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Murkmire (4.2)
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Updated:10/20/18 05:06 PM
Created:10/14/16 04:34 PM
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4.2
Plunder Skull Timer (2018 Witches Festival)  Popular! (More than 5000 hits)
Version: 1.3.2
by: code65536 [More]


What's new in 2018?

It appears that the 3-minute cooldown on regular Plunder Skulls has been removed for the 2018 festival for most sources of regular Plunder Skulls. For the most part, the on-screen timer can be ignored.

The 2018 festival also introduces the new Dremora Plunder Skulls, which appear to be on a 20-hour cooldown from the previous skull of that type that was looted. The /pstdremora command was added to support this.

Dremora Plunder Skulls

Typing the /pstdremora command into chat will print to your chatbox a log of the Dremora Plunder Skulls that you have looted and when each was looted, to help with managing the eligibility cooldowns on these skulls.

You can also include an optional filter term; e.g., if you type /pstdremora tri, it will show only the skulls whose names contain "tri" (i.e., the Trial skulls); typing /pstdremora without a filter term will show the full unfiltered log.

Alternatively, there is another addon that can track Dremora Plunder Skulls in a manner that's more user-friendly than a log dump: Event Tickets



Old Information (pre-2018)

What is the Plunder Skull Timer and what does it do?

This simple addon displays the amount of time that has elapsed since the last time you looted a Plunder Skull.

Since the Plunder Skulls from the Witches Festival appear have an internal drop cooldown, it's useful to see how long it's been since your last loot.

How do I use this addon?

Just install the addon! The timer will automatically appear when you loot a Plunder Skull, and the timer will automatically reset when you loot another Plunder Skull. If you haven't looted a Plunder Skull in a long time (over 15 minutes), the timer will automatically stop and hide itself.

Once the timer appears, you can reposition it by using your mouse to drag it around.

You can manually hide the timer by double-clicking on it.

You can disable the auto-hide feature (so that the timer will run indefinitely) by typing the /pstautohide command into chat.

How long is the cooldown on Plunder Skulls?

Based on my testing, the cooldown is exactly 3 minutes for bosses in group dungeons. I think it's safe to assume that the same cooldown applies to other instanced content, such as trials and arenas. It's been reported that public dungeon bosses also share the same 3-minute cooldown. Reports on the forums suggest that the cooldown is higher for overland and delve bosses, but I have not tested this to confirm nor do I know what their cooldowns are.
  • Version 1.3.2 (2018/10/20)
    • Reinstated the timer for regular skulls; although the vast majority of regular skull sources are not subject to a cooldown, it appears that some skull sources are still subject to a cooldown

  • Version 1.3.1 (2018/10/20)
    • Server identity (NA/EU) will now be remembered for newly-acquired skulls; the log display will note if a skull was acquired on a server different than the current server (the server identity will be shown only if the current server is not the skull's origin, and it is not retroactive for any skulls acquired before installing version 1.3.1)

  • Version 1.3.0 (2018/10/20)
    • Disabled the timer for regular Plunder Skulls
    • The /pstdremora command can now filter by skull type; e.g., if you type "/pstdremora tri", it will show only the skulls whose names contain "tri" (i.e., the Trial skulls); typing "/pstdremora" without a filter term will still show the full log as before

  • Version 1.2.4 (2018/10/18)
    • Based on forum reports of the cooldown duration, the timestamps for the Dremora Plunder Skull log are now color-coded red if it was less than 20 hours ago, and green otherwise

  • Version 1.2.3 (2018/10/18)
    • Added a chat command (/pstdremora) to show a time log of the Dremora Plunder Skulls you have looted

  • Version 1.2.2 (2018/10/18)
    • Updated for the 2018 Witches Festival

  • Version 1.2.1 (2017/10/23)
    • API version bump for Update 16 (Clockwork City)

  • Version 1.2.0 (2017/10/20)
    • Updated for the 2017 Witches Festival

  • Version 1.1.1 (2016/10/24)
    • The timer will now start counting from a combat end event, if there was one 15 seconds or less before a skull pickup (The game's cooldown starts when the boss is killed, but since there is no way to track that, the addon uses the skull pickup time instead as a close approximation; this change refines that heuristic by using the combat end time, if there was a combat end event shortly before a skull pickup)

  • Version 1.1.0 (2016/10/17)
    • The timer is now color-coded: red from 00:00 to 2:29, yellow from 2:30 to 2:59, and green from 3:00 onwards
    • Right-clicking on the timer will post the current elapsed time into group chat

  • Version 1.0.1 (2016/10/14)
    • The timer will no longer trigger from skulls looted by group members

  • Version 1.0.0 (2016/10/14)
    • Initial version
Optional Files (0)


Archived Files (10)
File Name
Version
Size
Author
Date
1.3.1
4kB
code65536
10/20/18 12:43 PM
1.3.0
4kB
code65536
10/20/18 10:36 AM
1.2.4
4kB
code65536
10/18/18 12:54 PM
1.2.3
4kB
code65536
10/18/18 09:21 AM
1.2.1
3kB
code65536
10/23/17 12:12 PM
1.2.0
3kB
code65536
10/20/17 09:18 AM
1.1.1
3kB
code65536
10/24/16 12:48 PM
1.1.0
3kB
code65536
10/17/16 09:13 PM
1.0.1
3kB
code65536
10/14/16 04:52 PM
1.0.0
2kB
code65536
10/14/16 04:34 PM


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Unread 10/24/18, 05:53 PM  
code65536
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Originally Posted by Marazota
this addon counter dissapear if i reloadui
please fix
It will disappear if you reload UI or if 15 minutes have passed without looting a skull. It will reappear the next time you loot a skull. This is intended.
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Unread 10/24/18, 04:17 PM  
Marazota

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this addon counter dissapear if i reloadui
please fix
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Unread 10/23/18, 05:11 PM  
code65536
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Originally Posted by Tonyleila
Looks like the other witcher addon just did what I was looking for

Ooh, that's nice!
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Unread 10/23/18, 03:54 PM  
Tonyleila
 
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Looks like the other witcher addon just did what I was looking for

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Unread 10/23/18, 11:12 AM  
StarkeRealm

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Liking that it now shows the server. I've been grabbing tickets on both servers across two accounts, and it was kinda wonky.

It'd be nice if it also tracked ticket pickups, but, even without that, it's still very nice. Good work.
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Unread 10/22/18, 11:00 AM  
Tonyleila
 
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Originally Posted by code65536
This lets me see what I have done recently and what recently came off cooldown, across three different accounts that I play. Is it the most efficient and friendly display? Of course not. But I don't care--it's something that I'll use for two weeks and never touch again for a year, which doesn't exactly incentivize me to invest any time to do anything other than a quick-and-easy solution of dumping a log to chat.

You are certainly free to write your own addon, of course. I simply have no incentive to do anything that would take more than 10 minutes to implement.
Sorry if my comment sounded meanie! Sadly I lack any skill to write addons haha, I agree that this won't be used for long but it may be used by many for countless houers during the event. Anyways thanks for the addon!
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Unread 10/21/18, 09:20 PM  
code65536
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Originally Posted by Tonyleila
Originally Posted by code65536
Originally Posted by ShinWow
Heya! Loving this /pstdremora addition to this but I'm wondering if this is a known issue?



I've been doing it on multiple toons so I'm wondering if that's why it's doubling up?

Thanks!
It's not a doubling up--the log is pretty primitive (I spent at most 15 minutes on it :P), so it just displays everything. You're looking at two days worth of skulls. The only ones that you need to pay attention to to are the red ones at the bottom of the list, because those are all the ones that are on cooldown. All the green entries above that (and there will be many, many more as the event goes on) are really just there for your records.
Don't see a need for the green text list then?!

Woud be nice if you coud spent another 15 minutes and replace this chat list with a tooltip on the skill or a showable window before we discuss more about the usless normal skulls...

Woud be nice to see what exactly I'm missing and where it comes from since the skull names itself are confusing...it woud be perfect if I just hoover the skull and it then just says

ToDo (3): 1. Worldboss [Now Lootable!] 2. Trail [Lootable in 50 minutes] 3. DSA/MA [Lootable in 2 Hours]
Done (4/7): 4. Dolmen 5. Dungeon 6. Public Dungeon 7. Delve [First one will be lootable in 14 Hours]
This lets me see what I have done recently and what recently came off cooldown, across three different accounts that I play. Is it the most efficient and friendly display? Of course not. But I don't care--it's something that I'll use for two weeks and never touch again for a year, which doesn't exactly incentivize me to invest any time to do anything other than a quick-and-easy solution of dumping a log to chat.

You are certainly free to write your own addon, of course. I simply have no incentive to do anything that would take more than 10 minutes to implement.
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Unread 10/21/18, 08:11 PM  
Tonyleila
 
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Originally Posted by code65536
Originally Posted by ShinWow
Heya! Loving this /pstdremora addition to this but I'm wondering if this is a known issue?



I've been doing it on multiple toons so I'm wondering if that's why it's doubling up?

Thanks!
It's not a doubling up--the log is pretty primitive (I spent at most 15 minutes on it :P), so it just displays everything. You're looking at two days worth of skulls. The only ones that you need to pay attention to to are the red ones at the bottom of the list, because those are all the ones that are on cooldown. All the green entries above that (and there will be many, many more as the event goes on) are really just there for your records.
Don't see a need for the green text list then?!

Woud be nice if you coud spent another 15 minutes and replace this chat list with a tooltip on the skill or a showable window before we discuss more about the usless normal skulls...

Woud be nice to see what exactly I'm missing and where it comes from since the skull names itself are confusing...it woud be perfect if I just hoover the skull and it then just says

ToDo (3): 1. Worldboss [Now Lootable!] 2. Trail [Lootable in 50 minutes] 3. DSA/MA [Lootable in 2 Hours]
Done (4/7): 4. Dolmen 5. Dungeon 6. Public Dungeon 7. Delve [First one will be lootable in 14 Hours]
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Last edited by Tonyleila : 10/21/18 at 08:17 PM.
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Unread 10/20/18, 07:16 PM  
ShinWow

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Thanks for the reply, code65536

Makes sense about only needing to worry about the red entries on cool down Thanks for this awesome add-on, again!
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Unread 10/20/18, 05:16 PM  
fgoron2000

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Originally Posted by code65536
Okay, it looks like the behavior varies between dungeons. It looks like a cooldown is in effect in the Malabal Tor dungeon that you were in. Sigh. I'll reinstate the timer.
i haven't done enough bosses in enough locations to really say with authority, but what appears to me to be happening is that there is no cooldown in general for regular plunder skulls, so that you can go from one boss to another within seconds, like at a public dungeon...but...there is a cooldown for the same boss...that's just what it appears to be doing for me...

edit:
...oh, by the way, it was at the forgotten crypts in deshaan that I was experiencing this...
Last edited by fgoron2000 : 10/20/18 at 05:17 PM.
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Unread 10/20/18, 05:12 PM  
Marazota

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it was Crimson Cove in Malabal Tor
im going to Rivenspire - Obsidian Scar now

so in rivenspire some bosses bugged and can give skulls without cooldown, but not all but not all

Doom witch Dekamma for example

P.S. looks like its only Dekamma

and its weird boss she has less HP than usual bosses
Last edited by Marazota : 10/20/18 at 05:16 PM.
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Unread 10/20/18, 05:01 PM  
code65536
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Okay, it looks like the behavior varies between dungeons. It looks like a cooldown is in effect in the Malabal Tor dungeon that you were in. Sigh. I'll reinstate the timer.
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Unread 10/20/18, 04:51 PM  
code65536
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Originally Posted by Marazota
Originally Posted by code65536
Originally Posted by Marazota
why delete a cooldown? its still a coodown 3 minutes for Public Dungeon bosses
i tested many times yesterday
I just killed two bosses in the Rivenspire public dungeon, about 30s apart, got two skulls. There is no cooldown, unless, as I wrote in my previous post, it's the same boss respawning faster than usual.
pls revert back changes
this addon is useless now
look
PC EU
few minutes ago i recorded this for you
Hmm, that's very strange. Maybe it's different from dungeon to dungeon? In the Rivenspire dungeon, I got a skull from every boss.
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Unread 10/20/18, 04:44 PM  
lordrichter
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Yeah, delves are still 4 minutes between Plunder Skulls, just like last year. I have not had time to check others.
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Unread 10/20/18, 04:44 PM  
Lifsteinn

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Hi there, nice addon, really usefull.
But after today's update is not working anymore.
The dremora skulls from today don't update the timer.
It is still showing times from before the update.
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