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Compatibility: | Flames of Ambition (6.3.5) |
Updated: | 03/20/21 05:55 PM |
Created: | 03/09/21 09:41 AM |
Monthly downloads: | 81 |
Total downloads: | 2,798 |
Favorites: | 10 |
MD5: |
File Name |
Version |
Size |
Uploader |
Date |
0.4 |
6kB |
Hyperioxes |
03/16/21 02:35 AM |
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0.3a |
6kB |
Hyperioxes |
03/13/21 08:21 AM |
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0.3 |
12kB |
Hyperioxes |
03/13/21 06:54 AM |
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0.2 |
4kB |
Hyperioxes |
03/12/21 11:31 AM |
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0.1 |
3kB |
03/09/21 09:41 AM |
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Dovjun |
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Shadowshire |
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Re: Re: Re: Re: Re: Incomplete Save or Incomplete Equip
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Hyperioxes |
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However, the problems that I described in the original post on this subject were revealed after I logged-in to play a character, then used the CP UI to view its current Setup. On the initial display, a large number of CP were shown as not used for each of the three constellations. In each constellation, the game client did not add points to some unlocked stars. As a result, some of the other stars remained locked. Since the game client could not add CP to the locked star(s), their points also remained unused. If I recall correctly, some CP were added to stars which did not have any CP added to them after I finished using the CP UI, then used CP Hotkey to save the setup. Evidently, while the game client loaded the data that was recorded, it found errors which prevented it from creating a valid setup. Obviously, the setup which I previously created for the character with the CP UI was not recorded correctly when CP Hotkey saved it. It seems likely to me that the addon must record a script for each constellation -- a script which the game client follows to add CP to its stars, after the character has been selected to play. Perhaps CP can first be added to "independent" stars that do not unlock other stars. Or perhaps CP must be added first to "network" stars in the proper order -- beginning with the stars which are unlocked by default, and proceeding star-by-star as they become unlocked. (The API should have that information.) Equipping a diferent Setup for a character after the current setup has been loaded by the game client is a different operation. But it probably must follow a similar algorithim as the one for creating a setup when one does not already exist. Your reply clarifies whether a player can have multiple setups for the same character. Apparently each set of six setups is distinguished by the name which the player creates for display in the dropdown on the left end of the top line of the UI (the pre-existing one is Default). Do the key-binds for each of the six possible setups remain the same, regardless of which set of six is currently in use? Currently I play 6 characters. Each character crafts Daily Writs. Two characters are usually equipped to harvest crafting resource nodes, but I equip a different set of gear (for each one) for other activities. After Update 29 was released, I began with 1,320 version 2.0 Champion Points. With the game client CP UI, I created a Harvesting CP setup to use while any character does that. Then I one CP setup for each character according to the character's Class and role, to equip for PvE activities such as questing or fighting in delves and dungeons. I really like the simplicity of the CP Hotkey UI, and its feature for recording multiple sets of six setups. So far, however, the game client has not loaded the current setup for each character as I created it. Perhaps there will be no problems with version 0.5, or at least fewer of them.
Last edited by Shadowshire : 03/21/21 at 10:49 PM.
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Re: Re: Re: Incomplete Save or Incomplete Equip
Allow me to explain on an example
This is my general Sunspire tank profile ![]() And this is my Lokkestiz range tank profile ![]() I do not have enough CP to get all the passives, let alone get more slottable to switch them without respecs. In case of this switch, the addon has to remove points from Bulwark to have enough points to slot into Deadly Aim. |
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Hyperioxes |
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![]() LONG!!
First, it is impossible to equip a slottable star on the Champion Bar before adding CP to the star. Of course, a slottable star must also either be "independent" or be "unlocked" before CP can be added. In each constellation, several stars are initially unlocked by default, and adding CP to some of them unlocks other stars (whether passive or slottable). Second, after I add CP to a star (whether passive or slottable), then do anything to make my addition of CP to that star invalid, the Champion Point UI automatically cancels the addition of CP to the star. If the star is equipped, then the CP UI also removes its icon from the Champion Bar. Therefore: CP Hotkey will never equip an invalid addition of CP to any star or stars, since it should be impossible for a player to previously create or maintain an invalid addition while using the CP UI. The addon also will never save an invalid addition of CP to any star or stars for the same reason. Of course, validating the data when CP Hotkey loads it is desirable because data can be corrupted (a) while it is written to the record, (b) after the record is created, or (c) while it is read from the record. Nonetheless, only the CP UI creates the data, according to the player's input. But it will not allow the player to create an invalid configuration.
However, does the addon remove points from any slottable stars, whether they are equipped on the Champion Bar? Personally, I have added CP only to slottable stars which I also equipped. However, since the CP UI enables a player to add CP to any unlocked slottable star, as far as I know, the CP UI will also accept and store any added amount regardless of whether the player also equips that star. In the Crafter constellation, for example, to connect Fortune's Favor with Meticulous Disassembly, the player must either (a) add at least 15 CP to the Inspiration Boost passive, or (b) add CP to Wanderer and to Steadfast Enchantment, which are passives, then add 50 CP to Treasure Hunter, which is slottable, to activate it. When the character reaches 50 XP in each Craft which the character learns, adding CP to (or keeping 15 CP in) Inspiration Boost is needed only to create or to maintain the connection. As far as I know, if a player chooses the other connection route, then the player is not required to add Treasure Hunter to the Champion Bar -- unless the player does want its benefit, of course. All things considered, a player should either (a) add the 50 CP required to activate Treasure Hunter, then equip it, or (b) add at least 15 CP to Inspiration Boost instead. Or (c) add as many as 45 CP to Inspiration Boost, and add 50 CP to Treasure Hunter and equip it.Usually, each slottable star which I equip has its maximum number of CP. But that is not always so. Whether a star which is slotted on the Champion Bar has less than maximum CP depends upon the purpose of the configuration of the constellation, as a whole. As noted above, if a player subracts all of the CP from a star, then the prior addition of CP to any other star(s) which that star unlocked can become invalid. If it does, then the CP UI removes their CP for re-allocation by the player. In conclusion, there is no need for the addon to remove any CP which were allocated to any star, because the CP UI will not allow the player to create an invalid configuration. If a player has made what appears to be a mistake -- the configuration is nonetheless valid -- then it would be a mistake to attempt to correct it with an addon. ![]()
Last edited by Shadowshire : 03/21/21 at 12:06 AM.
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Re: Incomplete Save or Incomplete Equip
2.It's a bug caused by my attempts of optimization I added in last version, sadly I have very little free time at the moment so for now I'll just revert the optimization. 3.I increased the dropdown size in version 0.5 Thanks for the feedback |
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Hyperioxes |
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Incomplete Save or Incomplete Equip
(1) I completed a "Setup" for Harvesting while playing one character, then Saved it, and logged-out to Select Character.
I chose another character to play, then used CP Hotkey to Equip the Harvesting setup which I had previously Saved. When I looked at the outcome, each of the three constellations was incomplete. Some stars to which I had added CP were shown as zero. There were other stars which had either a lower number, or higher number, of stages enabled than I had specified (the number of CP were incorrect). Are you doing something before saving, or before equipping, that you have not disclosed? We need some simple descriptions of each feature of the UI, and instructions on how to use the addon. (2) FYI: I have saved, and then equipped, setups 3 or 4 times. Sometimes when I equip a setup, a System Error message is displayed, claiming that I do not have enough CP for all of the stars which I configured. Even when the System Error does not occur, the outcome of equipping a saved setup is always wrong. There are always many more unallocated CP than the few (if any) which remained when I confirmed the allocations while using the native CP UI. (3) By the way: please make the field at the top left, in which the name of the configuration is displayed, at least as long as the one shown in the first screenshot. Best would be to make it the same length as the field in the dialog which is displayed where we enter the name for it. The current name shown on the UI is much too short.
Last edited by Shadowshire : 03/19/21 at 08:45 PM.
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Shadowshire |
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Re: Cant switch skills on Champion bar
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Hyperioxes |
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Cant switch skills on Champion bar
Slotted all skills to champion bar and saved.Created 2 different setups.One for biting aura ,another for backstabber.Even if i want to switch to one of them i'm seeing alert message "this ability cannot be purchase until an adjacent ability is purchased".I was waiting 30 seconds cooldown that ZoS put on new Champion Points and that is still happening.Any suggestions?
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InfiniteBlend778 |
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Re: Re: Re: Not saving keybind
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Hyperioxes |
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Re: Re: Not saving keybind
I will look into that but I don't think that's it. I was using Dressing Room for rapids before Update 29 and I removed it since rapid mount speed is now a passive. So I am using 3 less keybindings and only added 2 for your CP Hotkey. I wonder if it counts those 3 from Dressing Room because I didn't unbind them, I just removed the addon.
![]() Do you happen to know what the limit is? Then I could check.
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771Zuel |
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Seriously... If ZOS were watching play patterns they'd know we were using Dressing Room and Alpha Gear and whatever to swap loadouts.
Surely they could have implemented this feature (admittedly mostly for very-high-CP players) into the game. But no, they skimp and wait for it to be made for "free" by AddOn authors. And Console gets the middle finger as usual. Thanks for this AddOn! |
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GrailQuest |
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![]() If I choose to load CPHotkey, it displays its UI on top of the underlying native CP 2.0 UI. Although I can move the add-on UI, it is too large for that to suffice. It absolutely gets in the way of allocating CP to stars and assigning "slottables" to the Champion Point Bar. So I need a keybind to toggle CPHotkey to display or to not display its UI.
As you may be aware it is very time consuming to change whether to load CPHotkey, then reload the ESO UI. So, using that as a work-around is not acceptable.
![]() The real limit is the finite number of keys, keypress combinations, and mouse button/wheel controls, (including NumLk) which a player can use. Some add-ons have a very large number of possible keybinds -- not to overlook add-ons which require just one keybind to be useful -- and it can become impossible to satisfy the potentially unlimited need for keybinds. |
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Shadowshire |
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Re: Not saving keybind
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Hyperioxes |
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