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Updated: 06/09/23 09:34 PM
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Necrom (9.0.0)
Scribes of Fate (8.3.5)
Updated:06/09/23 09:34 PM
Created:01/14/20 03:37 AM
Monthly downloads:194
Total downloads:19,898
Favorites:43
MD5:
Categories:Plug-Ins & Patches, RolePlay
LorePlay Forever  Popular! (More than 5000 hits)
Version: 1.6.91
by: Calamath, Justinon
Modified Version of LorePlay by Calamath

Description:
This is a modified version of Justinon's LorePlay add-on, distributed under the Artistic License 2.0 as same as the standard version.
See the description of the standard version below for general LorePlay features.

https://www.esoui.com/downloads/info...tsandmore.html

Needed libraries/dependencies:
YOU NEED TO INSTALL THE FOLLOWING LIBRARY SEPARATELY.
- LibAddonMenu (Version 2.0r34 or later)


Modification details:
- Forked from Justinon's standard version 1.5.1
- Removed embedded LibStub and LibAddonMenu-2.0 libraries, you now need to have LibAddonMenu-2.0 separately.
- Major Revamp of LoreWear Feature
- LoreWear now support for six non-English language modes: DE, FR, JP, RU, ES and ZH
- Support for following DLCs and Chapters: Clockwork City, Summerset, Murkmire, Elsweyr, Dragonhold, Greymoor, Markarth, Blackwood, Deadlands, High Isle, Firesong and Necrom.


- [COMPATIBILITY-BREAKING CHANGE]
The various zone and city recognitions have been rewritten to a brand-new identifier based approach by Calamath.
As the result, the boundaries of whether the add-on recognizes cities may be slightly different from the standard version.

[LoreWear 2.0]
- Complete transition to Calamath's new outfit change algorithm.
- Five optional outfit preset slots with versatility, in addition to the existing four basic slots.
- Option to register as an alternative preset for your favorite outfits.
- New shortcut key to switch today's prefered clothes from your multiple outfit presets.
- Optional support for changing costumes according to riding, fighting and swimming.
- Support for outfit system introduced by Dragonbone DLC.


Instruction:
- If you want to run this modified version, you'll need to replace the standard version of LorePlay by Justinon.
Therefore, it is strongly recommended that you use minion to create a backup with save data, or save the backup manually.

Comments from the author:
I think Justinon's originality Lore Play has some cool ideas. One of my favorite is a location-based event-driven.
That's why I was disappointed that some features of the current standard version didn't work well in non-English modes.

DISCLAIMER:
With the current game specs, it is not easy for the Eso UI to recognize if your avatar is in a city or not, unlike the players themselves.
Also, this type of processing will need to be updated every time they introduce a new area by the future DLCs or Chapters.
I'm not responsible for any future maintenances. But it's better than leaving it buried this cool add-on.
================================================================
This is a modified version of LorePlay, originally by Justinon.
================================================================
original version : https://www.esoui.com/downloads/info1412-LorePlay-EmotesOutfitsandmore.html

NOTE : this modified version is still under the Artistic License 2.0

Version 1.6.91 : by Calamath
[LoreWear]
- Fixed an issue where the player character would not change clothes after dismounting since Necrom.

Version 1.6.90 : by Calamath
[LorePlay]:Necrom support
- In the wilderness of Telvanni Peninsula, the add-on automatically recognizes you are in the adventure zone.
- Apocrypha in the realm of Oblivion, the add-on automatically recognizes you are in the adventure zone.
- Updated location database for Necrom Chapter. Necrom is now recognized as a city.
- Updated bundled LibEventHandler version to 1.3.3 (AddOnVersion: 1303).
- Updated API version to 101038 (ESO 9.0.x : Necrom)

Version 1.6.89 : by Calamath
[LorePlay]:Firesong support
- Simplified Chinese language support
- Fixed Spanish localization issue.
- In the wilderness of Galen and Y'ffelon, the add-on automatically recognizes you are in the adventure zone.
- Updated location database for Firesong DLC. Vastyr is now recognized as a city.
- Updated bundled LibEventHandler version to 1.3.1 (AddOnVersion: 1301).
- Updated API version to 101036 (ESO 8.2.x : Firesong)

Version 1.6.88 : by Calamath
[LorePlay]:Lost Depths support
- Overhauled the location recognition engine to accommodate the in-game mechanics of Update 35.
- Adjusted location database of Vivec City.
- Added nil check to LPEmoteHandler in case there is no slash command corresponding to the emoteIndex.
- Updated bundled LibEventHandler version to 1.3.0 (AddOnVersion: 1300).
- Updated API version to 101035 (ESO 8.1.x : Lost Depths)

Version 1.6.87 : by Calamath
[LorePlay]:High Isle support
- High Isle and Amenos, the add-on automatically recognizes you are in the adventure zone.
- Updated location database for High Isle Chapter. Gonfalon Bay and Amenos Station are now recognized as cities.
- Updated bundled LibEventHandler version to 1.2.99 (AddOnVersion: 1299).
- Updated API version to 101034 (ESO 8.0.x : High Isle)
- Addressed API changes regarding CombatMechanicFlags.
[IdleEmotes]
- Adjusted emote tables due to changes in the numbering after the emoteIndex147.
[SmartEmotes]
- Adjusted emote tables due to changes in the numbering after the emoteIndex147.

Version 1.6.86 : by Calamath
- Spanish language support
- Updated API version to 101033 (ESO 7.3.x : Ascending Tide)
- Updated bundled LibEventHandler version to 1.2.98 (AddOnVersion: 1298).

Version 1.6.85 : by Calamath
[LorePlay]:Deadlands support
- Fargrave and the deadlands in the realm of Oblivion, the add-on automatically recognizes you are in the adventure zone.
- Updated location database for Deadlands DLC. Fargrave City District is now recognized as a city.
- Updated API version to 101032 (ESO 7.2.x : Deadlands)
- Updated bundled LibEventHandler version to 1.2.97 (AddOnVersion: 1297).
- Deleted backward compatibility support for Update 29

Version 1.6.84 : by Calamath
[LorePlay]:Blackwood support
- Improved location recognition engine for Senchal type cities where no city subzones are defined.
- In the wilderness of Blackwood, the add-on automatically recognizes you are in the adventure zone.
- Updated location database for Blackwood Chapter. Leyawiin and Gideon are now recognized as cities.
- Adjusted location database of Understone Keep in Markarth.
- Updated API version to 100035 (ESO 7.0.x : Blackwood)
- Updated bundled LibEventHandler version to 1.2.95 (AddOnVersion: 1295).
- Backward compatibility support for Update 29
[LoreWear]
- Addressed API changes regarding GameplayActorCategory.
[IdleEmotes]
- Adjusted the Camera Spin Disabler feature to enable the preview button in the endeavor seal store introduced in Update 30.


Version 1.6.83 : by Calamath
[HotFix]
- Fixed a bug that the in-game outfit preview feature did not work in daily login reward scene and eso plus offer scene when using the Camera Spin Disabler.

Version 1.6.82 : by Calamath
[LorePlay]:Flames of Ambition support
- Adjusted location database of Vivec City and Alinor Royal Palace.
- Updated API version to 100034 (ESO 6.3.x : Flames of Ambition)
- Updated embedded LibEventHandler version to 1.2.94 (AddOnVersion: 1294).
[IdleEmotes]
- Optimized the Camera Spin Disabler feature for compatibility with the inventory furniture preview introduced in update 29.

Version 1.6.81 : by Calamath
[HotFix]
- Fixed a bug that the in-game furniture preview feature did not work when using the Camera Spin Disabler.

Version 1.6.80 : by Calamath
[SmartEmotes]
- Addressed an issue inherited from the original version where the game would hang up when performing SmartEmote twice in a row just after swimming or running out of stamina.
[IdleEmotes]
- Addressed an issue that could cause a UI error when performing IdleEmotes immediately after login.

Version 1.6.79 : by Calamath
- code cleanup and refactoring

Version 1.6.78 : by Calamath
[IdleEmotes]
- No longer allowed performing idle emotes by default while in housing editor mode. No more frustration when arranging your furniture.
- Suppressed the error message, 'Cannot play emote at this time' in various situations.
- Optimized the Camera Spin Disabler feature.

Version 1.6.77 : by Calamath
[LorePlay]:Markarth support
- In the wilderness of the Reach and the vast underworld, the add-on automatically recognizes you are in the adventure zone.
- Updated location database for Markarth DLC. Markarth and Karthwasten are now recognized as cities. Harrowstorm ritual sites in the Reach are now recognized.
- Updated API version to 100033 (ESO 6.2.x : Markarth)
- Updated embedded LibEventHandler version to 1.2.93 (AddOnVersion: 1293).
[LoreWear]:improvement of location recognition engine.
- Addressed an issue that could not be correctly recognized when entering Hollow City in Coldharbour from the West Gate.

Version 1.6.76 : by Calamath
[LorePlay]:Stonethorn support
- Updated location database to support several zones. Grayhome and Blackreach Mzark Cavern are now recongnized as adventure zone.
- Added 'AddOnVersion' directive to manifest file
- Updated API version to 100032 (ESO 6.1.x : Stonethorn)
- Updated embedded LibEventHandler version to 1.2.92 (AddOnVersion: 1292).
[IdleEmotes] Reworked the Camera Spin Disabler feature.
- The Camera Spin Disabler feature now supports gamepad mode. (but as-is basis)
- Addressed unintended behavior that occurred in various situations, including the recent issue of not being able to manually switch Outfit styles on the status screen.
- Special thanks to Baertram for his contributions to above issue!
--
-- NOTE : Camera Spin Disabler
-- The original author Justinon probably created this feature long ago, inspired by Garkin's 'No, thank you!' add-on.
-- Therefore, you can use updated version of that add-on instead, but NEVER turn on both at the same time.
--
[UI]:addon setting UI improvements
- Added a slider to adjust the idle time (wait time) until IdleEmotes will be performed.
- Added a checkbox to suppress startup message.
- Added account-wide save data table for those new setting items.

Version 1.6.75 : by Calamath
[LorePlay]:Greymoor support
- In the wilderness of Western Skyrim and the vast underworld, the add-on automatically recognizes you are in the adventure zone.
- Updated location database for Greymoor Chapter. Solitude, Morthal and Dusktown are now recognized as cities.
- Harrowstorm ritual sites are now recognized as same as Dolmens.
- Updated API version to 100031 (ESO 6.0.x : Greymoor)
- Updated embedded LibEventHandler version to 1.2.91 (AddOnVersion: 1291).

Version 1.6.74 : by Calamath
- Russian language support
- optional LibDebugLogger V2.x support
[IdleEmotes]:Fixed an unintended behavior of IdleEmotes. This is a known issue inherited from the LorePlay standard version.
- Addressed an issue that could cause the idle emote to play shortly after the player interaction ended.
- Changed the waiting time before playing the idle emote from 10 seconds to 20 seconds. You will be able to adjust the waiting time in future versions.
[LoreWear]:Adjusted location database.
- Addressed an issue that did not correctly recognize Hollow City in Coldharbour.
- Updated database for Dragonhold DLC. Black Heights in Southern Elsweyr will be recognized as a city.

Version 1.6.73 : by Calamath
[LoreWear]small optimizations for some unnatural movements in automatic wearing.
-- no longer changes outfits right after login.
-- no longer wearing your favorite wet suit during battles, even if you select "use wetsuit" option.
-- no longer wearing your favorite combat uniform while riding or swimming, even if you select "use combat uniform" option.
-- no longer wearing a helmet while swimming, even if you select "turn off 'hide your helm' during combat" option.
-- no longer changes your favorite wet suit if you ninja players skipping across the water. (effective after Update 25)

Version 1.6.72 : by Calamath
[HotFix] Fixed a bug that a new LorePlay user would get a nil error when launching the game. Thanks Melhael for the report.

Version 1.6.71 : by Calamath
[HotFix] Changed the default value of the 'Use Outfit' item to 'OFF' in add-on setting LoreWear Management Range.
--------- If you want to switch outfit automatically by LoreWear, please change the setting to 'ON'
[HotFix] Fixed a bug regarding savedata migration process, and the 'OFF' settings would be converted correctly.
--------- Added a special savedata fix command '/loreplay.fixdata1670' for your characters logged in with Version 1.6.70.
NOTE: The user can modify the add-on settings checkbox as needed, or use the command above for each characters.

Version 1.6.70 : by Calamath
[COMPATIBILITY-BREAKING CHANGE]
- MAJOR REVAMP OF LOREWEAR FEATURE
Complete transition to Calamath's new outfit change algorithm.
Added five optional outfit preset slots with versatility, in addition to the existing four basic slots.
Added an option to register as an alternative preset for your favorite outfits.
Added new shortcut key to switch today's prefered clothes from your multiple outfit presets.
Added optional support for changing costumes according to riding, fighting and swimming.
Support for outfit system introduced by Dragonbone DLC.
Renewal of the LoreWear setting UI. (under development)

- From this version, LorePlay Forever uses its own save data. This change will support both future enhancements and backward compatibility (mainly with the standard version).
NOTE: Users don't need to worry about this change, but any configuration changes you make in this version or later will not take effect if you switch back to the standard version in the future.
- Eliminated the double buffering of save data, and changed to direct access.
- Fixed UI related known issues that advanced settings of IdleEmotes were not saved correctly when IdleEmotes features was turned off.
- Fixed known issue that the restyle preview was not displayed on the collection screen due to the camera spin disabler.

Version 1.6.62 : by Calamath
[HotFix] Fixed a rare bug that could cause in-game world map textures to be mismatched.

Version 1.6.61 : by Calamath
- Enhanced pre-checks when using collectibles to reduce error message.
- Fixed a rare misrecognition bug after fast traveling from some cities in Elsweyr.

Version 1.6.60 : by Calamath
- Significant improvement of location recognition engine.
Now support for Senchal type city, Senchal Palace type map and inside some large buildings in cities.
- Updated database for Dragonhold DLC. Senchal is now correctly recognized as a city.

Version 1.6.51 : by Calamath
- Fixed a bug that UI error occurs when LibDebugLogger is not installed.

Version 1.6.50 : by Calamath
- Updated location database to support several zones. Eyevea, Summerset, Northern Elsweyr and Southern Elsweyr are now recongnized properly.
- Updated database for Elsweyr Chapter. Rimmen and Riverhold are now recognized as cities.
- Updated database for Murkmire DLC. Lilmoth is now recognized as a city.
- Updated database for Summerset Chapter. Alinor, Shimmerene, Lillandril and Illumination Academy are now recognized as cities.
- Abyssal Geysers in Summerset are now recognized as same as Dolmens.
- Updated database for Clockwork City DLC. Brass Fortress is now correctly recognized as a city.

Version 1.5.91 : by Calamath
- Expand internal location database tables for future development.

Version 1.5.90 : by Calamath
- Final tweaks and code clean-up.

Version 1.5.90 beta9 : by Calamath
- Separated key-binding configuration strings into localized files for future development.
- Renamed key-binding configuration strings.

Version 1.5.90 beta8 : by Calamath
- Separated add-on configuration panel strings into localized files for future development.
- Some system messages have been changed to clearly indicate that they were output by the LorePlay add-on.

Version 1.5.90 beta7 : by Calamath
- Updated the debug logging feature for future development.

Version 1.5.90 beta6 : by Calamath
[Restructured localization]
- Localization updates including keywords used to recognize dolmens.
- Added FR and JP localization files in addition to EN and DE.
- SmartEmote feature now properly recognizes masculine and feminine nouns of player titles.
- Remaining language-mode dependencies have been restructured into localization strings using ZO_CreateStringId().
- The localization table 'languageTable' is pre-created in the localization file itself, not in the add-on initialization process.

Version 1.5.90 beta5 : by Calamath
[optional LibDebugLogger Support]
- If you use LorePlay add-on normally, you don't need to install LibDebugLogger.
- LibDebugLogger created by sirinsidiator has been newly added to OptionalDependsOn in the add-on manifest files, both LorePlay and LibEventHandler.
- Moved debug message output from UI chat to LibDebugLogger. From now on, we add-on authors and contributers will look at the debug log with the DebugLogViewer add-on created by sirinsidiator.
- Updated LibEventHandler version to 1.2.90 (AddOnVersion: 1290).
Special thanks to sirinsidiator for his contribution to the add-on community.

Version 1.5.90 beta4 : by Calamath
[COMPATIBILITY-BREAKING CHANGE]
- The various zone and city recognitions have been rewritten to a brand-new identifier based approach by Calamath, and are no longer language mode dependent. This especially contributes to support for non-English language modes.
As the result, the boundaries of whether the add-on recognizes cities may be slightly different from the standard version by Justinon, but the add-on maintainers won't have to register wayshrines within the cities anymore.
(see CHANGELOG.txt for more details)

Version 1.5.90 beta3 : by Calamath
- Fixed a bug in the standard version 1.5.1

Version 1.5.90 beta2 : by Calamath
- To reduce the potential for variable name conflicts in the Lua global namespace, some global variables have been converted to local variables or immediate values or stored in the LorePlay table. (see _header_template.lua)
- Changed initialization processing of LPEMotesTable.
- Added Readme.md

Version 1.5.90 beta1 : by Calamath
- Forked LorePlay Standard Version 1.5.1 from GitHub, released under the Artistic License 2.0
- Deleted the unfinished LoreWear indicator feature that the original author was once working in progress, it has only found in his GitHub repository source code.
- Removed embedded LibStub and LibAddonMenu-2.0 libraries, you now need to have the following separately:
LibAddonMenu-2.0
- embedded LibEventHandler library now has its own manifest file and a global variable LibEventHandler for direct access.
- Updated API version to 100029 (ESO 5.2.5 : Dragonhold)







---------------------------------------------------------------------------------------
The following are changes to the standard version by original author Justinon.
---------------------------------------------------------------------------------------

Version 1.5.1:

Additions:
--SmartEmotes--
- Now adaptive to when the user engages in a Pledge of Mara offering and accepts
- Now adaptive to Battlegrounds capture the flag

-- LoreWear--
- Throws on appropriate wedding attire when committing to a Pledge of Mara
- Tracks vanity pets for switching or putting away your pet in dangerous situations!

Improvements:
--SmartEmotes--
- Will no longer perform the same emote twice in a row




Version 1.5.0:

Additions:
- '/loreplay' takes you straight to the settings menu
- Open structure for localization translations

--LoreWear--
- City, housing, delving, and adventuring outfit sets
- All 'Appearance' collectibles are now tracked for stylish, personalized outfits
- All sets auto-equipped contextually as you venture Tamriel

--SmartEmotes--
- Adaptive to housing
- Adaptive to banking

--IdleEmotes--
- Adaptive to housing

Improvements:
- Fixed camera spin disabler hiding the housing preview when browsing for furnishings
- Fixed areas of certain cities not being properly detected across LorePlay features
- Fixed bug with EVENT_ACTIVE_EMOTE not being registered when IdleEmotes disabled/toggled
- 'Cant use collectible' message removed
- Removed blacklist; it wasn't necessary
- Removed random costumes
- More efficient



Version 1.4.4r3:

Improvements:
- Fixed a folder structure issue



Version 1.4.4r2:

Improvements:
- Got rid of 'Cannot play emote at this time' message by adding optional camera disabler
- Fixed an issue of having favorite items set as 0



Version 1.4.4:

Additions:
- Outfit support:
- Can now favorite costumes, hats, skins, and hairdos in LoreWear
- Configurable options for the different collectibles categories in the settings


Version 1.4.3:

Improvements:
- While although not entirely fixed, removed many instances of 'Cannot perform emote at this time' message

Additions:
- Configurable amount of time between IdleEmotes triggering
- Allow for keybind to quickly toggle on/off IdleEmotes when appropriate



Version 1.4.2:

Improvements:
- Updated for One Tamriel and Homestead!
- Corrected the shifted emote indices
- Allowed for others to improve the addon and upload to the optional section for when I'm too busy



Version 1.4.1:

Improvements:
- Included the LibEventHandler latest update to 1.1
- Correct LoreWear not working in Hollow City
- Other misc. bug fixes




Version 1.4.0:

Additions:
- SmartEmotes:
- New UI indicator tells you when a new SmartEmote is available! (Non-location based)
- UI indicator is optional
- Now reacts to varying kinds of received loot, smartly activating when a 'good' item is received
- Now smartly reacts to the different levels of lockpicking success and failure

- LoreWear:
- Entered a city with a costume on? Choose whether to have your favorite override it
- Entered a city with a costume on? LoreWear can now re-equip that costume upon exiting
- All optional

Improvements:
- SmartEmotes now will distinguish between fleeing combat without killing something, and the contrary

- Added more emotes to different situations in SmartEmotes

- Made emote loop detection more efficient

- Fixed LoreWear blacklist not displaying properly

- Restructured LoreWear for more efficiency and flexibility




Version 1.3.11:

Additions:
- Celebrate your boss fight victory with a cheer with SmartEmotes!

Improvements:
- Fixed a bug with LoreWear when attempting to automatically switch costumes while in combat

- Other minor bug fixes



Version 1.3.10:

Improvements:
- Fixed a bug where if you purchased the new hair styles or head markings, LoreWear would no longer work. Now it works regardless of whether you have purchased them




Version 1.3.9:

Improvements:
- Minor adjustments and bug fixes



Version 1.3.8:

Improvements:
- Added compatibility with Shadows of the Hist update



Version 1.3.7:

Improvements:
- Fixed a bug with LoreWear where recalling would incorrectly switch outfits

- Minor bug fixes

- API update for Shadows of the Hist



Version 1.3.6:

Improvements:
- Fixed a bug with LoreWear where fast traveling would incorrectly switch outfits



Version 1.3.5:

Improvements:
- Fixed LoreWear changing clothes too fast, resulting in a 'Collectible Not Ready Yet' message in upper right of screen

- IdleEmotes no longer cancel out ANY active emote, even those entered from the user directly




Version 1.3.4:

Improvements:
- Fixed a crucial bug which made the LoreWear clothing switching incorrect, especially if the user was using the 'Show/Hide LoreWear Clothes' keybind




Version 1.3.3:

Additions:
- Blacklist your least favorite costumes so that LoreWear doesn't automatically equip something you don't like!

Improvements:
- IdleEmotes will no longer cancel out your active SmartEmotes!

- SmartEmotes reticle targeting much more efficient, should lag less

- 'Show/Hide LoreWear Clothes' keybind now recognizes 'Allow Equip While Mounted' setting

- Added Silvenar Throne Room to be recognized as inside the city




Version 1.3.2:

Additions:
- Configurable emotes in the settings menu allows for you to customize which emotes your character will perform when idling with IdleEmotes (Can pray, Can dance, Can exercise, and more)

- More default emotes for IdleEmotes to compensate for configurability in the settings

Improvements:
- 'Allow Equip While Mounted' setting now works properly for LoreWear

- Wayshrines in cities no longer take off your equipped costume with LoreWear (this one was annoying)




Version 1.3.1:

Improvements:
- When setting or clearing your favorite costume, the 'Use Favorite Costume' setting appropriately responds

- Fixed a bug causing an infinite loop



Version 1.3.0:

Additions:
- New LoreWear feature now lets you wear clothing in all the appropriate locations!

- LoreWear has a few tweakable settings in the addon settings menu

- SmartEmotes now adaptive to dolmens and being IN combat as opposed to just out of combat

Improvements:
- Adjusted emotes a tad

- Better overall addon organization



Version 1.2.4 and Below:

Additions:
- Trading now changes which IdleEmotes are performed

- Introduced new Significant Other setting in the menu for special emotes between loved ones

- Introduced new IdleEmotes which are adaptive to location as well!

- SmartEmotes now adaptive to locations such as zones and other regions!


Improvements:
- Adjusted emotes

- Now correctly recognizes MANY more cities

- ReloadUI no longer needed for changing settings in setting menu

- Elden Root second story now recognized properly
Archived Files (27)
File Name
Version
Size
Uploader
Date
1.6.90
76kB
Calamath
06/03/23 08:15 PM
1.6.89
75kB
Calamath
11/13/22 11:28 AM
1.6.88
73kB
Calamath
09/01/22 03:56 AM
1.6.87
72kB
Calamath
06/08/22 11:13 AM
1.6.86
72kB
Calamath
04/19/22 09:17 PM
1.6.85
69kB
Calamath
10/12/21 04:27 AM
1.6.84
69kB
Calamath
05/24/21 09:27 PM
1.6.83
67kB
Calamath
05/03/21 06:39 AM
1.6.82
67kB
Calamath
02/16/21 10:47 AM
1.6.81
67kB
Calamath
01/11/21 10:06 PM
1.6.80
67kB
Calamath
11/17/20 03:49 AM
1.6.78
68kB
Calamath
10/22/20 03:05 AM
1.6.77
67kB
Calamath
10/21/20 11:28 AM
1.6.76
67kB
Calamath
10/14/20 04:20 AM
1.6.75
65kB
Calamath
05/26/20 02:47 AM
1.6.74
64kB
Calamath
05/11/20 10:21 PM
1.6.73
61kB
Calamath
02/20/20 03:47 AM
1.6.72
61kB
Calamath
02/16/20 07:22 PM
1.6.71
60kB
Calamath
02/16/20 06:22 AM
1.6.70
60kB
Calamath
02/14/20 07:57 PM
1.6.62
59kB
Calamath
01/30/20 06:22 AM
1.6.60
59kB
Calamath
01/29/20 11:13 AM
1.6.51
57kB
Calamath
01/27/20 03:17 AM
1.6.50
57kB
Calamath
01/25/20 01:30 AM
1.5.91
57kB
Calamath
01/24/20 09:53 PM
1.5.90
56kB
Calamath
01/22/20 12:22 PM
1.5.90 beta6
48kB
Calamath
01/14/20 03:37 AM


Post A Reply Comment Options
Unread 02/12/24, 08:44 AM  
alienmz

Forum posts: 0
File comments: 13
Uploads: 0
Re: Re: Outfit for PvP areas

Originally Posted by Calamath
Originally Posted by alienmz
Hi,

thanks for the great tool - i really love it. I don't know if it someone ever asked for this enhancement:
i would like to have an option to set an outfit espacially for PvP areas - in emperor city my city outfit looks a little bit misplaced and i don't know how to change it automatically.

Thanks !
Hi alienmz!
The imperial city of this game is a city, but as you say, it's always a PvP battleground.
I would exclude the Imperial City from the city outfit place in the next version.
- Calamath
Many thanks !
Report comment to moderator  
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Unread 02/11/24, 06:33 AM  
Calamath
AddOn Author - Click to view AddOns

Forum posts: 36
File comments: 220
Uploads: 7
Re: Outfit for PvP areas

Originally Posted by alienmz
Hi,

thanks for the great tool - i really love it. I don't know if it someone ever asked for this enhancement:
i would like to have an option to set an outfit espacially for PvP areas - in emperor city my city outfit looks a little bit misplaced and i don't know how to change it automatically.

Thanks !
Hi alienmz!
The imperial city of this game is a city, but as you say, it's always a PvP battleground.
I would exclude the Imperial City from the city outfit place in the next version.
- Calamath
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Unread 02/11/24, 03:46 AM  
alienmz

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Outfit for PvP areas

Hi,

thanks for the great tool - i really love it. I don't know if it someone ever asked for this enhancement:
i would like to have an option to set an outfit espacially for PvP areas - in emperor city my city outfit looks a little bit misplaced and i don't know how to change it automatically.

Thanks !
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Unread 06/09/23, 06:38 PM  
Neverlands
 
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Originally Posted by Calamath
Originally Posted by Neverlands
Originally Posted by Calamath
Originally Posted by Neverlands
Hello,
since the last update, when I dismount, my pet doesn't switch back to my city/overland pet. The pet which is saved with my "Riding Clothes" stays, also, when not rifing anymore.
Hi! I haven't made any changes before and after the Necrom support, though.
Hello Calamath, hmm maybe something else has changed. Is it only me, who notices this?
You are the first to notice this. Thanks for the report.
I just confirmed this malfunction and it's reproduced in my environment, too.
Dismounting from a horse now seems to cause a lag before reflecting whether you're on a horse or not.

I suspect this is probably a bug in ESOUI since Necrom. However, I am debugging into it some more.
I will update to V1.6.91 to work around this issue.
Many thanks for the update!
Last edited by Neverlands : 06/10/23 at 04:05 AM.
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Unread 06/09/23, 12:32 PM  
Calamath
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Originally Posted by Neverlands
Originally Posted by Calamath
Originally Posted by Neverlands
Hello,
since the last update, when I dismount, my pet doesn't switch back to my city/overland pet. The pet which is saved with my "Riding Clothes" stays, also, when not rifing anymore.
Hi! I haven't made any changes before and after the Necrom support, though.
Hello Calamath, hmm maybe something else has changed. Is it only me, who notices this?
You are the first to notice this. Thanks for the report.
I just confirmed this malfunction and it's reproduced in my environment, too.
Dismounting from a horse now seems to cause a lag before reflecting whether you're on a horse or not.

I suspect this is probably a bug in ESOUI since Necrom. However, I am debugging into it some more.
I will update to V1.6.91 to work around this issue.
Last edited by Calamath : 06/09/23 at 01:42 PM.
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Unread 06/09/23, 12:16 PM  
Neverlands
 
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Originally Posted by Calamath
Originally Posted by Neverlands
Hello,
since the last update, when I dismount, my pet doesn't switch back to my city/overland pet. The pet which is saved with my "Riding Clothes" stays, also, when not rifing anymore.
Hi! I haven't made any changes before and after the Necrom support, though.
Hello Calamath, hmm maybe something else has changed. Is it only me, who notices this?
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Unread 06/08/23, 09:06 PM  
Calamath
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Originally Posted by Neverlands
Hello,
since the last update, when I dismount, my pet doesn't switch back to my city/overland pet. The pet which is saved with my "Riding Clothes" stays, also, when not rifing anymore.
Hi! I haven't made any changes before and after the Necrom support, though.
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Unread 06/08/23, 04:27 PM  
Neverlands
 
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Hello,
since the last update, when I dismount, my pet doesn't switch back to my city/overland pet. The pet which is saved with my "Riding Clothes" stays, also, when not rifing anymore.
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Unread 05/30/23, 03:30 AM  
Calamath
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Re: Amazing Addon

Originally Posted by SkyrimDovahkin
Hello! I’d just like to thank you for creating and sharing such a great addon! I absolutely love love *love* the Lore Wear section and how my costumes change based on whether or not I’m in a town. Absolutely brilliant! I’ve been using since November and recommend your addon often as it really adds so much more dimension to the game (and love that I can actually use more of the outfits I have!)!

[edited to remove my question about how to set different Character Screen Outfit Slots- I found the option in the lore wear section, under management- “use favorite outfits managed at armory stations ]
Hi SkyrimDovahkin!
At the moment it is a bit technically difficult to recognize the boundaries of the city, so I am glad you like that.

- Calamath
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Unread 05/29/23, 07:43 PM  
SkyrimDovahkin

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Amazing Addon

Hello! I’d just like to thank you for creating and sharing such a great addon! I absolutely love love *love* the Lore Wear section and how my costumes change based on whether or not I’m in a town. Absolutely brilliant! I’ve been using since November and recommend your addon often as it really adds so much more dimension to the game (and love that I can actually use more of the outfits I have!)!

[edited to remove my question about how to set different Character Screen Outfit Slots- I found the option in the lore wear section, under management- “use favorite outfits managed at armory stations ]
Last edited by SkyrimDovahkin : 05/29/23 at 08:55 PM.
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Unread 04/28/23, 10:25 AM  
linkelolo

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Updated Emote Index

Thanks for sharing that very useful line of code. I have created the following updated index:

Code:
1	/torch
2	/wand2
3	/whistle
4	/horn
5	/lute
6	/flute
7	/drum
8	/drink
9	/eat2
10	/read
11	/potion
12	/angry
13	/applaud
14	/approve
15	/armscrossed
16	/beckon
17	/comehere
18	/come
19	/plead
20	/bless
21	/kiss
22	/shout
23	/boo
24	/bow
25	/cheer
26	/fistpump
27	/cower
28	/cuckoo
29	/disapprove
30	/disgust
31	/downcast
32	/exasperated
33	/facepalm
34	/followme
35	/give
36	/take
37	/stop
38	/handsonhips
39	/handtoheart
40	/headscratch
41	/laugh
42	/yes
43	/no
44	/payme
45	/point
46	/pointb
47	/pointd
48	/pointl
49	/pointr
50	/self
51	/poke
52	/pray
53	/push
54	/rubhands
55	/rude
56	/salute
57	/salute2
58	/salute3
59	/saluteloop
60	/saluteloop2
61	/saluteloop3
62	/shakefist
63	/scared
64	/cold
65	/shh
66	/welcome
67	/surprised
68	/threaten
69	/thumbsdown
70	/wave
71	/crying
72	/dance
73	/dismiss
74	/goaway
75	/leaveme
76	/beg
77	/nod
78	/brushoff
79	/dancedrunk
80	/dustoff
81	/shrug
82	/preen
83	/scratch
84	/jumpingjacks
85	/pushups
86	/pushup
87	/you
88	/knock
89	/pour
90	/sick
91	/stretch
92	/tilt
93	/wagfinger
94	/whisper
95	/phew
96	/yawn
97	/celebrate
98	/ritual
99	/sit
100	/sitchair
101	/crouch
102	/kneel
103	/humble
104	/kneelpray
105	/beggar
106	/shieldeyes
107	/prov
108	/touch
109	/kick
110	/search
111	/thank
112	/hammer
113	/situps
114	/breathless
115	/playdead
116	/sleep
117	/overhere
118	/sleep2
119	/sit2
120	/sit3
121	/sit4
122	/sit5
123	/sit6
124	/pointu
125	/write
126	/huh
127	/hammerwall
128	/hammerlow
129	/thumbsup
130	/curtsey
131	/leanside
132	/leanback
133	/sigh
134	/taunt
135	/greet
136	/hail
137	/hello
138	/bored
139	/drunk
140	/lol
141	/headache
142	/kowtow
143	/congratulate
144	/congrats
145	/grats
146	/flirt
147	/rally
148	/stagger
149	/thanks
150	/thankyou
151	/doom
152	/confused
153	/impatient
154	/tap
155	/twiddle
156	/clap
157	/heartbroken
158	/surrender
159	/controlrod
160	/bucketsplash
161	/shovel
162	/faint
163	/wand
164	/bestowblessing
165	/blowkiss
166	/annoyed
167	/knockeddown
168	/eat
169	/smash
170	/knuckles
171	/blessing
172	/cry
173	/drink2
174	/honor
175	/dishonor
176	/eatbread
177	/eat3
178	/spit
179	/idle
180	/dancebreton
181	/dancealtmer
182	/danceargonian
183	/dancebosmer
184	/dancedunmer
185	/danceimperial
186	/dancekhajiit
187	/dancenord
188	/danceorc
189	/danceredguard
190	/idle2
191	/rake
192	/sweep
193	/leanbackcoin
194	/juggleflame
195	/sad
196	/idle3
197	/idle4
198	/idle5
199	/stomp
200	/drink3
201	/eat4
202	/lookup
203	/attention
204	/dancehighelf
205	/dancewoodelf
206	/dancedarkelf
207	/pie
208	/soupbowl
209	/smallbread
210	/meal
211	/letter
212	/bow2
213	/colder
214	/crownstore
215	/toast3 
216	/teatime
217	/kissthis
218	/bellylaugh
219	/goquietly
220	/eat5
221	/flex
222	/bullhorns
223	/admireme
224	/soulgem
225	/parchment
226	/clippers
227	/begone
228	/flipthebird
229	/lineinsand
230	/iseeyou
231	/comegetsome
232	/kickthedirt
233	/whenever
234	/dancefactotum
235	/happyface
236	/sadface
237	/tada
238	/glowglobe
239	/showtime
240	/jugglepumpkin
241	/throweggs
242	/throwtreats
243	/festivalbeggar
244	/skullponder
245	/tracker
246	/greethist
247	/mistletoe
248	/mistletoeposterior
249	/festivebellring
250	/greetdeadwater
251	/greetbrightthroat
252	/greetmurkmire
253	/whittlewood
254	/communehist
255	/juggleteeba1
256	/juggleteeba2
257	/juggleteeba3
258	/catcontemplation
259	/felinehygiene
260	/pedlarbeckoning
261	/cardsharp
262	/gladiatortaunt
263	/mimetugofwar
264	/handpuppet
265	/guarstomp
266	/warmhands
267	/kissfrog
268	/mimewall
269	/esraj
270	/qanun
271	/bannerebonheart
272	/rollingpin
273	/salty
274	/slicefood
275	/goutfang
276	/whisperingclaw
277	/desertrain
278	/brightmoonsgreeting
279	/banneraldmeri
280	/bannercovenant
281	/chaosballvictory
282	/chaosballboom
283	/scorchingchaosball
284	/drinkhorn
285	/dragoncall
286	/dragontrophy
287	/drinkfromskull
288	/summonbat
289	/wardingsymbol
290	/arrowtoknee
291	/sweetroll
292	/ragnarthered
293	/slapknee
294	/arachnophobia
295	/onyourmark
296	/eggscramble
297	/egghatch
298	/angrydustoff
299	/lichen
300	/wickerman
301	/iceblossom
302	/tamelightning
303	/pondermap
304	/bannermorthal
305	/bannerkarthwatch
306	/bannersolitude
307	/biteme
308	/playtinyviolin
309	/cosmicstarburst
310	/falkreathfrolic
311	/alinorallemande
312	/boozyboot
313	/memorialtoast
314	/hiss
315	/firespinning
316	/scarecrow
317	/washyourdamnhands
318	/offerweapon
319	/ragereach
320	/marshmallowtreat
321	/barkeep
322	/ownthrone
323	/misersmuse
324	/dayoflights
325	/firesalts
326	/blowbubbles
327	/crochet
328	/spicysoup
329	/chefkiss
330	/trebuchet
331	/fightme
332	/twothumbsup
333	/nodice
334	/petplant
335	/ritualcasting
336	/bumble
337	/juggleyarn
338	/stargazer
339	/flowerfling
340	/siegestomper
341	/ballista
342	/crabpinch
343	/wheredrink
344	/sitdrink
345	/sworddance
346	/feedbird
347	/popthecork
348	/spyglass
349	/glimmerdust
Evidently /kiss and /pray were listed twice making the numbers not correspond.

Lets hope they dont change the index for a while,
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Unread 04/28/23, 04:36 AM  
Calamath
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Originally Posted by linkelolo
Thank you for the quick response,

Im afraid i was not being clear enough; I figured out how to edit the emotes using the "Emote Index" you posted a few comments back, thats not the problem.

The problem is when i open the game my character doesn't do the right emotes. I suspect the "Emote Index" you posted is outdated or has a typo.

Is it possible to share a correct index? I cant find anything online.

Much appreciated!
Perhaps you have misunderstood something fundamental.
The Idle Emotes feature of this add-on will trigger a random emote from the multiple EmoteIndexes listed in a Lua table shown earlier.
I've pasted here the changes you originally posted to remove the /rake emote from the list of candidate emotes in the player house.

I do not offer support for individual customization of this add-on, so from here on out you will have to do your own trial and error.

EmoteIndex in ESO is not guaranteed to have a unique value for each emote. Future updates to ESO may change the index number.
In fact, it has changed many times in the past. So you could not get a list of EmoteIndexes by looking online.

However, you can actually trigger the emote by writing the following script in the chat section.

/script PlayEmoteByIndex(191)

You can attempt any EmoteIndex other than 191.

Good luck ;-)

- Calamath
Last edited by Calamath : 04/28/23 at 04:38 AM.
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Unread 04/28/23, 03:23 AM  
linkelolo

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Thank you for the quick response,

Im afraid i was not being clear enough; I figured out how to edit the emotes using the "Emote Index" you posted a few comments back, thats not the problem.

The problem is when i open the game my character doesn't do the right emotes. I suspect the "Emote Index" you posted is outdated or has a typo.

Is it possible to share a correct index? I cant find anything online.

Much appreciated!
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Unread 04/28/23, 01:29 AM  
Calamath
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Originally Posted by linkelolo
Hmm that's odd. The Emote Index you posted has it listed under 192.

Could you share the right list with me? I'm having trouble editing the right emotes...
BEFORE
Lua Code:
  1. defaultIdleTable = {
  2.  
  3.     -- (Omitted) --
  4.  
  5.         ["Housing"] = {
  6.             [1] = 10,
  7.             [2] = 10,
  8.             [3] = 99,
  9.             [4] = 119,
  10.             [5] = 191,
  11.             [6] = 191,
  12.             [7] = 192,
  13.             [8] = 192,
  14.             [9] = 9,
  15.             [10] = 177,
  16.             [11] = 207,
  17.             [12] = 208,
  18.             [13] = 125,
  19.             [14] = 125,
  20.             [15] = 118,
  21.             [16] = 116,
  22.         }
  23.     }

AFTER
Lua Code:
  1. defaultIdleTable = {
  2.  
  3.     -- (Omitted) --
  4.        
  5.         ["Housing"] = {
  6.             [1] = 10,
  7.             [2] = 10,
  8.             [3] = 99,
  9.             [4] = 119,
  10.             [5] = 192,
  11.             [6] = 192,
  12.             [7] = 9,
  13.             [8] = 177,
  14.             [9] = 207,
  15.             [10] = 208,
  16.             [11] = 125,
  17.             [12] = 125,
  18.             [13] = 118,
  19.             [14] = 116,
  20.         }
  21.     }
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Unread 04/27/23, 05:16 PM  
linkelolo

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Hmm that's odd. The Emote Index you posted has it listed under 192.

Could you share the right list with me? I'm having trouble editing the right emotes...
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