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Updated: 09/17/17 08:14 PM
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Compatibility:
Wolfhunter (4.1)
Summerset (4.0)
Dragon Bones (3.3)
Clockwork City (3.2)
Horns of the Reach (3.1)
Morrowind (3.0)
Homestead (2.7)
Updated:09/17/17 08:14 PM
Created:09/06/14 08:23 AM
Monthly downloads:136
Total downloads:87,446
Favorites:88
MD5:
Wykkyd Macros  Popular! (More than 5000 hits)
Team: Calia1120 Demiknight Lakashi
Prior/inactive team members: Ravalox Wykkyd

Follow on Twitter for updates or Catch up on Discord

*****************************************************************************


Tutorial video courtesy of @JGoss (outdated, update coming soon)

Wykkyd Macros is an addon originally programmed as a piece of Wykkyd's Framework. It provides a fully configurable macro window for EMOTES and changing GEAR and SKILL sets in conjunction with Wykkyd Outfitter.

MACRO FEATURES:
  • Firstly: You can swap both action bars AND a gear set in a SINGLE macro with 1 press. The inactive weapon's skills will load when you swap to it. It will even prompt you in chat to toggle your weapons to finish loading your skills.
  • ADVANCED FEATURE: Macro Key Intercept (ESC > Settings > Wykkyd Settings > Macro Key Intercept)
    • MAKE SURE TO KEYBIND THE MACRO WINDOW (ESC > Controls > Keybindings > Wykkyd's Framework Macro Window)
    • Opening the macro window with this setting enabled WILL INTERCEPT ALL KEYSTROKES
      • This doesn't log what you're typing. That would be silly since it would only be able to write them to your saved variables file, which nobody but you has access to.
      • This DOES interrupt gameplay temporarily, but that is by design.
      • This is SPECIFICALLY so that you can re-map your keys WHEN INSIDE THIS WINDOW to whatever you wish, WITHOUT interrupting your normal game keybinds
    • When the macro window is open, you can HOLD CONTROL to enable key mapping (which lets you set which key triggers which macro)
    • Hovering your mouse cursor over a TAB button, a MACRO button or the CLOSE button while holding CONTROL lets you set that button to be triggered by the keyboard key that you press.
    • EXAMPLE: Setting a keybind inside the macro window
      • Open the macro window
      • Hold CONTROL on your keyboard
      • MOUSEOVER the first macro button
      • Press 1 (while still mousing over, and still holding control)
      • Macro 1 will now be set to the number key 1 whenever the macro window is open, but not at any other time
    • EXAMPLE USAGE: Swapping gear with a macro, using these new keybinds
      • Press HOME (my keybind for opening the macro window, in Controls>Keybinds)
      • Press 1 (my keybind, set inside the macro window, for Macro Button 1)
      • Press ` (my keybind, set inside Controls>Keybinds, for swapping weapons)

Advanced Setting Controls (available in all Wykkyd Addons)
  • Save To Default - This feature saves a snapshot of your logged in character's CURRENT settings as a save set named SYSTEM DEFAULT.
  • Load System Default - This loads the current SYSTEM DEFAULT as your character's settings and effectively sets your character to MIMIC the SYSTEM DEFAULT. This behaves exactly like Mimic below, with the exception that the SYSTEM DEFAULT only ever changes when you manually save to it from any character, by clicking Save To Default.
  • Mimic... - This sets the current logged in character to adopt the settings of another character until this value is changed. This causes the logged in character's saved settings to reset every time you log in or Reload UI to be like the mimic'ed character. If you set George to mimic Bob, as you save settings on Bob while playing those settings will become George's settings too whenever you log into George. As you play George and change his settings manually, those changes become temporary unless you clear the Mimic box. This affords some fairly awesome opportunities for your play sessions.
  • Wykkyd's Preferences (where available) - This will Reload UI and set your active character to the basic settings that Wykkyd uses for that addon for his characters as his STARTING point, he customizes each character from there and you are encouraged to also do so.
  • Reset All - Resets all settings inside the Advanced Setting Controls section for that addon, for that character

Use of SYSTEM DEFAULT allows you to basically create system-wide default settings. I say "system" because these settings are not filtered by account name. So if three people share your computer, they all adopt the system defaults (if they selectively choose to do so). This is a "neat trick" for people with multiple accounts as it lets you share settings across all of them.

For example, if you log into your first character and set every Wykkyd addon up the way you want. Then in each you click "Save To Default", one by one. You've now established your "baseline", if you will. You can then log into each character you have (regardless of number of accounts), including that same first character, and inside each, in each addon, click "Load System Default". Now every single character will use the same settings. In fact, because you saved defaults from character 1 and then set character 1 to use those same defaults, even that character is inheriting the SYSTEM DEFAULT every single time it loads. This means if you're on character 7 and decide to change your default for all, all you have to do is tweak your settings and click "Save To Default" and every single character you set up this way gets those settings automatically.

WARNING: System Default, and Mimic, can be dangerous. As of this time this ALSO includes saved item sets, gear sets, quest header settings, tracked achievements... IE: it includes data saved by the addons too. THIS WILL BE CHANGING IN THE FUTURE to be more intuitive and robust. But I didn't want to delay this feature until that was 100% polished. After all, this is fairly useful as is.
2.3.3.9 ~ Calia
Updated to API 20
Updated LAM to 2.0 r24

2.3.3.9
Updated to API 18

2.3.3.8
Updated to API 17

2.3.3.7
Updated to API version 16

2.3.3.6
Updated to API version 15

2.3.3.5
Updated to API version 14 (1.9)

2.3.3.4
Updated to support ESO v2.2.4

2.3.3.3
Updated the API version supported to 100012 (1.7.0)

2.3.3.2
This update (2.3.3.2) only updates supporting documentation to reflect the transition from Wykkyd to Ravalox and Balkoth under the name of Exodus Code Group. The LUA addon/library code has not been changed.
Archived Files (35)
File Name
Version
Size
Uploader
Date
2.3.3.9
98kB
Ravalox Darkshire
02/08/17 07:19 PM
2.3.3.8
91kB
Ravalox Darkshire
10/14/16 12:34 AM
2.3.3.7
91kB
Ravalox Darkshire
08/02/16 01:03 AM
2.3.3.6
91kB
Ravalox Darkshire
06/04/16 01:16 AM
2.3.3.5
91kB
Ravalox Darkshire
03/08/16 12:25 AM
2.3.3.4
91kB
Ravalox Darkshire
11/02/15 10:22 AM
2.3.3.3
91kB
Ravalox Darkshire
08/31/15 07:16 AM
2.3.3.2
82kB
Ravalox Darkshire
06/05/15 04:23 AM
2.3.3.1
82kB
Wykkyd
03/04/15 06:36 AM
2.2b (live+pts)
121kB
Wykkyd
01/31/15 11:39 AM
2.2 (live+pts)
121kB
Wykkyd
01/30/15 11:47 PM
2.0.1.1
81kB
Wykkyd
11/04/14 05:03 PM
2.0.0.1
81kB
Wykkyd
11/04/14 06:56 AM
2.0
81kB
Wykkyd
11/03/14 07:42 AM
1.9.27.1
81kB
Wykkyd
09/27/14 12:30 PM
1.9.24.1
80kB
Wykkyd
09/24/14 07:59 PM
1.9.23.1
80kB
Wykkyd
09/23/14 05:56 PM
1.9.18.1
76kB
Wykkyd
09/18/14 07:33 PM
1.9.17.2
75kB
Wykkyd
09/17/14 08:57 PM
1.9.17.1
76kB
Wykkyd
09/17/14 04:13 PM
1.9.16.2
76kB
Wykkyd
09/16/14 07:20 PM
1.9.16.1
75kB
Wykkyd
09/15/14 03:16 PM
1.9.15.1
75kB
Wykkyd
09/14/14 02:35 PM
1.9.13.2
75kB
Wykkyd
09/13/14 07:28 AM
1.9.13.1
75kB
Wykkyd
09/12/14 07:31 PM
1.9.12.4
75kB
Wykkyd
09/12/14 06:11 PM
1.9.12.3
75kB
Wykkyd
09/12/14 05:33 AM
1.9.12.2
75kB
Wykkyd
09/12/14 05:29 AM
1.9.12.1
75kB
Wykkyd
09/12/14 03:43 AM
1.9.11.1
74kB
Wykkyd
09/11/14 03:09 PM
1.9.7.1
73kB
Wykkyd
09/07/14 10:58 AM
1.9.6.4
73kB
Wykkyd
09/06/14 03:54 PM
1.9.6.3
73kB
Wykkyd
09/06/14 03:25 PM
1.9.6.2
73kB
Wykkyd
09/06/14 11:01 AM
1.9.6.1
73kB
Wykkyd
09/06/14 08:23 AM


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Unread 09/06/14, 10:16 AM  
Treesh

Forum posts: 0
File comments: 16
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Thank you for splitting this off! Once both outfitter and full immersion didn't require framework, I only kept framework for the macros. Thank you for your excellent work on your mods, especially knowing how busy real life has been for you.
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Unread 09/06/14, 08:41 PM  
ferzal

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Am I doing something wrong? It seems as though I can't make macros for anything else other than existing gear/skill sets now? eg. I can't macro emotes anymore.
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Unread 09/07/14, 12:34 AM  
Gonazz

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Originally Posted by ferzal
Am I doing something wrong? It seems as though I can't make macros for anything else other than existing gear/skill sets now? eg. I can't macro emotes anymore.
I too miss the emote feature. Any chance it will return?
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Unread 09/07/14, 11:00 AM  
Wykkyd
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Emote macros will be making a return soon. It won't be today, but soon.
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Unread 09/07/14, 03:02 PM  
Gonazz

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Originally Posted by Wykkyd
Emote macros will be making a return soon. It won't be today, but soon.
This augers well for the future! Thank you sir =)
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Unread 09/08/14, 10:26 PM  
EQBallzz

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The macro function is not working for me anymore after all the changes. I create 3 gear sets and 3 skill sets. I tie each pair of gear/skills to 3 different macros but when I try to enable the macro I just get [WO] Gear set 'shield' Not Found! or [WO] Gear Set "destro" Not Found!

Really don't get what I'm doing wrong or what is going on but doesn't seem to be working anymore. I have tried deleting all skill/gear sets and recreating them but the gear set is never found in the macro. It also doesn't load from the gear outfitter "equip" option, either even though it's listed there. I can select a gear set and hit "equip" and it just says it's not found.

*edit*

Ok..I equipped the gear again and saved them again for the third time and it appears to be working now. Not sure what was happening. I am still getting messages when I switch that "there is no gear to unequip" or something but seems to be working.
Last edited by EQBallzz : 09/08/14 at 10:30 PM.
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Unread 09/12/14, 07:20 PM  
Wykkyd
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9.12 updates

Fix incoming in about an hour. Macro editing blows up currently. I apologize, I thought I'd tested that function.
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Unread 09/13/14, 10:15 PM  
Gonazz

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Originally Posted by Gonazz
Originally Posted by Wykkyd
Emote macros will be making a return soon. It won't be today, but soon.
This augers well for the future! Thank you sir =)
Emote macros are back in and fully funtional!

/gratitude
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Unread 09/17/14, 08:18 AM  
Snake Plissken

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I cannot get the macro'd keys to work for my skills. I have looked it up and am doing everything suggested. Any help is appreciated.
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Unread 09/17/14, 08:25 AM  
Wykkyd
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Originally Posted by Snake Plissken
I cannot get the macro'd keys to work for my skills. I have looked it up and am doing everything suggested. Any help is appreciated.
I need more information in order to help you. What have you tried. What are you doing CURRENTLY to try and get macros working. Etc etc. I can't help with vague information to go on, sorry.
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Unread 09/17/14, 09:43 AM  
Snake Plissken

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Sorry for the vagueness, I am new to your addons. I finally found your twitter feed and saw the you tube tutorial. That was exactly what I needed, it was just difficult to find.

Tutorial Link:
https://www.youtube.com/watch?v=2tp_F9nwthM
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Unread 09/17/14, 10:00 AM  
Wykkyd
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Originally Posted by Snake Plissken
Sorry for the vagueness, I am new to your addons. I finally found your twitter feed and saw the you tube tutorial. That was exactly what I needed, it was just difficult to find.

Tutorial Link:
https://www.youtube.com/watch?v=2tp_F9nwthM
It's linked on the download page of this very addon.
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Unread 09/17/14, 08:41 PM  
Nines

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Created a couple new item sets. Attempted to set them on macros, however nothing shows up under "Select your gear set", so can't actually set them. When hitting the + next to where the set names should be in the macro selection window, I get:
Code:
2014-09-17T21:30:16.050-06:00 |cff0000Lua Error: user:/AddOns/wykkydsMacros/code/editor.lua:212: function expected instead of nil
stack traceback:
	user:/AddOns/wykkydsMacros/code/editor.lua:212: in function '(anonymous)'|r
Same error appears when hitting the + next the skill set selection window
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Unread 09/25/14, 08:08 PM  
Darion12

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Macro always loads to action bar 2

I have a simple equipment set. My first set is casting and I call it Base. My second set is for leveling heavy armor and I call it Quest (for quest turn-in). My action bars are set up for Base bar 1 to be dps and Base bar 2 to be healing. My Quest bar 1 is set to be skills I am leveling. So before a quest turn-in I open the macro box, click on the number 2 and it puts on my heavy armor and redoes my action bar to the leveling set. I turn in then open the macro box, click on the number 1 and it puts my casting set back on and redoes the action bars to the casting set. My irritant - it always finishes on action bar 2 - my healing set. I want it to set itself to action bar 1 - my dps set. How do I do this? I've tried some many combinations I got kicked for 'spamming' :-).

Darion
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Unread 09/26/14, 04:59 AM  
Wykkyd
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Re: Macro always loads to action bar 2

Originally Posted by Darion12
I have a simple equipment set. My first set is casting and I call it Base. My second set is for leveling heavy armor and I call it Quest (for quest turn-in). My action bars are set up for Base bar 1 to be dps and Base bar 2 to be healing. My Quest bar 1 is set to be skills I am leveling. So before a quest turn-in I open the macro box, click on the number 2 and it puts on my heavy armor and redoes my action bar to the leveling set. I turn in then open the macro box, click on the number 1 and it puts my casting set back on and redoes the action bars to the casting set. My irritant - it always finishes on action bar 2 - my healing set. I want it to set itself to action bar 1 - my dps set. How do I do this? I've tried some many combinations I got kicked for 'spamming' :-).

Darion
It can't change bars for you. If you're saving both action bars to one skill set (save, swap weapons, save) then when the macro loads that skill set it prompts you in chat to swap weapons when it's ready to continue. After that if you've landed on the wrong bar just swap again. There's nothing an addon is allowed to do that would make that any smoother.

You COULD save your wuest turn-in set to just 1 action bar, then it would just load that bar. It "could" result in fewer weapon swaps.
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