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Updated: 06/01/20 09:48 AM
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Compatibility:
Greymoor (6.0.5)
Harrowstorm (5.3.4)
Dragonhold (5.2.5)
Scalebreaker (5.1.5)
Elsweyr (5.0.5)
Updated:06/01/20 09:48 AM
Created:05/20/19 01:13 PM
Monthly downloads:1,657
Total downloads:22,591
Favorites:66
MD5:
6.0.5
ResourceRadar  Popular! (More than 5000 hits)
Version: 1.0.6
by: Shinni [More]
This addon is a lightweight alternative to HarvestMap.
It will display nearby resources (blacksmithing, jewelry, woodworking, clothing, enchanting, alchemy) on the map, compass and highlight them in the 3d world. This works like the ability "keen eye" but instead of a glow it will display the information on the map/compass.

This addon will not display possible spawn location like HarvestMap, instead it displays only already spawned resources near your character.
## 1.0.6
- removed remaining lib stub dependency

## 1.0.5
- added crimson nirnroot

## 1.0.4
- fixed display on compass/map settings

## 1.0.3
- another attempt to fix the crashes for some users

## 1.0.2
- fixed crash when zoning/changing texture/toggling floating marker

## 1.0.1
- release
Archived Files (5)
File Name
Version
Size
Uploader
Date
1.0.5
135kB
Shinni
05/25/20 11:50 AM
1.0.4
110kB
Shinni
09/09/19 10:16 AM
1.0.3
110kB
Shinni
05/29/19 02:43 PM
1.0.2
110kB
Shinni
05/26/19 12:31 PM
1.0.1
110kB
05/20/19 01:13 PM


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Unread 07/15/20, 03:12 AM  
Teva
 
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Account-wide or System-wide Saved Variables?

Hello and thanks for another great addon!

Would it be possible to either implement account-wide or installation-wide saved variables however? Or to point out how to make that change for myself as this does not use the standard declaration like the following:
ZO_SavedVars:NewAccountWide("filenameSV", versionSV, nil, defaults, nil, "$InstallationWide")

I've scoured these files a few times looking for how you implemented the saved variables design, but am not seeing or grasping it as currently written.

Thanks in advance for any response.
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Unread 07/15/20, 03:08 AM  
Teva
 
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Originally Posted by Zelow
Originally Posted by amber1019
What do I edit in which lua in order to see the floating marker icon from a further distance?

I thought it would be in the NodeDetection\Detection.lua, but if it is, I can't figure out what needs to be edited. Please help. I'd like to see the icons from a further distance. (Performance isn't a concern.)
Is there anyone with an answer to this? I skimmed the code myself and couldn't figure it out either (I am no pro programmer tho lol) I have no issue wit performance and would like to experiment with the max distance for the 3d pins.

Super love this addon, but really wish there was some way to boost that distance, I can highlight a node and see the name of it above my compass, but I am unable to see the 3d pin until I start getting closer. This leads me to believe it is possible to get further distance.
I believe this is limited by the design of the addon as this one (Resource Radar) relies on the distance at which the game lets you see the node itself. HarvestMap however relies on client-side data files and can be adjusted in this way.
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Unread 07/12/20, 10:35 AM  
Ormori_grim

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psijic portals

Any plans on making psijic portals highlight with this addon?
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Unread 06/24/20, 12:34 AM  
Zelow

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Originally Posted by amber1019
What do I edit in which lua in order to see the floating marker icon from a further distance?

I thought it would be in the NodeDetection\Detection.lua, but if it is, I can't figure out what needs to be edited. Please help. I'd like to see the icons from a further distance. (Performance isn't a concern.)
Is there anyone with an answer to this? I skimmed the code myself and couldn't figure it out either (I am no pro programmer tho lol) I have no issue wit performance and would like to experiment with the max distance for the 3d pins.

Super love this addon, but really wish there was some way to boost that distance, I can highlight a node and see the name of it above my compass, but I am unable to see the 3d pin until I start getting closer. This leads me to believe it is possible to get further distance.
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Unread 06/01/20, 07:54 AM  
trekker

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Originally Posted by Shinni
This happens if you install the addon while the game is running. Try restarting the game.
It seems this addon isn't compatible with LibGPS version 3 (was only released yesterday iirc). It was working with version 2 and I just updated to version 3 and now Resourceradar is not working. All other addons are working with the new version.

The screen error specifically mentions Resourse Radar looking for LibGPS 2.0.

Thanks!
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Unread 05/31/20, 01:03 AM  
GrailQuest

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Is it possible / is there a manual way to get account-wide settings instead of per-toon settings?
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Unread 05/30/20, 02:26 PM  
MidnightSt4r

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UI Error

After installing I recieved

user:/AddOns/ResourceRadar/Libs/Lib3D/Lib3D.lua:10: function expected instead of nil
stack traceback:
user:/AddOns/ResourceRadar/Libs/Lib3D/Lib3D.lua:10: in function '(main chunk)'
|caaaaaa<Locals> LIB_NAME = "Lib3D-v3", lib = [table:1]{} </Locals>|r

and

user:/AddOns/ResourceRadar/NodeDetection/Detection.lua:91: function expected instead of nil
stack traceback:
user:/AddOns/ResourceRadar/NodeDetection/Detection.lua:91: in function 'Detection.OnUpdateNodeListHandler'

The Second of which *will not* go away no matter how many times I dismiss the error
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Unread 05/25/20, 01:38 PM  
Blackwolfe

Forum posts: 37
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Originally Posted by Shinni
This happens if you install the addon while the game is running. Try restarting the game.
I didn't need to restart the game, but I did need to turn on 3D markers (which I wanted to have anyway)
Last edited by Blackwolfe : 05/25/20 at 02:08 PM.
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Unread 05/25/20, 12:55 PM  
Shinni
AddOn Author - Click to view AddOns

Forum posts: 150
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This happens if you install the addon while the game is running. Try restarting the game.
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Unread 05/25/20, 12:51 PM  
Blackwolfe

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Am I missing some library or something?



Edit: Nevermind, it just looks like that with 3D markers turned off.
Last edited by Blackwolfe : 05/25/20 at 12:53 PM.
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Unread 05/15/20, 04:20 PM  
evodas

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Opacity problem

Hey! Amazing addon!
But it seems that I cannot change opacity in the color pickers ;/ I especially wanted to change the opacity of the "unknown" nodes so I wouldn't even see them, but when I try, it just returns to 255 by itself.
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Unread 05/13/20, 04:19 PM  
Necropsi

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nice, thanks!!!
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Unread 05/13/20, 02:59 PM  
Shinni
AddOn Author - Click to view AddOns

Forum posts: 150
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Originally Posted by Necropsi
even if u disable this addon the node name can be seen above compas when i am looking towards resource node. can that be fixed? only if i uninstall this mod completly this goes away. thank you
Turn off the NodeDetection library.
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Unread 05/13/20, 01:54 PM  
Necropsi

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even if u disable this addon the node name can be seen above compas when i am looking towards resource node. can that be fixed? only if i uninstall this mod completly this goes away. thank you
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Unread 12/08/19, 05:08 PM  
amber1019
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What do I edit in which lua in order to see the floating marker icon from a further distance?

I thought it would be in the NodeDetection\Detection.lua, but if it is, I can't figure out what needs to be edited. Please help. I'd like to see the icons from a further distance. (Performance isn't a concern.)
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