now uses dynamic most style
○ fixed typo for enchanting potency lvl 4 that caused an error
○ fixed hooks from hooking into the class tables to hooking the into the instance tables

ADDED:
○ menu option to only use the 9 primary race styles for Use most Style


- - - 4.1.2
○ added a delay to bank withdraw
○ some changes to oncrafted functions
○ all crafting types now use canCraft tag
○ removed checks and entries from auto withdraw for smithing
○ keyboard Enchanting, Craft for Writ now changes when mode is changed
○ Craft for Writ now disables/enables properly for alchemy when cycling thru recipes when there are recipes that are not craftable.
○ Craft for Writ will no longer show for Furniture crafting.


- - - 4.1.1
FIXED:
○ added a delay to CraftingAnimationsStopped function to deal with post crafting clearing tables prior to checking crafted item to what's in the withdraw list.
○ error for Easy Alchemy by adding a check.
○ Craft for Writ for smithing in keyboard mode.
○ Craft Panel condition width detection
now detects original text height. if original height does not equal new height then it adds a row
using width was too variable and often returned a value less than panel width when the text was wider than the panel

ADDED:
○ Craft for Writ button to enchanting to fix timing issues


- - - 4.1.0
CHANGES:
○ changed how the Writ Panel is constructed
○ added tooltips to the Writ Panel
○ added chest icon to the Writ Panel to show what writs have items in the bank
○ added current/total for writ conditions to the Writ Panel

FIXED:
○ auto withdraw of Acquire Items
○ Craft Panel condition width detection for adding a new row if condition is too long. -- needs further testing


- - - 4.0.5
FIXED:
○ missing function

- - - 4.0.4
FIXED:
○ enchanting writ/item comparison.
○ gets specific self-made item slot on bank interaction.
now only attempts to get the matching item for the writ from the bank if the item is made by the character.
○ removing items to withdraw from bank if the writ is dropped.
○ ZO_KeybindStrip error in gamepadmode that could happen in some of the other gamepad menus.
○ error from using alchemy station with only level one improvement.
○ Craft for Writ button being disabled.
○ provisioning unknown recipes.

ADDED:
○ on crafted item, added CraftingAnimationsStopped callback to use for delaying updates until crafting is completed and improve craft handling.
○ number of conditions completed out of total number of conditions per writ in the writ panel.


- - - 4.0.3
○ changed global name to prevent errors


- - - 4.0.2
○ removed libStub from menu


- - - 4.0.1
FIXED
○ an error received from withdrawing from bank


- - - 4.0
CHANGES
○ the Writ panel is now the Craft panel
○ the Writ panel shows all writs
○ the Craft panel height is now dynamic
○ made several improvements


- - - 3.3.6
FIXED
○ an error received from the echatign table


- - - 3.3.51
ADDED
○ debug output to UI Error box


- - - 3.3.5
○ changed functions for smithing
○ changed functions for enchanting


- - - 3.3.4
○ removed provisioning iteration adjustment based on stock


- - - 3.3.3
○ adjusted the size of the writ panel to better fit the withdraw text with the reagent list
○ adjusted Easy Alchemy's trait selector position for keyboard mode

Fixed
○ number to withdraw from bank in writ window
○ errors from panels


- - - 3.3.2
○ removed a debug output from smithing


- - - 3.3.1
○ some minor fixes



- - - 3.3.0
Added
○ items in bank are now added to the withdraw list for "Acquire Item conditions"

Fixed
○ removed a chat debug output



- - - 3.2.6
Fixed
○ fixed "Craft for Writ" from falsely looping thru crafting.


- - - 3.2.5
Fixed
○ fixed "Craft for Writ" button not resetting after used without exiting station.


- - - 3.2.4
Fixed
○ hopefully fixed invalid poison combinations for Easy Alchemy

Added
○ scanning of writs on load, new writ taken, writ dropped, in order to build withdraw list before going to the crafting stations.


- - - 3.2.3
Fixed
○ enabling "Craft For Writ" button disabled it.


- - - 3.2.2
Fixed
○ an issue with auto withdraw from bank


- - - 3.2.1
Fixed
○ an issue with dialogues


- - - 3.2
Changed
○ the look and format of the info box

Added
○ added an alert if an item needed to be crafted is in the player bank
each writ item in bank is added to a list. next interaction with bank will withdraw the required amount of each item
○ added auto remove items needed for writ from bank on next bank interaction.
○ added "tutorial" dialogues for select features.


Fixed
○ an issue that would occur if crafting when having the item in the bank.


- - - 3.1
Changed
○ changed how changing the result tooltip is called
displaying of results is now much smoother

Added
○ added backgrounds to the alchemy trait selectors of Easy Alchemy

Fixed
○ smithing deconstruction, refinement, improvement, no longer causes the items needed for the writ to be crafted


- - - 3.0
Added
○ "Craft for Writ" button and functionality to Smithing writs
crafts based on highest amount of known style material in inventory, crafting bag, Bank.


- - - 2.2.4
Changes
○ Provisioning Writ now shows the ingredients for the current recipe set to craft for the writ in the station's ingredient slots.

Fixed
○ an error that would occur on enchanting writs that do not state an aspect rune


- - - 2.2.3
Changes
○ changed color ranges for ingredient stack count
○ provisioning - new math function to get the amount needed


- - - 2.2.2
Changes
○ provisioning - now shows current writ recipe result upon opening station. shows last recipe on the list to be crafted
this is done because i have it craft in reverse order to simplify processing of 1 recipe, or more than 1
○ provisioning - continued crafting if more of same recipe is need to be crafted
if crafting skill does not produce the needed amount.
also figures needed amount based on previous amount in inventory
○ provisioning - added timed update to reset recipe result to current writ recipe if any other recipe is selected in the list
○ reagents stack count are now colorized by 100+(light blue), 10-99(light amber), 0-9(light red) or less than needed


- - - 2.2.1
Added
○ ingredients now show quantity in inventory and are colorized by 100+(light blue), 10-99(light amber), 9-1(light red) or less than needed

Fixed
○ provisioning recipes with multiple matches (ie. Mazte, Kragenmoor Zinger Mazte, Lusty Argonian Maid Mazte, ...), and recipes with "- or '"


- - - 2.2.0
Added
○ ability to disable Easy Alchemy in settings
Fixed
○ provisioning recipes with multiple matches, and recipes with "-"


- - - 2.1.6
Fixed
○ provisioning now shows the recipe being crafted in the result box when "Craft for Writ" button is used.
On completion it changes the result box to first known recipe.
I assume this is always the first recipe in the provisioning list.
○ Easy Alchemy no longer fully initializes on load to prevent it loading a recipe on character load/ui reload


- - - 2.1.5
Fixed
○ provisioning ingredients showing on one line for both recipes
Added
○ replaced "Craft" button with "Craft for Writ" if provisioning writ recipe needs crafted and has enough ingredients, per recipe


- - - 2.1.4
Fixed
○ Easy Alchemy from taking over the writ panel when an alchemy writ is active.
○ searching for recipes animation from continuing when leaving the alchemy station while it is searching.
○ displaying the previous Alchemy Writ information when first entering alchemy station after turning in the alchemy writ.
○ not displaying current alchemy writ on first entering alchemy station in gamepad mode
○ error from not having Tamril Trade Centre addon

Added
○ notice on load for Tamril Trade Centre

- - - 2.1.3
Updated for Greymoor.
○ Added Crimson Nnirnroot, Vile Coagulant, Chaurus Egg, potion\poison of Timidity
○ Timidity now works properly.
○ Updated many other trait combinations.
Archived Files (34)
File Name
Version
Size
Uploader
Date
4.5.7
80kB
IsJustaGhost
03/20/21 11:55 PM
4.5.6
80kB
IsJustaGhost
11/17/20 06:15 PM
4.5.5
80kB
IsJustaGhost
11/10/20 12:29 AM
4.5.4
80kB
IsJustaGhost
11/09/20 01:11 AM
4.5.3
80kB
IsJustaGhost
11/07/20 08:40 AM
4.5.2
79kB
IsJustaGhost
11/07/20 04:54 AM
4.5.2
79kB
IsJustaGhost
11/07/20 04:46 AM
4.5.2
79kB
IsJustaGhost
11/07/20 04:43 AM
4.5.2
79kB
IsJustaGhost
11/07/20 04:41 AM
4.5.1
77kB
IsJustaGhost
10/30/20 02:13 AM
4.5
76kB
IsJustaGhost
10/23/20 03:16 PM
4.5
76kB
IsJustaGhost
10/23/20 03:12 PM
4.4.4
75kB
IsJustaGhost
10/16/20 01:02 PM
4.4.3
75kB
IsJustaGhost
10/16/20 01:05 AM
4.4.2
74kB
IsJustaGhost
10/13/20 11:36 PM
4.4.1
21kB
IsJustaGhost
10/13/20 11:11 PM
4.4
78kB
IsJustaGhost
10/11/20 04:24 PM
4.3.2
68kB
IsJustaGhost
10/04/20 03:34 AM
4.3.1
66kB
IsJustaGhost
09/30/20 08:59 PM
4.3.1
66kB
IsJustaGhost
09/30/20 08:38 PM
4.3
66kB
IsJustaGhost
09/30/20 08:22 PM
4.2
58kB
IsJustaGhost
09/18/20 10:21 PM
4.1.4
58kB
IsJustaGhost
09/17/20 12:00 PM
4.1.3
58kB
IsJustaGhost
09/17/20 04:52 AM
4.1.2
56kB
IsJustaGhost
09/05/20 12:24 PM
4.1.1
55kB
IsJustaGhost
09/02/20 05:06 AM
4.1.0
55kB
IsJustaGhost
09/01/20 05:53 AM
4.0.5
55kB
IsJustaGhost
08/31/20 08:33 PM
4.0.4
55kB
IsJustaGhost
08/31/20 10:33 AM
4.0.3
54kB
IsJustaGhost
08/28/20 01:26 PM
4.0.2
55kB
IsJustaGhost
08/28/20 10:54 AM
4.0.1
55kB
IsJustaGhost
08/28/20 10:43 AM
4.0
55kB
IsJustaGhost
08/28/20 02:47 AM
3.3.6
47kB
IsJustaGhost
08/16/20 04:47 PM


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Unread 02/09/21, 09:44 AM  
IsJustaGhost
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Forum posts: 37
File comments: 272
Uploads: 23
Currently it is static. I made it like that so it can be minimized to the side of the screen. I'm currently working on separating easy alchemy from the writ helper. I've done that, and working out a new system to figure out recipe combinations. I have the system working. It seems to be fully accurate. Just need to fine tune it.

As for the writ helper, I have it working, but there are some bugs i need to work out. I also need to look into the method that alchemy writs are figured since I've put together a better system for easy alchemy.

The Writ panel and it's placement, there's a conversation. I will want it to function as it does for me, and let others move it. I need some ideas for that.
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Unread 02/07/21, 12:44 AM  
saeros

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Is there a way to move/hide the Completed Writs list?
I checked the .lua files but I have no idea where it's supposed to be x) Even if I could just move it down a little bit that'd be great.
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Unread 11/19/20, 07:10 PM  
IsJustaGhost
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Easy Alchemy issue

I've notice that when using Easy Alchemy in keyboard mode the crafting slots are hidden when the alchemy station is hidden. I'm going to work on fixing that while I clean up other code change for the Markarth update.

For now, if you switch tabs in the alchemy station then go back to crafting, the crafting slots should show up.
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Unread 11/10/20, 05:12 AM  
saeros

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Re: Re: Re: Re: Re: Markarth update

Fixed! Thank you ^^
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Unread 11/09/20, 04:35 PM  
IsJustaGhost
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Re: Re: Re: Re: Markarth update

Ok. Thanks for letting me know. I'll dig into that as soon as i can.
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Unread 11/09/20, 03:08 AM  
saeros

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Re: Re: Re: Markarth update

It was master writs, yeah! Cheers :D

ah issue persists with master tailoring writ, apparently

Last edited by saeros : 11/09/20 at 09:44 AM.
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Unread 11/09/20, 12:24 AM  
IsJustaGhost
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Re: Re: Markarth update

Are they master writs? (Just to make sure it's not bugged in more ways.)

If so I'll need to look into fixing that for them. I did not think they would not load the correct icon for the station they are for.


Never mind. I think that is the issue. I had fixed that for the witches festival writs because of how both provisioning and alchemy use the same name. I needed to make a function, based on what is needed to be crafted, to get the correct station type. The writ panel icons will be fixed for master writs in the next update.
Last edited by IsJustaGhost : 11/09/20 at 12:58 AM.
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Unread 11/08/20, 06:54 PM  
saeros

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Re: Markarth update

My writs show up like this for some reason. It's been going on for a few updates now.

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Unread 11/05/20, 09:23 PM  
IsJustaGhost
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Markarth update

I'm currently trying to figure out how to handle the addition of the quest info now being displayed for crafting writs at the stations. I has also changed the position of the result box for gamepad mode.

Any suggestions?
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Unread 10/25/20, 04:09 AM  
saeros

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I think deleting the mentioned files under SavedVariables did the trick. Thank you!
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Unread 10/25/20, 02:47 AM  
IsJustaGhost
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That's odd indeed. Have you tried deleting the folder, and make sure there is not one without -beta in the name. if so delete that too. and Delete the savedVariables. Then "install" it again. See what happens with that.

Code:
Documents\Elder Scrolls Online\live\AddOns\IsJustaWritHelper
Documents\Elder Scrolls Online\live\AddOns\IsJustaWritHelper-Beta

inside the folder "Documents\Elder Scrolls Online\live\SavedVariables"
IsJustaWritHelper.lua
IsJustaWritHelper-Beta.lua
Last edited by IsJustaGhost : 10/25/20 at 02:51 AM.
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Unread 10/25/20, 02:08 AM  
saeros

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Hello!

Addon was working fine before the update, but now somehow it doesn't craft my writs, and instead crafts what's selected on the crafting section. I fiddled with the settings, still nothing. Enabled/disabled auto craft writs, still nothing. Disabled all my other addons, except for this and the required lib, and issue still persists. Not sure what else I can try :D

After a bit more testing, I noticed it only works with enchanter and alchemist writs. The rest, I had to choose what to craft myself.

(Weird thing is, I still experience the same issue even if I roll back to the previous version I was using before)
Last edited by saeros : 10/25/20 at 02:27 AM.
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Unread 10/15/20, 05:31 PM  
IsJustaGhost
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Thank you for letting my know.

useMostStyle defaulting to false. I think that is due to moving the declaring of the defaults out of "IJAWH = {". I had already moved them back in my editing copy. All the "auto" options are set to false tho. I did this to prevent possible unwanted function for new users.

I think I see the issue with smithing while not having useMostStyle turned on. It is using a base function to get the first known style. I thought that would be sufficient. Now I am worried about what happens if there are no mats for that style. I'm creating a function to use instead that will cycle thru the styles and return the first one that is known and has enough material to craft the item/s. The final function will be determined by how much it impacts the game while searching. I think the scan will be small enough to not be noticeable but, it will have to do it for each item.

Smithing is a tough one due to all the variable factors.
First it needs the "pattern"( gauntlets, gloves, dagger, sword...)
Then the style is based on what you know. Is the current style known for dagger?

I'd have it figure all that out upon getting the writs like it does for consumables, but the pattern sets are determined by the currently used crafting station.
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Unread 10/15/20, 01:57 PM  
Hechtiq

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Hit a bug while attempting a jewelry crafting writ after completely reinstalling writhelper.

there's a possibility in Smithing.lua:171 to hit a nullpointer due to styleListIndex being nil. This can be the case when a user does not have useMostStyle turned on (which seems to default to false). In the else clause of getStyleIndex only one value is returned on line 104 which should also be returning styleListIndex back again.

I was super confused for a bit after the full reinstall as nothing seemed to work but eventually I figured out I had just not turned all the nice features on
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Unread 10/14/20, 05:43 AM  
IsJustaGhost
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There's a function Zos added for addon devs to use to check if an item meets the needs for a quest. DoesItemLinkFulfillJournalQuestCondition()
However, that function was what was causing the issue with provisioning. I removed it and created my own to compare what the writ calls for.
A bit late, but I just reported this as a bug.
Now only smithing is using DoesItemLinkFulfillJournalQuestCondition(). It seems to be working fine for it.

I truly appreciate your enthusiasm and willingness to help. To be honest, I am learning this as I go.
As for as testing to see what is causing an issue, mostly that requires adding debug lines, in-line, to capture what is getting thru and send it to chat.
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