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Updated: 07/25/14 11:09 AM
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Compatibility:
Veteran Crypt of Hearts (1.2.3)
Craglorn (1.1)
Live (1.0)
Updated:07/25/14 11:09 AM
Created:06/22/14 02:11 PM
Monthly downloads:407
Total downloads:38,501
Favorites:82
MD5:
Categories:Discontinued & Outdated, Discontinued & Outdated
RMM - Radar Mini Map (Discontinued)  Popular! (More than 5000 hits)
Version: 0.466
by: deathangel1479 [More]
Discontinued

Minimap with:
  • RPG(circle) or tactical(square/rectangle¹) map
  • North oriented or rotating
  • Player or camera heading
  • Map zoom, for each maptype separately stored
  • All Pins include ava keeps and links
  • Pin resize
  • Group pins default or modified
  • Border group, active quest and ping pin, if outside of minimap
  • A lot settings and a quick menu on hovering map
  • Resize and move directly
  • Zone and location name
  • Key bindings for quick functions
  • Pin tooltips
  • ......
  • Texture Packs²
  • API Version: 100007

Known Bugs:
  • Lag on zone change (at moment not fixable, game sided)
  • Group members not shown or freeze on minimap (at moment not fixable, game sided, only relog help)
  • Map tile graps when rotating map (think not fixable)

------------------------------------------------------------------------------------------------------------------
¹ Tactical map corner resize always make square, side resize rectangle.
² Build a Texture Package for RadarMiniMap RPG Map. A blank addon download to do this you find here.
v0.466:

Fix:
  • Map loading bug

--------------------------------------------------------------

v0.464:
  • reupload

--------------------------------------------------------------

v0.463:

Update:
  • LibAddonMenu

--------------------------------------------------------------

v0.462:

Add:
  • Enable/Disable pin tooltips

Change:
  • Settings map zoom sort

--------------------------------------------------------------

v0.461:

Fix:
  • Quest area bug

--------------------------------------------------------------

v0.46:

Add:
  • All pings with animation (temp texture)

Fix:
  • Pin resize bug
  • Quest area pin size bug

--------------------------------------------------------------

v0.451:

Fix:
  • Group pin tooltip bug

--------------------------------------------------------------

v0.45:

Add:
  • Pin tooltip

--------------------------------------------------------------

v0.441:

Fix:
  • Link bug

Change:
  • Dont set position, if pins disabled

--------------------------------------------------------------

v0.433:

Fix:
  • Quest bug (hopefully fixed, no more seen)

--------------------------------------------------------------

v0.43:

Change:
  • Map as rectangle
  • Harvens Custom Map Pins (texture/color)
  • Performance

Remove:
  • Border quest as dot

--------------------------------------------------------------

v0.425:

Add:
  • Default compass transparency

--------------------------------------------------------------

v0.424:

Add:
  • Manual quick menu anchor

Fix:
  • Auto quick menu anchor

--------------------------------------------------------------

v0.423:

Change:
  • Better resize

--------------------------------------------------------------

v0.422:

Fix:
  • Some little Fixes

--------------------------------------------------------------

v0.421:

Change:
  • Menu changes

--------------------------------------------------------------

v0.42:

Change:
  • Performance boost (Thanks to Garkin)

--------------------------------------------------------------

v0.41:

Add:
  • Square Map (with or without border/compass, color and alpha options)
  • Change Custom/Default Quest/Group Icons
  • Added binding to hide map(like standby, so it need absolut minimal preformance)

Fix:
  • Quest icon border, although off

--------------------------------------------------------------

v0.371:

Fix:
  • Border bug, because group fix

--------------------------------------------------------------

v0.37:

Fix:
  • Group crash ui bug

--------------------------------------------------------------

v0.36:

Fix:
  • Bug with HarvestMap
  • Bug with external textures

Add:
  • Location name style settings
  • Key bindings

--------------------------------------------------------------

v0.35:

Fix:
  • Keep links bug

Add:
  • Harvest Map pin multiplier

--------------------------------------------------------------

v0.34:

Fix:
  • LibStub load bug

--------------------------------------------------------------

v0.33:

Add:
  • Intigrate external Textures

Change:
  • API Version: 100007

--------------------------------------------------------------

v0.32:

Add:
  • Intigrate LibAddonMenu
  • Show current zone and location name
  • Group dead Color

Fix:
  • Group pin numbers not like list order.

--------------------------------------------------------------

v0.31:
  • Published
Optional Files (0)


Archived Files (2)
File Name
Version
Size
Uploader
Date
0.465
140kB
deathangel1479
07/25/14 09:46 AM
0.464
140kB
deathangel1479
07/22/14 01:16 PM


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Unread 06/23/14, 04:47 AM  
nemokin
 
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CAPITAL IDEA SIR! I love the design - except i hope for the ability to customiz the wicker background, etc.
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Unread 06/24/14, 12:47 PM  
Kreicus

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This is a really nice map. I use ZRMM-Modified right now but that was gives me some lag, this one doesnt, so I'm changing over to this one. I'm eager to see what changes you make and how this addon will develop.

Like others I really don't like the wicker background, or any background for that matter. Can you just have it be the circle image and transparent around it? Maybe not.

I like the group icons on the map with the numbers. However, some of the numbers dont seem to match up with the group order. This may be because of the bugs in ESO player location icons. But I know also that some grouping addons rearrange the group members alphabetically, so this may not work great in the end.

Otherwise, nice addon!
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Unread 06/24/14, 02:02 PM  
deathangel1479
 
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Originally Posted by Kreicus
This is a really nice map. I use ZRMM-Modified right now but that was gives me some lag, this one doesnt, so I'm changing over to this one. I'm eager to see what changes you make and how this addon will develop.

Like others I really don't like the wicker background, or any background for that matter. Can you just have it be the circle image and transparent around it? Maybe not.

I like the group icons on the map with the numbers. However, some of the numbers dont seem to match up with the group order. This may be because of the bugs in ESO player location icons. But I know also that some grouping addons rearrange the group members alphabetically, so this may not work great in the end.

Otherwise, nice addon!
Complete circle is only possible if you have a fat circle image and a very small map(square) inside, thats a mathematical rule. Sorry

May be there come new grafics in a few days.

Grouporder is fixed in 0.32, or not? If it is not fixed, give me more info when it exactly happens.
The order should be like the group list window, there is a list with: 1. player 2. player ect. dont think anyone change this, not like the topleft shown players...
Last edited by deathangel1479 : 06/24/14 at 02:04 PM.
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Unread 06/24/14, 08:37 PM  
alarinn

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Looks like today's patch broke all of my mods. Thankfully a few work even though they show out-of-date but I had to remove ZrMM completely. However, RMM doesn't appear either. Not sure if I need to enter any commands to get to render but it might be due to the huge patch today.
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Unread 06/24/14, 08:58 PM  
Phinix
 
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Uploads: 32
Very cool looking; I will be tracking this one!

A couple requests:

1) Having the options to configure the minimap by hovering the mouse over it is good, however I would like it if the frame that pops up was INSIDE the map instead of around it. I like to put the map in the top right corner, and because of the invisible configuration border, you can't actually move it that far and it appears to sort of float there with a thick margin.

2) As others have mentioned, the option to use a square map would be preferable.

3) The option to hide the background texture and face textures completely, so all you see is the square map. You could do this by using a .DDS with an all black alpha and switch to that when the user opts to hide that part of the map.

Otherwise everything looks good so far. Will report more once I have a chance to do some more testing.
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Unread 06/24/14, 10:13 PM  
deathangel1479
 
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File comments: 98
Uploads: 3
Originally Posted by Phinix
Very cool looking; I will be tracking this one!

A couple requests:

1) Having the options to configure the minimap by hovering the mouse over it is good, however I would like it if the frame that pops up was INSIDE the map instead of around it. I like to put the map in the top right corner, and because of the invisible configuration border, you can't actually move it that far and it appears to sort of float there with a thick margin.

2) As others have mentioned, the option to use a square map would be preferable.

3) The option to hide the background texture and face textures completely, so all you see is the square map. You could do this by using a .DDS with an all black alpha and switch to that when the user opts to hide that part of the map.

Otherwise everything looks good so far. Will report more once I have a chance to do some more testing.
1)You can put it to top right corner, there is no border... Popup is not insite ClapToScreen area, and change position... If not, its a bug, but I never seen this. Quick Menu inside map, disturb look when you zoom and is too small area...

2)There will come a square map soon.
Square map is no easy work, because there are a lot calulations that are completly different to circle map.
Be patient, please.

3)I dont know what you mean with "black alpha texture", you can't hide map corners with a invisible texture?!?

@ all: Please first read ToDo List
Last edited by deathangel1479 : 06/24/14 at 10:29 PM.
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Unread 06/24/14, 10:35 PM  
deathangel1479
 
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Patch

Damn, europe server is down a long time, and I must go in 1h.
Sorry guys, can patch earliest in 24h.
Last edited by deathangel1479 : 06/24/14 at 11:16 PM.
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Unread 06/25/14, 01:28 AM  
Phinix
 
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Originally Posted by deathangel1479
I dont know what you mean with "black alpha texture", you can't hide map corners with a invisible texture?!?
Like this: face.dds

I replaced your version in assets with this and it completely hides the background texture. That may be why it seems like I can't get the map all the way to the edge, actually...

But in .dds (and many other formats), any black (0,0,0) areas of the alpha layer will be transparent (see-through), so making the entire alpha layer black makes the whole texture invisible.

It would be cool if the configuration frame extended to the border of the map itself, not the background texture.
Last edited by Phinix : 06/25/14 at 01:29 AM.
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Unread 06/25/14, 02:11 PM  
deathangel1479
 
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Originally Posted by Phinix
Originally Posted by deathangel1479
I dont know what you mean with "black alpha texture", you can't hide map corners with a invisible texture?!?
Like this: face.dds

I replaced your version in assets with this and it completely hides the background texture. That may be why it seems like I can't get the map all the way to the edge, actually...

But in .dds (and many other formats), any black (0,0,0) areas of the alpha layer will be transparent (see-through), so making the entire alpha layer black makes the whole texture invisible.

It would be cool if the configuration frame extended to the border of the map itself, not the background texture.
So you have the map and the compass wheel and alpha face texture and dont see the corners of map, you have a circle map?
Mainframe is as big as compass wheel, so why you have borders???
I will try, but sounds unlogical.
Last edited by deathangel1479 : 06/25/14 at 02:42 PM.
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Unread 06/26/14, 05:27 AM  
ChrisK

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Thanks

Awesome Add-On; just love it. Thanks!
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Unread 06/26/14, 05:35 AM  
Joklix

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I get an error since last update:

user:/AddOns/RadarMiniMap/RadarMiniMap.lua:9: function expected instead of nil stack traceback:
user:/AddOns/RadarMiniMap/RadarMiniMap.lua:9: in function '(main chunk)'
Last edited by Joklix : 06/26/14 at 05:40 AM.
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Unread 06/26/14, 05:47 AM  
Vantor
 
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When i have RMM enabled clicking in menus becomes unstable.

e.g. Using a wayshrine to teleport, no other location is clickable unless i click Alik'r first. And then the wayshrines on the map are not always clickable. Also when i open up the skills window, the skill categories cannot be clicked. Don't know if it's a conflict with another addon or not (i'm using quite a lot of them :P) but no error window comes up.

Other than that it's really coming along nicely.
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Unread 06/26/14, 06:13 AM  
deathangel1479
 
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Originally Posted by Joklix
I get an error since last update:

user:/AddOns/RadarMiniMap/RadarMiniMap.lua:9: function expected instead of nil stack traceback:
user:/AddOns/RadarMiniMap/RadarMiniMap.lua:9: in function '(main chunk)'
Your right, will fix fastly!

Fixed......
Last edited by deathangel1479 : 06/26/14 at 06:52 AM.
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Unread 06/26/14, 06:15 AM  
deathangel1479
 
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Uploads: 3
Originally Posted by Vantor
When i have RMM enabled clicking in menus becomes unstable.

e.g. Using a wayshrine to teleport, no other location is clickable unless i click Alik'r first. And then the wayshrines on the map are not always clickable. Also when i open up the skills window, the skill categories cannot be clicked. Don't know if it's a conflict with another addon or not (i'm using quite a lot of them :P) but no error window comes up.

Other than that it's really coming along nicely.
Must be a conflict or an other addon.
If a conflict, with which other addon?

This can also be a game error. Restart game can help.
Last edited by deathangel1479 : 06/26/14 at 06:59 AM.
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Unread 06/26/14, 06:33 AM  
MatzGe88

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Minimap Fehler

Hi,

cooles Addon wenn es funktionieren würde. Es kommt immer noch die Fehlermeldung:

user:/AddOns/RadarMiniMap/RadarMiniMap.lua:9: function expected instead of nil stack traceback:
user:/AddOns/RadarMiniMap/RadarMiniMap.lua:9: in function '(main chunk)'
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