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Compatibility: | Update 43 (10.1.0) Gold Road (10.0.0) |
Updated: | 08/11/24 10:17 AM |
Created: | 01/14/20 03:37 AM |
Monthly downloads: | 739 |
Total downloads: | 23,804 |
Favorites: | 45 |
MD5: | |
Categories: | Plug-Ins & Patches, RolePlay |
File Name |
Version |
Size |
Uploader |
Date |
1.6.92 |
77kB |
Calamath |
06/03/24 03:48 AM |
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1.6.91 |
76kB |
Calamath |
06/09/23 09:34 PM |
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1.6.90 |
76kB |
Calamath |
06/03/23 08:15 PM |
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1.6.89 |
75kB |
Calamath |
11/13/22 11:28 AM |
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1.6.88 |
73kB |
Calamath |
09/01/22 03:56 AM |
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1.6.87 |
72kB |
Calamath |
06/08/22 11:13 AM |
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1.6.86 |
72kB |
Calamath |
04/19/22 09:17 PM |
|
1.6.85 |
69kB |
Calamath |
10/12/21 04:27 AM |
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1.6.84 |
69kB |
Calamath |
05/24/21 09:27 PM |
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1.6.83 |
67kB |
Calamath |
05/03/21 06:39 AM |
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1.6.82 |
67kB |
Calamath |
02/16/21 10:47 AM |
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1.6.81 |
67kB |
Calamath |
01/11/21 10:06 PM |
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1.6.80 |
67kB |
Calamath |
11/17/20 03:49 AM |
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1.6.78 |
68kB |
Calamath |
10/22/20 03:05 AM |
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1.6.77 |
67kB |
Calamath |
10/21/20 11:28 AM |
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1.6.76 |
67kB |
Calamath |
10/14/20 04:20 AM |
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1.6.75 |
65kB |
Calamath |
05/26/20 02:47 AM |
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1.6.74 |
64kB |
Calamath |
05/11/20 10:21 PM |
|
1.6.73 |
61kB |
Calamath |
02/20/20 03:47 AM |
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1.6.72 |
61kB |
Calamath |
02/16/20 07:22 PM |
|
1.6.71 |
60kB |
Calamath |
02/16/20 06:22 AM |
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1.6.70 |
60kB |
Calamath |
02/14/20 07:57 PM |
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1.6.62 |
59kB |
Calamath |
01/30/20 06:22 AM |
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1.6.60 |
59kB |
Calamath |
01/29/20 11:13 AM |
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1.6.51 |
57kB |
Calamath |
01/27/20 03:17 AM |
|
1.6.50 |
57kB |
Calamath |
01/25/20 01:30 AM |
|
1.5.91 |
57kB |
Calamath |
01/24/20 09:53 PM |
|
1.5.90 |
56kB |
Calamath |
01/22/20 12:22 PM |
|
1.5.90 beta6 |
48kB |
Calamath |
01/14/20 03:37 AM |
Comment Options |
Neverlands |
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08/13/24, 09:38 PM | ||
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Re: Dolmen
Technically it would be possible, of course, but I don't seem to have the motivation to work on it at the moment. I have plans to get permission from Justinon, the original author, to completely rewrite the add-on in my style, but I am not sure if it will be finished before Minion4. |
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Calamath |
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08/12/24, 03:44 AM | |
Dolmen
Hello,
may I ask if we could have an option for Lore Wear, to do nothing (do not change to dungeon outfit) near a dolmen, or an extra option to set the outfit for Dolmen? |
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Neverlands |
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06/03/24, 03:51 AM | |||
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I have also addressed the issue you pointed out. - Calamath |
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Calamath |
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06/02/24, 07:58 PM | ||
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DewiMorgan |
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04/26/24, 07:00 PM | ||
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Yeah, you make a good point. It is true that the initial save data for the LoreWear feature is with all appearance collectives deactivated. So it is obvious that the design should have been to not change costumes when the user is in the initial state where he/she has never set up any LoreWear costumes before. I apologize for the inconvenience. Your suggestion will be taken into account in future updates and I will one day improve the initial behavior of LoreWear so that this problem does not occur. - Calamath |
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Calamath |
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04/26/24, 11:59 AM | |
I installed this, and it turned off ALL my appearance collectibles?
Not expected or desired. Will be a pain to redo. A warning would have been nice, so I could at least make a note of them. |
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DewiMorgan |
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02/12/24, 08:44 AM | |||
Forum posts: 0
File comments: 13
Uploads: 0
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Re: Re: Outfit for PvP areas
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alienmz |
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02/11/24, 06:33 AM | ||
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Re: Outfit for PvP areas
The imperial city of this game is a city, but as you say, it's always a PvP battleground. I would exclude the Imperial City from the city outfit place in the next version. - Calamath |
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Calamath |
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02/11/24, 03:46 AM | |
Forum posts: 0
File comments: 13
Uploads: 0
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Outfit for PvP areas
Hi,
thanks for the great tool - i really love it. I don't know if it someone ever asked for this enhancement: i would like to have an option to set an outfit espacially for PvP areas - in emperor city my city outfit looks a little bit misplaced and i don't know how to change it automatically. Thanks ! |
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alienmz |
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06/09/23, 06:38 PM | |||||
Last edited by Neverlands : 06/10/23 at 04:05 AM.
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Neverlands |
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06/09/23, 12:32 PM | ||||
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I just confirmed this malfunction and it's reproduced in my environment, too. Dismounting from a horse now seems to cause a lag before reflecting whether you're on a horse or not. I suspect this is probably a bug in ESOUI since Necrom. However, I am debugging into it some more. I will update to V1.6.91 to work around this issue.
Last edited by Calamath : 06/09/23 at 01:42 PM.
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Calamath |
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06/09/23, 12:16 PM | |||
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Neverlands |
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06/08/23, 09:06 PM | ||
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Calamath |
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06/08/23, 04:27 PM | |
Hello,
since the last update, when I dismount, my pet doesn't switch back to my city/overland pet. The pet which is saved with my "Riding Clothes" stays, also, when not rifing anymore. |
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Neverlands |
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