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Updated: 08/14/19 11:23 PM
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Scalebreaker (5.1.5)
Updated:08/14/19 11:23 PM
Created:07/31/16 02:24 PM
Monthly downloads:794
Total downloads:18,126
Favorites:73
MD5:
Categories:TradeSkill Mods, Bags, Bank, Inventory, Graphic UI Mods, Miscellaneous, Utility Mods
5.1.5
Arch's Enhanced Crafting  Popular! (More than 5000 hits)
Version: 1.4.4
by: Architecture [More]
Quality enhancements to improve the crafting and smithing experience in a single addon!


Overview
Includes the ability to only show refinable raw materials (controllable by a toggle setting).

Also, this addon can automatically select the default crafting style to be the material with the greatest total quantity. Alternatively, the addon allows for a custom key binding to compute and (re)select the crafting style material. The crafting style can then be changed and utilized as you normally would if desired. This addon is great for scenarios such as creating an item for research or leveling purposes!

It fixes many of the shortcomings the default UI has -- such as automatic max improvement chances, fast deconstruction / refinement, etc.

Custom Control

Options

Works great out of the box. This addon also supports gamepad!

Please let me know your feedback -- thank you!


@Architecture [NA]


The credit for coming up with the Automatic Style Material idea goes to Dolgubon
- Patch for jewelry crafting station
- Fixed defect in selection of enabled crafting style mats
- API Compatibility for Summerset :D

- Removed BOM

- Updated LAM
- API bump

- CC compatibility

- Improvement / patch for gamepad auto max improvement

- Updated Screenshot of settings panel

- Horns of the Reach compatibility patches

- Fixed Raw Material count in refinement panel if using bank, inventory, and/or craftbag to store the raw material.

- Customizable "frequency" dropdown initially added. Allows ability to choose how often the automatic (re)selection of style material occurs -- eventually this will include more options such as automatically selecting crafting material after each craft action.
- Keybinding control to recalculate and choose highest quantity style material (NEW!)

- Patch for show only minimum requirement raw materials in refinement (critical fix)
- Added screenshots

- Auto Max Improvement (for both Gamepad and Keyboard)

- Fast Refinement / Deconstruction

- Added initial support for Enchanting Extraction

- Crafting Style Materials selection list (related to On/Off option: "Automatically Choose Style Material")
Optional Files (0)


Archived Files (34)
File Name
Version
Size
Uploader
Date
1.4.3
53kB
Architecture
05/23/19 03:03 PM
1.4.2
53kB
Architecture
04/28/19 02:35 PM
1.4.1
53kB
Architecture
11/01/18 10:36 PM
1.3.9
46kB
Architecture
10/22/18 10:55 PM
1.3.8
46kB
Architecture
05/23/18 11:13 PM
1.3.7
46kB
Architecture
05/22/18 11:52 PM
1.3.5
46kB
Architecture
05/22/18 10:46 PM
1.3.6
90kB
Architecture
02/09/18 12:53 PM
1.3.5
90kB
Architecture
02/09/18 12:42 PM
1.3.4
46kB
Architecture
10/26/17 09:04 PM
1.3.3
46kB
Architecture
10/26/17 09:03 PM
1.3.2
46kB
Architecture
10/26/17 06:46 AM
1.3.1
46kB
Architecture
10/24/17 11:07 AM
1.3.0
46kB
Architecture
10/02/17 12:42 AM
1.2.9
47kB
Architecture
08/15/17 01:01 AM
1.2.8
47kB
Architecture
08/15/17 12:50 AM
1.2.7
47kB
Architecture
07/04/17 01:03 AM
1.2.6
46kB
Architecture
05/22/17 08:43 PM
1.2.5
46kB
Architecture
05/19/17 10:11 PM
1.2.4
46kB
Architecture
05/02/17 11:44 PM
1.2.3
45kB
Architecture
03/19/17 04:28 PM
1.2.2
45kB
Architecture
01/07/17 12:08 AM
1.2.1
45kB
Architecture
01/06/17 11:47 PM
1.2.0
45kB
Architecture
12/28/16 04:45 AM
1.1.9
45kB
Architecture
12/22/16 06:05 AM
1.1.8
44kB
Architecture
12/06/16 04:53 AM
1.1.7
43kB
Architecture
11/10/16 01:37 AM
1.1.6
43kB
Architecture
10/19/16 04:28 AM
1.1.3
40kB
Architecture
10/04/16 10:26 PM
1.1.2
52kB
Architecture
09/14/16 11:33 PM
1.1.1
52kB
Architecture
09/13/16 11:23 PM
1.1.0
40kB
Architecture
09/12/16 12:30 AM
1.0.1
39kB
Architecture
08/02/16 06:09 PM
1.0.0
39kB
07/31/16 02:24 PM


Post A Reply Comment Options
Unread Today, 04:21 AM  
Sister666

Forum posts: 0
File comments: 3
Uploads: 0
Originally Posted by Eldorhaan
Hello Architecture,

Thank you for the update, but for me, the raw materials still doesn't hide the less one. Any idea of what is wrong ?

Ditto here.
removing and reinstalling doesn't change it. A pitty, cause this was a welcome feat.
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Unread 08/15/19, 02:35 AM  
Eldorhaan
 
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Forum posts: 2
File comments: 141
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Hello Architecture,

Thank you for the update, but for me, the raw materials still doesn't hide the less one. Any idea of what is wrong ?
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Unread 08/13/19, 03:56 PM  
cag_dk

Forum posts: 21
File comments: 100
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Originally Posted by Dingodan
Could you add an feature? It would be great to add an Button in the Crafting Window to change/jump between light and medium Armor.
Baertram's FCO ChangeStuff has this feature on the crafting tab. This could be an option.
Last edited by cag_dk : 08/13/19 at 03:57 PM.
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Unread 08/13/19, 10:22 AM  
Eldorhaan
 
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Forum posts: 2
File comments: 141
Uploads: 0
Hello,

It seems since the scalebreaker, that the feature hidding the raw resources under 10 is not working anymore. Do you think you can see this issue ?
Last edited by Eldorhaan : 08/13/19 at 10:23 AM.
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Unread 12/05/18, 01:36 PM  
Architecture
 
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Forum posts: 7
File comments: 73
Uploads: 8
Originally Posted by Dingodan
Could you add an feature? It would be great to add an Button in the Crafting Window to change/jump between light and medium Armor.
I assume you're on regular UI, right? (not via Gamepad)

What were you thinking so that it could toggle between complementary pieces of the different armor type? (e.g. Switch from Medium Boots to Light Shoes upon clicking this button?) Just trying to nail down an understanding of the headache it solves -- as I enjoy removing those headaches as much as possible
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Unread 11/11/18, 10:51 AM  
Dingodan
 
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File comments: 242
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Could you add an feature? It would be great to add an Button in the Crafting Window to change/jump between light and medium Armor.
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Unread 07/25/18, 09:50 PM  
SlippyCheeze
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Forum posts: 52
File comments: 234
Uploads: 1
Hi! A feature I would love to see added would be to prefer using any stolen crafting materials from my bag first, and then the largest quantity. I'm not sure that would be universal, but it is the easiest way to launder those, and they are rarely worth the cost to actually launder.
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Unread 05/24/18, 10:14 PM  
Architecture
 
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Forum posts: 7
File comments: 73
Uploads: 8
Originally Posted by Architecture
Originally Posted by jgheld
I had an error pop. I realize this might be other addons causing it, but I wanted to post it in case it was related. It didn't happen until I re-enabled this addon. Happened when visiting a JC station and opening create tab.

EDIT: Can confirm it went away with addon disabled.

Code:
EsoUI/Libraries/ZO_HorizontalScrollList/ZO_HorizontalScrollList.lua:224: operator - is not supported for number - nil
stack traceback:
	EsoUI/Libraries/ZO_HorizontalScrollList/ZO_HorizontalScrollList.lua:224: in function 'ZO_HorizontalScrollList:SetSelectedDataIndex'
	user:/AddOns/ArchCraftingStyle/ArchCraftingStyle.lua:236: in function 'ArchCraftingStyle:SetStyleIndex'
	user:/AddOns/ArchCraftingStyle/ArchCraftingStyle.lua:267: in function 'ArchCraftingStyle:UpdateCraftingStyleByItemCount'
	user:/AddOns/ArchCraftingStyle/ArchCraftingStyle.lua:399: in function 'SetHidden'
	EsoUI/Ingame/Crafting/Keyboard/Smithing_Keyboard.lua:302: in function 'ZO_Smithing:SetMode'
	user:/AddOns/MultiCraft/MultiCraft.lua:507: in function 'origSmithingSetMode'
	user:/AddOns/AdvancedFilters/main.lua:393: in function 'smithingSetModeOrig'
	user:/AddOns/FCOCraftFilter/FCOCraftFilter.lua:865: in function 'SetMode'
	EsoUI/Ingame/Crafting/Keyboard/Smithing_Keyboard.lua:219: in function 'callback'
	EsoUI/Libraries/ZO_MenuBar/ZO_MenuBar.lua:284: in function 'MenuBarButton:Release'
	EsoUI/Libraries/ZO_MenuBar/ZO_MenuBar.lua:636: in function 'ZO_MenuBarButtonTemplate_OnMouseUp'
	ZO_MainMenuCategoryBarButton1_MouseUp:3: in function '(main chunk)'
I'll reproduce this error and address accordingly (assuming it is caused by Enhanced Crafting directly). Thank you for letting me know.
This is fixed in latest version
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Unread 05/24/18, 04:12 AM  
Marazota

Forum posts: 138
File comments: 1104
Uploads: 0
Originally Posted by Marazota
request feature - hide new trait popup when learning enchanting
please?
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Unread 05/23/18, 12:42 PM  
Architecture
 
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Forum posts: 7
File comments: 73
Uploads: 8
Originally Posted by jgheld
I had an error pop. I realize this might be other addons causing it, but I wanted to post it in case it was related. It didn't happen until I re-enabled this addon. Happened when visiting a JC station and opening create tab.

EDIT: Can confirm it went away with addon disabled.

Code:
EsoUI/Libraries/ZO_HorizontalScrollList/ZO_HorizontalScrollList.lua:224: operator - is not supported for number - nil
stack traceback:
	EsoUI/Libraries/ZO_HorizontalScrollList/ZO_HorizontalScrollList.lua:224: in function 'ZO_HorizontalScrollList:SetSelectedDataIndex'
	user:/AddOns/ArchCraftingStyle/ArchCraftingStyle.lua:236: in function 'ArchCraftingStyle:SetStyleIndex'
	user:/AddOns/ArchCraftingStyle/ArchCraftingStyle.lua:267: in function 'ArchCraftingStyle:UpdateCraftingStyleByItemCount'
	user:/AddOns/ArchCraftingStyle/ArchCraftingStyle.lua:399: in function 'SetHidden'
	EsoUI/Ingame/Crafting/Keyboard/Smithing_Keyboard.lua:302: in function 'ZO_Smithing:SetMode'
	user:/AddOns/MultiCraft/MultiCraft.lua:507: in function 'origSmithingSetMode'
	user:/AddOns/AdvancedFilters/main.lua:393: in function 'smithingSetModeOrig'
	user:/AddOns/FCOCraftFilter/FCOCraftFilter.lua:865: in function 'SetMode'
	EsoUI/Ingame/Crafting/Keyboard/Smithing_Keyboard.lua:219: in function 'callback'
	EsoUI/Libraries/ZO_MenuBar/ZO_MenuBar.lua:284: in function 'MenuBarButton:Release'
	EsoUI/Libraries/ZO_MenuBar/ZO_MenuBar.lua:636: in function 'ZO_MenuBarButtonTemplate_OnMouseUp'
	ZO_MainMenuCategoryBarButton1_MouseUp:3: in function '(main chunk)'
I'll reproduce this error and address accordingly (assuming it is caused by Enhanced Crafting directly). Thank you for letting me know.
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Unread 05/23/18, 10:41 AM  
Lakashi
 
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Forum posts: 4
File comments: 73
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I had an error pop. I realize this might be other addons causing it, but I wanted to post it in case it was related. It didn't happen until I re-enabled this addon. Happened when visiting a JC station and opening create tab.

EDIT: Can confirm it went away with addon disabled.

Code:
EsoUI/Libraries/ZO_HorizontalScrollList/ZO_HorizontalScrollList.lua:224: operator - is not supported for number - nil
stack traceback:
	EsoUI/Libraries/ZO_HorizontalScrollList/ZO_HorizontalScrollList.lua:224: in function 'ZO_HorizontalScrollList:SetSelectedDataIndex'
	user:/AddOns/ArchCraftingStyle/ArchCraftingStyle.lua:236: in function 'ArchCraftingStyle:SetStyleIndex'
	user:/AddOns/ArchCraftingStyle/ArchCraftingStyle.lua:267: in function 'ArchCraftingStyle:UpdateCraftingStyleByItemCount'
	user:/AddOns/ArchCraftingStyle/ArchCraftingStyle.lua:399: in function 'SetHidden'
	EsoUI/Ingame/Crafting/Keyboard/Smithing_Keyboard.lua:302: in function 'ZO_Smithing:SetMode'
	user:/AddOns/MultiCraft/MultiCraft.lua:507: in function 'origSmithingSetMode'
	user:/AddOns/AdvancedFilters/main.lua:393: in function 'smithingSetModeOrig'
	user:/AddOns/FCOCraftFilter/FCOCraftFilter.lua:865: in function 'SetMode'
	EsoUI/Ingame/Crafting/Keyboard/Smithing_Keyboard.lua:219: in function 'callback'
	EsoUI/Libraries/ZO_MenuBar/ZO_MenuBar.lua:284: in function 'MenuBarButton:Release'
	EsoUI/Libraries/ZO_MenuBar/ZO_MenuBar.lua:636: in function 'ZO_MenuBarButtonTemplate_OnMouseUp'
	ZO_MainMenuCategoryBarButton1_MouseUp:3: in function '(main chunk)'
Last edited by Lakashi : 05/23/18 at 10:43 AM.
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Unread 05/22/18, 11:54 PM  
Architecture
 
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Forum posts: 7
File comments: 73
Uploads: 8
Originally Posted by Jerkling
choosing any other style material than the basic race style materials in the "Crafting Style Materials" drop-down still causes the addon to select anything but the chosen styles...
I had the same issue as well -- now fixed in latest version. Thanks!
Last edited by Architecture : 05/22/18 at 11:55 PM.
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Unread 05/22/18, 10:51 PM  
Architecture
 
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Forum posts: 7
File comments: 73
Uploads: 8
Originally Posted by syzgod
Any chance for update to Summerset? Pretty please!
Gladly -- thank you for asking. hehe

In the works! First / initial patch released -- planning to have any outstanding items ironed out before end of weekend.
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Unread 05/22/18, 06:53 AM  
syzgod

Forum posts: 46
File comments: 241
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Any chance for update to Summerset? Pretty please!
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Unread 05/04/18, 07:10 AM  
Jerkling
 
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choosing any other style material than the basic race style materials in the "Crafting Style Materials" drop-down still causes the addon to select anything but the chosen styles...
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