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Ascending Tide (7.3.5)
Updated:03/15/22 04:41 PM
Created:03/04/17 12:29 AM
Monthly downloads:186
Total downloads:66,792
Favorites:116
MD5:
Enchanted Quality  Popular! (More than 5000 hits)
Version: 1.35
by: Rhyono, votan
This will display item/enchant qualities (based on your preferences) on tooltips. It was requested by Gamer1986PAN.

Dieses Addon ergänzt den Namen und die Verzauberung, jede nach Einstellung, um die entsprechende Qualität. Ursprünglich angefragt von Gamer1986PAN.

These libraries are required:
Version 1.35 (Rhyono) - API Bump

version 1.34: Spanish translation. Thanks to @Inval1d.

Version 1.33 (Rhyono) - API Bump
Version 1.32 (votan) - Fixed companion equipped items tooltip was using quality of player items.
Version 1.31 (Rhyono) - API Bump
Version 1.30 (Rhyono) - API Bump
Version 1.29 (Rhyono) - API Bump
Version 1.28 (Rhyono) - API Bump

Version 1.27 (Rhyono)
*API Bump
*Greymoor constants compatibility fix

Version 1.26 (Rhyono) - API Bump
Version 1.25 (Rhyono) - API Bump
Version 1.24 (Rhyono) - Switched to direct LAM reference (r28)
Version 1.23 (Rhyono) - API Bump
Version 1.22 (Rhyono) - Removed libs. Requires standalone.
Version 1.21 (Rhyono) - API Bump
Version 1.20 (Rhyono) - API Bump

Version 1.19 (Rhyono)
*API Bump
*Updated LAM.

Version 1.18 (Rhyono) - API Bump
Version 1.17 (Rhyono) - API Bump

Version 1.16 (Rhyono)
*Improved French localization (lexo1000).
*Removed no longer used strings.

Version 1.15 (Rhyono)
*API Bump.
*Updated LAM.

Version 1.14 (Rhyono & votan) - Translated addon settings menu to French & German.
Version 1.13.1 (Rhyono) - Added enchant text toggle.
Version 1.12 (votan) - Redone localization

Version 1.11 (Rhyono)
*API Bump
*Updated LAM

Version 1.10.1 (votan) - Improved French localization (there was a little typo)
Version 1.10 (votan) - Improved French localization (hopefully)

Version 1.09 (Rhyono)
*Reversed quality placement on enchantments for French.
*De-synced settings version from main version (stops resetting settings).
*Ensured multi-enchant colorization follows settings.

Version 1.08 (votan)
- Colorize Multi-Enchantment, too.
- Add quality name and color to armor and weapons only, because the german localization string does not work for all items.

Version 1.07.1 (votan)
- Fixed bug in gamepad tooltip hook I know of from "Rune Tooltips".
- Improved german localization.

Version 1.07 (Rhyono & votan)
*Added color and quality to enchantment name
*Added quality to item name
*Removed the data from appearing at the bottom

Version 1.06.1
*Fixed gamepad
*Centralized tooltip parser
*Added item quality
*Added settings (/eqoptions)

Version 1.05.1 - Improved German
Version 1.05 - Multilingual (Scootworks)
Version 1.04 -Text now includes name of quality.

Version 1.03
*Estimation thoroughly tested and no longer shows "est"
*Enhanced mismatched glyph detection for low level items.

Version 1.02 - Displays "est" on estimated enchantments.

Version 1.01
*Disabled displaying on crafting tooltips (for now)
*Displays variation from item's quality
Optional Files (0)


Archived Files (36)
File Name
Version
Size
Uploader
Date
1.34
5kB
Rhyono
10/24/21 02:21 AM
1.33
4kB
Rhyono
09/25/21 05:40 PM
1.32
5kB
votan
06/11/21 12:01 PM
1.31
4kB
Rhyono
05/15/21 05:53 PM
1.30
4kB
Rhyono
02/28/21 12:09 PM
1.29
4kB
Rhyono
11/01/20 10:34 PM
1.28
4kB
Rhyono
08/08/20 11:51 AM
1.27
4kB
Rhyono
05/26/20 03:28 PM
1.26
4kB
Rhyono
01/26/20 02:41 PM
1.26
4kB
Rhyono
09/16/19 11:47 PM
1.25
4kB
Rhyono
07/21/19 09:10 PM
1.24
4kB
Rhyono
05/01/19 11:58 AM
1.23
4kB
Rhyono
04/15/19 08:17 PM
1.22
4kB
Rhyono
02/26/19 05:28 PM
1.21
48kB
Rhyono
01/26/19 04:33 PM
1.20
48kB
Rhyono
09/20/18 05:20 PM
1.19
48kB
Rhyono
07/09/18 07:37 PM
1.18
47kB
Rhyono
04/16/18 07:22 PM
1.17
47kB
Rhyono
02/12/18 01:11 PM
1.16
47kB
Rhyono
09/30/17 09:19 AM
1.15
47kB
Rhyono
09/29/17 06:58 PM
1.14
49kB
Rhyono
09/23/17 06:57 PM
1.13.1
49kB
Rhyono
08/20/17 08:41 AM
1.12
49kB
votan
08/19/17 04:57 AM
1.11
46kB
Rhyono
07/15/17 06:01 PM
1.10.1
47kB
votan
05/25/17 10:01 AM
1.09
46kB
Rhyono
05/24/17 06:39 PM
1.08
46kB
votan
05/24/17 11:25 AM
1.07.1
46kB
votan
05/01/17 05:31 AM
1.06.1
43kB
Rhyono
04/08/17 11:19 PM
1.05.1
2kB
Rhyono
04/07/17 06:51 PM
1.05
2kB
Rhyono
04/06/17 10:06 PM
1.03
2kB
Rhyono
03/07/17 07:27 PM
1.02
2kB
Rhyono
03/04/17 12:14 PM
1.01
2kB
Rhyono
03/04/17 12:11 PM
1.0
2kB
03/04/17 12:29 AM


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Unread 03/04/17, 02:25 AM  
Gamer1986PAN
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Forum posts: 87
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Nice start. I dont get what the (361-370) numbers want to tell me, but the color matches the enchantments in my checks. Gonna check more later.
If the Tooltip colorchange is hard, would it be possible to bring it up the new text between the enchantment and the trait-text of the tooltip or obove the Item-Name?
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Unread 03/04/17, 10:44 AM  
choekstr
 
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IMO get rid of these arbitrary numbers. You state the highest is 369 but the screenshot shows 370; is that because you are rounding? There is no need for this ambiguity: there are 4 quality levels of enchants. Either 1-4 (lookup table if you have to) or just leave it as color in a separate tooltip. There is no need for an internal value that means nothing to players just because we can show it.

Otherwise I LOVE this concept. I have re-enchanted a ring just because I wasn't sure and blew a Kuta just to make sure. This would never happen with this mod!
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Unread 03/04/17, 10:50 AM  
Rhyono
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Originally Posted by choekstr
IMO get rid of these arbitrary numbers. You state the highest is 369 but the screenshot shows 370; is that because you are rounding?
"For example: epic CP160 enchantments are 369 for crafted gear."

Epic - purple. Legendary - gold. I'm exactly correct.

Originally Posted by choekstr
There is no need for this ambiguity: there are 4 quality levels of enchants.
There are 5. If you put a lower level enchantment on the item, the text color wouldn't indicate this but the color value (number) would.
Last edited by Rhyono : 03/04/17 at 10:50 AM.
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Unread 03/04/17, 11:15 AM  
choekstr
 
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Hmm, I just went to the clothing crafting station and went to the creation tab and this error popped:
Code:
Checking type on argument linkStyle failed in GetSmithingPatternResultLink_lua
stack traceback:
    [C]: in function 'GetSmithingPatternResultLink'
    user:/AddOns/EnchantedQuality/EnchantedQuality.lua:42: in function 'PendingSmithingItemTooltip'
    user:/AddOns/TraitBuddy/TraitBuddy.lua:500: in function 'SetPendingSmithingItem'
    EsoUI/Ingame/Crafting/Keyboard/SmithingCreation_Keyboard.lua:194: in function 'ZO_SmithingCreation:SetupResultTooltip'
    EsoUI/Ingame/Crafting/SmithingCreation_Shared.lua:895: in function 'ZO_SharedSmithingCreation:UpdateTooltipInternal'
    EsoUI/Ingame/Crafting/SmithingCreation_Shared.lua:37: in function 'ZO_SharedSmithingCreation:OnUpdate'
    EsoUI/Ingame/Crafting/SmithingCreation_Shared.lua:32: in function '(anonymous)'
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Unread 03/04/17, 11:22 AM  
choekstr
 
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Originally Posted by Rhyono
Originally Posted by choekstr
IMO get rid of these arbitrary numbers. You state the highest is 369 but the screenshot shows 370; is that because you are rounding?
"For example: epic CP160 enchantments are 369 for crafted gear."

Epic - purple. Legendary - gold. I'm exactly correct.
Yes, you are correct. Epic = purple and legendary = gold. But what do these arbitrary numbers of 369 or 370 have to do with anything? Is it 160 + 209...there doesn't seem to be any math that makes these numbers relevant. IMO you need to hide them as they mean nothing.

Originally Posted by choekstr
There is no need for this ambiguity: there are 4 quality levels of enchants.
There are 5. If you put a lower level enchantment on the item, the text color wouldn't indicate this but the color value (number) would.[/quote]
Oh sorry, you are correct. I forgot about Ta's.
So why isn't the text white for a white enchant, green for green, blue for blue? What are these numbers doing? I have to remember that 224 value is...what, blue? Purple? What about 123? Is that low level high enchant? Is that high level but low enchant?
I guess I am missing the point of this addon if these numbers are somehow relevant because I just don't get it beyond the higher the number the higher the enchant but that's what the colors indicate.
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Unread 03/04/17, 11:27 AM  
Rhyono
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Originally Posted by choekstr
Hmm, I just went to the clothing crafting station and went to the creation tab and this error popped:
Could you disable TraitBuddy and see if it's a confliction?
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Unread 03/04/17, 11:29 AM  
Rhyono
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Originally Posted by choekstr
I guess I am missing the point of this addon if these numbers are somehow relevant
Put a low level blue enchantment on a higher level item and you'll have your answer.

To make it more casual-friendly, it should now only show numbers for glyphs that are inferior to what they are on. This isn't nearly as foolproof as it was but it was apparently proving to fool.
Last edited by Rhyono : 03/04/17 at 11:59 AM.
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Unread 03/04/17, 06:38 PM  
choekstr
 
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Originally Posted by Rhyono
Originally Posted by choekstr
Hmm, I just went to the clothing crafting station and went to the creation tab and this error popped:
Could you disable TraitBuddy and see if it's a confliction?
The latest version doesn't seem to throw the error even with traitbuddy enabled. All good now.
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Unread 03/04/17, 08:22 PM  
Jhenox
 
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Thank you for this! I posted to the Addon Request forum about a year and a half ago asking for something like this and the response was that it couldn't be done. Great work!
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Unread 04/07/17, 03:44 AM  
SilverWF
 
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Any chance that this can be changed from additional tooltip text (I have a lot already, honestly) to coloring the name of the enchantment?
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Unread 04/07/17, 08:17 AM  
Rhyono
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Originally Posted by SilverWF
Any chance that this can be changed from additional tooltip text (I have a lot already, honestly) to coloring the name of the enchantment?
"If anyone volunteers for tackling making the enchantment name colored: feel free."

That requires a custom rendering of the tooltip, like CritPercent. So if anyone wants to do that, I won't mind turning it over to them.
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Unread 04/07/17, 09:50 AM  
Gamer1986PAN
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In the german Patch its "normale" instead of normal, "erlesene" instead of erlesen and so on. means add a "e" on every first word.
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Unread 04/07/17, 10:13 AM  
Rhyono
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Originally Posted by Gamer1986PAN
In the german Patch its "normale" instead of normal, "erlesene" instead of erlesen and so on. means add a "e" on every first word.
The translation is being pulled straight from the system (I didn't translate it). When you view an upgrade material, such as the green one for clothier, does its text show the correct translations?
Last edited by Rhyono : 04/07/17 at 10:13 AM.
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Unread 04/07/17, 03:10 PM  
Gamer1986PAN
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It shows the singular, but in german you need the plural for the correct translation
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Unread 04/07/17, 04:04 PM  
Gamer1986PAN
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Looking good so far
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