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Greymoor (6.0.5)
Updated:05/30/20 08:50 AM
Created:04/30/19 05:30 AM
Monthly downloads:997
Total downloads:45,637
Favorites:111
MD5:
GridList  Popular! (More than 5000 hits)
Version: 1.2.11
by: KLISK [More]
Waiting for the promised optimization from ZoS!

--EN-----------------------
Inventory in the form of a grid based on ZoS functions.
Button to switch the mode, from the left above the list.

To access the settings, use: LibAddonMenu

Additional skins and template for creating your own skins GridListSkins.


Slash commands:

"/gridlist" - Settings menu.
It is recommended to reload the interface after changing the settings "/reloadui" (so that all windows are updated).

Attention!
Delays in updating directly depend on: the number of visible cells and add-ons that add new items to the list.



PerfectPixel.
MarkPledges.
QuickEmotes.
CustomItemPreview.
- 1.2.11
[UPD] Manifest file (.txt)
Now, RU client uses standard fonts.

- 1.2.10
[FIX] Anchor "TraitInfo".

- 1.2.9
[FIX] Status icons.

- 1.2.8
Added several global variables, as requested by @Baertram.

- 1.2.7
[NEW] Added grid mode for "Retrait Station".

- 1.2.6
[UPD] Manifest file (.txt)
[FIX] Layer backdrops.

- 1.2.5
Another portion of crutches, so that at least something works in this game...
Thanks ZoS!

- 1.2.4
[FIX] Now the interception of the function "ZO_Store_OnEntryMouseEnter" is carried out through "ZO_PostHook".

- 1.2.3
[ROLLBACK] 1.2.3 = 1.2
Work is fully restored!

- 1.2.1/1.2.2 BETA
[FIX] Unsafe functions.
[Pre-creating lists] Removed.

Attention!
To refresh the list view, switch the filter.
ZoS **** all broke!


- 1.2
[UPD] Manifest file (.txt)
[PERFORMANCE] Significantly increased list performance. Now elements are updated only at creation, were updated earlier at any manipulation with the list.
[Pre-creating lists] Disabled by default!

- 1.1.4
[FIX] Manifest file (.txt)

- 1.1.3
[Pre-creating lists] "quest item list" only 20% of controls are created.
[Pre-creating lists] Enabled by default!
## APIVersion: 100027
LibStub no longer used.

- 1.1.2
Support for new settings in PerfectPixel.

- 1.1.1
[Pre-creating lists] Now creates only controls without filling data (to avoid potential problems).
(backpack, quest item, craft bag, bank, house bank, guild bank)

- 1.1
[NEW] Pre-creating lists to avoid delays on first access. (backpack, quest item, house bank, craft bag. The rest have no initial data to process.)
Disabled by default!

- 1.0.1
[FIX] Changed the handler for the settings panel.

- 1.0 Release.
Optional Files (0)


Archived Files (18)
File Name
Version
Size
Uploader
Date
1.2.10
57kB
KLISK
04/19/20 11:43 AM
1.2.9
57kB
KLISK
04/16/20 07:17 AM
1.2.8
57kB
KLISK
04/15/20 05:14 PM
1.2.7
57kB
KLISK
04/15/20 11:38 AM
1.2.6
57kB
KLISK
04/14/20 02:36 PM
1.2.5
57kB
KLISK
01/25/20 03:21 PM
1.2.4
56kB
KLISK
11/27/19 11:14 AM
1.2.3
56kB
KLISK
11/05/19 02:46 PM
1.2.2
56kB
KLISK
10/22/19 07:59 AM
1.2.1
56kB
KLISK
10/22/19 07:48 AM
1.2
56kB
KLISK
09/26/19 07:42 PM
1.1.4
53kB
KLISK
06/03/19 01:34 PM
1.1.3
53kB
KLISK
05/29/19 08:55 AM
1.1.2
54kB
KLISK
05/16/19 11:02 AM
1.1.1
53kB
KLISK
05/16/19 04:04 AM
1.1
53kB
KLISK
05/14/19 03:10 PM
1.0.1
52kB
KLISK
05/03/19 10:49 AM
1.0
52kB
KLISK
04/30/19 05:30 AM


Post A Reply Comment Options
Unread 10/17/20, 03:08 PM  
Kyzeragon
 
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Forum posts: 0
File comments: 31
Uploads: 3
Markarth update

Just a quick heads up for next patch (Markarth) in case you're not already aware, since I'm currently doing some testing on PTS to make my addon compatible with GridList. The transmute station is getting a new tab, so I get this error:

user:/AddOns/GridList/GridList.lua:494: attempt to index a nil value

which is here
Code:
local list = {
    [1] = INVENTORY_BACKPACK,
    [2] = INVENTORY_QUEST_ITEM,
    [3] = INVENTORY_BANK,
    [4] = INVENTORY_HOUSE_BANK,
    [5] = INVENTORY_GUILD_BANK,
    [6] = INVENTORY_CRAFT_BAG,
    [7] = QUICKSLOT_WINDOW,
    [8] = STORE_WINDOW,
    [9] = BUY_BACK_WINDOW,
    [10]= REPAIR_WINDOW,
    [11]= ZO_RETRAIT_STATION_KEYBOARD.retraitPanel.inventory,
}
Changing to this seems to fix it:
Code:
[11]= ZO_RETRAIT_KEYBOARD.inventory,
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Unread 10/13/20, 07:10 AM  
Kamaell

Forum posts: 0
File comments: 1
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Thank you SO MUCH for this mod.
Finally grid view. Guilty pleasure
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Unread 10/02/20, 12:19 PM  
SirSragus

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File comments: 6
Uploads: 0
The "Enable tooltip" and Transparency options under Trait Icon do nothing.
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Unread 08/14/20, 01:24 PM  
KLISK
 
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Forum posts: 16
File comments: 196
Uploads: 7
Re: Grid List & ATT

Originally Posted by NirncruxAnonymous
Work is being done to bring inventory gold value overrides in Arkadius' Trade Tools.

Curious if maybe some collab could be done to address an issue where gold values are centered and locked when in grid view. It makes it impossible to use anything smaller than default grid layouts due to immediately crowding or cropping.

Even omitting the values from display on grids would be fine. I'm truly after the sortability.
Now I have serious changes in Belarus, there is no time to deal with such trifles.
Maybe when everything settles down.
Last edited by KLISK : 08/14/20 at 01:25 PM.
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Unread 08/13/20, 11:13 PM  
NirncruxAnonymous

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File comments: 6
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Grid List & ATT

Work is being done to bring inventory gold value overrides in Arkadius' Trade Tools.

Curious if maybe some collab could be done to address an issue where gold values are centered and locked when in grid view. It makes it impossible to use anything smaller than default grid layouts due to immediately crowding or cropping.

Even omitting the values from display on grids would be fine. I'm truly after the sortability.
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Unread 07/27/20, 01:04 AM  
ChopFitzroy

Forum posts: 0
File comments: 4
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Originally Posted by KLISK
write to the topics of these addons.
Was browsing through the recent comments for "Research Assistant" and noticed the author is aware of the issue between the two addons and is looking to fix it

Thanks for your time!
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Unread 07/26/20, 04:52 AM  
KLISK
 
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Forum posts: 16
File comments: 196
Uploads: 7
write to the topics of these addons.
Last edited by KLISK : 07/26/20 at 05:19 AM.
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Unread 07/25/20, 10:40 PM  
ChopFitzroy

Forum posts: 0
File comments: 4
Uploads: 0
Re: Re: Possible to add options to move or disable default icons?

Originally Posted by KLISK
Originally Posted by ChopFitzroy
I am running into an issue where the default icons for things like new items (the exclamation mark) or the trade icons (two blue arrows) from dungeons are getting overridden by my research assistant icons (or personal assistant if that is your preferred addon).

The issue is that the addon icons end up top left and so do the default icons, in an ideal world I would like to be able to move either the default icons or the addon icons to the bottom left (across from the stack counter) depending on what is easier

Cheers,
Does the settings seem to have a setting for the arrangement of icons, or not?
As for hiding icons, I can do that. But you run the risk of missing something important if ZOS adds something new.
Hey,

yes "Research Assistant" has some options for setting the icons as seen here (seems to be "x" axis only):



I have since uninstalled "Personal Assistant" but from memory it including both "x" and "y" axis controls.

From what I can see most addons that add icons to the inventory screen seem to go directly to the top left of each cell (when in grid view), so it would be awesome to either have a way to catch "all" addon icons and move them bottom left or move the default ZOS icons bottom left, ideally we wouldn't lose any icons and just take advantage of the bottom left corner.

In the default inventory display the icons look like this:

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Unread 07/25/20, 05:34 AM  
KLISK
 
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AddOn Author - Click to view AddOns

Forum posts: 16
File comments: 196
Uploads: 7
Re: Possible to add options to move or disable default icons?

Originally Posted by ChopFitzroy
I am running into an issue where the default icons for things like new items (the exclamation mark) or the trade icons (two blue arrows) from dungeons are getting overridden by my research assistant icons (or personal assistant if that is your preferred addon).

The issue is that the addon icons end up top left and so do the default icons, in an ideal world I would like to be able to move either the default icons or the addon icons to the bottom left (across from the stack counter) depending on what is easier

Cheers,
Does the settings seem to have a setting for the arrangement of icons, or not?
As for hiding icons, I can do that. But you run the risk of missing something important if ZOS adds something new.
Last edited by KLISK : 07/25/20 at 05:50 AM.
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Unread 07/25/20, 05:04 AM  
ChopFitzroy

Forum posts: 0
File comments: 4
Uploads: 0
Question Possible to add options to move or disable default icons?

I am running into an issue where the default icons for things like new items (the exclamation mark) or the trade icons (two blue arrows) from dungeons are getting overridden by my research assistant icons (or personal assistant if that is your preferred addon).

The issue is that the addon icons end up top left and so do the default icons, in an ideal world I would like to be able to move either the default icons or the addon icons to the bottom left (across from the stack counter) depending on what is easier

Cheers,
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Unread 06/23/20, 08:45 AM  
Nem2k

Forum posts: 0
File comments: 10
Uploads: 0
GridList seems to cause some problems when used in conjunction with AdvancedFilters. Whenever I log in AdvancedFilters gives this error message:

Code:
[07:34] [07:34] [AdvancedFilters] ERROR - ApplyFilter: FilterType at inventory '1'  was nil!
Tag 'AF_ButtonFilter', button 'All', filterType: 'nil', groupName: 'All'
[07:34] [07:34] ===============================================
[07:34] [07:34] [AdvancedFilters]AF_FilterBar:ActivateButton: All
[07:34] [07:34] >ERROR - filterPanelId is NIL!
[07:34] [07:34] ===============================================
The error doesn't show when GridList is not installed

And when I use the pre-create list option, I get a popup UI error:

Code:
Too many anchors processed. Tail of anchor list:
ZO_CraftBagList1Row90->
ZO_CraftBagList1Row90Bg->
ZO_CraftBagList1Row90Highlight->
ZO_CraftBagList1Row90Status->
ZO_CraftBagList1Row90StatusTexture
This is all with default GridList settings
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Unread 05/23/20, 12:17 PM  
F-Lambda

Forum posts: 1
File comments: 73
Uploads: 0
Toggle Positioning

Would it be possible to adjust the position of the grid view toggle when Advanced Filters is installed by raising it so that they line up? Thanks in advance!



Edit: The grid view toggle could do with repositioning with no extra filters, too:

Last edited by F-Lambda : 05/24/20 at 07:42 PM.
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Unread 04/22/20, 09:40 PM  
wambo
AddOn Author - Click to view AddOns

Forum posts: 35
File comments: 387
Uploads: 1
Is there any known incompatibility to other addons?

I tested this, and it loaded (can access the settings menu), but the Onventory does not change and there's also no button to de-/activate it.

--- Edit:
apparently it took a game restart to work... now it works on all chars
Last edited by wambo : 04/22/20 at 10:25 PM.
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Unread 04/20/20, 10:43 AM  
Vampyra

Forum posts: 0
File comments: 7
Uploads: 0
Re: Re: Sell to merchant icon gone

Originally Posted by Vampyra
Originally Posted by Endymion72
The addon removes the icon for ornate or miscellaneous items to be sold to merchants from list view.
Also the trainable, extra deconstruct earnings, etc. All trait icons removed on list view.

The extra value for this addon is the easy way to alternate between both list/grid views, but the list one must stay with all the previous icons and information.
Fixed in latest release.

Thanks.
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Unread 04/18/20, 05:48 PM  
Vampyra

Forum posts: 0
File comments: 7
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Re: Sell to merchant icon gone

Originally Posted by Endymion72
The addon removes the icon for ornate or miscellaneous items to be sold to merchants from list view.
Also the trainable, extra deconstruct earnings, etc. All trait icons removed on list view.

The extra value for this addon is the easy way to alternate between both list/grid views, but the list one must stay with all the previous icons and information.
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