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Updated: 06/17/22 12:18 AM
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Compatibility:
High Isle (8.0.0)
Ascending Tide (7.3.5)
Deadlands (7.2.5)
Waking Flame (7.1.5)
Blackwood (7.0.5)
Flames of Ambition (6.3.5)
Markarth (6.2.5)
Stonethorn (6.1.5)
Greymoor (6.0.5)
Updated:06/17/22 12:18 AM
Created:05/30/18 04:56 PM
Monthly downloads:11,560
Total downloads:163,475
Favorites:139
MD5:
8.0.0
Dungeon Champions  Popular! (More than 5000 hits)
Version: 1.0.16
by: Scott123, tiker
Libraries Needed:

This addon shows bosses in public and standard delve dungeons only, group dungeons aren't added because of the way achievements work on veteran dungeons.

In the settings you can enable showing both killed and not yet killed bosses.
With the default setting all already killed bosses have a green icon, bosses you haven't killed yet have a red icon.

Current version has english, german, french and russian translations.

Slash command /dc_mypos prints coordinates of your current location to the chat.

This Addon was developed on the base of MerlinGer Public Dungeon Champions and Ayantir, Garkin's, AssemblerManiac SkyShards addon.
v1.0.16
- Added High Isle delves & public dungeon bosses.

v1.0.15
- Added Blackwood delves & public dungeon bosses, thank's to tiker.

v1.0.12
- Added The Reach delves.

v1.0.11
- Fixed up russian translation and added a missing boss in Craglorn.

v1.0.10
- Removed AUI functions used for LibMapPins-1.0, new using the standard CreatePins().

v1.0.9
- Removed LibStub from library dependency's, not needed anymore. Thanks to AngryNord for the heads up.

v1.0.8
- Added Western Skyrim - Greymoor public dungeons and delves.

v1.0.7
- Added Southern Elsweyr delves.

v1.0.6
- Updated api version.

v1.0.5
- Added Craglorn dungeons.

v1.0.4
- Added Elsweyr public dungeons and delves.

v1.0.3
- Fixed up the boss location showing up in the wrong dungeons in Murkmire. (Thanks to AssemblerManiac from the Skyshard Plugin).

v1.0.2
- Added Murkmire delves.

v1.0.1
- Added Goldcoast (Dark Brother Hood) delves.
- Fixed up some boss locations.
Optional Files (0)


Archived Files (14)
File Name
Version
Size
Uploader
Date
1.0.15
22kB
Scott123
05/23/22 03:47 AM
1.0.12
21kB
Scott123
11/13/20 08:45 PM
1.0.11
21kB
Scott123
06/29/20 06:02 PM
1.0.10
21kB
Scott123
06/17/20 05:47 PM
1.0.9
21kB
Scott123
06/02/20 09:56 PM
1.0.8
21kB
Scott123
06/02/20 04:35 AM
1.0.7
21kB
Scott123
11/08/19 09:55 PM
1.0.6
21kB
Scott123
10/28/19 09:56 PM
1.0.5
21kB
Scott123
07/02/19 12:22 AM
1.0.4
20kB
Scott123
05/30/19 12:52 AM
1.0.3
75kB
Scott123
11/08/18 08:10 PM
1.0.2
74kB
Scott123
10/23/18 08:00 PM
1.0.1
74kB
Scott123
06/05/18 08:57 PM
1.0.0
74kB
Scott123
05/30/18 07:03 PM


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Unread 05/23/22, 03:50 AM  
Scott123
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 6
Uploads: 2
Originally Posted by tobarstep
Does this addon still work correctly since the switch to account-wide achievements? I've been using the Destinations addon but it is no longer able to distinguish between killed and not killed bosses on a per-character basis any more. If I've already completed a delve or public dungeon on any character, the bosses are considered "completed" by the game.
I'm not sure if there will be a solution for this.
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Unread 05/21/22, 05:32 AM  
tobarstep

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Does this addon still work correctly since the switch to account-wide achievements? I've been using the Destinations addon but it is no longer able to distinguish between killed and not killed bosses on a per-character basis any more. If I've already completed a delve or public dungeon on any character, the bosses are considered "completed" by the game.
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Unread 04/26/22, 06:15 AM  
tiker

Forum posts: 0
File comments: 29
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Re: Re: Re: GITHUB?

Originally Posted by Carande
After a little struggling and removing the version number from the folder name, I finally got the game and Minion both to "find" the add-on! Thanks so much for your help...!
I'm glad to hear you got it working. I'm not too familiar with Minion but based on my experience with similar addon managing applications in the past, it may detect that the updated version you downloaded from Github is a modified version and may try to revert it back to the official version posted here on ESOUI.
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Unread 04/22/22, 11:16 AM  
Carande

Forum posts: 4
File comments: 14
Uploads: 0
Re: Re: GITHUB?

Originally Posted by aBadPerson
Originally Posted by Carande
I see the release in GITHUB but dont know how to download it. I use minion for managing add-ons. I could manually install if I knew which folders to load into.
Untested, but I assume:

- download the .zip ("Source code (zip)" in the release page, under "Assets", click on it one to eventually unroll the dropdown if the links below are hidden)
- unpack it with your fave unzip app, e.g. 7zip, PeaZip, etc
- you should get a folder named "DungeonChampions" and a file "README.md", the latter you can safely discard
- move the "DungeonChampions" into your ESO addons folder
- the end

If I'm wrong I'm gonna assume my responsibilities and to atone I will walk on legos bare feet, with my cat condescendingly watching me.
After a little struggling and removing the version number from the folder name, I finally got the game and Minion both to "find" the add-on! Thanks so much for your help...!
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Unread 04/21/22, 06:44 AM  
aBadPerson

Forum posts: 0
File comments: 2
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Re: GITHUB?

Originally Posted by Carande
I see the release in GITHUB but dont know how to download it. I use minion for managing add-ons. I could manually install if I knew which folders to load into.
Untested, but I assume:

- download the .zip ("Source code (zip)" in the release page, under "Assets", click on it one to eventually unroll the dropdown if the links below are hidden)
- unpack it with your fave unzip app, e.g. 7zip, PeaZip, etc
- you should get a folder named "DungeonChampions" and a file "README.md", the latter you can safely discard
- move the "DungeonChampions" into your ESO addons folder
- the end

If I'm wrong I'm gonna assume my responsibilities and to atone I will walk on legos bare feet, with my cat condescendingly watching me.
Last edited by aBadPerson : 04/21/22 at 01:42 PM.
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Unread 04/10/22, 02:14 PM  
Carande

Forum posts: 4
File comments: 14
Uploads: 0
GITHUB?

I see the release in GITHUB but dont know how to download it. I use minion for managing add-ons. I could manually install if I knew which folders to load into.
Last edited by Carande : 04/10/22 at 02:20 PM.
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Unread 03/22/22, 06:40 AM  
tiker

Forum posts: 0
File comments: 29
Uploads: 0
Originally Posted by Carande
Would love to see Deadlands and maybe the two new High Isles dungeons, Coral Aerie and Shipwright's Regret?? Pretty please ??
I added the Deadlands delves to the addon version hosted on Github linked below. I have not been to the new High Isles dungeons yet but if they are 4 man dungeons and not public dungeons or delves then I don't think there's much to do there. Let me know if I have missed anything.
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Unread 03/17/22, 06:13 PM  
Carande

Forum posts: 4
File comments: 14
Uploads: 0
Would love to see Deadlands and maybe the two new High Isles dungeons, Coral Aerie and Shipwright's Regret?? Pretty please ??
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Unread 01/12/22, 11:56 AM  
tiker

Forum posts: 0
File comments: 29
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Re: Deadlands

Originally Posted by DevilVelocity
Hey I was just wondering if you will be doing this for the deadlands?
I can. Give me a day or two to gather the data.
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Unread 01/12/22, 04:00 AM  
DevilVelocity

Forum posts: 0
File comments: 3
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Deadlands

Originally Posted by tiker
FYI, there was a bug that I noticed doing the Blackwood event with one of the delves showing the boss pin on the wrong map.

Fixed it... https://github.com/tiker/DungeonChampions/releases
Hey I was just wondering if you will be doing this for the deadlands?
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Unread 10/06/21, 08:57 AM  
tiker

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File comments: 29
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FYI, there was a bug that I noticed doing the Blackwood event with one of the delves showing the boss pin on the wrong map.

Fixed it... https://github.com/tiker/DungeonChampions/releases
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Unread 10/03/21, 05:12 AM  
Jupp

Forum posts: 0
File comments: 16
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Re: Re: Re: Re: coords

Originally Posted by tiker
Originally Posted by Masterism88
Glad to see that someone else wanted to update it too. I've done the some thing as you did and ran into the same problem with the incorrectly showing pins to the wrong map. How did you go about to fix this?
Well, it's been a week or two since I sent a message to @Scott123 with no response. I'll create a GitHub repository for this addon tomorrow and will post my updated version. I'll point out what I did once I set it up.

Edit:
Here's what I did to support Silent Halls: https://github.com/tiker/DungeonCham...afe1be0490bf73 & [url="https://github.com/tiker/DungeonChampions/commit/8ac29116179cdf717ce9b436c9ddfc5dab37f9c9"]https://github.com/tiker/DungeonChampions

https://github.com/tiker/DungeonCham...es/tag/v1.0.13 for anyone who wants to download a working copy with the Blackwood delves and public dungeon updates.

Thx a lot. Works fine.
Last edited by Jupp : 10/03/21 at 05:13 AM.
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Unread 09/18/21, 05:46 AM  
Sidewaves

Forum posts: 0
File comments: 3
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Re: Re: Re: Re: coords

Originally Posted by tiker
Originally Posted by Masterism88
Glad to see that someone else wanted to update it too. I've done the some thing as you did and ran into the same problem with the incorrectly showing pins to the wrong map. How did you go about to fix this?
Well, it's been a week or two since I sent a message to @Scott123 with no response. I'll create a GitHub repository for this addon tomorrow and will post my updated version. I'll point out what I did once I set it up.

Edit:
Here's what I did to support Silent Halls: https://github.com/tiker/DungeonCham...afe1be0490bf73 & https://github.com/tiker/DungeonCham...ddfc5dab37f9c9

https://github.com/tiker/DungeonCham...es/tag/v1.0.13 for anyone who wants to download a working copy with the Blackwood delves and public dungeon updates.
Thank you and Scott123 for your work
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Unread 09/15/21, 06:26 PM  
tiker

Forum posts: 0
File comments: 29
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Re: Re: Re: coords

Originally Posted by Masterism88
Glad to see that someone else wanted to update it too. I've done the some thing as you did and ran into the same problem with the incorrectly showing pins to the wrong map. How did you go about to fix this?
Well, it's been a week or two since I sent a message to @Scott123 with no response. I'll create a GitHub repository for this addon tomorrow and will post my updated version. I'll point out what I did once I set it up.

Edit:
Here's what I did to support Silent Halls: https://github.com/tiker/DungeonCham...afe1be0490bf73 & https://github.com/tiker/DungeonCham...ddfc5dab37f9c9

https://github.com/tiker/DungeonCham...es/tag/v1.0.13 for anyone who wants to download a working copy with the Blackwood delves and public dungeon updates.
Last edited by tiker : 09/15/21 at 09:13 PM.
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Unread 09/14/21, 06:20 PM  
Masterism88

Forum posts: 0
File comments: 1
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Re: Re: coords

Originally Posted by tiker

I've already updated it to include the 6 delves and the 2 public dungeons in Blackwood. I've had to make a small change to the code to support one of the delves since it contains multiple maps but the subzone map name is the same causing it to incorrectly add pins to the wrong map. It's a bit of a hack fix at the moment but it works.

I want to get permission from @Scott123 before posting it.
Glad to see that someone else wanted to update it too. I've done the some thing as you did and ran into the same problem with the incorrectly showing pins to the wrong map. How did you go about to fix this?
Last edited by Masterism88 : 09/14/21 at 06:20 PM.
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