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Murkmire (4.2)
Updated:01/19/19 06:11 PM
Created:10/03/17 12:50 PM
Monthly downloads:26,622
Total downloads:200,138
Favorites:252
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Categories:Action Bar Mods, Bags, Bank, Inventory, RolePlay
4.2
AlphaGear 2  Popular! (More than 5000 hits)
Version: 6.5.0 beta1
by: mesota [More]
Anything you need to manage your skills and gear.

AlphaGear 6.5.0 is compatible with Murkmire and provides 20 freely configurable profiles.

I've adopted this great AddOn from AlphaLemming and changed the name to "AlphaGear 2" for the version that I maintain.

AlphaGear 2 lets you create up to 16 builds that may be activated with a single button press. Each build consists of
  • 7 pieces of armor
  • 3 pieces of jewelry
  • 2 weapon bars including poison
  • 2 skill bars
  • 1 outfit

Use cases
  • Switch between different roles
  • Switch between PvE and PvP environment
  • Create two (or more) builds with the same equipment, but different skill bars to create situational skill setups (solo, group, etc...)

New and noteworthy in 6.5.0 beta1
  • ESO 4.2 (Murkmire)
  • New: Profiles
    • 20 profiles with 16 builds each
    • Copy/paste of skill- and gear-sets between profiles
    • Hotkeys for toggle profiles, next and previous profile
    • Hotkeys for profile selection
    • Sort profiles by sort key. Allows custom sorting and grouping of profiles

How To...
  • Open the AlphaGear main window
    • Execute "/alphagear"
      or
    • Klick on the AG-icon
  • Create a gear set
    • Open the inventory
    • Open the AlphaGear main window
    • Find the gear sets in the upper pane
    • Drag gear from the inventory (puppet or bag) and drop it into an AG gear set
      or
    • Shift-Click on a gear set number: all currently equipped items are copied into the set
      or
    • Right-Click on a gear set number to open the context menu
    • Select "paste" or "insert currently equipped" to fill the set
  • Create a skill set
    • Open the skills window
    • Open the AlphaGear main window
    • Find the skill sets in the lower right pane
    • Drag a skill from the skills window and drop it into an AG skill set
      or
    • Shift-Click on a skill set number: all currently equipped skills are copied into the set
      or
    • Right-Click on a skill set number to open the context menu
    • Select "paste" or "insert currently equipped" to fill the set
  • Open the build editor
    • Open the AlphaGear main window
    • Find the builds in the lower left pane
    • Right-Click on a build number: the build editor is opened
  • Create a build
    • Open the build editor
    • Click on the gear selector: all gear sets in the upper pane are highlighted
    • Select one gear set from the upper pane
    • Click on the skill bar 1 selector: all skill sets in the lower right pane are highlighted
    • Select one skill set from the lower right pane
    • Make sure that the selected skills match the selected weapon
    • Repeat previous steps for skill bar 2
  • Assign a keybinding to a build
    • Press ESC to open the ESO Menu
    • Open Control/Keybindings
    • Scroll down to the AlphaGear section
    • Assign keys to the builds as needed (e.g. the number pad keys)
  • Rename a build
    • Open the build editor
    • Click in the build name field
    • Edit name as needed
  • Rename a skill bar
    • Open the build editor
    • Click in the skill bar name field
    • Edit name as needed
  • Remove a skill or a gear item from a skill/gear set
    • Open the AlphaGear main window
    • Find the sets in the upper or lower right pane
    • Right-Click on the skill/item to remove it from the set
  • Deposit or withdraw a gear set at/from a bank or home storage
    • Open banking or home storage chest
    • Open AlphaGear main window
    • Find the gear sets in the upper pane
    • Right-Click on the gear set number to open the context menu
    • Select "deposit set" or "withdraw set" as needed
  • Sort profiles
    • Open the build editor
    • Select a profile with the profile selection
    • Open the profile properties dialog
    • Enter a sortable text in the sort key field
    • You can uses this sort key to group profiles for example
      • 100.pve
      • 200.aa
      • 200.hrc
      • 200.so
      • 300.bg
      • 300.cyrodil
  • Other tips
    • Look at the Images for further usage instructions.
    • Ask for help in the forum

Known Issues
  • Updating a version prior 6.x with minion doesn't seem to work. Workaround: Delete the .../AddOns/AlphaGear directory and reinstall AlphaGear 2. Don't delete anything from .../SavedVariables. AlphaGear 2 will reuse your already created sets.

Credit goes to...
  • Marify for Japanese translation
  • adrienmoorea for French translation
  • Hoft for Russian translation
  • Snow and many others for valuable feedback
  • UESP for the list of skill ids prior to Summerset


Found a Bug? Missing Feature?
Just post a comment. I'll add (almost) any request to the wish list.

-mesota
AlphaGear 2 Version Numbers

I use the following semantics for AlpahGear 2 version numbers:
<Major>.<Minor>.<Patch> <Qualifier>

Major: Always "6" for the branch that I maintain
Minor: Increases with every new ESO version:
  • 3.1 (Horns of the Reach) = "0"
  • 3.2 (Clockwork City) = "1"
  • 3.3 (Dragon Bones) = "2"
  • 4.0 (Summerset) = "3"
  • 4.1 (Wolfhunter) = "4"
  • 4.2 (Murkmire) = "5"

Patch: Increases with every fixed bug or enhancement within a minor version.
Qualifier: Arbitrary labels like "alpha", "beta" to indicate a version which is not ready for production ;).

Wishlist
  • Outfit/Costume/RolePlay
    • Slot for costume
    • Bind persona to build: outfit, mount, guild tabard, pets, hats
    • Integration of stiles (skins, costumes, guild tabard, hat, hair style, etc.)
  • Global UI
    • Make AlphaGear icon visible only in the inventory screen
    • Add configurable transparency for all the parts of the mod
    • Add colored icons/change icon colors individually
    • Add different icon sizes (smaller and larger than now)
    • Tooltips for settings
    • Split current-set icon into two separate icons
    • Automatically open AG window if skills window is opened
  • Integrations
    • FCO Item Saver
    • Champion Point Respec or simple CP-Management
  • Profiles/builds
    • Remember the last visible build in a profile
    • Auto activate profile in region
    • Copy/Paste for builds (like copy/paste for gear and skills)
    • Add a one-button create-build-from-what-i'm-wearing function
  • Gear
    • Auto-repair armor using repair-kits
    • Auto-repair armor in bag (not only worn)
    • Default for auto-repair: off
    • Option: Deposit even worn items of a set
  • Other
    • Add means to write changes to the disk without logout (trigger /reloadui)
    • Add indicator for light, medium and heavy armor to BAG_WORN
    • Add set indicator to bank item
    • Better integration for gamepad mode (skill, inventory, banking)
    • Bug: Parent of set buttons is action bar. Set buttons not visible when AB is hidden

Issues
  • The skill bars are changed to those from the new set, even if the weapons of the new set weren't loaded due to the lack of bag space.

Version 6.5.0
  • ESO 4.2 (Murkmire)
  • New: Profiles


Version 6.4.0 beta2
  • ESO 4.1 (Wolfhunter)
  • Fixed: Weapons not equipped properly if moved from main to back
  • Fixed: Unequip works only partial


Version 6.3.0
  • ESO 4.0 (Summerset)
  • Changed: Updated to latest Lib-Addon-Menu
  • Fixed: Empty (white) equipped set widget
  • Fixed: skills from previous version restored
  • Fixed: massive memory consumption for skill-table

Version 6.2.1
  • New: Color-indicator for worn items, missing items and items in bank
  • New: Withdraw or deposit a complete set from or into the bank (right mouse on gear-set)
  • New: Added support for ESO+ bank or home storage.
  • New: Key binding for toggle between the last two sets
  • New: Key binding for next set/previous set
  • New: Grab items from the bank when pressing a hotkey tied to a gear set with bank open
  • New: Reset Set-Icon (from custom icon)
  • New: Ready for PTS (Summerset)
  • Fixed: problem with the summoned familiar disappearing. Might be necessary to re-apply the skill in the skill-set
  • Fixed: Animation issue if swapping sets real fast
  • Fixed: Item in bank still "not found" when moved from bank to bag.


Version 6.2.0
  • ESO 3.3 (Dragon Bones)
  • Added outfits to the set configuration
  • Added poison slot and poison icon
  • Performance improvements
  • Japanese translation, credits go to Marify
  • French translation, credits go to adrienmoorea
  • Russian translation, credits go to Hoft
  • German translation
  • Fixed: AutoRepair crashes if not enough or zero gold in bag
  • Fixed: Typo Auto repair Weapons instead of gear
  • Fixed: Texture-Bug
  • Fixed: Missing weapon when swapping the weapon from one slot to another


Version 6.1.3
  • Show item level for items below CP160
  • Bugfix: Mouse-Cursor Problem
  • Bugfix: Set-Display corrupted if no set is selected

Version 6.1.2
  • Bugfix: Auto-Repair Option not saved
  • Bugfix: Show UI-Button Option not saved

Version 6.1.1
  • ESO 3.2 (Clockwork City)
  • Name changed to AlphaGear 2
  • Settings rework using LibAddonMenu-2.0
  • Internationalization (Russian, Chinese, Japanese)
  • Enhancements
    • Make Gear/Weapon Icon movable
    • Auto-repair gear in stores

Version 6.1.0
  • ESO 3.2 (Clockwork City)
  • New slash-command: /alphagear to toggle the main dialog
  • Minor performance optimizations

Version 6.0.1
  • ESO 3.1 (Horns of the Reach)
  • Adopted by mesota
  • Fixed a bug, where automatic recharging of weapons sometimes didn't work
  • Fixed a rounding error where a weapon was shown with "0%"

Version 6.0.0
  • ESO 3.1 (Horns of the Reach)
  • Adopted by mesota
  • No functional changes since 5.0

Version 5.0
  • ESO 2.6 (One Tamriel)
  • Adopted by Lohengramm82
  • Code commented
  • No functional changes since 4.08

Version 4.08
  • ESO 2.4
  • Poison error fixed
  • Some minor problems fixed

Older versions see the original AlphaGear by AlphaLemming
Archived Files (16)
File Name
Version
Size
Uploader
Date
6.4.0 beta2
176kB
mesota
10/08/18 03:42 PM
6.4.0 beta1
176kB
mesota
08/15/18 03:42 PM
6.3.0
176kB
mesota
06/03/18 02:49 AM
6.3.0 beta 2
175kB
mesota
05/26/18 03:33 PM
6.3.0 beta 1
219kB
mesota
05/25/18 04:01 PM
6.2.1 beta 4
167kB
mesota
05/05/18 04:36 PM
6.2.1 beta 3
166kB
mesota
04/09/18 04:03 PM
6.2.1 beta 2
166kB
mesota
04/06/18 05:19 PM
6.2.1 beta1
165kB
mesota
04/05/18 04:34 PM
6.2.0
162kB
mesota
03/17/18 04:56 AM
6.1.3
157kB
mesota
11/24/17 05:05 PM
6.1.2
155kB
mesota
11/12/17 05:03 AM
6.1.1
155kB
mesota
11/11/17 10:52 AM
6.1.0
104kB
mesota
10/24/17 03:26 PM
6.0.1
104kB
mesota
10/15/17 04:28 PM
6.0.0
103kB
mesota
10/03/17 12:50 PM


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Unread 02/10/19, 01:31 PM  
Tabatta

Forum posts: 0
File comments: 12
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Profile erased

Hi,
I think this has been previously reported, but I recently discovered the profile option and tried to create a new one on one of my characters, and it deleted all the builds I had saved before. Trying to create a 2nd one also deleted the 1st one. I know a friend of mine encountered the same issue. If I can provide for some information, let me know. Thank you for all the good work .
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Unread 02/10/19, 12:56 PM  
hans123455

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Hi,
I'm using this addon for quite a while now and it's really great.
I started doing BG recently and noticed I can't swap skills after exiting BG.
Reloadui or even switching zones won't help. Only way to fix is to relog.
After looking into it a bit, I found that your addon is trying to swap the skills, but can't.
Using /script in chat to call
Code:
CallSecureProtected('SelectSlotAbility', newAbilityIndex, slot+2)
will return false with a error message along the lines of 'can't use while in lockdown'.
As far as I know it's not a bug in the addon, it's with ESO.
So if other people also have the problem you could add it to known issues.
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Unread 02/09/19, 06:56 PM  
JimBobMcKrakken

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File comments: 15
Uploads: 0
Mark Build Items in Inventory

Updated to 6.6.0 beta1. Reloaded, as you noted, to fix profile functions--profiles working fine now.

Issue: The Mark Build Items in Inventory is ON, but there is no gold dot next the items in the inventory. They were on until I reloaded the addon, but only for sets I made no changes in. New setups also lacked the gold dot.
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Unread 02/07/19, 09:18 AM  
AssemblerManiac
AddOn Author - Click to view AddOns

Forum posts: 47
File comments: 196
Uploads: 1
poison un-equip

I got the poison un-equip working (thanks for that), but have uncovered a bug in the process.

It sometimes moves the first poison to the second slot, but not always (can't figure out what the common order is to repro it). This leaves the first poison slot empty, and the second filled. Re-selecting the loadout will clear it though.
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Unread 02/05/19, 01:44 PM  
mesota
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 168
Uploads: 4
Re: Re: Re: Re: Re: Profiles rename bug

Thanks for the feedback. I'll release a new version soon. Hope it won't reappear

-mesota

Originally Posted by Dragsooth
Originally Posted by mesota
I couldn't reproduce that with my current (not yet released) beta2.

Could you do some tests for me?

1. stop ESO
2. move AlphaGear.lua from C:\Users\...\Documents\Elder Scrolls Online\live\SavedVariables to a save place
3. start ESO
4. all your profiles/builds should be gone
5. try to reproduce the problem
6. report the steps you took if you could reproduce it
7. stop eso
8. copy AlphaGear.lua back to C:\Users\...\Documents\Elder Scrolls Online\live\SavedVariables

-mesota

Originally Posted by Dragsooth
Originally Posted by mesota
Originally Posted by Kyzeragon
I love the idea of the profiles! I can finally have multiple pages for stuff like healing vs dps. Some weird things happen when renaming profiles though... after renaming, clicking on the previous profiles all give the same profile.
https://www.youtube.com/watch?v=GWiGleL10QM
Thanks for the feedback. It's a sorting/display problem. Didn't see this in my tests because I always use a sort key. As a workaround: fill the sort key field with a meaningful string.

Like:
pve.heal
pve.tank
pve.dd
pvp.heal
...

this will assure that profiles remain in a stable order.
Will be fixed in the next beta.

-mesota
I tried this suggestion and it didn't work. One profile has sort key "magsorc" and the other "stamsorc". When changing something on one profile and switching it to another, it mirrors the last profile. I filled out a whole magicka build page and switched back to my stamina page only to see it identical to my magicka build page D:
Got my recording software out to showcase the bug and do your troubleshooting and the bug is no longer present. It doesn't replace my skills like it did before, so either you did something to fix it without knowing or it's just a weird bug xD
Last edited by mesota : 02/05/19 at 01:45 PM.
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Unread 02/04/19, 01:22 PM  
Dragsooth
 
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Re: Re: Re: Re: Profiles rename bug

Originally Posted by mesota
I couldn't reproduce that with my current (not yet released) beta2.

Could you do some tests for me?

1. stop ESO
2. move AlphaGear.lua from C:\Users\...\Documents\Elder Scrolls Online\live\SavedVariables to a save place
3. start ESO
4. all your profiles/builds should be gone
5. try to reproduce the problem
6. report the steps you took if you could reproduce it
7. stop eso
8. copy AlphaGear.lua back to C:\Users\...\Documents\Elder Scrolls Online\live\SavedVariables

-mesota

Originally Posted by Dragsooth
Originally Posted by mesota
Originally Posted by Kyzeragon
I love the idea of the profiles! I can finally have multiple pages for stuff like healing vs dps. Some weird things happen when renaming profiles though... after renaming, clicking on the previous profiles all give the same profile.
https://www.youtube.com/watch?v=GWiGleL10QM
Thanks for the feedback. It's a sorting/display problem. Didn't see this in my tests because I always use a sort key. As a workaround: fill the sort key field with a meaningful string.

Like:
pve.heal
pve.tank
pve.dd
pvp.heal
...

this will assure that profiles remain in a stable order.
Will be fixed in the next beta.

-mesota
I tried this suggestion and it didn't work. One profile has sort key "magsorc" and the other "stamsorc". When changing something on one profile and switching it to another, it mirrors the last profile. I filled out a whole magicka build page and switched back to my stamina page only to see it identical to my magicka build page D:
Got my recording software out to showcase the bug and do your troubleshooting and the bug is no longer present. It doesn't replace my skills like it did before, so either you did something to fix it without knowing or it's just a weird bug xD
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Unread 02/03/19, 08:33 PM  
DeathStalker

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You know, I really liked the Inventory icon changes, showing the percentages, but I really have no use for multiple configurations (at this point) and the 16 numbered blocks were exceedingly annoying - any way to remove them from the display?

Thanks!

================

I found the options for it
Last edited by DeathStalker : 02/04/19 at 01:13 PM.
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Unread 02/01/19, 10:58 PM  
DiNanna63

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Re: Re: Suggestion

Originally Posted by mesota
Originally Posted by DiNanna63
Is there any chance to add the ability to change costumes to a set build? I usually wear them on all my character and it would be nice to be able to change them with the sets and not manually.
That's already on the wish list and definitely one of the next things i'll add. But no promises about release date.

-mesota
Great!
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Unread 02/01/19, 10:55 PM  
adrienmoorea

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Profiles

Hi mesota !
I have been using Alphagear for a while and I like it (I did some french translations for you...).
But I saw that there are now profiles and I tried it, but I don't know why, when I created a profile 2, all but my first build of profile 1 was lost...
Is there something I can do to restore them, or is it lost for good ?
It's not so sad because I kept my best build on this character, but I fear to use profiles for the other ones !
By the way, ther is sometimes a bug in ESO that erases some skills from our skill bars, and I told my wife to use Alphagear to keep a memory of her build and skill bar, but it seems that her Alphagear does not work like mine concerning creation of new builds... Do you know why it could be so ?
Don't worry for my small issue, I will try to use profiles, but with some caution ;-)
Have a good day anyway, my friend !
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Unread 01/31/19, 03:54 PM  
mesota
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 168
Uploads: 4
Originally Posted by Superimposedhope
Hi,
Im not getting any error messages, it just starts trying to load all of my gear loadouts all at same time and starts as soon as I log in to game and continues to every minute or so. It just started doing it maybe 2 days ago.

I have 8 loadouts each with their own hotkey; F1 through F8. I also checked windows to make sure no sticky keys got turned on.
Strange.
Do you have a programmable keyboard? Any macros on it simulating F1 to F8?

Please:
  • unbind all key bindings and try again. still the same?
  • disable all other addons and try again. still the same?
  • report outcome

-mesota
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Unread 01/31/19, 03:51 PM  
mesota
AddOn Author - Click to view AddOns

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File comments: 168
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Re: Suggestion

Originally Posted by DiNanna63
Is there any chance to add the ability to change costumes to a set build? I usually wear them on all my character and it would be nice to be able to change them with the sets and not manually.
That's already on the wish list and definitely one of the next things i'll add. But no promises about release date.

-mesota
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Unread 01/31/19, 03:48 PM  
mesota
AddOn Author - Click to view AddOns

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Uploads: 4
Re: quick question about poison equips

Originally Posted by AssemblerManiac
Brand new user of AG, so this might appear someplace in the comments, but I don't have patience to search for it.

I have two sneaky builds, one for dark brotherhood (sometimes needs poison), and another that's pretty much identical, for thieves guild, but does not use poison.

How can I make it de-equip poison?. I've got 2 diff loadouts, one with and another without poison loaded, but the one with out doesn't un-equip it. It switches everything else except the poison.
Hi!
simple: just "lock" the build without poison using the padlock icon. This will force to unequip items if the corresponding build-slot is empty.

-mesota
Last edited by mesota : 01/31/19 at 03:49 PM.
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Unread 01/31/19, 02:56 PM  
DiNanna63

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Suggestion

Is there any chance to add the ability to change costumes to a set build? I usually wear them on all my character and it would be nice to be able to change them with the sets and not manually.
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Unread 01/31/19, 02:40 PM  
AssemblerManiac
AddOn Author - Click to view AddOns

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quick question about poison equips

Brand new user of AG, so this might appear someplace in the comments, but I don't have patience to search for it.

I have two sneaky builds, one for dark brotherhood (sometimes needs poison), and another that's pretty much identical, for thieves guild, but does not use poison.

How can I make it de-equip poison?. I've got 2 diff loadouts, one with and another without poison loaded, but the one with out doesn't un-equip it. It switches everything else except the poison.
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Unread 01/31/19, 07:42 AM  
Superimposedhope

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Hi,
Im not getting any error messages, it just starts trying to load all of my gear loadouts all at same time and starts as soon as I log in to game and continues to every minute or so. It just started doing it maybe 2 days ago.

I have 8 loadouts each with their own hotkey; F1 through F8. I also checked windows to make sure no sticky keys got turned on.
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