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Scalebreaker (5.1.5)
Updated:08/18/19 03:48 PM
Created:04/16/14 09:03 PM
Monthly downloads:289
Total downloads:21,809
Favorites:108
MD5:
5.1.5
JunkBuster  Popular! (More than 5000 hits)
Version: 1.76
by: ADH, Atoom
Now compatible with the current game Patch 5.1.5 Scalebreaker!

This addon provides a rule-based system to put items in your junk bag or destroy them

Unlike the other automatic junking addons, JunkBuster allows you to filter items by any combination of the following criteria:
  • Name
  • Item Type
  • Equipment slot
  • Weapon/Armor type
  • Level
  • Price
  • Quality
  • Trait
  • Item is crafted or not
  • Item is stolen or not
  • Item has a set bonus or not

For example, you can set it to only junk the ingredients you loot that have 0g price value, or the normal quality (white) stolen treasures (but not the green ones).

Other Features:
  • The addon can automatically sell junked items to a merchant (not stolen items) or a fence (stolen items) when visiting them
  • You can add exemption rules that save and unjunk any special item that you want skipped by junkBuster
  • You can add rules to DESTROY items upon looting
    Warning: Be very careful with the destroy option. Destroyed items CAN NOT be returned.

The screenshots show some sample rules that I use when playing.
There is an extended logging option available which provides the info for every looted item in the chatbox so you can fine-tune or make new junking rules.

Planned future additions:
  • Allow <=, >=, == selections for item quality
  • Custom rule priorities
  • Add support for FCO Item Saver
  • Allow addon to apply rules to (guild) bank too?
v1.76:
* Fixed bug that could display rules twice in the settings menu

v1.75:
* Updated API version for game patch 5.1.5

v1.74:
* Updated API version for game patch 5.0.5
* Updated LAM to 2.0r29
* Added new Itemtype "Currency Container"

v1.73:
* Updated API version for game patch 4.3

v1.72:
* Updated API version for game patch 4.2

v1.71:
* Updated API version for game patch 4.1

v1.70:
* Reworked structure of saved character settings (now based on unique character id instead of the characters displayed name)
* Added a seperate account wide settings profile which can be switched on/off for each character seperately. On first time switching it on after installing/upgrading it will import the current characters settings.

v1.63:
* Fixed displaying of wrong message when one of the "Do Save/Destroy/Junk" settings is disabled
* If a item fits a save, destroy or junk rule which is disabled, addon will now check if one of the other rules apply instead
* Reduced maximum number of items sold at once by the auto junk sale to 89 in hope to avoid triggering zos' action spam protection

v1.62:
* Updated API version for game patch 4.0
* Updated LAM to 2.0r26

v1.61:
* Updated API version for game patch 3.3

v1.60:
* new Filters:
Filter Weapons by Weapon type (Sword, Axe,...)
Filter Armor by Armor Type (Light, Medium, Heavy, Clothing/No Armor)
* Removed a useless lone "0 items sold for 0g" message
* A little more realigning of rule creation controls

v1.52:
* Reworked item level filter to include CP levels
* Realigned the controls in the create rule section to save some vertical space
* Updated LAM to 2.0r25

v1.51:
* Updated API version for game patch 3.2

v1.50:
* New Filters:
Filter equipable items (weapons and armor) by their slot (Head, chest, one handed, ...)
Filter items by them having a set bonus or not
* Stolen junk is now sold sorted by price instead of quality at a fence
* Updated, sorted and corrected item types for rules. Tell me if a item type that you need / were using is missing
* Dollar signs for item prices changed to small g (gold)

v1.40:
* Added option to automatically sell junk when visiting a merchant (non stolen junk) or fence (stolen junk)
* Added option to filter for stolen or not stolen items
* Added option to add crafted items to rules
* You can now open the settings panel by typing /jb into the chat
* Corrected some trait and item quality names
* Item qualityies except Normal now colored in their respective colors in the rules display
* Grouped the on/off settings a bit

v1.31:
* Provisional fix for the rules display in the settings panel disappearing

v1.3:
* Updated for HotR / API 100020
* Changed Settings Pannel from LAM-1.0 to LAM-2.0r24
* Items crafted by a player are currently ignored (will not be junked or deleted)
* Many small fixes and improvements
- Disabled junk Trial run (never worked for me, may be fixed and reenabled in the future)
- Disabled Filter by crafting type (never found a use for this filter, tell me if you want it back)

v1.21:
* Update to new API version
* Removed a couple of item types that were obsolete

v1.2:
* Updated API version
* Changed the way rules are stored (thanks [email protected])
* Rulesets can individually be turned on or off
* Laid the foundation for autobanking framework

v1.12: Added minimum level and price options

v1.11: Fixed a bug in item trait comparison. Thanks alisu!

v1.1:
* Several bug fixes
* Added rules to save and unjunk items
* Added rules to destroy items

v1.02: Added 'No Traits' option as per requests

v1.01: Made reporting in chat box to appear the same style as the rules in settings box.
Optional Files (0)


Archived Files (17)
File Name
Version
Size
Uploader
Date
1.75
57kB
Atoom
08/12/19 09:57 AM
1.74
57kB
Atoom
05/20/19 01:22 PM
1.73
55kB
Atoom
02/26/19 01:38 PM
1.72
55kB
Atoom
10/23/18 04:31 PM
1.71
55kB
Atoom
08/15/18 07:32 AM
1.70
55kB
Atoom
07/07/18 11:26 AM
1.63
54kB
Atoom
05/24/18 04:09 PM
1.62
54kB
Atoom
05/23/18 12:10 PM
1.61
53kB
Atoom
02/13/18 04:03 PM
1.60
53kB
Atoom
11/01/17 10:02 AM
1.52
52kB
Atoom
10/26/17 08:42 AM
1.51
52kB
Atoom
10/23/17 11:34 AM
1.50
52kB
Atoom
09/09/17 11:36 AM
1.40
51kB
Atoom
09/04/17 01:50 PM
1.31
50kB
Atoom
09/01/17 10:30 AM
1.3
50kB
Atoom
08/23/17 01:58 PM
1.21
12kB
ADH
06/25/14 07:19 PM


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Unread 10/15/19, 10:03 AM  
myrthril

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Line Break

I have a line break between rule #'s 28 and 29. Does that mean one of these rules contradicts a previous rule? I'm not sure what the line break is intended to mean.
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Unread 09/25/19, 11:55 AM  
Atoom
 
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Re: Error

Originally Posted by amber1019
I got this after making a rule to destroy. "Destroy any item that has 'Lockpick' in its name that is stolen" is the rule.
I looted a thieves trove that contained 6 lockpicks, and I got this error. Then my inventory UI was broken and wouldn't update until after I used the /reloadui command. After using /reloadui, I can see the stolen lockpicks were destroyed as intended, but I never got a chat notification. (I have the "show destroyed items in chat box" turned to "ON".)

I'm fairly certain this error is due to JunkBuster. Please let me know if you think I'm incorrect.
Hmm, that's actually not easy to say. The error message doesn't mention any file which is part of JunkBuster, only files from ZOS own interface. However that doesn't necessarily mean that JunkBuster has no part in your problem.
Are you sure your problem is caused only by JunkBuster? Aka does it also happen if JunkBuster is the only addon that is currently enabled? I somewhat suspect this could be a problem between my addon and another both trying to do something with newly added inventory items.
(As with the destroy option the new item that just got added to your inventory ceases to exist as soon as my event handler is finished. I don't know how the addon api handles other addons that might also have functions added to the "EVENT_INVENTORY_SINGLE_SLOT_UPDATE" event after mine as then the api could try to call those other functions with a reference to an item that doesn't exist anymore.)
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Atoom
Last edited by Atoom : 09/25/19 at 12:44 PM.
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Unread 09/22/19, 12:52 PM  
amber1019
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Exclamation Error

EsoUI/Libraries/Globals/GlobalVars.lua:47: attempt to index a nil value
stack traceback:
EsoUI/Libraries/Globals/GlobalVars.lua:47: in function 'GetControl'
|caaaaaa<Locals> suffix = "Flash" </Locals>|r
EsoUI/Ingame/Inventory/Inventory.lua:1281: in function 'ZO_InventoryManager:PlayItemAddedAlert'
|caaaaaa<Locals> self = tbl, filterData = tbl, tabFilters = tbl, filterKey = 1, tabFilter = tbl, filterIndex = 1 </Locals>|r
EsoUI/Ingame/Inventory/Inventory.lua:1358: in function 'ZO_InventoryManager:OnInventoryItemAdded'
|caaaaaa<Locals> self = tbl, inventoryType = 1, bagId = 1, slotIndex = 58, newSlotData = tbl, inventory = tbl </Locals>|r
(tail call): ?
(tail call): ?
(tail call): ?
(tail call): ?
(tail call): ?
(tail call): ?
(tail call): ?
(tail call): ?
(tail call): ?
(tail call): ?
(tail call): ?
(tail call): ?
(tail call): ?
(tail call): ?
EsoUI/Ingame/Inventory/Inventory.lua:680: in function 'callback'
|caaaaaa<Locals> bagId = 1, slotIndex = 58, newSlotData = tbl, inventory = 1 </Locals>|r
EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks'
|caaaaaa<Locals> self = tbl, eventName = "SlotAdded", registry = tbl, callbackInfoIndex = 1, callbackInfo = tbl, callback = EsoUI/Ingame/Inventory/Inventory.lua:677, deleted = false </Locals>|r
EsoUI/Ingame/Inventory/SharedInventory.lua:494: in function 'ZO_SharedInventoryManager:HandleSlotCreationOrUpdate'
|caaaaaa<Locals> self = tbl, bagCache = tbl, bagId = 1, slotIndex = 58, isNewItem = true, slotData = tbl, result = 2 </Locals>|r
EsoUI/Ingame/Inventory/SharedInventory.lua:267: in function 'ZO_SharedInventoryManager:RefreshSingleSlot'
|caaaaaa<Locals> self = tbl, bagId = 1, slotIndex = 58, isNewItem = true, itemSoundCategory = 0, updateReason = 0, bagCache = tbl </Locals>|r
EsoUI/Ingame/Inventory/SharedInventory.lua:56: in function 'RefreshSingle'
EsoUI/Libraries/Refresh/Refresh.lua:65: in function 'ZO_Refresh:UpdateRefreshGroups'
|caaaaaa<Locals> self = tbl, refreshGroup = "inventory", refreshData = tbl, _ = 1, singleData = tbl </Locals>|r
EsoUI/Ingame/Inventory/SharedInventory.lua:93: in function 'OnInventorySlotUpdated'
|caaaaaa<Locals> eventCode = 131223, bagId = 1, slotIndex = 58, isNewItem = true, itemSoundCategory = 0, updateReason = 0 </Locals>|r
I got this after making a rule to destroy. "Destroy any item that has 'Lockpick' in its name that is stolen" is the rule.
I looted a thieves trove that contained 6 lockpicks, and I got this error. Then my inventory UI was broken and wouldn't update until after I used the /reloadui command. After using /reloadui, I can see the stolen lockpicks were destroyed as intended, but I never got a chat notification. (I have the "show destroyed items in chat box" turned to "ON".)

I'm fairly certain this error is due to JunkBuster. Please let me know if you think I'm incorrect.
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Unread 08/26/19, 11:33 AM  
Atoom
 
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Originally Posted by jayman10000
Hello, how can I prevent spamming the game when I enable auto selling junk? I have my merchant assist but she does not have the "sell all junk" button that normal vendors have. Here Junkbuster would be perfect, but when using the auto sell feature I get the "ZoS limit of 89 sales per transaction reached, wait 10 seconds before trying again" message and then get logged out of the game.

It's pretty horrible to press E 167 times to sell all my junk, can this feature work so it doesnt spam the game?
First (probably too obvious) question would be: Did you wait atleast 10 seconds before opening the merchants menu again after that message from my addon pops up?
(If so please try waiting a bit)

Or alternatively: Do you get logged out imediatelly after the frist time oppening the merchants menu?
(If so that nebolous limit of simultaneous shop interactions set by ZoS is (again) smaller than it used to be, need to lower that on my side then... It would be great if you could find what the maximum amount of items (seperate entries/stacks in your junk inventory) is that doesn't get you kicked out of the game)

Alternatively visit a merchant more often xD If there aren't too many items in your junk tab it won't trigger the spam limit xD
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Atoom
Last edited by Atoom : 08/26/19 at 11:38 AM.
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Unread 08/24/19, 07:58 PM  
jayman10000

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Hello, how can I prevent spamming the game when I enable auto selling junk? I have my merchant assist but she does not have the "sell all junk" button that normal vendors have. Here Junkbuster would be perfect, but when using the auto sell feature I get the "ZoS limit of 89 sales per transaction reached, wait 10 seconds before trying again" message and then get logged out of the game.

It's pretty horrible to press E 167 times to sell all my junk, can this feature work so it doesnt spam the game?
Last edited by jayman10000 : 08/24/19 at 08:12 PM.
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Unread 08/19/19, 08:36 AM  
Neverlands
 
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Re: Update v1.76 released!

Originally Posted by Atoom
v1.76:
* Fixed bug that could display rules twice in the settings menu

(Finally wittnessed the bug myself. For me it only happened the first time openening JunkBuster's settings menu after logging in or after /reloadui . For this I could find the source and implement a fix, let me know if you still get rules displayed twice in other cases )

Hello Atoom,
at the first look it seems to work for me, thank you
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Unread 08/18/19, 03:52 PM  
Atoom
 
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Update v1.76 released!

v1.76:
* Fixed bug that could display rules twice in the settings menu

(Finally wittnessed the bug myself. For me it only happened the first time openening JunkBuster's settings menu after logging in or after /reloadui . For this I could find the source and implement a fix, let me know if you still get rules displayed twice in other cases )
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Atoom
Last edited by Atoom : 08/19/19 at 03:07 AM.
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Unread 08/12/19, 10:07 AM  
Atoom
 
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If someone still experiences the "rules being displayed twice"-bug (totally possible as I haven't observed it myself yet, thus couldn't do anything to fix it):
If this bug happens for you, does it happen constantly or can you describe how to trigger it? If yes, could you send me your saved variables file for Junkbuster? You find it there:
C:\Users\<yourWinAccount>\Documents\Elder Scrolls Online\live\SavedVariables\JunkBuster.lua
Please also note which charater (name) it happens or if you have account wide settings enabled. Any speciffic steps needed to trigger the bug (apart from opening the JunkBuster settings page) would be very helpful too
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Unread 08/12/19, 09:59 AM  
Atoom
 
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Update v1.75 released!

v1.75:
* Updated API version for game patch 5.1.5
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Atoom
Last edited by Atoom : 08/12/19 at 10:00 AM.
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Unread 07/30/19, 01:16 PM  
Atoom
 
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Re: account-wide settings?

First of all, sorry for the huge delay in answering. Last month was a difficult time for me, so I didn't have time to check this page. :/

Originally Posted by tweva
I have 12 'toons, most of them have the same rules set.

How do account-wide settings work... I mean, what does JunkBuster consider to be the ruleset that it uses to draw 'account-wide' from?

If I am on 'toon#1, does it make all the other 'toons then mimic it, and I do NOT set 'account-wide' to 'on' for any other 'toon?

Thanks for help understanding.
The very first time on your ESO-Installation where you flip the switch to use the account wide settings the addon initializes a new settings profile seperate from your character specific ones with the settings from the currently logged in character. After that the account wide settings profile is completely seperate from each single characters settings (where account wide settings are disabled).
From then on the use account wide settings switch on any character just switches between this characters specific profile and the one account wide one.

Originally Posted by M-ree
I can try to improve it, but I am def gonna bug you with a ****ton of questions because I don't really know ESO-specific variables/stuff like at all.

... Also, how to upload the fork to ESOUI so that it does not become a totally separate add-on? I see it done all the time, but have no slightest idea how to do it.
If you have previous experience with the LUA script language (from anywhere) I think it should be doable. It will take some work to understand (neither the ESO-API nor the library used for creating config menues have very detailed descriptions (both have very long and complete lists of functions/constants and the like but with very limited descriptions to each). Neither has the addons code itself, I'm sorry
Ofc I'll try to help with any questions as much as my own limited LUA knowledge allows.
As to managing the addon on this side. I myself am only a moderator for the JunkBuster page here, so I cannot add further moderators myself to the page. Only the original author ADH could do that. You can try to reach them. I myself only once communicated with them once when I asked to take over this addon from them years ago. If that doesn't work the only options would be either send me new versions to release on the page (but i cannot guarantee my reaction times, so not that good option), or to create a new mod page so you have complete control over that yourself (in this case i would put a notice on this page with a link to your new version).
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Atoom
Last edited by Atoom : 07/31/19 at 11:07 AM.
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Unread 07/03/19, 04:07 AM  
M-ree

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Originally Posted by Atoom
I'm sorry that I can't provide any of the requested new features with this initial update for Elsweyr. Many of those suggested by people here I find very good and would truely love to implement. But sadly right now I just can't seem to find the time required to propperly do that. This is mostly because I'm currently head of a not so small ESO & Guild Wars 2 guild / gaming community which takes most of my free time (together with my ever growing games backlock...).
So if there's someone who's seriously interested in taking over the development of JunkBuster I'd not be against talking about that
In the meantime hopefully ESO will get back to the top of my gaming quene again xD
I can try to improve it, but I am def gonna bug you with a ****ton of questions because I don't really know ESO-specific variables/stuff like at all.

... Also, how to upload the fork to ESOUI so that it does not become a totally separate add-on? I see it done all the time, but have no slightest idea how to do it.
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Unread 06/24/19, 09:03 AM  
tweva
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account-wide settings?

I have 12 'toons, most of them have the same rules set.

How do account-wide settings work... I mean, what does JunkBuster consider to be the ruleset that it uses to draw 'account-wide' from?

If I am on 'toon#1, does it make all the other 'toons then mimic it, and I do NOT set 'account-wide' to 'on' for any other 'toon?

Thanks for help understanding.
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Unread 06/18/19, 01:06 PM  
NoShotz

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Re: Rules double

Originally Posted by Neverlands
Hello,
I see all rules double. When I save a new one, the second set of rules disappears. But after a /reloadui or login it re-appears. I have acoount wide settings activated (German UI).


I get that too, the good thing is that it doesn't break anything.
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Unread 06/09/19, 05:48 AM  
Neverlands
 
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Rules double

Hello,
I see all rules double. When I save a new one, the second set of rules disappears. But after a /reloadui or login it re-appears. I have acoount wide settings activated (German UI).


Last edited by Neverlands : 06/09/19 at 05:49 AM.
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Unread 05/20/19, 01:39 PM  
Atoom
 
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I'm sorry that I can't provide any of the requested new features with this initial update for Elsweyr. Many of those suggested by people here I find very good and would truely love to implement. But sadly right now I just can't seem to find the time required to propperly do that. This is mostly because I'm currently head of a not so small ESO & Guild Wars 2 guild / gaming community which takes most of my free time (together with my ever growing games backlock...).
So if there's someone who's seriously interested in taking over the development of JunkBuster I'd not be against talking about that
In the meantime hopefully ESO will get back to the top of my gaming quene again xD
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