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Deadlands (7.2.5)
Updated:10/06/21 01:56 PM
Created:03/07/20 09:51 PM
Monthly downloads:233
Total downloads:5,776
Favorites:17
MD5:
7.2.5
Advanced Nameplates Deadlands  Popular! (More than 5000 hits)
Version: 2.25
by: Sharlikran [More]
Credits:

Tierney11290 gives permission to copy, modify, merge, publish, distribute, sublicense without limitation. ErianKalil also released an update in Mar 2019.

Requires:

LibAddonMenu-2.0
LibMediaProvider-1.0

Known Issues:

None, it's been tested

Fonts:

There are 16 in game fonts and there were 9 fonts provided. I added 3 additional fonts. However, there were 7 fonts named Futura that all looked about the same. So I narrowed it down to 3 Futura Fonts. There are about 23 Fonts total and that should be enough.

Feedback and Feature Requests:

None please, as I do not plan on adding more features or fonts. Besides Zenimax does not allow us to change the Color or add graphics to the fonts. We are only allowed to change the font being used.
2.23, 2.24, 2.25

- Pre PTS Version
- Added Slider to change Font Size

2.22

- Added Spanish menu options
- API Bump

2.1

- Added better language detection so menu is not blank
- Menus need translating

2.1 Version and API Bump

2.0 Version and API Bump

1.8 Version and API Bump, tested with Greymoor

1.8 Attempted to remove all LibStub calls

1.7 Added 3 new fonts, Crimson Text, Patrick Hand SC, Permanent Marker

1.6 My apologizes I did not know Minion wasn't smart enough to make it's own add-on subfolder.

1.5 Fixed typo in defaults
Archived Files (9)
File Name
Version
Size
Uploader
Date
2.24
713kB
Sharlikran
10/05/21 11:36 PM
2.22
713kB
Sharlikran
05/09/21 06:29 PM
2.2
713kB
Sharlikran
03/31/21 11:12 AM
2.1
713kB
Sharlikran
03/09/21 12:45 PM
2.0
713kB
Sharlikran
11/14/20 04:57 PM
1.9
713kB
Sharlikran
04/25/20 03:22 PM
1.8
713kB
Sharlikran
03/09/20 09:29 PM
1.7
713kB
Sharlikran
03/08/20 06:50 PM
1.6
549kB
Sharlikran
03/08/20 12:00 AM


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Unread 01/14/22, 03:24 PM  
Tw33d

Forum posts: 2
File comments: 6
Uploads: 0
Originally Posted by Sharlikran
I am a bit more accustom to the Nexus commenting guidelines. The moderators of ESOUI have told me in the past that I may have any rules I want as long as they do not supersede the ESOUI rules.

Read everything at that link please before posting. However, you should also read the description page and note the last paragraph.

Some excerpts from the Nexus link

Do not spam. Do not post repeatedly. Do not post nonsense.

Within this community, you are not inherently entitled to another's time, work, or creations. Comments or posts that imply otherwise may be subject to moderation.

Do not post with the intent of provoking an angry response or argument over a topic (“flame baiting”).
Do you keep deleting my comment? I am asking for your assistance politely and twice (at least) my comment has been deleted.
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Unread 01/13/22, 08:48 PM  
Sharlikran
 
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I am a bit more accustom to the Nexus commenting guidelines. The moderators of ESOUI have told me in the past that I may have any rules I want as long as they do not supersede the ESOUI rules.

Read everything at that link please before posting. However, you should also read the description page and note the last paragraph.

Some excerpts from the Nexus link

Do not spam. Do not post repeatedly. Do not post nonsense.

Within this community, you are not inherently entitled to another's time, work, or creations. Comments or posts that imply otherwise may be subject to moderation.

Do not post with the intent of provoking an angry response or argument over a topic (“flame baiting”).
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Unread 10/06/21, 08:37 AM  
Anceane
 
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File comments: 928
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error on live with version 2.24

Code:
2021-10-06T10:14:47.639-05:00 |cff0000Lua Error: Checking type on argument callback failed in ScriptEventManagerRegisterForEventLua
stack traceback:
[C]: in function 'RegisterForEvent'
user:/AddOns/AdvancedNameplates/AdvancedNameplates.lua:222: in function '(main chunk)'
<Locals> is_in = user:/AddOns/AdvancedNameplates/AdvancedNameplates.lua:11, LMP = [table:1]{} </Locals>|r
The font i use is Prose Antique
Tested with deleting the savedvariables of the other version

I went back to the precedent version which is working fine for now (the blackwood one)
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Last edited by Anceane : 10/06/21 at 09:07 AM.
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Unread 07/29/21, 05:07 AM  
nerfarious

Forum posts: 0
File comments: 9
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Hi, thanks for keeping this updated.

Would like to ask if it's possible to change the Font Size? The default font size is very small and hard to read when playing on high resolution.

Thanks!
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Unread 05/10/21, 12:33 AM  
Tiara Ra
 
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Hello!
Is it possible to add option for font's size on the nameplate? Outdate addon (Nameplater) did (do) it, but will be nice to see it on your addon.
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Unread 03/20/21, 03:18 PM  
Sharlikran
 
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Forum posts: 316
File comments: 1366
Uploads: 11
Originally Posted by luisz
Hello!
Is it possible to show the CPs on the Nameplate?
That isn't allowed we can't even change the color.
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Unread 03/20/21, 02:07 PM  
luisz

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Hello!
Is it possible to show the CPs on the Nameplate?
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Unread 02/14/21, 12:18 AM  
mogrith
 
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File comments: 1
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text and links for depended Libs are reversed.
addon test takes you to media provider and the media provider link takes you to addons.


not a big deal as if you use both you get both
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Unread 03/11/20, 12:41 AM  
Sharlikran
 
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Removed the remaining LibStub code in v1.8
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Unread 03/09/20, 08:47 AM  
Baertram
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Hey there,

please do NOT use LibStub anymore as it is obsolete since Summerset and was replaced by the librarie's own txt files containing the ## AddOnVersion: tag to make sure only the newest version of the lib gets loaded.

So please change your code in your addons using LibStub for libraries using a global variable already to access them via their global var, like this for LAM 2.0:

Wrong:
Code:
local LAM2 = LibStub:GetLibrary("LibAddonMenu-2.0")
	if ( not LAM2 ) then return end
-> As your addon's txt file assure already via the ## DependsOn: LibAddonMenu-2.0 (## OptionalDependsOn: will make your addon load even if the library is missing!) tag that the lib is loaded before your addon is loaded this LAM2 variable will always exist, except if LibStub will be totally removed, so the "if not lam2 then" check is not needed here.

Corret - You should change your code to strip LibStub:
In your addon's txt file specify the needed dependencies with their version where the global variable was added and/or LibStub was stripped to make sure the users got the most up2date versions containing the global vars! You'll find the integer version numbers in the lib's txt file -> tag ## AddOnVersion
and the global variable names in the library description or changelog.

The syntax to check for a dependencies special version is:
Code:
## (Optional)DependsOn: <libraryName>>=<libraryAddOnVersion>
Code:
## DependsOn: LibAddonMenu-2.0>=28 LibMediaProvider>=13
In your lua code:
Lua Code:
  1. local LAM2 = LibAddonMenu2
  2. local LMP = LibMediaProvider

So please change your addons to use the newest library versions containing non-LibStub global variables and the call to the libs to use these global variables instead of LibStub or your addons might break soon as LibStub get's obsolete and will be removed.

if you got further questions, maybe check this info: https://wiki.esoui.com/Libraries
Or write me a pm.
Last edited by Baertram : 03/09/20 at 08:49 AM.
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