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Updated: 12/07/17 01:36 PM
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Compatibility:
Clockwork City (3.2)
Horns of the Reach (3.1)
Morrowind (3.0)
Homestead (2.7)
Updated:12/07/17 01:36 PM
Created:02/09/17 03:18 PM
Monthly downloads:73
Total downloads:13,132
Favorites:30
MD5:
Free Dialog Camera (First and Third Person)  Popular! (More than 5000 hits)
Version: 1.1
by: Shinni [More]
This addon removes the interaction camera. So when you talk with someone, the camera doesn't focus on the NPC anymore and will instead stay as before the interaction. (Like the dialog system in Skyrim.)

You can look around while in a dialog by holding the right mouse button.

- 1.1
fixed the bug where you could no longer preview furniture at vendors

- 1.0
initial release
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Archived Files (1)
File Name
Version
Size
Uploader
Date
1.0
1kB
02/09/17 03:18 PM


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Unread 09/07/21, 06:32 PM  
Phinix
 
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File comments: 1779
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FYI...

Hi Shinni,

Just in case you weren't aware, this addon causes the new crow merchant/banker assistants to hover in mid air not flapping instead of perching on your arm if you activate them in 3rd person view.

Not sure if that is anything you can fix on your end, since it seems like they haven't made 3rd person animations for these guys.
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Unread 03/29/20, 07:45 PM  
Pavel Sg

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Awesome addon!
...but it doesn't work with guild merchants anymore
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Unread 03/17/20, 04:03 PM  
indorilstarchylde

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Last update broke it?

Been getting UI error when this addon enabled since yesterday's (?) update...
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Unread 03/12/19, 03:57 PM  
KittenOfSithis

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Awesome Addon

One of those much needed changes to the games dialogue system in my opinion. This addon makes a huge difference, love it.
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Unread 11/23/18, 04:36 AM  
Nepiarim

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Re: Update 17 / Dragon Bones Fix

Originally Posted by alchemist1654
To fix the error when opening merchant windows that begins like this:

Code:
EsoUI/Ingame/StoreWindow/Keyboard/StoreWindow_Keyboard.lua:390: function expected instead of nil
... change line 27 in FreeDialogCamera.lua from:

Code:
ZO_ItemPreview_Shared.IsInteractionCameraPreviewEnabled = IsInPreviewMode
... to:

Code:
ZO_ItemPreview_Shared.IsInteractionCameraPreviewEnabled = GetPreviewModeEnabled
EDIT: This fix also seems to allow you to preview furniture at relevant vendors now.
Thanks, it also fixes provisioning menu's error!
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Unread 10/16/18, 06:40 PM  
philrd

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Glitch

Since last update i got a glitch when talking to anyone the first second screen goes like normal dialog then swap to Free Dialog Camera if you could look into this and maybe update the addon would be amazing
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Unread 08/15/18, 11:57 AM  
p6kocka

Forum posts: 19
File comments: 76
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Great addon. Is it possible to move the camera direct, I mean without holding RMB? To unlock the camera with the default key as in game? Or you can select the dialog options with numbers.... Because after a dialog I always hold the RMB. Is it possible pls?
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Unread 08/11/18, 11:12 AM  
mendisabal

Forum posts: 3
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Re: Update 17 / Dragon Bones Fix

Originally Posted by alchemist1654
To fix the error when opening merchant windows that begins like this:

Code:
EsoUI/Ingame/StoreWindow/Keyboard/StoreWindow_Keyboard.lua:390: function expected instead of nil
... change line 27 in FreeDialogCamera.lua from:

Code:
ZO_ItemPreview_Shared.IsInteractionCameraPreviewEnabled = IsInPreviewMode
... to:

Code:
ZO_ItemPreview_Shared.IsInteractionCameraPreviewEnabled = GetPreviewModeEnabled
EDIT: This fix also seems to allow you to preview furniture at relevant vendors now.
it wors ! great !
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Unread 04/07/18, 08:58 AM  
Adrannon

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I love this add-on ! but is there a way to put screen automatically in first person during dialogue ?

(Sorry for my bad english, hope you'll understand)
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Unread 02/17/18, 11:32 PM  
alchemist1654

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Lightbulb Update 17 / Dragon Bones Fix

To fix the error when opening merchant windows that begins like this:

Code:
EsoUI/Ingame/StoreWindow/Keyboard/StoreWindow_Keyboard.lua:390: function expected instead of nil
... change line 27 in FreeDialogCamera.lua from:

Code:
ZO_ItemPreview_Shared.IsInteractionCameraPreviewEnabled = IsInPreviewMode
... to:

Code:
ZO_ItemPreview_Shared.IsInteractionCameraPreviewEnabled = GetPreviewModeEnabled
EDIT: This fix also seems to allow you to preview furniture at relevant vendors now.
Last edited by alchemist1654 : 02/17/18 at 11:38 PM.
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Unread 02/13/18, 04:02 PM  
oblivix

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Originally Posted by Nudel
I am getting the following errors when trying to open the guild store with this addon enabled.
Same with me I also happens with normal stores. Worked fine before update 17.
I hope so much that this addon can be fixed. It is one of the most important addons for me as I don't like to skip dialogs but soon get bored when I only can see the (cloned) characters and poor animations. As a workaround I could disable and reload before shopping but it is not very comfortable

BTW Skylike Dialog still seems to work after update 17. But I don't like its UI so much.
Last edited by oblivix : 02/13/18 at 05:07 PM.
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Unread 02/12/18, 09:17 PM  
Nudel

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I am getting the following errors when trying to open the guild store with this addon enabled.

https://imgur.com/a/xjnSg

Additionally, the guild store fails to open. My other store interface addons (Arkadius Trade Tools and Awesome Guild Store) both loaded, but the actual guild store screen doesn't load when clicked on in the banker dialogue menu. Tried disabling the above two first, but disabling FreeDialogCamera eliminated the error.
Last edited by Nudel : 02/12/18 at 09:22 PM.
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Unread 02/03/18, 08:45 AM  
ArtisanLRO

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A fix to those heavily annoyed with hearing the same line over and over again when you go to the store.

Code:
EVENT_MANAGER:RegisterForEvent("FreeDialogCamera", EVENT_OPEN_STORE, function()
  SetSetting(SETTING_TYPE_AUDIO, AUDIO_SETTING_VO_ENABLED, 0)
end)

EVENT_MANAGER:RegisterForEvent("FreeDialogCamera", EVENT_CLOSE_STORE, function()
  SetSetting(SETTING_TYPE_AUDIO, AUDIO_SETTING_VO_ENABLED, 1)
end)

EVENT_MANAGER:RegisterForEvent("FreeDialogCamera", EVENT_OPEN_FENCE, function()
  SetSetting(SETTING_TYPE_AUDIO, AUDIO_SETTING_VO_ENABLED, 0)
end)

EVENT_MANAGER:RegisterForEvent("FreeDialogCamera", EVENT_CLOSE_FENCE, function()
  SetSetting(SETTING_TYPE_AUDIO, AUDIO_SETTING_VO_ENABLED, 1)
end)

EVENT_MANAGER:RegisterForEvent("FreeDialogCamera", EVENT_OPEN_BANK, function()
  SetSetting(SETTING_TYPE_AUDIO, AUDIO_SETTING_VO_ENABLED, 0)
end)

EVENT_MANAGER:RegisterForEvent("FreeDialogCamera", EVENT_CLOSE_BANK, function()
  SetSetting(SETTING_TYPE_AUDIO, AUDIO_SETTING_VO_ENABLED, 1)
end)

EVENT_MANAGER:RegisterForEvent("FreeDialogCamera", EVENT_OPEN_TRADING_HOUSE, function()
  SetSetting(SETTING_TYPE_AUDIO, AUDIO_SETTING_VO_ENABLED, 0)
end)

EVENT_MANAGER:RegisterForEvent("FreeDialogCamera", EVENT_CLOSE_TRADING_HOUSE, function()
  SetSetting(SETTING_TYPE_AUDIO, AUDIO_SETTING_VO_ENABLED, 1)
end)

EVENT_MANAGER:RegisterForEvent("FreeDialogCamera", EVENT_OPEN_GUILD_BANK, function()
  SetSetting(SETTING_TYPE_AUDIO, AUDIO_SETTING_VO_ENABLED, 0)
end)

EVENT_MANAGER:RegisterForEvent("FreeDialogCamera", EVENT_CLOSE_GUILD_BANK, function()
  SetSetting(SETTING_TYPE_AUDIO, AUDIO_SETTING_VO_ENABLED, 1)
end)

EVENT_MANAGER:RegisterForEvent("FreeDialogCamera", EVENT_OPEN_HOUSE_STORE, function()
  SetSetting(SETTING_TYPE_AUDIO, AUDIO_SETTING_VO_ENABLED, 0)
end)

EVENT_MANAGER:RegisterForEvent("FreeDialogCamera", EVENT_CLOSE_HOUSE_STORE, function()
  SetSetting(SETTING_TYPE_AUDIO, AUDIO_SETTING_VO_ENABLED, 1)
end)
This isn't elegant, it'll probably kill other chatter that is going on when you open a store, but that's better than hearing the opening "steel and stone" chatter from a blacksmith twice the amount it should when you're going back and forth from the anvil. Man, that annoyed me so much I gave the addon API a look.

This works for me, anyway. Just pop this in the end of FreeDialogCamera.lua like I did if you want to use it.
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Unread 12/07/17, 05:47 PM  
HowellQagan
 
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<3
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Unread 12/07/17, 08:41 AM  
Phinix
 
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Thanks!

EDIT: Thanks for the update, Shinni!

With sadness I can confirm that this wonderful little addon currently prevents the preview from working when clicking furniture items at any of the game's many furniture vendors.
Last edited by Phinix : 12/07/17 at 03:45 PM.
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