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Updated: 02/02/19 05:25 PM
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Murkmire (4.2)
Updated:02/02/19 05:25 PM
Created:02/02/19 05:25 PM
Monthly downloads:156
Total downloads:2,982
Favorites:14
MD5:
Bank Manager Revived (Jewelry Crafting fix)
Version: 12
by: Lexynide [More]
Bank Manager Revived will help you manage your Bank & your guild bank

"It will automatically push or pull the specific items from your Main character inventory to the bank ou your bag. Really suited for managing mules for example because you can log your mules and take only the craft or items you want.

If you got a crafter/mule for provisioning for example, you can take all items for provisining from your bank and send all items you crafted (like food) to your bank instanly." [sic] copypasted from the original page


This addon is a fork of Bank Manager Revived, therefore all the features listed on that page apply to this fork as well.

Jewelry Crafting Fix Note:

I am not the original developer of this addon. I merely took SnowmanDK's Bank Manager Revived and updated it to support Summerset Patch changes (such as introduction of Jewelry Crafting into the game and it's respective new materials).
All credits of this addon go to it's original authors.

Features:

Global features
  • Bank & Guild Bank support
  • Auto move when opening bank (item/currencies)
  • Display a detail of each move and/or summary
  • Don't move items protected by ItemSaver / FCO Item Filter addon
  • Don't move items moved by other addons while interacting
  • Import setting between characters
  • Auto restack bank / bag /guild bank after completion
  • Fully localized (English, French, Deutsch and Russian)
  • Pull your writs items needed for quests

Profile support
Each character can have 9 profiles defined with their own rules. If 2+ profiles are defined or the current profile is not set to automatically transfer items, an UI will appear at bank to let you switch between profiles. You can easily set a name, and reset a profile.

Currencies (Gold / TelVar)
2 sliders to choose how much to keep in bag, how much to grab from bank if you don't have enought. (0 to disable the 2nd function). Gold sliders are 0 up to 200K, TelVar are 0-10K.

Trait stones
  • Each material is configurable
  • Choose to push/pull 1 or + (up to 10) stacks.
  • Jewelry Crafting raw and refined trait stones

Style stones
  • Each material is configurable
  • Choose to push/pull 1 or + (up to 10) stacks.
  • Same for raw style stones

Blacksmithing
  • Each material is configurable
  • Choose to push/pull 1 or + (up to 10) stacks of temps.
  • Choose to push/pull 1 or + (up to 10) stacks of raw material.
  • Choose to push/pull 1 or + (up to 10) stacks of refined material.
  • Choose to push/pull weapons (set excluded).
  • Choose to push/pull heavy armors (set excluded).
  • Choose to push/pull intricate weapons (set excluded).
  • Choose to push/pull intricate heavy armors (set excluded).
  • Choose to push/pull researchable weapons (set excluded). <- CraftStore addon support inside
  • Choose to push/pull researchable heavy armors (set excluded). <- CraftStore addon support inside

Clothier
Same as blacksmithing. Medium and Light Armors are splitted

Woodworking
Same as blacksmithing

Jewelry Crafting
  • Each material is configurable
  • Choose to push/pull 1 or + (up to 10) stacks of raw platings.
  • Choose to push/pull 1 or + (up to 10) stacks of refined platings.
  • Choose to push/pull 1 or + (up to 10) stacks of raw material.
  • Choose to push/pull 1 or + (up to 10) stacks of refined material.

Provisionning
  • Choose to push/pull 1 or + (up to 10) ingredients for food
  • Choose to push/pull 1 or + (up to 10) ingredients for drinks
  • Choose to push/pull 1 or + (up to 10) rare ingredients
  • Choose to push/pull 1 or + (up to 10) Psijik Ambrosia
  • Choose to push/pull known recipes
  • Choose to push/pull unknown recipes

Enchanting
  • Choose to push/pull 1 or + (up to 10) aspect runes. Special option for "Ta"
  • Choose to push/pull 1 or + (up to 10) essence runes
  • Choose to push/pull 1 or + (up to 10) potency runes, each enchanting tier got its own configuration
  • Choose to push/pull 1 or + (up to 10) glyphs

Alchemy
  • Choose to push/pull 1 or + (up to 10) reagents
  • Choose to push/pull 1 or + (up to 10) solvants, each alchemy tier got its own configuration

Trophies
  • Choose to push/pull Treasure maps
  • Choose to push/pull Craft surveys
  • Choose to push/pull style motif fragments
  • Choose to push/pull recipe fragments
  • Choose to push/pull IC PVP trophies
  • Choose to push/pull IC PVE trophies
  • Choose to push/pull quest trophies

Misc
  • Choose to push/pull AvA repair
  • Choose to push/pull disguises
  • Choose to push/pull lockpics
  • Choose to push/pull lures
  • Choose to push/pull potions
  • Choose to push/pull racial books
  • Choose to push/pull containers
  • Choose to push/pull repair kits
  • Choose to push/pull soul gems, empty or charged
Optional Files (0)


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Unread 06/15/19, 01:46 PM  
Gamer1986PAN
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Forum posts: 84
File comments: 408
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Originally Posted by GizmoDuck
Can you introduce an "Account Wide" toggle? We can already have like 9 profiles, why do they also need to have variables for each character? I'm sure people use this, and I used to be able to just "ZO_SavedVars:NewAccountWide" the "BankManager.lua" file, but that doesn't seam to work anymore.

Please don't ditch features to make this "slim" either. I need this to continue to manage Glyphs, Runes, everything really ( except equipment ).

Having account wide toggle will help reduce the file size of the savedvars if that is your goal.
Of course MMerchant has a few hundred megs of savedvars so don't really understand the need for slim.
Like i said - this link is all the same as jewelry crafting fix but with accountwide profiles only - instead of different profiles for every char. But right now we have a bug with runes (glyphs and ta still working if set correctly) but the normal runes are buggy with each other version right now anyway since elsweyr release.
Full version accountwide

Once we finished our current project on BeamMeUp we will go back to BMR and try to fix this along with the new option to switch between 4 "major profiles".

And the first version was without the accountwide profiles because i only dropped some stuff i did not need because i am ESO+ and that was something i can do by myself without an real author. I was able to reduce the size of the saved variables with that to about 1/4 of the size before. But with the changing from profiles to accountwide the saved variables have been reduced to about 1/10 on top of the changes i made before.
__________________
Co-Author of the Addon BeamMeUp - feel free to check it out.


BankManagerRevived Slim Edition
-dropped some functions most ESO+ users does not need to have better performance with BMR -
all working mechancis are created from the original BMR authors - all credits to orignal authors
Last edited by Gamer1986PAN : 06/15/19 at 01:57 PM.
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Unread 06/15/19, 09:50 AM  
GizmoDuck

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Can you introduce an "Account Wide" toggle? We can already have like 9 profiles, why do they also need to have variables for each character? I'm sure people use this, and I used to be able to just "ZO_SavedVars:NewAccountWide" the "BankManager.lua" file, but that doesn't seam to work anymore.

Please don't ditch features to make this "slim" either. I need this to continue to manage Glyphs, Runes, everything really ( except equipment ).

Having account wide toggle will help reduce the file size of the savedvars if that is your goal.
Of course MMerchant has a few hundred megs of savedvars so don't really understand the need for slim.
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Unread 06/04/19, 09:49 AM  
Gamer1986PAN
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Forum posts: 84
File comments: 408
Uploads: 2
Re: Error after installing

Originally Posted by favorX
user:/AddOns/BankManagerRevived/BankManager.lua:2254: operator .. is not supported for nil .. string
stack traceback:
user:/AddOns/BankManagerRevived/BankManager.lua:2254: in function 'buildLAMPanel'
user:/AddOns/BankManagerRevived/BankManager.lua:2538: in function 'onAddonLoaded'

That error I got after installing. Please anyone help! This addon is musthave for those who don't have eso+

If you don't have a problem with making your profiles new (you don't need to export to other chars later) then you could go for the Dropbox-Full-Version of this Slim-Edition

Direct link to the Dropbox-Version


We are going to merge the versions together in a future Update with up to 4 different sizes of tasks. ESO+ with/without equipment, non ESO+ with/without equipment. The less features the better the performance and the better the overview.

But because the official release might take some time, because we are on another project right now - you should think about the dropbox-link right now. And don't forget to backup your current saved variables by changing its name or move to another folder before you start the slim-edition in case you are not satisfied with it later.
__________________
Co-Author of the Addon BeamMeUp - feel free to check it out.


BankManagerRevived Slim Edition
-dropped some functions most ESO+ users does not need to have better performance with BMR -
all working mechancis are created from the original BMR authors - all credits to orignal authors
Last edited by Gamer1986PAN : 06/15/19 at 01:47 PM.
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Unread 06/04/19, 05:02 AM  
favorX

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Error after installing

user:/AddOns/BankManagerRevived/BankManager.lua:2254: operator .. is not supported for nil .. string
stack traceback:
user:/AddOns/BankManagerRevived/BankManager.lua:2254: in function 'buildLAMPanel'
user:/AddOns/BankManagerRevived/BankManager.lua:2538: in function 'onAddonLoaded'

That error I got after installing. Please anyone help! This addon is musthave for those who don't have eso+
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Unread 05/22/19, 05:11 PM  
SteveCampsOut
 
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Originally Posted by Gamer1986PAN
Originally Posted by SteveCampsOut
Originally Posted by Gamer1986PAN
Originally Posted by SteveCampsOut
Am I the only one who seems to be experiencing laggyer and laggyer guild bank transactions?
Maybe because of the really big saved variables. I do not use BMR for materials because of the crafting bag coming with ESO+ so i did make a slimmed version for myself. After deleting the saved vars and making new profiles with my slimmed version where i did comment unneeded functions out of the code (materials and woodworker/smith/clothier and jewelery in total) i was able to reduce the saved variables to 1/4 of the size before.

If there is any use for someone i would upload it as an optional patch to BMR.
Thanks but I dropped ESO+ and I'm using a guild bank to store mats in between the Free ESO+ weeks when I load up my craft bag from the guild bank. This is why I need BMR to work!

I will take a look and reactivate those features in our current slim version if i find the time and send it to you. With our last update we are able to use 9 account-wide profiles instead of 9 individual profiles with each char, because of that we could reduce the size of the saved variables pretty much. Maybe in the future we bring an option to switch between "ESO+" and "non ESO+" version on the fly but i want to see how the reactivation of the material is impacting the saved variables and have to ask my author if its possible.
Well the version you linked me to in private is most certainly faster than what's available here or elsewhere or Elswyr.. :P Soon as the rune issue is fixed I'll say it's perfect. For the record I'm running 3 accounts on both EU and NA servers. The Profiles seem to be carrying over from one server to the other partially. Yesterday was so busy logging in all 6 logins to create a Necro and grab the free apartment for each account and each server I didn't have a lot of time to verify the profiles between servers and accounts.
Last edited by SteveCampsOut : 05/22/19 at 05:13 PM.
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Unread 05/19/19, 06:53 AM  
Gamer1986PAN
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Forum posts: 84
File comments: 408
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Originally Posted by SteveCampsOut
Originally Posted by Gamer1986PAN
Originally Posted by SteveCampsOut
Am I the only one who seems to be experiencing laggyer and laggyer guild bank transactions?
Maybe because of the really big saved variables. I do not use BMR for materials because of the crafting bag coming with ESO+ so i did make a slimmed version for myself. After deleting the saved vars and making new profiles with my slimmed version where i did comment unneeded functions out of the code (materials and woodworker/smith/clothier and jewelery in total) i was able to reduce the saved variables to 1/4 of the size before.

If there is any use for someone i would upload it as an optional patch to BMR.
Thanks but I dropped ESO+ and I'm using a guild bank to store mats in between the Free ESO+ weeks when I load up my craft bag from the guild bank. This is why I need BMR to work!

I will take a look and reactivate those features in our current slim version if i find the time and send it to you. With our last update we are able to use 9 account-wide profiles instead of 9 individual profiles with each char, because of that we could reduce the size of the saved variables pretty much. Maybe in the future we bring an option to switch between "ESO+" and "non ESO+" version on the fly but i want to see how the reactivation of the material is impacting the saved variables and have to ask my author if its possible.
__________________
Co-Author of the Addon BeamMeUp - feel free to check it out.


BankManagerRevived Slim Edition
-dropped some functions most ESO+ users does not need to have better performance with BMR -
all working mechancis are created from the original BMR authors - all credits to orignal authors
Last edited by Gamer1986PAN : 05/19/19 at 03:40 PM.
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Unread 05/18/19, 01:57 PM  
SteveCampsOut
 
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Originally Posted by Gamer1986PAN
Originally Posted by SteveCampsOut
Am I the only one who seems to be experiencing laggyer and laggyer guild bank transactions?
Maybe because of the really big saved variables. I do not use BMR for materials because of the crafting bag coming with ESO+ so i did make a slimmed version for myself. After deleting the saved vars and making new profiles with my slimmed version where i did comment unneeded functions out of the code (materials and woodworker/smith/clothier and jewelery in total) i was able to reduce the saved variables to 1/4 of the size before.

If there is any use for someone i would upload it as an optional patch to BMR.
Thanks but I dropped ESO+ and I'm using a guild bank to store mats in between the Free ESO+ weeks when I load up my craft bag from the guild bank. This is why I need BMR to work!
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Unread 05/05/19, 02:49 AM  
assoui

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Guild bank is always laggy depending on server load with or without this addon
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Unread 04/25/19, 10:47 AM  
Gamer1986PAN
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Originally Posted by Random88
Originally Posted by Gamer1986PAN
Thx.
no problem. Hope you can work with it the way you want to. If there are any problems, just comment in the commentary section related to the slimmed version.
__________________
Co-Author of the Addon BeamMeUp - feel free to check it out.


BankManagerRevived Slim Edition
-dropped some functions most ESO+ users does not need to have better performance with BMR -
all working mechancis are created from the original BMR authors - all credits to orignal authors
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Unread 04/25/19, 09:02 AM  
Random88

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Originally Posted by Gamer1986PAN
Thx.
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Unread 04/23/19, 05:07 PM  
Gamer1986PAN
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Originally Posted by Random88
Originally Posted by Gamer1986PAN
Originally Posted by SteveCampsOut
Am I the only one who seems to be experiencing laggyer and laggyer guild bank transactions?
Maybe because of the really big saved variables. I do not use BMR for materials because of the crafting bag coming with ESO+ so i did make a slimmed version for myself. After deleting the saved vars and making new profiles with my slimmed version where i did comment unneeded functions out of the code (materials and woodworker/smith/clothier and jewelery in total) i was able to reduce the saved variables to 1/4 of the size before.

If there is any use for someone i would upload it as an optional patch to BMR.
Please upload this slimmed version.
Take a look here https://www.esoui.com/downloads/info...imEdition.html
__________________
Co-Author of the Addon BeamMeUp - feel free to check it out.


BankManagerRevived Slim Edition
-dropped some functions most ESO+ users does not need to have better performance with BMR -
all working mechancis are created from the original BMR authors - all credits to orignal authors
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Unread 04/23/19, 12:41 PM  
Random88

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Originally Posted by Gamer1986PAN
Originally Posted by SteveCampsOut
Am I the only one who seems to be experiencing laggyer and laggyer guild bank transactions?
Maybe because of the really big saved variables. I do not use BMR for materials because of the crafting bag coming with ESO+ so i did make a slimmed version for myself. After deleting the saved vars and making new profiles with my slimmed version where i did comment unneeded functions out of the code (materials and woodworker/smith/clothier and jewelery in total) i was able to reduce the saved variables to 1/4 of the size before.

If there is any use for someone i would upload it as an optional patch to BMR.
Please upload this slimmed version.
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Unread 04/05/19, 09:08 AM  
Gamer1986PAN
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Forum posts: 84
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Originally Posted by SteveCampsOut
Am I the only one who seems to be experiencing laggyer and laggyer guild bank transactions?
Maybe because of the really big saved variables. I do not use BMR for materials because of the crafting bag coming with ESO+ so i did make a slimmed version for myself. After deleting the saved vars and making new profiles with my slimmed version where i did comment unneeded functions out of the code (materials and woodworker/smith/clothier and jewelery in total) i was able to reduce the saved variables to 1/4 of the size before.

If there is any use for someone i would upload it as an optional patch to BMR.
__________________
Co-Author of the Addon BeamMeUp - feel free to check it out.


BankManagerRevived Slim Edition
-dropped some functions most ESO+ users does not need to have better performance with BMR -
all working mechancis are created from the original BMR authors - all credits to orignal authors
Last edited by Gamer1986PAN : 04/05/19 at 10:05 AM.
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Unread 04/04/19, 05:07 PM  
SteveCampsOut
 
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Am I the only one who seems to be experiencing laggyer and laggyer guild bank transactions?
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Unread 03/21/19, 03:13 AM  
vecny.samotar
 
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nice work, but if you look at the comments on page 2 so there is also a similar adjustment to yours from the daimon, the difference between yours and the daimon-and are in small things such as: trait items individual raw materials are graphically separated by me the more sophisticated and the second the change is from the daimon not divided raw and sophisticated platings
see pictures
edited into daimon

your adjustment


do not take it as a criticism but mainly after the graphic page edited by daimon-and it is better me again you better ine some adjustments that in the flood addon is missing, if you worked with adjustments from the daemon addon would be in an ideal state
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