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Markarth (6.2.5)
Updated:11/15/20 06:54 PM
Created:06/20/17 04:11 PM
Monthly downloads:643
Total downloads:269,915
Favorites:140
MD5:
Constellations  Popular! (More than 5000 hits)
Version: 1.1.6
by: Solinur [More]
With the new CP v2.0 system, there won't be any update to Constellations anymore.

Dependencies

None

Description

Distributing your CP to optimize your DPS can be a rather complicated affair. While browser based CP calculators are available, they still require you to get a parse, analyse it and enter the data manually.

This addon aims to simplify this process by automatically reading a Combat Metrics parse and enter all data automatically.

It then attempts to calculate a better CP distribution and shows your original and new damage factor.

Instructions:
  • Open Combat Metrics or the Champion Point Menu. The Constellations window will then open as well.
  • On the first tab in Constellations you need to enter the ratios of the various types of Damage you cause.
  • If you want to import a parse from Combat Metrics, browse to a fight and press the import button in the Constellations Window.
  • Don't forget to adjust your "Damage Bonus %" value, as this isn't determined automatically.
  • You can also select units (e.g. only the boss) in Combat Metrics so damage to other targets gets neglected.
  • Alternatively you can enter everything manually.
  • On the second tab you can edit the original CP composition. For new Combat Metrics Parses (since 0.7.4 on 20th of June) the CP composition is saved, so it will be restored on import. Otherwise your current CP distribution is preset.
  • When everything is set, press the calculate button on the 2nd tab.
  • If the new damage factor is higher (indicated by green text color) a better CP distribution has been found.

Current Limitations:
  • The addon can not automatically detect your Damage Done values. You need to set it yourself.
  • The addon can not set any CP's, you only get shown what would be optimal.
  • Some abilities may be missing from the database, which means they won't be automatically imported. A debug message will hint at these abilities. Please report them here, so I can implement them in the future.

Solinur (EU)
Version 1.1.6
  • Added a few missing abilities. Thx to yzanas and dg00des for the reports.

Version 1.1.5
  • API Bump to Markarth (100033)

Version 1.1.4
  • Added some missing data. (Thx to dhomhnuill and justme for reporting them)

Version 1.1.3
  • API Bump to Stonethorn (100032)

Version 1.1.2
  • Added missing data for Force Pulse (splash effect) and Flying Blade (second hit).
  • Increased DPS slider range to 200k.

Version 1.1.1
  • Added missing abilities: Puncturing Sweeps (thx @ daydreamr) and Stone Giant (thx @ migueltorres).

Version 1.1.0
  • Did some improvements to the optimization routine, which should now get a result faster.
  • In some cases not all CP are used (the result is still good), which will be displayed below the results.
  • Added a toggle to enforce the "Exploiter" passive of the Ritual constellation. Use this to see if a better result with Exploiter can be obtained.
  • Minimum/Maximum values of Spell Erosion and Piercing should now be followed, the only exception is when points for Exploiter are required.
  • Updated Vampire and Werewolf abilities for Greymoor.
  • Added a few Synergy abilities, based on best guesses (Don't want to bother anyone testing this with me, since those abilities are usually barely relevant in the overall damage composition).

Version 1.0.0
  • Added better display of results including percentage increase, DPS increase. In case you don't want to import a fight, the base DPS can be set on first page.
  • Added some limited support for Exploiter passive.
  • A few Notes on that:
  • When one of the investigated CP combinations fulfills requirements for the exploiter passive, it will now be attributed with the appropriate result that includes the (averaged) damage bonus.
  • The uptime of the required Off-Balance buff will be read from the imported data but can also be set on the first page. Default is the current maximum uptime. Keep in mind that in order to precisely attribute the effect, a reasonable estimation of "Damage Bonus %" on the first page is required.
  • The way the optimization works, does not always lead to it being checked. In order to force exploiter to be checked, you can set minimum and maximum poits in Thaumaturge to 75.

Version 0.4.18
  • Added Aegis Caller

Version 0.4.17
  • Checked and where necessary updated Templar abilities.
  • Updated Necrotic & Mystic Orb abilities (Thx to Parth for reporting this).

Version 0.4.16
  • API Bump to Harrowstorm (100030)
  • Didn't get around to check if any CP relevant changes were done to abilities. I'll have a look trough the patch notes next week, but feel free to notify me of changes.
  • Removed LibAddonMenu dependency since it is not actually used.
  • Code cleanup and small fixes

Version 0.4.15
  • Added a few Updates to abilities recently introduced or changed. Thanks to LiquidPony and iiJonno for reporting them.
  • Removed bundle Libraries. You will need to install LibAddonMenu separately, if you haven't done so already.
  • Removed unnecessary white spaces.
  • Fixed variables that were unintentionally global
  • Some minor fixes in XML code

Version 0.4.14
  • API Bump to Dragonhold (100029)
  • Info: The next update will remove bundled libraries.

Version 0.4.13
  • Checked and when necessary updated some abilities: Mage Guild, Soul Trap + morphs
  • Updated all bleeds so that they are affected by penetration now.

Version 0.4.12
  • API Bump to Scalebreaker (100028)
  • Updated Libraries
  • I didn't have time to check if the CP affecting abilities got changed. Please contact me if you find any wrongly attributed abilities.

Version 0.4.11
  • Updated Libs.
  • Checked and if necessary updated almost all abilities.
  • Added Necromance abilities.

Version 0.4.10
  • Updated Libs & Api Bump
  • Updated Sorcerer pet ability data. Thanks to @Tony1697 for pointing this out and providing some of the data.

Version 0.4.9
  • API Bump to Wrathstone (100026)
  • Reorganized bundled libraries (Make sure to activate them in the Addon Panel). This should fix a lua error some received.

Version 0.4.8
  • Added a few missing abilities. Thanks to Tonyleila, dhomhnuill and Deloth_Vyrr for the reports.

Version 0.4.7
  • API Bump to Murkmire (100025)

Version 0.4.6
  • Added a few missing skills and item procs. Thanks to Jonno for reporting them.

Version 0.4.5
  • Fixed critical error in Ability Data

Version 0.4.4
  • API Bump to Wolfhunter (100024)
  • Added Several missing Skills: One Hand and Shield, Werewolf, Psijic Guild, some Light and Heavy Attacks. Thanks to gvarnadoe and BjørnTheBurr for reporting some of them.

Version 0.4.3
  • API Bump to Summerset (100023)
  • Update LAM to r26

Version 0.4.2
  • Added ability data for Summerset. This required several hours of tedious work. Luckily @Latin did most of this work for me, for which I'm very grateful. If you are on US maybe consider sending hi, a little donation.

Version 0.4.1
  • Fixed two issues that would throw an error in some cases.

Version 0.4.0
  • Added crit damage done and penetration to the values retrieved from Combat Metrics on import.
  • Added button to reset detailed penetration data which is used after import from Combat Metrics

Version 0.3.10
  • Added new Abilitiy IDs for Puncturing Sweeps and Biting Jabs. Those were introduced due to the refactoring of those abilities by ZOS.
  • Added Zaan set proc.
  • Added some low rank abilities.

Version 0.3.9
  • Updated LibAddonMenu to version 2.0 r25 to fix an issue

Version 0.3.8
  • API Bump to Clockwork City (100021)
  • Added a few abilities
  • Fixed properties for Twisting Path

Version 0.3.7
  • Added Endless Fury Explosion

Version 0.3.6
  • API Bump to Horns of the Reach (100020)
  • Fixed some leaked global variables.
  • Added a bunch of Destro Staff abilities of lower ranks (thanks to catch22atplay)

Version 0.3.5
  • Fixed a bug that could cause incorrect calculations (including the suggestion to set CP not at jump points)

Version 0.3.4
  • Fixed an error that appeared when setting Min and Max for a CP to the same value.
  • Added data for a bunch of monster sets

Version 0.3.3
  • Added French Translation done by Llwydd - Thanks!
  • Fixed an error in the calculation Formula. In some cases this might change the result quite a bit.
  • Fixed messed up labels after Import
  • Updated Ability DB

Version 0.3.2
  • Fixed an error that happened when on type of damage was 0

Version 0.3.1
  • Updated Ability Database

Version 0.3.0
  • Initial Upload
Optional Files (0)


Archived Files (38)
File Name
Version
Size
Uploader
Date
1.1.5
26kB
Solinur
11/02/20 05:07 PM
1.1.4
26kB
Solinur
08/30/20 09:30 AM
1.1.3
26kB
Solinur
08/20/20 01:04 PM
1.1.2
26kB
Solinur
07/10/20 03:00 PM
1.1.1
26kB
decay2
06/07/20 03:20 PM
1.1.0
26kB
decay2
05/23/20 07:15 AM
1.0.0
25kB
decay2
05/21/20 10:39 AM
0.4.18
24kB
decay2
04/19/20 04:27 AM
0.4.17
24kB
decay2
03/12/20 04:09 PM
0.4.16
24kB
decay2
02/22/20 04:10 PM
0.4.15
24kB
decay2
11/05/19 05:06 PM
0.4.14
74kB
decay2
10/20/19 03:02 PM
0.4.13
74kB
decay2
08/22/19 03:54 PM
0.4.12
78kB
decay2
08/11/19 04:00 PM
0.4.11
75kB
decay2
05/18/19 05:32 PM
0.4.10
67kB
decay2
04/27/19 03:56 PM
0.4.9
68kB
decay2
01/21/19 05:51 PM
0.4.8
65kB
decay2
01/10/19 03:02 PM
0.4.7
63kB
decay2
10/21/18 11:50 AM
0.4.6
64kB
decay2
09/13/18 04:04 PM
0.4.5
64kB
decay2
08/13/18 05:17 AM
0.4.4
64kB
decay2
08/12/18 05:23 PM
0.4.4
64kB
decay2
08/12/18 05:21 PM
0.4.3
65kB
decay2
05/21/18 08:12 AM
0.4.2
65kB
decay2
04/23/18 06:58 PM
0.4.1
62kB
decay2
03/15/18 05:14 PM
0.4.0
62kB
decay2
03/12/18 03:53 PM
0.3.10
57kB
decay2
02/11/18 05:39 PM
0.3.9
57kB
decay2
01/05/18 12:28 PM
0.3.8
54kB
decay2
11/18/17 05:31 PM
0.3.7
54kB
decay2
09/21/17 01:51 PM
0.3.6
54kB
decay2
08/13/17 12:41 PM
0.3.5
54kB
decay2
07/29/17 01:02 PM
0.3.4
54kB
decay2
07/09/17 05:11 PM
0.3.3
53kB
decay2
06/27/17 01:11 PM
0.3.2
52kB
decay2
06/21/17 03:47 PM
0.3.1
52kB
decay2
06/20/17 04:39 PM
0.3.0
52kB
decay2
06/20/17 04:16 PM


Post A Reply Comment Options
Unread 01/09/19, 08:22 PM  
Tonyleila
 
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Forum posts: 288
File comments: 763
Uploads: 7
Re: Missing Sorc Ability: Crystal Frag

Code:
	[114716] = {true, true, false, false, true, true}, --Crystal Fragments
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Unread 01/10/19, 06:48 AM  
Solinur
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File comments: 706
Uploads: 8
Re: Re: Missing Sorc Ability: Crystal Frag

Originally Posted by Tonyleila
Code:
	[114716] = {true, true, false, false, true, true}, --Crystal Fragments
Thx again

I know a few things have piled up here. Sorry for the delay, I'll try to fix this soon.
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Unread 01/22/19, 10:33 AM  
wambo
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Forum posts: 38
File comments: 457
Uploads: 3
Reorganized bundled libraries (Make sure to activate them in the Addon Panel). This should fix a lua error some received.

Could you put them into the description?
Do we need to install them seperately now? Or are they still included but need manual activation?
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Unread 01/22/19, 01:00 PM  
Solinur
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Forum posts: 78
File comments: 706
Uploads: 8
Originally Posted by wambo
Reorganized bundled libraries (Make sure to activate them in the Addon Panel). This should fix a lua error some received.

Could you put them into the description?
Do we need to install them seperately now? Or are they still included but need manual activation?
Good point, will do that. They are included but need to be activated if not done already.
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Unread 03/05/19, 09:42 PM  
Tonyleila
 
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File comments: 763
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So I spent 50k gold and lots of time to test the new Sorc Pets on live server today:

Please REMOVE the following abbillitys:

[108844] = {true, false, true, false, true, true},
[77186] = {true, false, true, false, true, true},
[27850] = {false, false, false, false, false, false},

--- > this one is a dubble same ID different name (just remove one of it):
[29528] = {false, false, false, false, false, false}, --Tail Spike (Unstable Clannfear)
[29528] = {false, false, false, false, false, false}, --Claw (Unstable Clannfear)

Please ADD the following abbillitys:
[117274] = {true, true, false, false, true, true}, -- Sweep (Sorc Twilight Tormentor Pet) -- Range+Close, Same ID for empowerd >50% Sweeps!
[117273] = {true, true, false, false, true, true}, -- Kick (Sorc Twilight Tormentor Pet Foot Kick) -- only close range
[77186] = {true, false, true, false, true, true}, -- Volatile Pulse (Sorc Volatile Familiar Pet)
[117255] = {true, true, false, false, true, true}, -- Euphoric Touch (Sorc Volatile Familiar Pet)


Also tested the great Atro but nothing has changed about him.
If you want to refer to me in the patchnotes use this name: @Tony1697

TL;DR: Alcasts Pet Sorc CP need to be adjusted
Last edited by Tonyleila : 03/05/19 at 10:22 PM.
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Unread 03/06/19, 08:34 AM  
Solinur
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Forum posts: 78
File comments: 706
Uploads: 8
Originally Posted by Tonyleila
So I spent 50k gold and lots of time to test the new Sorc Pets on live server today:

Please REMOVE the following abbillitys:

[108844] = {true, false, true, false, true, true},
[77186] = {true, false, true, false, true, true},
[27850] = {false, false, false, false, false, false},

--- > this one is a dubble same ID different name (just remove one of it):
[29528] = {false, false, false, false, false, false}, --Tail Spike (Unstable Clannfear)
[29528] = {false, false, false, false, false, false}, --Claw (Unstable Clannfear)

Please ADD the following abbillitys:
[117274] = {true, true, false, false, true, true}, -- Sweep (Sorc Twilight Tormentor Pet) -- Range+Close, Same ID for empowerd >50% Sweeps!
[117273] = {true, true, false, false, true, true}, -- Kick (Sorc Twilight Tormentor Pet Foot Kick) -- only close range
[77186] = {true, false, true, false, true, true}, -- Volatile Pulse (Sorc Volatile Familiar Pet)
[117255] = {true, true, false, false, true, true}, -- Euphoric Touch (Sorc Volatile Familiar Pet)


Also tested the great Atro but nothing has changed about him.
If you want to refer to me in the patchnotes use this name: @Tony1697

TL;DR: Alcasts Pet Sorc CP need to be adjusted
Thanks. I totally forgot about updating the pets oO
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Unread 03/31/19, 08:34 AM  
caer_bannog

Forum posts: 0
File comments: 3
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Not seeing all constellations

I am trying to use your addon, but only see the Mage Constellations in the CP redistribution window... Am I missing something, or not seeing how to access the other constellations?

Great tool, look forward to using it!
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Unread 04/06/19, 03:37 PM  
Solinur
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Forum posts: 78
File comments: 706
Uploads: 8
Re: Not seeing all constellations

Originally Posted by caer_bannog
I am trying to use your addon, but only see the Mage Constellations in the CP redistribution window... Am I missing something, or not seeing how to access the other constellations?

Great tool, look forward to using it!
This is all the addon does at the moment. Distributions for the other sections are not supported.
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Unread 04/16/19, 03:55 PM  
Tonyleila
 
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Pts notes

Overload: This ability and its morphs will now properly scale with Staff Expert in the Champion Point system. Also updated the tooltip for this ability and its morphs to better describe functionality.
Power Overload (morph): Increased the damage dealt of Light and Heavy Attack override by 10% to improve the morph distinction.


Dual Wield
Blade Cloak:
Fixed an issue with this ability and its morphs where you could fail to get the damage or any other bonuses provided. You will now always get the pulsing damage and any other bonuses, even if the Major Evasion fails to apply due to having a longer duration bonus existing.
Fixed an issue where these abilities were being treated as both a DoT and as Direct Damage. They will now properly be treated as Damage over Time, and scale with Thaumaturge, rather than Master at Arms. This means it will also no longer proc things that state "When dealing Melee damage".
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Unread 04/17/19, 04:15 PM  
Solinur
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Forum posts: 78
File comments: 706
Uploads: 8
Re: Pts notes

Originally Posted by Tonyleila
Overload: This ability and its morphs will now properly scale with Staff Expert in the Champion Point system. Also updated the tooltip for this ability and its morphs to better describe functionality.
Power Overload (morph): Increased the damage dealt of Light and Heavy Attack override by 10% to improve the morph distinction.


Dual Wield
Blade Cloak:
Fixed an issue with this ability and its morphs where you could fail to get the damage or any other bonuses provided. You will now always get the pulsing damage and any other bonuses, even if the Major Evasion fails to apply due to having a longer duration bonus existing.
Fixed an issue where these abilities were being treated as both a DoT and as Direct Damage. They will now properly be treated as Damage over Time, and scale with Thaumaturge, rather than Master at Arms. This means it will also no longer proc things that state "When dealing Melee damage".
Thanks. I probably have to go trough almost all abilites though, since there are quite some changes.
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Unread 05/04/19, 10:20 AM  
Ciannicay

Forum posts: 4
File comments: 49
Uploads: 0
did ID's change?

Hi there, i've gotten following error parsing some CM data:
[18:04] [Constellations] (27168) Blazing Spear - No Data for this Ability!
[18:04] [Constellations] (27169) Blazing Spear - No Data for this Ability!
[18:04] [Constellations] (80176) Ritual of Retribution - No Data for this Ability!
[18:04] [Constellations] (63960) Radiant Destruction - No Data for this Ability!
[18:04] [Constellations] (63469) Ice Comet - No Data for this Ability!

I found them with different ID's in your spreadsheet tho.

Kind regards
Ciannicay
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Unread 05/09/19, 03:37 AM  
Solinur
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Forum posts: 78
File comments: 706
Uploads: 8
Re: did ID's change?

Originally Posted by Ciannicay
Hi there, i've gotten following error parsing some CM data:
[18:04] [Constellations] (27168) Blazing Spear - No Data for this Ability!
[18:04] [Constellations] (27169) Blazing Spear - No Data for this Ability!
[18:04] [Constellations] (80176) Ritual of Retribution - No Data for this Ability!
[18:04] [Constellations] (63960) Radiant Destruction - No Data for this Ability!
[18:04] [Constellations] (63469) Ice Comet - No Data for this Ability!

I found them with different ID's in your spreadsheet tho.

Kind regards
Ciannicay
is this on PTS? I've yet to check PTS data. I probably have to go trough all of them :/
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Unread 05/27/19, 05:15 PM  
vgabor

Forum posts: 1
File comments: 55
Uploads: 0
fixed values

Would it be possible to fix some values and just recalculate the rest of the CP allocation?

The reason why I'm asking is because I'm as a healer want to keep some of my CP in the blessed tree and just want to optimise the rest, but currently Constellations not allowing that...
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Unread 05/28/19, 04:20 PM  
Solinur
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Forum posts: 78
File comments: 706
Uploads: 8
Re: fixed values

Originally Posted by vgabor
Would it be possible to fix some values and just recalculate the rest of the CP allocation?

The reason why I'm asking is because I'm as a healer want to keep some of my CP in the blessed tree and just want to optimise the rest, but currently Constellations not allowing that...
Setting the Blessed points minimum to your desired value doesn't work?
Alternatively you could also try to set the total amount of available points (see first panel) to the total amount of points you want to spend
Last edited by Solinur : 05/28/19 at 04:22 PM.
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Unread 05/30/19, 11:25 PM  
vgabor

Forum posts: 1
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Re: Re: fixed values

Originally Posted by decay2
Originally Posted by vgabor
Would it be possible to fix some values and just recalculate the rest of the CP allocation?

The reason why I'm asking is because I'm as a healer want to keep some of my CP in the blessed tree and just want to optimise the rest, but currently Constellations not allowing that...
Setting the Blessed points minimum to your desired value doesn't work?
Alternatively you could also try to set the total amount of available points (see first panel) to the total amount of points you want to spend
I'd happily set the min value for blessed if it would be in the list ;P
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