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Updated: 02/24/20 07:39 PM
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Compatibility:
Harrowstorm (5.3.4)
Dragonhold (5.2.5)
Scalebreaker (5.1.5)
Elsweyr (5.0.5)
Updated:02/24/20 07:39 PM
Created:11/20/15 08:14 AM
Monthly downloads:506
Total downloads:51,311
Favorites:130
MD5:
Categories:TradeSkill Mods, Character Advancement, Data Mods, Utility Mods
Tinydog's Crafting Calculator  Popular! (More than 5000 hits)
Version: 1.21.39
by: @tinydog [More]
Newest Features!
  • Added Harrowstorm racial styles New Moon Priest and Shield of Senchal
  • Added Harrowstorm crafted sets Critical Riposte, Dauntless Combatant, and Unchained Aggressor
  • Updated API version for Harrowstorm
If you encounter any bugs, please let me know.

To summon Tinydog's Crafting Calculator, type /tcc or map a keybind:
ESC > Controls > scroll down to Tinydog's Crafting Calculator > click First Bind > press a key (I use [F8])

What Tinydog's Crafting Calculator does:

Item Builder / Item Order screen:
  • "Simulate" crafting an equipment item by choosing an item type, level, trait, racial style, quality, and set (e.g., Ashen Grip). Defaults to the player's current level.
  • TCC will display the icon and quantity for all of the materials needed to craft the item.
  • Add your virtual item (as many as you want) to the Item Order / To-Do List.
  • The Item Order section will display all of the items you added, in an easy-to-read scrollable list.
  • A cumulative summary of ALL the materials required to craft your Item Order is displayed, as well as the total Market Value of all those materials (according to Master Merchant, if you have it). Mouse over the Market Value total to see a detailed breakdown of the material component prices.
    Note: Master Merchant is NOT REQUIRED in order to use Tinydog's Crafting Calculator. If you do not have MM, though, material price information will not be shown.
  • If a material can be refined from sub-components (Malachite, Dwemer Frame, Cassiterite), then the sub-component material and quantity needed are also shown.
  • If there is Master Merchant data for a material and its sub-components (e.g., Cassiterite and Cassiterite Sand), then the cheaper average price will be used when calculating the total Market Value.
  • Click a button to paste a summary of your Item Order - or a summary of the required materials - to a new in-game mail, to the chat box, or to the clipboard.
  • Your entire Item Order is saved automatically, so it will still be there the next time you log in (unless you clear the order).
  • Save your Item Orders (as many as you want), then Load them at a later time on any character.
  • Hover over any material icon to get the full standard tooltip for that material including its description, and the Master Merchant pricing information (if you have MM).
  • Right-click a material icon to get the standard context menu with "Link in chat", and "Stats to chat" (if you have MM).
    Note: Some of the icons may not register your right-click. This is a known issue that I am investigating.

Crafting XP (Inspiration) Calculator screen:
  • For Blacksmithing, Clothing/Leatherworking, Woodworking and Enchanting, calculate how much Crafting XP (Inspiration) you need in order to get from your current skill level, to whichever skill level you want to reach. Although TCC defaults to your character's current skill level and progress, you can enter whatever values you want. This is useful when assisting other players with their crafting.
  • TCC will tell you exactly how many items at each skill tier you will need to deconstruct or create, in order to reach your Crafting XP goal. Example: 100 Level 6 Iron Daggers, or 70 Level 16 Steel Daggers, or 50 Level 26 Orichalc Daggers, etc.
  • The grid also shows the materials needed to craft each item (e.g., 4 Iron Ingots), the total materials needed to craft ALL of the items for each skill tier (e.g., 100 Level 6 Iron Daggers require 400 Iron Ingots), and the total Cost of Materials based on the average Master Merchant price (if you have MM).
  • Note: For most equipment crafting skill tiers, the maximum "XP per raw material" is gained from deconstructing the lowest level item for that material type (e.g., Level 16 for Steel, or Level 26 for Orichalcum). However, there are a few oddball skill tiers where the optimal item level is not the minimum, such as with Iron (Level 6 Iron Daggers are optimal). TCC highlights the material quantity for these "oddballs" in a purplish color (see Blacksmithing screenshot), so you don't accidentally craft items at the wrong level that will yield sub-optimal XP.
  • Choose whether you will be getting your Crafting XP by creating items or deconstructing items, and the quality of the items you'll be deconstructing (or creating, if you're doing Enchanting). The grid, item/material quantities, and costs will update accordingly.
  • EXAMPLE (see screenshot): Your current Blacksmithing skill level is 12, and you already have 45,230 Blacksmithing XP progress toward the next skill level. You want to reach skill level 32 so that you can purchase the rank 3 Miner Hireling ability. TCC calculates that you need 959,410 more Blacksmithing XP in order to reach skill level 32. You choose to deconstruct green quality items. In order to earn 959,410 Blacksmithing XP you will need to deconstruct 245 Level V7 Quicksilver Daggers, or 215 Level V9 Voidsteel Daggers, or 147 V15 Rubedite Daggers. You like the idea of deconstructing fewer items, but you see that the total Cost of Materials is actually cheapest for the Quicksilver Daggers so that's what you decide to go with.
  • Click the "Show Passives" button to pop-out a window that lists all of the passive abilities for your selected craft (passives such as Metalworking, Keen Eye, Hireling, Temper Expertise). Grids will indicate which passive ability ranks you've purchased, the minimum skill level at which each rank of that passive ability is available, and whether your character's skill level is high enough to purchase each rank.
  • Click on an "Available at skill level" number in order to copy that value to the "Desired skill level" box in the calculator window. Everything will recalculate.

What Tinydog's Crafting Calculator DOES NOT do:
  • The Item Builder and Crafting XP Calculator DO NOT limit your available choices based on your character's learned traits, racial styles, or crafting level. You can choose any item level/trait/style, or Current Skill Level. TCC is intended to be a calculator, not a character management tool.
  • There is no Item Builder for Enchanting, Alchemy, Provisioning, or Furnishings. There are other add-ons that have those trade skills covered quite well.
  • Alchemy and Provisioning are not currently included on the Crafting XP (Inspiration) calculator.
  • TCC does not keep track of your trait research or learned racial styles. Other add-ons have those covered.
  • TCC does not keep track of your Crafting Writ quests. Other add-ons have those covered.

Possible future features:
  • Localization in other languages.
  • Actual item stats, and set bonus information.
  • Automatic crafting of items while standing at the correct crafting station.
  • Detection of order fulfillment (the item has been crafted).
  • Ability to edit an order item.
  • Right-click "Copy to TCC Item Builder" for linked items in chat.

Special thanks to Philgo68 for allowing me to integrate Master Merchant pricing, and to sirinsidiator for his Awesome Guild Store icons.

If you wish to donate, click the icon! Many thanks.

Change Log:
  • v1.21.39 (2/24/2020)
    - Added Harrowstorm racial styles New Moon Priest and Shield of Senchal
    - Added Harrowstorm crafted sets Critical Riposte, Dauntless Combatant, and Unchained Aggressor
    - Updated API version for Harrowstorm
  • v1.20.38 (12/2/2019)
    - Added racial styles Refabricated, Worm Cult
  • v1.19.37 (11/21/2019)
    - Minor correction to library reference
  • v1.19.36 (11/20/2019)
    - Added Dragonhold racial styles Sunspire, Dragonguard, and Moongrave Fane
    - Added Dragonhold crafted sets Ancient Dragonguard, Daring Corsair, and New Moon Acolyte
  • v1.18.35 (9/21/2019)
    - Updated LibStub and LibAddonMenu references
  • v1.18.34 (8/13/2019)
    - Updated API version for Scalebreaker DLC
  • v1.18.33 (5/20/2019)
    - Updated for Elsweyr chapter and Wrathstone DLC
    - Added Elsweyr crafted sets Coldharbour's Favorite, Senche-raht's Grit, and Vastarie's Tutelage
    - Added Elsweyr racial styles Anequina and Pellitine
    - Added Wrathstone racial styles Coldsnap and Meridian
  • v1.17.32 (3/13/2019)
    - Fixed critical bug caused by 4.3.7 game patch
    - Added racial style Honor Guard
  • v1.16.31 (11/25/2018)
    - Added racial styles Huntsman, Silver Dawn, Dead-Water, and Elder Argonian
  • v1.15.30 (10/22/2018)
    - Fixed bug that showed Pulverized Aurbic Amber as a raw trait material for Infused armor and weapons
  • v1.15.29 (10/22/2018)
    - Updated API version
  • v1.15.28 (10/21/2018)
    - Added racial styles Fang Lair and Scalecaller
  • v1.14.27 (10/20/2018)
    - Corrected add-on version number
  • v1.14.26 (10/20/2018)
    - Added racial styles Dremora and Welkynar
    - Added Murkmire crafted sets Grave-Stake Collector, Might of the Lost Legion, and Naga Shaman
  • v1.13.25 (10/17/2018)
    - Jewelry Platings quantities updated to their new values (1-2-3-4)
    - Fixed a bug in the Item Improvement Skills that caused an error when mousing over the craft icons
  • v1.12.24 (6/17/2018)
    - Jewelry XP added to the TCC Crafting XP (Inspiration) calculator!
  • v1.11.23 (6/2/2018)
    - Jewelry added to TCC Item Builder!
    - Fixed bug where Item Order materials list scroll arrows were invisible (it's ZOS's fault)
    - Jewelry XP will be added to TCC Crafting XP calculator soon!
  • v1.10.22 (6/2/2018)
    - Updated for "Summerset" expansion
    - Added racial styles Psijic Order, Sapiarch, and Pyandonean
    - Added crafted sets Adept Rider, Nocturnal’s Favor, and Sload’s Semblance
    - Made the Item Style and Set dropdowns scrollable, since they're so long now
    - Jewelry Crafting is coming soon!
  • v1.9.21 (11/6/2017)
    - Updated API version
  • v1.9.20 (10/23/2017)
    - Corrected TCC add-on folder location (credit to Bushwa for noticing it)
  • v1.9.19 (10/23/2017)
    - Updated for "Clockwork City" Patch 3.2.5:
    - Added racial styles Apostle, Bloodforge, Dreadhorn, and Ebonshadow
    - Added crafted sets Fortified Brass, Innate Axiom, and Mechanical Acuity
    - Fixed a bug with keybinding in non-English game clients (credit to p6kocka)
  • v1.8.18 (8/14/2017)
    - Updated for "Horns of the Reach" Patch 3.1.5:
    - Added racial styles Hlaalu, Redoran, and Telvanni
    - Prosperous trait has been changed to Invigorating
  • v1.7.17 (8/5/2017)
    - In Item Builder, added a pop-out that lets you select the Item Improvement skill rank (Temper Expertise, etc.) of the crafter who will be making the items, in case it differs from that of your character. This affects how many improvement materials (Tempering Alloy, etc.) will be needed to craft the items.
    - Fixed a bug where in the Crafting XP calculator if you reduced the selected item quality (e.g., changing from purple to white quality), the improvement material tooltips would still appear as you moused over the blank spots where their icons used to be.
    - Fixed a bug where the Reset Item Builder button would appear on the Crafting XP tab.
  • v1.6.16 (7/15/2017)
    - In Crafting XP, added logic to compensate for the maximum inspiration-per-decon cap at lower crafting skill levels, which results in not getting the full decon XP for higher level items. For example, at blacksmithing skill level 1, deconstructing a white CP150 Rubedite Dagger will only gain you 1016 decon XP, even though the dagger is worth 5773 decon XP. A mouseover tooltip on the Number of Items quantity will tell you how many EXTRA items will need to be deconstructed to make up for the lost decon XP. Credit to "Atlas at-Sal" for bringing this to my attention.
  • v1.5.15 (7/1/2017)
    - Added a Reset Item Builder button
    - Added check box for Orc Craftsman skill Inspiration Point bonus (credit to EvilDave for the suggestion)
  • v1.4.14 (6/30/2017)
    - Renamed Weighted trait to Decisive.
  • v1.4.13 (6/30/2017)
    - Added check box for Champion skill Inspiration Point bonus (credit to Sp00sty for the suggestion)
    - Added Frostcaster and Grim Harlequin styles.
    - Alphabetized the Racial Style list since there are so many styles now.
    - Made the Save/Load Order text box wider to allow for longer order names.
  • v1.3.12 (6/15/2017)
    - Updated the embedded LibAddonMenu-2.0 to the latest version, 2.0 r23.
  • v1.3.11 (6/15/2017)
    - Renamed Exploration trait to Prosperous.
  • v1.3.10 (6/15/2017)
    - Fixed bug when opening TCC from a character with lower crafting skills.
  • v1.3.9 (6/12/2017)
    - Updated item levels from Veteran to Champion
    - Added all new racial styles; changed selector from horizontal icon list to plain text drop-down, due to the increased number of motifs
    - Added all new craftable item sets
    - Fixed the Close Window widget on the Copy Order/Materials Summary to Clipboard dialog
    - Fixed the Load/Save Item Order dialog
    - Some feature enhancements are coming soon!
  • v1.2.8 (12/20/2015)
    - Added "Load/Save Item Order" feature to the Item Builder.
    - Saved orders are accessible by any character.
    - Added "Copy to Clipboard" buttons for the Order Summary and Materials Summary.
    - Added TCC to Addon Settings, with instructions and a configurable option.
    - Fixed bug when adding multiple items of the same type to the Item Order and the
    list item is beyond the visible scroll area.
  • v1.1.7 (12/7/2015)
    - Fixed Market Value calculation for style material subcomponents (e.g., Malachite
    Shards).
  • v1.1.6 (12/5/2015)
    - Added the Ancient Scale sub-component to Goldscale racial style material (Akaviri).
    - If you are already composing a mail when you click to copy an Order Summary or
    Materials Summary to mail, the summary will be appended to your mail body rather
    than replacing it.
    - Added dog icon. :-p
  • v1.1.5 (12/2/2015)
    - Fixed error when displaying Clothing/Leatherworking Passive Abilities.
  • v1.1.4 (11/30/2015)
    - Fixed error when launching TCC if you have the German edition of ESO.
  • v1.1.3 (11/27/2015)
    - Fixed error when launching TCC if you don't have Master Merchant.
  • v1.1.2 (11/26/2015)
    - Added Blue and Purple quality for equipment deconstruction XP.
    - Quality material quantities (Honing Stones, etc.) will now calculate based on the character's improvement passive ability rank (Temper/Tannin/Resin Expertise), rather than assuming that the character is at max rank.
    - Added highlight to the cheapest Cost of Materials in the Crafting XP Calculator.
    - Added checkbox for ESO Plus Membership, which adds 10% to all XP.
    - Added fancy tooltip to Market Value detailing the price for each component material.
    - Fixed Market Value calculation.
    - Fixed the disappearing mouse pointer bug when copying an order summary to mail.
    - Added "(with RGB color codes)" to the "Copy Order Summary to Mail" tooltip, so the user knows why they're seeing hexadecimal gobbledegook.
  • v1.0.1 (11/20/2015)
    - Initial release.

Archived Files (29)
File Name
Version
Size
Uploader
Date
1.20.38
323kB
@tinydog
12/01/19 11:28 PM
1.19.37
323kB
@tinydog
11/21/19 07:48 PM
1.19.36
323kB
@tinydog
11/20/19 10:21 PM
1.18.35
322kB
@tinydog
09/21/19 04:54 PM
1.18.34
323kB
@tinydog
08/13/19 05:29 PM
1.18.33
323kB
@tinydog
05/20/19 08:22 PM
1.17.32
322kB
@tinydog
03/13/19 05:07 PM
1.16.31
322kB
@tinydog
11/25/18 01:41 PM
1.15.30
322kB
@tinydog
10/22/18 05:22 PM
1.15.29
322kB
@tinydog
10/22/18 04:18 PM
1.15.28
322kB
@tinydog
10/21/18 09:06 PM
1.14.27
322kB
@tinydog
10/20/18 01:26 PM
1.13.25
322kB
@tinydog
10/17/18 09:12 PM
1.12.24
322kB
@tinydog
06/17/18 08:28 PM
1.11.23
321kB
@tinydog
06/10/18 05:01 PM
1.10.22
301kB
@tinydog
06/02/18 03:59 PM
1.9.21
298kB
@tinydog
11/06/17 06:11 PM
1.9.20
298kB
@tinydog
10/23/17 07:37 PM
1.9.19
291kB
@tinydog
10/23/17 07:02 PM
1.8.18
298kB
@tinydog
08/14/17 04:57 PM
1.7.17
298kB
@tinydog
08/05/17 09:44 PM
1.6.16
295kB
@tinydog
07/15/17 06:30 AM
1.5.15
294kB
@tinydog
07/01/17 09:30 AM
1.4.14
293kB
@tinydog
06/30/17 06:30 PM
1.4.13
293kB
@tinydog
06/30/17 05:26 PM
1.3.12
292kB
@tinydog
06/16/17 06:12 AM
1.3.11
280kB
@tinydog
06/15/17 06:15 PM
1.3.10
280kB
@tinydog
06/15/17 05:18 PM
1.3.9
280kB
@tinydog
06/12/17 10:08 PM


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Unread 11/20/15, 11:22 AM  
QuadroTony
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wow!! looks very excelent!
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Unread 11/20/15, 12:12 PM  
Mitsarugi
 
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Added to favorites, looks very interesting ^^
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Unread 11/20/15, 02:40 PM  
@tinydog
 
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Originally Posted by Mitsarugi
Added to favorites, looks very interesting ^^
Much obliged!

Originally Posted by QuadroTony
wow!! looks very excelent!
Thank you!
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Unread 11/20/15, 02:50 PM  
Jhenox
 
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This looks incredible! I can't wait to get it installed. Thank you!
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Unread 11/20/15, 07:52 PM  
IronGator

Forum posts: 0
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This could be one of best addons ever! As GL of Crafter's for the Lions, I get many gear set request that are just un-doable from lack of details or they have no ida of cost. I saw your mail and thought... "hey, this could be a Crafter's Lifesaver" if got whole guild to run it. So I tried it out and works GREAT. Impressed that even handles Akaviri and such. Only trouble I had was when created an order and sent to a mail.... the mail created Hexadecimal numbers for everything. It posted to Guild chat great though. I really like this one though, If can figure that small prob out, I will make a requirement to have for guildies Many thanx for the hard work, it shows!
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Unread 11/20/15, 08:06 PM  
@tinydog
 
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Originally Posted by IronGator
This could be one of best addons ever! As GL of Crafter's for the Lions, I get many gear set request that are just un-doable from lack of details or they have no ida of cost. I saw your mail and thought... "hey, this could be a Crafter's Lifesaver" if got whole guild to run it. So I tried it out and works GREAT. Impressed that even handles Akaviri and such. Only trouble I had was when created an order and sent to a mail.... the mail created Hexadecimal numbers for everything. It posted to Guild chat great though. I really like this one though, If can figure that small prob out, I will make a requirement to have for guildies Many thanx for the hard work, it shows!
Awesome! Actually, those hex numbers are color codes, so your items look pretty. Once you send the mail they will look great!

Like this:
Last edited by @tinydog : 11/20/15 at 08:07 PM.
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Unread 11/20/15, 10:54 PM  
BigM
 
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Got the mail in game about you making this and when a guild member asks we need to obey. I have to say I agree with the others this looks amazing and yes another favorite. Thanks and need to go try it out.
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Unread 11/21/15, 12:20 PM  
seesonchan

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Hmm, i have some visual bugs here, i cant see many icons but i can click on them.

http://imgur.com/LvQivbW
Last edited by seesonchan : 11/21/15 at 12:23 PM.
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Unread 11/21/15, 04:25 PM  
BigM
 
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This is an awesome addon and can imagine the work you put into it.

Also >Special thanks to Philgo68 for allowing me to integrate Master Merchant pricing, and to sirinsidiator for his Awesome Guild Store icons.< I second that!

Love it when you guys all work together. You do magic.
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Unread 11/21/15, 10:38 PM  
Jhenox
 
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Lightbulb Enhancement request: Click to auto select components at crafting station.

I was thinking it would be great if, after i've customized the item I want to craft, that I can then click that item in the list while at the crafting station and it would select the appropriate motif, level, etc and warn me if I don't have something or am at the wrong crafting station, etc.
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Unread 11/22/15, 12:45 AM  
@tinydog
 
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Re: Enhancement request: Click to auto select components at crafting station.

Originally Posted by seesonchan
Hmm, i have some visual bugs here, i cant see many icons but i can click on them.

http://imgur.com/LvQivbW
You're the second person who's mentioned invisible icons. Only the custom icons are missing; all of the stock game icons are there. The missing ones were actually borrowed from the Awesome Guild Store add-on. I'm looking into this. Thanks for the report.

Originally Posted by Jhenox
I was thinking it would be great if, after i've customized the item I want to craft, that I can then click that item in the list while at the crafting station and it would select the appropriate motif, level, etc and warn me if I don't have something or am at the wrong crafting station, etc.
Good idea! Thanks for the input.
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Unread 11/23/15, 07:00 PM  
@tinydog
 
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Exclamation Re: Re: Enhancement request: Click to auto select components at crafting station.

Originally Posted by @tinydog
Originally Posted by seesonchan
Hmm, i have some visual bugs here, i cant see many icons but i can click on them.

http://imgur.com/LvQivbW
You're the second person who's mentioned invisible icons. Only the custom icons are missing; all of the stock game icons are there. The missing ones were actually borrowed from the Awesome Guild Store add-on. I'm looking into this. Thanks for the report.
@seesonchan, I have a possible fix for you! According to two prominent add-on authors, missing icons/textures are often caused by a corrupted shader cache. Please read Garkin's note below. If you give that a try, could you let me know whether or not it worked, please? Thanks!

Originally Posted by Garkin View Post
It seems that texture ... isn't displayed correctly. In most cases it is caused by invalid data stored in shader cache. In order to refresh data in cache you need to delete current cache file and let game create a new one.

- make sure that game is not running
- find and delete shader cache:
~My Documents/Elder Scrolls Online/live/ShaderCache.cooked
- run the game
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Unread 11/24/15, 04:51 AM  
hangarspace

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First off, a great plugin, congrats!

Next, it seems like the 'number-of-tannin' calc's are off. For instance for heavy armour white to green it says I need 2xhoning stones but to be 100% sure of improving it you would need 5 stones.

I guess you may be figuring in some of the crafting passives that increase your improvement chances? Is this adjustable somewhere? In my case, I have none and am using the calculator to generate a shopping list of items for me to send to my crafting buddy.

Chris
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Unread 11/24/15, 06:30 AM  
@tinydog
 
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Originally Posted by hangarspace
First off, a great plugin, congrats!

Next, it seems like the 'number-of-tannin' calc's are off. For instance for heavy armour white to green it says I need 2xhoning stones but to be 100% sure of improving it you would need 5 stones.

I guess you may be figuring in some of the crafting passives that increase your improvement chances? Is this adjustable somewhere? In my case, I have none and am using the calculator to generate a shopping list of items for me to send to my crafting buddy.

Chris
Good point! Yes, the numbers I used assumed that all of the temper/tannin passives were purchased. I could adjust the calculation to take into account the character's actual passives.
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Unread 11/27/15, 05:39 AM  
hagermanj

Forum posts: 2
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Just DL new version

I just D/L new version and when I enter /tcc it runs but it brings up the following error:

user:/AddOns/TinydogsCraftingCalculator/tccMatCalcUI.lua:755: attempt to index a nil value
stack traceback:
user:/AddOns/TinydogsCraftingCalculator/tccMatCalcUI.lua:755: in function 'tcc_CalculateTotalCostOfMaterials'
user:/AddOns/TinydogsCraftingCalculator/TinydogsCraftingCalculator.lua:35: in function 'tcc_ToggleCalculatorWindow'
EsoUI/Ingame/SlashCommands/SlashCommands_Shared.lua:60: in function 'DoCommand'
EsoUI/Ingame/ChatSystem/SharedChatSystem.lua:1805: in function 'SharedChatSystem:SubmitTextEntry'
EsoUI/Ingame/ChatSystem/SharedChatSystem.lua:2488: in function 'ZO_ChatTextEntry_Execute'
14406795741938050902:3: in function '(main chunk)'
(tail call): ?

It seems to run alright thou. Just thought you would want to know.
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