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Updated: 10/17/21 01:06 PM
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Updated:10/17/21 01:06 PM
Created:07/07/14 12:51 PM
Monthly downloads:7,156
Total downloads:696,744
Favorites:631
MD5:
Categories:Bags, Bank, Inventory, Auction House & Vendors, Mail, TradeSkill Mods, Miscellaneous
7.1.5
FCO ItemSaver  Popular! (More than 5000 hits)
Version: 2.2.2
by: Baertram [More]
Please logout and backup your SavedVariables before updating and playing around with the new unique marker settings, or the automatic marks!

FCO Item Saver
Short form: FCOIS

Please inform yourself before posting comments again and again:
FAQ / Frequently asked questions / Questions fréquemment posées / Oft gefragte Frage

This addon depends on the following libraries:
-LibAddonMenu-2.0
-NEW: LibAddonMenu-2.0 - OrderListBox widget
-LibCustomMenu
-LibDialog
-LibFilters-3.0
-LibMainMenu-2.0
-LibFeedback
-LibShifterBox
-LibSets

Optional dependency (for automatic set collection item markers):
-LibMultiAccountsSets

You should/must close and restart the game client to recognize the new libraries in the addon manager! Do not report any error here if you have not logged out during updating your addons!

Additional information about libraries and why I have changed my addons to use standalone, and not included libraries anymore, can be found in the general FAQ


This addon is not supporting the Gamepad/Controller user interface! You can use another addon like "Advanced Disabled Controller UI" to get the menus and inventory work with FCOIS, and use the controller ingame to fight etc. But the total gamepad UI for inventories won't work!
But you need to disable the gamepad mode in the ADCUI settings (which enables the normal keyboard UI In the menues and inventories) in order to let FCOIS work properly with it!

This addon is neither a copy or clone of ItemSaver. It's much more and works differently.


Last change:
Please read the changelog / click the changelog link at the addon popup inside Minion


What's the idea of this addon?
Do you want to get a better overview inside your inventory?
Did you also destroy an item you wanted to keep for higher levels, any research or just sell at the guild store?
Do you want to mark those items somehow so they are easily recognizable in your inventories?
Do you want to get an error message if you try to destroy/deconstruct/sell/trade/equip/read/use/mail/etc. any of your "special" items?
Do you want to confirm the equipping of bindable items before it gets bound to your account?
Do you use several different armor sets and want to mark each armor, weapon & jewelry item with an icon, so you can easily see and switch those sets?
Do you want to mark complete equipped items as a special set (heal, dd, tank, off-tank, quest, etc.)?
Do you want to automatically mark ornate items to select them with 1 click at a vendor?
Do you want to automatically mark intricate items to select them with 1 click at a deconstruction panel?
Do you want to automatically mark your researchable items that you need for your crafting skills (needs the addon "Research Assistant" activated)?
Do you want to automatically mark your set parts (filtered by their trait so only your divine and sharpened stuff gets marked)?
Do you want to automatically mark your non-wished set parts for selling & deconstruction, depending on their item quality?
Do you want to avoid depositing items to a guild bank where you are not able to withdraw (because of missing guild rights) them again?
Do you want to totally set up the marker icons you can use (color, texture, size, etc.)?
Do you want to setup the behaviour for each marker icon differently (save my items so they won't get destroyed but can be mailed, etc.)? -> "Dynamic" icons
Do you want to move all items you have already "marked for sell" (FCOIS marker icon) to the junk at once?

This addon will help you with all these points, and many more!

List of features:
  • Distinguish between ZOS unique item IDs (unique for each item!), FCOIS unique itemIds (choosable: different enchantment, level, style, crafted, crafter name, quality ...) and non-unique item IDs ("same name = same item" [depending on some criteria like the item level, checked via the itemInstanceIc])
  • Mark items with several icons (About 60 different icons to choose from) -> You can use keybindings to mark/unmark the icons too
  • Fully customizable icons (size, color, position, texture)
  • 30 dynamic icons - Each icon can behave different at the same panel! e.g. block an item at the deconstruction panel but allow another one.
  • Hide/Show/Only show the marked items (filter them with 4 different filters, each assigned to different icons)
  • Remember each filter state for inventories (bank, player, trade, mail, deconstruction, improvement, enchanting creation, enchanting extraction, guild store, guild bank, craft bag)
  • Right-Click/Context menus + new buttons at inventories
  • SHIFT + Right click to remove/reset all shown marker icons (reset will only work until a realoadUI was done somehow, manually or by zone change etc.!)
  • Mark/Unmark all items at an inventory with one click
  • Mark/Unmark gear sets with one click
  • Undo your last action with one click
  • Block researching/enchanting/deconstruction/destruction/extraction/mail sending/trading/selling for marked items (does also block the keybindings for keyboard players!)
  • Show confirmation dialog before binding an item to your account (dialog shows the name and color of the item)
  • Define your own equipment gears (5 different possible, each of them can be disabled) by using different icons & names
  • Filter your inventories for all equipment gears, or choose one of the equipment gears from a dropdown list (right click the equipment gear filter icon at the bottom of your inventories to show a context-menu)
  • Filter your inventories for researchable/deconstructable/improvable items, or choose one of these from a dropdown list (right click the research filter icon at the bottom of your inventories to show a context-menu)
  • Automatically mark ornate items with an icon
  • Automatically mark intricate items with an icon
  • Automatically mark researchable items with an icon (addon "ResearchAssistant" must be installed and active!)
  • Automatically mark known recipes for selling at the guild store (addon "SousChef" must be installed and active and the option 'List Characters Who Know Recipe' must be enabled at the SousChef addon settings!)
  • Automatically mark unknown recipes (addon "SousChef" must be installed and active and the option 'List Characters Who Know Recipe' must be enabled at the SousChef addon settings!)
  • Automatically mark new crafted items with an icon (with the possibility to only mark new crafted set parts)
  • Automatically mark new gained set part items (from your loot) with an icon
  • Automatically mark set parts (choose which traits will be marked)
  • Automatically mark non-wished set parts (non chosen traits) with another icon, or make it dependent to the item's quality
  • Automatically mark set parts that are tracked via addon SetTracker with an FCOItemSaver icon
  • Block containers from auto looting, even if auto loot is enabled in standard ESO settings
  • Block recipes from beeing read if they are marked with an icon
  • Keybindings to filter icons at the current inventory
  • Keybindings to mark/demark items
  • Support for several addons, like "CraftBagExtended", "Research Assistant", "AdvancedFilters", "Inventory Grid View", "Khrill Merlin the Enchanter", "Quick Enchanter", "DoItAll", "Chat Merchant", "Dustman", "ESO Master Recipe List" and many other addons
  • Backup & restore of marked items (you need to do it manually before and after a patch where the itemInstanceIds might get changed by ZOs!). See below at "backup & restore" section.
  • And many other features
To check all features please have a look at the ingame settings menu.

New - Support for "AdvancedFilters" filter plugins:
Select FCOItemSaver marked items from AdvancedFilters dropdown boxes.
Install this addon: AdvancedFilters plugin - FCOItemSaver

For developers:
Please have a look at the developers section further down in this description text.

The changelog was moved to the appropriate panel, because Minion will finally be able to show the changelog correctly too. Please click on the blue text "Changelog" inside Minion's addon popup.


FCO ItemSaver was developed on base of ingeniousClowns Item Saver!
Meanwhile I've changed ALL the coding and added more icons, filters, features, removed some bugs and non wished behaviours, etc.

This addon eases the handling of your items inside your inventory, bank, player2player trading, mails, guild bank, vendors, guild stores, craft bag etc.
It will provide you 42 different icons (changeable - select from a long list of available icons) for your
inventory items which you can easily activate/remove by the right click mouse menu.
It will provide you with 5 selectable gear set (you choose the description and the icon!), and 30 dynamic icons which each can be activated to function as gear set too.
It will also provide you with the possibilities to mark complete sets at once, with/without weapons and with/without jewelry.

1st icon - Red lock: Intended to show this item as locked for later usage
2nd icon + 4th. icon - Green and light blue helmet: Intended to mark your current equipment (5 different gear sets are possible!) for an easier overview (especially at the repair stations)
3rd icon - Gray analysis icon: Intended to mark your next item(s) for reasearch
5th icon - Yellow coins: Mark item for later selling
6th icon - Another gear set 3
7th icon - Another gear set 4
8th icon - Another gear set 5
9th icon - Deconstruction
10th icon - Improvement
11th icon - Sell at guild store
12th icon - Intricate
13th - 30th icon - Dynamic icons

The following global variables are available for the different icon numbers:
Code:
        FCOIS_CON_ICON_LOCK					= 1
        FCOIS_CON_ICON_GEAR_1				= 2
        FCOIS_CON_ICON_RESEARCH				= 3
        FCOIS_CON_ICON_GEAR_2  				= 4
        FCOIS_CON_ICON_SELL					= 5
        FCOIS_CON_ICON_GEAR_3				= 6
        FCOIS_CON_ICON_GEAR_4				= 7
        FCOIS_CON_ICON_GEAR_5				= 8
        FCOIS_CON_ICON_DECONSTRUCTION		= 9
        FCOIS_CON_ICON_IMPROVEMENT			= 10
        FCOIS_CON_ICON_SELL_AT_GUILDSTORE	= 11
        FCOIS_CON_ICON_INTRICATE			= 12
        FCOIS_CON_ICON_DYNAMIC_1			= 13
        FCOIS_CON_ICON_DYNAMIC_2			= 14
        FCOIS_CON_ICON_DYNAMIC_3			= 15
        FCOIS_CON_ICON_DYNAMIC_4			= 16
        FCOIS_CON_ICON_DYNAMIC_5			= 17
        FCOIS_CON_ICON_DYNAMIC_6			= 18
        FCOIS_CON_ICON_DYNAMIC_7			= 19
        FCOIS_CON_ICON_DYNAMIC_8			= 20
        FCOIS_CON_ICON_DYNAMIC_9			= 21
        FCOIS_CON_ICON_DYNAMIC_10			= 22
        FCOIS_CON_ICON_DYNAMIC_11			= 23
        ...
        FCOIS_CON_ICON_DYNAMIC_30			= 42

        FCOIS.numVars.gFCONumFilterIcons -- the maximum number of marker icons available (currently 42)
In addition this addon provides you 4 filters to hide/show the marked items.
1 for locked items, 1 for the 5 equipment gears, 1 for the research/deconstruction/improvement items and 1 for selling/selling at guild store and intricate items.
You are even able to split the filter buttons, so they will remember their state for each of the above mentioned panels (inventory, crafting stations, vendors, guild stores, etc.)!

Each filter got 3 states, indicated like a traffic light: ON (green), ONLY SHOW MARKED ITEMS (yellow) and OFF (red).


How to use this addon?


Icons:
Simply right-click with your mouse on an item in your inventory/crafting station/bank/guild bank/etc. and choose one of the new "FCOItemSaver" menu entries.
Each item you enable an icon for will change the right-click menu text to the appropriate "disable" afterwards and it'll change the color of the enabled entry too.

Filters:
You are able to enable/disable the filters inside your inventory/the crafting stations/the bank/the guild bank/the trade panel/the mail panel/the vendor panel/the enchanting table creation&extraction, the craftbag and others by clicking the 4 icons at the bottom of your inventory.
Green icon: Filter is enabled. Marked items are hidden
Red icon: Filter is disabled. Marked items are shown.
Yellow icon: Filter is only showing marked items

The yellow filter will always weight more then the green filter. So enabling yellow filters will show the filter's items prior to hiding the other items only filtered with green!

You could also use chat commands to enable the filters.
If you just enter /fcois into the chat you will see a list of ALL chat commands.


Supported chat commands
'help' / 'list': Shows this information about the addon
'status' / '': Shows actually enabled filters
'filter1': Show/Hide category 1 (lock symbol) items
'filter2': Show/Hide category 2 (helmet symbol) items
'filter3': Show/Hide category 3 (research symbol) items
'filter4': Show/Hide category 4 (coins symbol) items
'filter': Show/Hide category 1 - 4 items
'alloff': Show categories 1 to 4 items
'allon': Hide categories 1 to 4 items
'allshow': Only show marked items of categories 1 to 4
'd': Enable/Disable the debug mode with only some messages shown
-> Adds an entry to the context menu of inventories which shows you the bagId and slotIndex. If you click this entry the chat edit box will get a /zgoo entry where you only need to exchange
the placeholder <iconIdHere> with an FCOIS iconId, and you're able to check if the item is saved in the marker database. The addon will automatically calculate and show you the unique ID used
for that item).
'dd': Enable/Disable the deep debug mode with more details
'ddd' <value>: Set the deep debug depth. Value <value> is valid between 1 (less details) and 5 (full details)

Possible <filterPanel> values are (coming from library LibFilters 3.0 !):
-> See list of LF_* filter panels (filterType) at the library's description!

Possible <filterValue>: true / false / show
'filter1 <filterPanel> <filterValue>': Hide <true> / show <false> / only show marked <show> items of catergory 1 (lock symbol) at panel <filterPanel>
'filter2 <filterPanel> <filterValue>': Hide <true> / show <false> / only show marked <show> items of catergory 2 (helmet symbol) at panel <filterPanel>
'filter3 <filterPanel> <filterValue>': Hide <true> / show <false> / only show marked <show> items of catergory 3 (research symbol) at panel <filterPanel>
'filter4 <filterPanel> <filterValue>': Hide <true> / show <false> / only show marked <show> items of catergory 4 (coins symbol) at panel <filterPanel>
'filter <filterPanel> <filterValue>': Hide <true> / show <false> / only show marked <show> items of catergory 1 to 4 at panel <filterPanel>
'allon <filterPanel>': Hide categories 1 to 4 at panel <filterPanel>
'alloff <filterPanel>': Show categories 1 to 4 at panel <filterPanel>
'allshow <filterPanel>': Only show marked items of the categories 1 to 4 at panel <filterPanel>
'debug': Enable/Disable debug messages. [Attention] This will flood your local chat!

Compatibility
FCOIS is NOT compatible with the gamepad mode!
If you like to use ONLY the gamepad: I'm sorry. I cannot support this (due to missing hardware and time).
If you want to use the gamepad to play, and use keyboard + mouse look-a-like menus, use this addon here which supports FCOIS:
Advanced Disable Controller UI

-Compatible with "Advanced Filters & plugins"
-Compatible with "Research Assistant"
-Compatible with "Inventory Grid View"
-Compatible with "Chat Merchant"
-Compatible with "Merlin the Enchanter"
-Compatible with "Quick Enchanter"
-Compatible with "DoItAll"
-Compatible with "Dustman"
-Compatible with "CraftBagExtended"
-Compatible with "SetTracker"
-Compatible with "DolgubonsLazyWritCreator"
-Compatible with "Inventory Insight"
-Compatible with "Inventory Manager"
-Compatible with "Auto Category"
-Compatible with many other addons


Known bugs
-Items having the same name and level will automatically get the icons activated/deactivated if you only enable it for one of them. As the items got no unique ID and the item names are the same too, this bug comes from the ZOS developers and I can't fix this.

Please report any further bugs via my author portal bugs panel. Thanks.
Thx for your interest.

For developers

Do not try to use FCOIS with the gamepad mode enabled. Even calling the FCOIS API with the gamepad mode enabled will fail and throw errors. YOur items won't be protected properly if you use the API functions within the gamepad mode! Be sure to read and understand the following below:
Code:
--!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! FCOItemSaver is NOT working with the gamepad mode enabled !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
--If you are using any of these API functions below with the gamepad mode enbaled they will throw error messages.
--The only way to enable FCOIS with the gamepad mode enabled is to use the addon "Advanced Disable Controller UI" AND disable the gamepad mode
--in the settings of this addon! This will allow you top play and fight with the gamnepad but the keyboard UI is shown in the inventories,
--making FCOIS work properly.
--
--You need to check the following within your addons code:
--Is the gamepad mode enabled in the game:
--if IsInGamepadPreferredMode() then
--	--We are in gamepad mode so check if the addon Advanced Disable Controller UI is enabled
--	--and the setting to use the gamepad mode in this addon is OFF
--	if FCOIS.checkIfADCUIAndIsNotUsingGamepadMode() then
--	--FCOIS will work properly. You can use the API functions now
--		--Your code here
--	else
--		--FCOIS won't work properly! Do NOT call any API functions and abort here now
--		return false
--	end
--else
--	--We are in keyboard mode so FCOIS will work normal
--end
You can check if FCO ItemSaver is loaded and PlayerActivated event has run by using this code:
Lua Code:
  1. If FCOIS then
  2.             ---FCO ItemSaver is loaded
  3.             --Now check if PlayerActivated already run for the addon
  4.             If FCOIS.addonVars.gPlayerActivated then
  5.             --Player activated event finished for FCOIS
  6.             end
  7.         end
If your addon needs to check for a special version of FCOIS installed use the manifest tag ## AddOnVersion of FCOItemSaver.lua and check for the unsigned integer specified there in you addon's manifest txt file via the ## OptionalDependsOn: FCOItemSaver>=<unsigned Integer>, e.g. ## OptionalDependsOn: FCOItemSaver>=222

API functions
There are several API functions to check if an item is filtered, is protected, is protected at a special filter panel (bank withdraw, guildbank deposit, mail send, player 2 player trade, etc.).
Please check the file "FCOIS_API.lua" within the addon folder. The functions are in there and described by their comments.

Example how to check if an item is currently (as the function is called) protected with any marker icon at the deconstruction crafting panel:
Lua Code:
  1. --doNotCheckJewelry, boolean (optional! Default: false -> checks for jewelry and auto switches to jewelry crafting table checks): Do not check if any jewelry item is given at bagid, slotIndex and thus do not check if the jewelry is protected at the jewelry crafting table's deconstruction panel
  2.        local isItemCurrentlyProtectedAtDeconstructionPanel = FCOIS.IsDeconstructionLocked(bagId, slotIndex, doNotCheckJewelry)

Example how to check if an item is currently marked with any FCOIS marker icon. Attention: This does NOT check if the icon is protecting the item currently at any panel! Standard and gear icons are protecting an item, as long as the user did not enable any exclusions like "Do not protect marked fro deconstruction at the deconstruction panel". Dynamic icons can be setup diffrently per each marker icon! So this API function will just return the icons that are applied to the item, but does not do any "is it protected" checks!
Either check via bagId, slotIndex or the itemInstanceId/uniqueId of the item:
Lua Code:
  1. --Global function to return boolean value, if an item is marked
  2. -- + it will return an array as 2nd return parameter, containing boolean entries, one for each iconId. True if item is marked with this iconId, false if not
  3. --Check if an item is marked by the help of it's item id
  4. --itemInstanceId:  The itemInstanceId or uniqueId of the item
  5. --iconIds: Specifies the icon the item is marked with. iconIds can be any of the marker icons FCOIS_CON_ICON_* or -1 for all icons.
  6. --         The parameter can be an array/table too.
  7. --         The array's/table's key can be any index/value that you like.
  8. --         The value to the key must be the icon number, or -1 for all icons (if -1 is used more than once in the table it'll only be checked once!).
  9. --excludeIconIds:   Exclude the iconID or an array of iconIDs from the check.
  10. --                  Can only be used together with iconIds = -1 or iconIds = {-1}!
  11. --                  excludeIconIds cannot be -1 or the function will return nil!
  12. ---addonName (String):  Can be left NIL! The unique addon name which was used to temporarily enable the uniqueId usage for the item checks.
  13. ---                     -> See FCOIS API function "FCOIS.UseTemporaryUniqueIds(addonName, doUse)"
  14. function FCOIS.IsMarkedByItemInstanceId(itemInstanceId, iconIds, excludeIconIds, addonName)
  15.     if (iconIds ~= -1 and excludeIconIds ~= nil) or excludeIconIds == -1 then return nil, nil end
  16.     if itemInstanceId == nil then return nil, nil end
  17.     if not checkIfFCOISSettingsWereLoaded(true) then return false end
  18.     --Build the itemInstanceId (signed) by help of the itemId
  19.     local signedItemInstanceId = signItemId(itemInstanceId, nil, true, addonName, nil, nil) -- only sign
  20. --d(">FCOIS.IsMarkedByItemInstanceId, itemInstanceId: " .. tostring(itemInstanceId) .. ", signedItemInstanceId: " ..tostring(signedItemInstanceId))
  21.     if signedItemInstanceId == nil then return nil, nil end
  22.     local isMarked = false
  23.     local markedIconsArray = {}
  24.     isMarked, markedIconsArray = checkIfItemIsMarkedAndReturnMarkerIcons(signedItemInstanceId, iconIds, excludeIconIds, addonName)
  25.     return isMarked, markedIconsArray
  26. end -- FCOIS.IsMarkedByItemInstanceId
  27.  
  28. --Global function to return boolean value, if an item is marked
  29. -- + it will return an array as 2nd return parameter, containing boolean entries, one for each iconId (key). True if item is marked with this iconId, false if not (value).
  30. --bag:     The bag where the item is located
  31. --slot:    The slotIndex where the item is located in the bag
  32. --iconIds: Specifies the icon the item is marked with. iconIds can be any of the marker icons FCOIS_CON_ICON_* or -1 for all icons.
  33. --         The parameter can be an array/table too.
  34. --         The array's/table's key can be any index/value that you like.
  35. --         The value to the key must be the icon number, or -1 for all icons (if -1 is used more than once in the table it'll only be checked once!).
  36. --excludeIconIds:   Exclude the iconID or an array of iconIDs from the check.
  37. --                  Can only be used together with iconIds = -1 or iconIds = {-1}!
  38. --                  excludeIconIds cannot be -1 or the function will return nil!
  39. function FCOIS.IsMarked(bag, slot, iconIds, excludeIconIds)
  40.     if (iconIds ~= -1 and excludeIconIds ~= nil) or excludeIconIds == -1 then return nil, nil end
  41.     if not checkIfFCOISSettingsWereLoaded(true) then return false end
  42.     --At least one of the needed function parameters is missing. Return nil, nil
  43.     if (bag == nil or slot == nil or iconIds == nil) then return nil, nil end
  44.     local signedItemInstanceId = myGetItemInstanceIdNoControl(bag, slot)
  45.     if signedItemInstanceId == nil then return nil, nil end
  46.     local isMarked = false
  47.     local markedIconsArray = {}
  48.     isMarked, markedIconsArray = checkIfItemIsMarkedAndReturnMarkerIcons(signedItemInstanceId, iconIds, excludeIconIds, nil)
  49.     return isMarked, markedIconsArray
  50. end -- FCOIS.IsMarked


Backup & Restore of marked items
As the game sometimes changes the itemInstanceIds which the addon relies on to save your marker icons, and you are not always using the unique item IDs to save your marker icons (check ingame addon settings -> general settings -> unique item IDs)
you somehow need to have a backup and restore function for your set marker icons.
The following chat commands (and an addon settings menu entry for Backup & restore) are avilable, which you can use before a patch to backup, and after a patch to restore your set marker icons on your items.
!!! Attention !!! Guild banks:
If you want to backup/restore guild bank marker icons you must open each guild bank at least once before you do the backup/restore or the addon is not able to read the data from it. And the guild bank is not static so other users might change it as well after you had opened them.
So the addon is only using the known info at the time you have opened it!
House storages:
If you want to backup/restore your house banks you need to be in one of your houses as you do the backup/restore!
-> So please open the guild banks once and then port into your house to do a full backup/restore!

The backup/restore will use the game's API version [use this command to get it printed into the chat: /script d(GetAPIVersion()) ] to backup to/restore from.
You can specify a different API version if you like to to save it to another value/load from this specified value.
If you do not specify an API version via chat commands the game will use the current version for backup, and the current version for restore. If, e.g. after a patch, the current API version got no backuped data, the addon
automatically will try the last API version for the restore (saved data from before the patch)!

Chat commands:
-Chat command for backup (<...> are optional parameters!)
/fcois backup <withDetails> <apiversion> <doClearBackup>

<withDetails> values: true=show each backuped item in chat/false: do not show any backuped item in chat
<apiversion> value:nnnnnn=6digit game API version which you can specify to save the backup with this apiversion. If not specified the current apiversion of the game is used
<doClearBackup> values: true=clear the specified apiversion backup before a new one is started/false=do not clear and keep old backupdata of thespecified api version

-Chat command for restore (<...> are optional parameters!)
/fcois restore <withDetails> <apiversion>
<withDetails> values: true=show each restored item in chat/false: do not show any restored item in chat
<apiversion> value:nnnnnn=6digit game API version which you can specify to load the backup from. If not specified the current apiversion of the game is used and if there is no backupdata for the current apiversion the last apiversion will be checked (e.g. after a patch the apiversion raised and your backup got the last apiversion saved -> the addon will automatically find it then)




Donation
If you like whyt I did and want more features, just want to thank me or say hi, you can send me some comments, ideas, wishes, items or even ingame gold to account "@baertram" on the EU server. I'm happy about any feedback!
Please use the bugs panel to report any found new bugs.
Please logout and backup your SavedVariables before updating and playing around with the new unique marker settings!

Please inform yourself before posting comments again and again:
FAQ / Frequently asked questions / Questions fréquemment posées / Oft gefragte Frage

Changelog
IMPORTANT:
This addon won't include the needed libraries anymore since this version 1.4.0!
Please read the addon description + changelog of version 1.4.0 for more details!
This addon does not support the Gamepad mode! The only possible way to use FCOIS with a gamepad is use the addon Advanced Disable Controller UI and disable the gamepad mode in it's settings. This will make the inventories etc. (using gamepad buttons sa well) work like normal keyboard inventories but the controls and movements in overland etc. will be made by the help of your gamepad.

-------------------------------
---START OF CHANGELOG---
-------------------------------
2.2.2 2021-10-17
[Fixed]
--Updated API
--#172 Keybindings error if loaded with Gamepad mode active (which is not supported by FCOIS!)
[Changed]
--Removed dependency to LibLoadedAddons


2.2.1 2021-09-20
[Fixed]
--#160: 2021-09-06, ESOUI bug panel, EnigmaniteZ: Right clicked "flag" button, left clicked, right clicked again. error! guild bank settings set to: on, on, off.
--#161: 2021-09-16, Baertram: Guild bank deposit "flag" button not updating it's sate color after 1st change (by right mouse click)
--#162: 2021-09-16, Baertram: CraftBag flag icon right click: lua error message due to nil function FCOIS.CheckIfCBEorAGSActive
--#163: 2021-09-16, Baertram: Closing inventory and directly opening banks/vendors/trades will not reset the anti-destroy settings flag settings of normal inventory to "enabled" (if enabled in the settings)
--#164: 2021-09-16, Baertram: Switching from bank deposit to mail send/re-opening mail send after having it used last will not update the flag color properly
--#165: 2021-09-15, Baertram: Mail send flag will only change anti-destroy as it thinks it is the inventory flag, and not the mail send panel
--#166: 2021-09-19, Baertram, bug: Guild bank withdraw right click on flag icon/left click to change anti-destroy settings does not work as it tries to change anti-deposit.
--#167: 2021-09-19, Baertram, bug: Anti-* settings control the anti-destroy checks at panels where there is no anti-destroy setting. This was a wrong concept ad anti-destroy and anti-* (e.g guild bank deposit) were separated in the past

[Added]
--Additional inventory flag context menu entry to guild bank deposit: Toggle anti-deposit w/o withdraw rights


2.2.0 2021-09-15
Updated API - Removed older API version
Fixed:
#159, 2021-09-04, wolfstar (FCOIS comments): user:/AddOns/FCOItemSaver/src/FCOIS_OtherAddons.lua:21: in function '(main chunk)' -> SetTracker
--> Please prepare using another addon instead of SetTracker as SetTracker is not maintained anymore and maybe removed from FCOIS in the future!


2.1.9 2021-08-17
Updated API
Compatible with live and Waking Flames PTS

--[Fixed]
#144, Slotting anything to deconstruction/improvement, leaving the crafting table and trying to create a glyph via CraftStore showed the before slotted item as protected and prevented the glyph creation
#145, ContextMenu at bank get's vanilla items removed if FCOIS, Custom Item Preview and AutoCategory are enabled
#146, SHIFT + right mouse does not work at quickslots (inventory menu)
#149, Crafting: Right click on add. inv. flag icon which turns protection on does not unslot protected items again.
#150, Inventory: Right click on add. inv. flag icon does not change the anti-destroy protection.
#152, Quickslot's FCOIS right click context menu works for non-inventory items (collectibles e.g.)
#153, Inventory FCOIS right click context menu works for quest items
#155, Deconstruction panel shows white filter icons and does not work properly anymore

[Changed]
#148, Use more local speed up variables in all FCOIS files


[Added]
#147 Added new API function FCOIS.IsGear(bag, slot)
-->Global function to return boolean value, if an item is marked with any FCOIS gear marker icons (FCOIS_CON_ICON_GEAR_1 to 5, or dynamic icon defined as gear).
--> + it will return an array as 2nd return parameter, containing boolean entries for each gear iconId (key). True (value) if item is marked with this gear iconId,
--> false (value) if not.
#151 Added setting to re-apply the marker icons after enchanting an item (was missing so far), or after improving an item (was always re-applied automatically until today).

2.1.8 2021-06-29
Fixed: #143, Items marked via keybindings at the Inventory Insight from Ashes UI threw an error within function GetItemActorCategory

2.1.7 2021-06-25
Added settings to move the new (companion) character additional inventory "flag" context menu buttons (up/down, left/right).

2.1.6 2021-06-24
Upon request:
-Added additional inventory "flag" mass-marking context menu button to character window (top right edge)
-Added additional inventory "flag" mass-marking context menu button to companion character window (top right edge)

2.1.5 2021-06-18
--Added "glyph apply exclusion" setting in the "Anti methods" menu in order to allow the apply of glyphs via the enchant dialog, even if they are marked with any marker icon. Attention: This will only work as exclusion if the maker icon is not a dynamic icon (same like the repair exclusion)! Each dynamic icon defines it's protection itsself!
--Fixed SHIFT+right mouse at dialogs (enchating, repair) to not show the FCOIS context menu anymore


2.1.4 2021-06-18
--#139 Enabled the "sell at guildstore icon" (FCOIS_CON_ICON_SELL_AT_GUILDSTORE) for companion item's context menu
--#141 Fixed "Enable Retrait block" at the "Anti-methods" settings menu (was not visible)

2.1.3
--#131: Error message user:/AddOns/FCOItemSaver/src/FCOIS_SettingsMenu.lua:2445 at settings menu/login
--#138: Error message as yu are using SetTracker

2.1.2
Fixed:
--#136: Automatic recipe markers were not applied
--#137: Automatic intrictae markers were not applied if item was looted "new"


2.1.1
[Fixed]
--#133: Guild Bank Deposit filters do not work
--#134: If SetTracker is enabled: Error message user:/AddOns/FCOItemSaver/src/FCOIS_OtherAddons.lua:212: attempt to index a nil value
--#135: Error message if House bank items get scanned for autoamtic marks but the house bank is not ready (not in an own house or bank not ready yet) user:/AddOns/FCOItemSaver/src/FCOIS_AutomaticMarks.lua:109: attempt to index a nil value

2.1.0
Please update all of your dependencies/libraries!
Updated API version & added companion inventory filter support

[Fixed]
--#40 lua error message if you use the context menu to destroy an item from inventory
--#111 At bank withdraw: Right click filter button and select an icon from the context menu will not update the filter button to show the selected button
--#112 At normal inventory: Un/Equipping an item via double click will not update the inventory row to show/hide the markers of the item at the inv row automatically
--#113 Disable the context menus to add/remove markers at 2hd weapons' backup slots
--#114 The character window does not show the set marker icons upon first open after a reloadUI
--#117 Recipe addon icon dropdownbox should not show non-recipe applyable icons (like research, gear, etc.)
--#118 Fixed drag&drop from inv/char & companion inv/char to each other -> updating the marker icons at the char equipment slots now
--#119 Fixed double click/context menu/keybind equip/unequip updating equipment slot marker icons
--#120: While inventory is open and character doll is shown: Removing/Adding ring marker icon (keybind/context menu/...) updates character/inventory too (if the same ring is equipped/visible)
--#121: Companion inventory does not show any marker icons at first open
--#122: Compannion character: SHIFT+right click very often after another will somehow make the context menu all of sudden not disappear anymore
--#123: The next normal context menu will not show after an inventory item was clicked via SHIFT+right mouse button (all marker icons on that item were cleared/restored)

--#124 Fixed character/companion equipment not removing the marker icons if companion item get's unequipped
--#125 Fixed companion equipment cannot be equipped from companion inventory via doubleclick/drag&drop, if any non-dynamic icon is set
--#126 Fixed companion inventory drag&drop to destroy: Protection of dynamic icons enabled/disabled via the dynamic icon's "normal inventory" protection checkbox
--#127 Fixed doubleclick/context menu "unequip" character/companion slot to unequipp an item won't remove the marker icon at the slot
--#128 Fixed doubleclick/context menu "unequip" companion slot to unequipp an item, if the companion inventory is hidden (companion overview e.g.), won't remove the marker icon at the slot
--#130 Fixed migration of (non)unique items to move the items to the SavedVariables, and updated translations


[Added]
--Keybind modifier keys SHIFT/CTRL/ALT can be enabled at the keybind settings
--Companion inventory marker icons support
--Companion inventory additional flag context menu button
--Companion inventory filter buttons
--Companion character progress bar will be hidden if equipment item's contextmenu is shown
--More FAQ links and description texts at the settings

2.0.3
!AS WARNED SINCE WEEKS NOW: PLEASE LOGOUT AND BACKUP YOUR SAVEDVARIABLES BEFORE UPDATING!
NEW DEPENDENCY LibAddonMenu-2.0 - OrderListBox widget

--[Fixed]
--#97 Set item marking won't be marked any longer as e.g. impenetrable if they were marked with another set related marker icon before AND the "Check all others"
--settings are enabled at the appropriate automatic mark settings
--#100 CraftStore automatic recipe marking will not mark known recipes as unknown anymore (wrong marker icon was assigned)
--#116: ResearchAssistant: Items won't get marked (red rectangle of RA) at the bank after changing settings/reloadUI
--#117: Recipe addon icon dropdownbox should not show non-recipe applyable icons (like research, gear, etc.)
--API functions called from external addons and using a filterPanelId LF* will not check for "shown/hidden controls" anymore, but just simulate via the LF* constant that you currently are at this panel. This will e.g. prevent addons "automatically doing stuff as a crafting table was interacted with" and checking for deconstruction protected items, while they are still at the refine panel, from causing problems/not work anymore properly.

--[Changed]
--Changed the icon sort order of the contextemnus to use the new LibAddonMenu - OrderListBox widget (see new dependency -> Please download and activate it)
--Some small performance improvements
--Changed the order of automatic marks to use:
--1) Set items
--2) Set collections
--3) Ornate
--4) Intricate
--5) Research
--6) Research scrolls
--7) Unknown recipes
--8) Known recipes
--9) Quality

--[Added on request]
--#109 Added the possibilitiy to exclude sets from the automatic set markers. Check teh automatic marks -> sets submenu for the new submenu.
-- The shown LibShifterBox provides 2 lists, left and right. Left: All available sets. Right: All excluded sets. You need to drag&drop or use the
-- < > arrows to move the sets between left&right.
--Attention: Due to a ZOs bug the list somwtimes will show "black" even though there are entries in the lists! Tis is happening especially if you
--scroll the surrounding controls like the FCOIS settings panel. Just put the mouse above the lists and scroll and you'll see the entries again.
--This is just a visual bug we cannot fix for now!
--#110 Added a "Check all others" checkbox to the automatic set marker icons


2.0.2
Moved the accidently miss-placed lock icon in the addon list's FCO ItemSaver line to the end, where it belongs (to fix sorting)

2.0.1
--[Fixed]
-- #47 SHIFT +right click directly in guild bank's withdraw row does not work if the inventory was not at least opened once before
-- the guild bank was opened
-- #101 Performance improvement: Duplicate marker texture controls checks (create/reanchore/etc.) happened at some inventories
-- if you have scrolled
--
--#107: Auto-reenable guild bank deposit check should only be re-enabled if the setting to block the guild bank deposit is
-- enabled!


--[Changed]
--#108 The red "settings are currently loaded" sand-clock icon at the top right edge of the FCOIS settings panel will show a
--ping-pong size animation for 5 times now so the last ones not paying attention to it's existance might notice it now AND
-- will keep their fingers away from the FCOIS settings menu until it disappears... Move the mouse above the icon to read the
-- tooltip why it is there and why you should simply "wait" until it is gone.


--[Added]
--#102 Added: New settings at dynamic icons: Offset X / Offset Y for each dynamic icon, to position them differently to other
-- marker icons
--#103 Support for Inventory GridView/Grid List addons: FCOIS bound items marker icon position and size within grid mode
-- It will show at the top left edge of the grid item.
-- #104 Performance tweak: Marker icon textures will not be created anymore "all" at "all rows" at the first inventory open,
-- but only those will be created which marker icons are applied to the currently shown item.
-- As you scroll the next texture controls will be checked and created, if needed. As rows of the inventory will be
-- reused if you scroll (e.g. item1 will be out of view and new item 23 will be at the row where item 1 was before)
-- the marker texture controls will stay at the row (once created) and will be reused for the items, as before.
-- But if you only got a few marker icons active per item this should increase the performance of the first iventory
-- open a lot! Could add some more littel lag to the scrolling though. Tell me please if you notice this, providing
-- info at which inventory panel, which filters are activated and how I'm able to rebuild this.
-- Grid addons like Inventory Grid View or Grid List should be much faster at the first inventory open now!
-- #105 More dynamic LAM settings (marker icons, marker icons enable submenus) instead of redundant code lines
-- #106 Added automatic marking of item set collection book -> Missing/Known. Supports ESO API for the currently logged in
-- account, or optionally LibMultiAccountSets for multi-account support

--[Added on request]
--#80 New selection of FCOIS custom created UniqueIds: Choose your criteria in the general settings, which define the uniqueId for you.
-- It will use the itemId + the selected criteria (level, quality, enchantment, etc.) to create an own uniqueId.
-- Only applies to weapons and armor so far. All other items still use the non-unique IDs.

2.0.0
Fixes:
#100 SousChef and CraftStore automatic recipe marking (known/unknown) was fixed.
Please read the changed tooltip of the "Only this character" checkbox for additional info what will be marked as knonw/unknown recipe if you enabled/disable this checkbox!
e.g. it can only respect SousChec main provisioner character / CraftStore chosen main crafter char, or all others


0.0.2 ff
Changelog was removed here as it got really big and slow.
If you want to view the whole changeloge please use the following link and download the txt file:
https://www.dropbox.com/s/8ao5fzjcx8824d3/2021-06-18_FCOIS_Total_Changelog.txt?dl=1

...

0.0.2
Initial release
Optional Files (1)
File Name
Version
Size
Author
Date
Type
0.8.6a.1
183kB
08/03/16 07:10 AM
Patch


Archived Files (280)
File Name
Version
Size
Uploader
Date
2.2.1
481kB
Baertram
09/19/21 04:57 PM
2.2.0
478kB
Baertram
09/15/21 03:27 AM
2.1.9
478kB
Baertram
08/17/21 02:19 PM
2.1.8
469kB
Baertram
06/29/21 10:14 AM
2.1.7
468kB
Baertram
06/24/21 04:17 PM
2.1.6
469kB
Baertram
06/23/21 06:50 PM
2.1.5
467kB
Baertram
06/18/21 05:17 AM
2.1.3
465kB
Baertram
06/07/21 01:04 AM
2.1.2
465kB
Baertram
06/06/21 11:48 AM
2.1.1
465kB
Baertram
06/04/21 06:05 AM
2.1.0
464kB
Baertram
06/01/21 06:07 AM
2.0.3
446kB
Baertram
05/23/21 01:51 PM
2.0.2
439kB
Baertram
03/08/21 01:57 AM
2.0.1
439kB
Baertram
03/07/21 06:20 PM
2.0.0
424kB
Baertram
12/15/20 02:21 AM
1.9.9
423kB
Baertram
11/15/20 02:11 PM
1.9.8
421kB
Baertram
10/11/20 02:18 PM
1.9.7
420kB
Baertram
08/31/20 10:09 AM
1.9.6
420kB
Baertram
08/19/20 01:51 PM
1.9.5
413kB
Baertram
05/31/20 08:17 AM
1.9.4
411kB
Baertram
05/23/20 08:03 AM
1.9.3
411kB
Baertram
05/22/20 11:33 AM
1.9.2
410kB
Baertram
05/03/20 09:09 AM
1.9.1
409kB
Baertram
04/16/20 09:26 AM
1.9.0
409kB
Baertram
04/16/20 04:13 AM
1.8.9
409kB
Baertram
04/15/20 06:02 PM
1.8.8
407kB
Baertram
04/12/20 12:16 PM
1.8.7
407kB
Baertram
04/10/20 08:46 AM
1.8.6
407kB
Baertram
04/09/20 08:14 PM
1.8.5
407kB
Baertram
04/09/20 04:31 PM
1.8.4
407kB
Baertram
04/08/20 04:03 PM
1.8.3
405kB
Baertram
04/04/20 12:40 PM
1.8.2
405kB
Baertram
04/03/20 06:32 AM
1.8.0
405kB
Baertram
04/02/20 01:13 PM
1.7.9
397kB
Baertram
03/14/20 05:29 PM
1.7.8
397kB
Baertram
03/14/20 04:03 PM
1.7.7
397kB
Baertram
03/02/20 01:07 PM
1.7.6
397kB
Baertram
03/02/20 12:49 PM
1.7.5
396kB
Baertram
02/27/20 05:25 AM
1.7.4
399kB
Baertram
02/23/20 03:23 PM
1.7.3
395kB
Baertram
11/20/19 11:24 AM
1.7.2
394kB
Baertram
11/14/19 06:00 AM
1.7.1
394kB
Baertram
11/11/19 03:24 PM
1.7.0
393kB
Baertram
11/06/19 09:30 AM
1.6.9
394kB
Baertram
10/22/19 08:27 AM
1.6.8
394kB
Baertram
10/21/19 11:07 AM
1.6.7
393kB
Baertram
10/21/19 08:25 AM
1.6.6
387kB
Baertram
09/13/19 06:57 AM
1.6.5
387kB
Baertram
09/02/19 02:40 PM
1.6.4
387kB
Baertram
08/28/19 02:17 PM
1.6.3
387kB
Baertram
08/23/19 02:11 PM
1.6.1
387kB
Baertram
08/12/19 08:45 AM
1.6.0
387kB
Baertram
08/11/19 09:18 PM
1.5.9
363kB
Baertram
07/13/19 05:33 AM
1.5.8
362kB
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07/05/19 08:02 AM
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362kB
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06/23/19 09:08 AM
1.5.6
362kB
Baertram
06/18/19 04:04 PM
1.5.5
362kB
Baertram
06/18/19 02:29 PM
1.5.4
361kB
Baertram
06/18/19 12:00 PM
1.5.3
361kB
Baertram
05/20/19 09:10 AM
1.5.2
359kB
Baertram
05/19/19 05:29 PM
1.5.1
356kB
Baertram
04/21/19 04:55 PM
1.5.0
356kB
Baertram
02/10/19 08:12 AM
1.4.9
353kB
Baertram
01/28/19 04:42 AM
1.4.8
357kB
Baertram
01/27/19 03:11 PM
1.4.7
355kB
Baertram
01/25/19 08:45 AM
1.4.6
354kB
Baertram
01/03/19 07:39 AM
1.4.5
354kB
Baertram
01/01/19 03:18 PM
1.4.4
354kB
Baertram
12/30/18 08:00 AM
1.4.3
341kB
Baertram
11/04/18 06:19 AM
1.4.2
341kB
Baertram
10/31/18 09:48 AM
1.4.1
330kB
Baertram
09/14/18 05:53 AM
1.4.0
330kB
Baertram
09/01/18 04:11 PM
1.3.9
399kB
Baertram
08/17/18 01:12 PM
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399kB
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08/17/18 08:06 AM
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399kB
Baertram
08/17/18 03:23 AM
1.3.6
403kB
Baertram
08/12/18 08:55 AM
1.3.5
401kB
Baertram
08/04/18 05:05 PM
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410kB
Baertram
07/22/18 07:10 PM
1.3.3
407kB
Baertram
06/27/18 09:42 AM
1.3.3
370kB
Baertram
06/23/18 06:54 PM
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370kB
Baertram
06/23/18 04:46 PM
1.3.0
369kB
Baertram
06/02/18 05:23 PM
1.2.9
368kB
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06/01/18 07:27 PM
1.2.8
368kB
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05/27/18 02:05 PM
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367kB
Baertram
05/21/18 07:47 AM
1.2.6
364kB
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04/28/18 06:16 PM
1.2.5
361kB
Baertram
04/22/18 12:24 PM
1.2.4
356kB
Baertram
04/02/18 09:47 AM
1.2.3
362kB
Baertram
03/19/18 07:20 AM
1.2.2
345kB
Baertram
02/25/18 09:16 AM
1.2.1
344kB
Baertram
02/22/18 04:12 PM
1.1.9a
363kB
Baertram
02/12/18 07:13 AM
1.1.9a
393kB
Baertram
01/29/18 02:51 PM
1.1.9
393kB
Baertram
01/27/18 06:42 PM
1.1.8
372kB
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01/03/18 12:04 PM
1.1.7
372kB
Baertram
12/10/17 06:47 AM
1.1.6
368kB
Baertram
11/19/17 01:16 PM
1.1.5
368kB
Baertram
11/05/17 11:45 AM
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368kB
Baertram
11/04/17 04:48 PM
1.1.3
364kB
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11/01/17 12:59 PM
1.1.2
364kB
Baertram
10/31/17 03:30 PM
1.1.1
363kB
Baertram
09/17/17 01:02 PM
1.1.0
363kB
Baertram
09/08/17 11:18 AM
1.0.9
351kB
Baertram
08/16/17 07:54 PM
1.0.8
351kB
Baertram
08/15/17 03:30 PM
1.0.7
362kB
Baertram
07/29/17 07:17 AM
1.0.6
362kB
Baertram
07/23/17 07:58 AM
1.0.5
385kB
Baertram
07/16/17 03:06 PM
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337kB
Baertram
07/15/17 09:55 AM
1.0.3
335kB
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335kB
Baertram
06/25/17 01:46 PM
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06/24/17 09:56 AM
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06/11/17 07:29 AM
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Baertram
03/30/17 03:18 PM
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03/27/17 02:19 PM
0.8.9
309kB
Baertram
03/02/17 05:34 PM
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308kB
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02/26/17 06:09 PM
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305kB
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Baertram
01/29/17 07:04 PM
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297kB
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293kB
Baertram
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0.8.7h
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10/30/16 01:19 PM
0.8.7e
275kB
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10/23/16 07:21 PM
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10/23/16 09:22 AM
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303kB
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303kB
Baertram
10/02/16 07:12 PM
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08/05/16 07:39 AM
0.8.6c
248kB
Baertram
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248kB
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248kB
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07/31/16 09:20 AM
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Baertram
07/17/16 01:08 PM
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Baertram
07/14/16 01:29 PM
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Baertram
07/07/16 03:30 PM
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222kB
Baertram
06/06/16 04:16 PM
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222kB
Baertram
06/06/16 02:50 PM
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222kB
Baertram
06/06/16 12:35 PM
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222kB
Baertram
06/05/16 01:30 PM
0.8.4i
221kB
Baertram
05/07/16 06:45 PM
0.8.4h
221kB
Baertram
05/07/16 06:14 PM
0.8.4g
216kB
Baertram
04/29/16 07:25 AM
0.8.4f
220kB
Baertram
04/28/16 01:41 PM
0.8.4e
220kB
Baertram
04/24/16 02:59 PM
0.8.4d
219kB
Baertram
04/24/16 12:45 PM
0.8.4c
219kB
Baertram
04/10/16 02:48 PM
0.8.4b
219kB
Baertram
04/04/16 04:45 PM
0.8.4a
215kB
Baertram
03/31/16 05:27 PM
0.8.4
213kB
Baertram
03/26/16 06:27 PM
0.8.3b
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Unread 05/20/19, 08:45 AM  
Baertram
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Please read the addon description for the needed dependencies/libraries.
I recommand using Votans Addon List to support automatic needed depencies/library enabling ingame if you en-/disable an addon.

Important:
This addon does not work in Gamepad mode and I will not support the gamepad mode!

ALWAYS LOGOUT before updating libraries or addons.
It may cause some errors if you did update the addons or especially libraries if the game was already running as the addon manager will do all "dependency" checks in the logged out character selection, and not again poroperly if you are logged in already and open the addon manager!

Please inform yourself before posting comments:
FAQ / Frequently asked questions / Questions fréquemment posées / Oft gefragte Frage


Before posting error messages or bugs:
Read this first: [Troubleshooting AddOn install/find & reporting errors]
Especially the sections "lua error messages" and "How to report a lua error message/a bug to the developers"

If you got problems report the error message here please, including information like:
  • -Steps how to reproduce the error in detail
  • -Was this addon enabled alone (+needed libraries), or were other addons involved (which ones)?

Howto do a backup of your SavedVariables files? Read here

Many thanks


Known problems
#27) Drag & drop of marked items directly from the CraftBagExtended panel to a mail slot works even if the FCOIS protection is enabled

#58) Using dynamic icons as submenu will show the dynamic icons submenu out of bounds and not clickable + sometimes hide other non-dynamic icons (e.g. sell in guildstore) in the normal context menu then
-> Problem is that ZOs code is not raising the events like inside the normal inventories. Asked for a fix/support in this forum thread
Workaround
None

#47) SHIFT+right click (to remove/restore marker icons) directly in guild bank's withdraw row does not work if the guild bank deposit inventory was not at least opened once before.
-> It is still unknown why it happens. Seems that the eventHandler OnEffectivelyShown is not applied to the GuildBank withdraw inventory rows if you do not open the deposit panel first.
Workaround:
After opening the guild bank quickly switch to the deposit tab and back to withdraw to apply the handlers properly.


CURRENT BETA VERSION - PLEASE TEST AND GIVE FEEDBACK
-ALWAYS LOGOUT AND BACKUP YOUR SAVEDVARIABLES BEFORE TESTING ANY BETA VERSION OF ANY ADDON PLEASE-
I'm not responsible for any data nor item loss, or other problems accross addons! At best: Disable all other addons if you test this beta, or only enable those who do not automate anything like deconstruction/sell/destroy etc. (or test those with a test char/on the PTS only).



PTS test version:
FCOIS - PTS version
Attention: Please ONLY extract the zip file's flolder "FCOItemSaver" to your PTS/addOns folder, and NOT "FCOItemSaver-PTS\FCOItemSaver"!
Last edited by Baertram : 06/23/21 at 01:27 AM.
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Unread 10/08/21, 04:08 AM  
Baertram
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Yeah, in the beginning ItemSaver was more easy and sufficient for all belongings. But with the years and increasing features of the game FCOIS increased as well, providing so many usefull automation/mass handling and compatible addons meanwhile.
It's hard if you need to setup it new, and to get used to it. But I, personally, cannot play without it any longer. I'd destroy half of my precious items each day

Originally Posted by rodneyregis
Originally Posted by Baertram
Originally Posted by rodneyregis
Sorry if I'm being thick. If I set crafted provisioning/alchemy to on, it's not marking my old crafted potions/food etc. Will it only mark them if I craft them in future? I have turned the crafted gear only option off.
Yes, marker icons only apply on new crafted items then! Not existing crafted. The tooltips should say so as well.


And depending on the options (move the mouse above and read the tooltips!) only if you use the other addons like Dolgubons Lazy Writ Crafter etc.
if you want you exisitng potions to be marked just add a marker icon to them manually and it should remember that for this kind of potion then and auto-mark others you get (with the same item data) automatically.
Some potions look the same but are different, so don't wonder if some potions won't be automatically marked if you mark one of them.
ZOs decided that, it's not the addon's fault
wonderful. Took me years to switch from itemsaver, wish I had done it ages ago
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Unread 10/07/21, 09:44 AM  
rodneyregis

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Originally Posted by Baertram
Originally Posted by rodneyregis
Sorry if I'm being thick. If I set crafted provisioning/alchemy to on, it's not marking my old crafted potions/food etc. Will it only mark them if I craft them in future? I have turned the crafted gear only option off.
Yes, marker icons only apply on new crafted items then! Not existing crafted. The tooltips should say so as well.


And depending on the options (move the mouse above and read the tooltips!) only if you use the other addons like Dolgubons Lazy Writ Crafter etc.
if you want you exisitng potions to be marked just add a marker icon to them manually and it should remember that for this kind of potion then and auto-mark others you get (with the same item data) automatically.
Some potions look the same but are different, so don't wonder if some potions won't be automatically marked if you mark one of them.
ZOs decided that, it's not the addon's fault
wonderful. Took me years to switch from itemsaver, wish I had done it ages ago
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Unread 10/07/21, 01:58 AM  
Baertram
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Originally Posted by rodneyregis
Sorry if I'm being thick. If I set crafted provisioning/alchemy to on, it's not marking my old crafted potions/food etc. Will it only mark them if I craft them in future? I have turned the crafted gear only option off.
Yes, marker icons only apply on new crafted items then! Not existing crafted. The tooltips should say so as well.


And depending on the options (move the mouse above and read the tooltips!) only if you use the other addons like Dolgubons Lazy Writ Crafter etc.
if you want you exisitng potions to be marked just add a marker icon to them manually and it should remember that for this kind of potion then and auto-mark others you get (with the same item data) automatically.
Some potions look the same but are different, so don't wonder if some potions won't be automatically marked if you mark one of them.
ZOs decided that, it's not the addon's fault
Last edited by Baertram : 10/07/21 at 01:59 AM.
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Unread 10/06/21, 06:49 PM  
rodneyregis

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Sorry if I'm being thick. If I set crafted provisioning/alchemy to on, it's not marking my old crafted potions/food etc. Will it only mark them if I craft them in future? I have turned the crafted gear only option off.
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Unread 09/21/21, 04:24 AM  
Baertram
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Re: Question

To be honest:
It makes NO SENSE to mark items for decon AND research?! You got a very weird understanding/use-case here

Items marked for deconstruction should be deconstructed as you know them already and thus they never should be researched, as they were researched already. This would lead to so many problems and it's just technically not possible for the addon.
So how would you make it an either ... or case here? If you researched it already -> Decon. If not -> research.
Use other addons like CraftSTore or Research Assistant to auto mark items for research for you! So they will not get the deconstruction icon at all!
Check FCOIS settings->marks->automatic marks->research for the possiblr other addons and settings.


You can mark the items with both marker icons but I would not do this as some other addons think "if an item is marked for deconstruction it will be deconstructed no matetr if any other marker icn like research is set as well". It's a thing the other addons do wrong, but it might happen.
You should not mix the 2 things, that's my advice.

If you want to achieve this you need disable the normal deconstruction marker icon in the FCOIS settings and setup a new dynamic marker icon named "Decon or research".
Setup the icon according to your needs so that it allows research and decon. And then you can use the marker icon for both of your needs.

Or setup your own dynamic marker icon "Deconstruction" and allow research of it in the dynamic marker icon settings. Use this custom dynamic "Deconstruction" marker icon then instead of the build in standard FCOIS deconstruction icon.

Originally Posted by mrgspeed
hello , first i want to thank you for this amazing add on


but i wanted to ask is it possible to configure add on to allow items marked for deconstruction get researched for traits ? because i use this add on for auto marking items for decon, but issue is i would also like them to be able to get researched by my auto research add-on, on my alts

or how can i change "marked for decon" items so that they are not protected from getting researched
Last edited by Baertram : 09/21/21 at 04:26 AM.
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Unread 09/21/21, 01:14 AM  
mrgspeed

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Question

hello , first i want to thank you for this amazing add on


but i wanted to ask is it possible to configure add on to allow items marked for deconstruction get researched for traits ? because i use this add on for auto marking items for decon, but issue is i would also like them to be able to get researched by my auto research add-on, on my alts

or how can i change "marked for decon" items so that they are not protected from getting researched
Last edited by mrgspeed : 09/21/21 at 01:20 AM.
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Unread 09/05/21, 11:48 AM  
Baertram
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I'm on vacations and not able to check until mid of September. Install an older version or as the error is related to other actions check which one it is, like Research Assistant, SousChef, Inventory Insight, SetTracker (not supported any longer so please reinstall it) or CraftStore and tell me so I'm able to fix it after vacations. Thanks

Originally Posted by MadDachshund
Originally Posted by wolfstar
I've been getting this on login this week. I've even installed a fresh copy, but it hasn't made a difference. The addon doesn't show up in my settings list, though the game does see it.
I installed the addon today and would get this error 5 times for a single right-click of an item. I have now uninstalled the addon.
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Unread 09/04/21, 01:20 PM  
MadDachshund
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Originally Posted by wolfstar
I've been getting this on login this week. I've even installed a fresh copy, but it hasn't made a difference. The addon doesn't show up in my settings list, though the game does see it.
I installed the addon today and would get this error 5 times for a single right-click of an item. I have now uninstalled the addon.
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Unread 09/03/21, 05:53 PM  
wolfstar

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I've been getting this on login this week. I've even installed a fresh copy, but it hasn't made a difference. The addon doesn't show up in my settings list, though the game does see it.

user:/AddOns/FCOItemSaver/src/FCOIS_OtherAddons.lua:21: attempt to index a nil value
stack traceback:
user:/AddOns/FCOItemSaver/src/FCOIS_OtherAddons.lua:21: in function '(main chunk)'
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Unread 09/01/21, 12:33 PM  
Baertram
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wait wait wait! I cannot follow you here
as I did initially where every piece of companion gear with a certain trait gets marked when one is marked by me
Your initial report was that companion gear looses marker icons and now you say it will get more than it should?

Please describe me an exact example of what is happening for you, like I have written in my last post -> steps a, b, c and the result that happens + what has been your expected result.
Also name me your dynamic icons involved and how you did setup them, e.g. dynamic icon 2 = marker icon for companion gear "divine"etc.

thank you


Originally Posted by drazono
I will do more thorough testing today but the bug was occurring with the ZOS unique ID's showing. I switched over to your version of the unique item IDs last eve but I encountered the same issue as I did initially where every piece of companion gear with a certain trait gets marked when one is marked by me. I did not see companion gear on the list of item types for FCO unique ID's, unless they fall in the same category as apparel and weapons, in which case those were selected for unique ID's but were still marking multiple items with a certain trait for companion gear. The markers don't vanish when using your version though, I just get the multi mark issue. I only swap their gear manually by right clicking or pressing "e" while hovering over the desired item. I do not use addons for their gear swapping, only alphagear/style for my item/collection swapping.

Originally Posted by Baertram
Originally Posted by drazono
My companion gear has been unmarking itself every time I equip a different piece of gear. I was using dynamic icons for a couple different roles but they keep getting unmarked. I have unique item IDs to prevent marking every single companion item with a specific trait and am not sure how to prevent the gear from being unmarked when I swap a different set in.
What uniqueIds do you use? Zos uniqueIds or FCOIS custom uniuqe Ids? If the latter. How did you setup the FCOIS custom unique ids (what parts did you mark to be used to build the id)?

Is this only a visual bug, means the markers are not really gone but only visually gone? If you e.g. check your normal inventory, are the amrs still visible there? And only the charater doll at the companion is not showing them?

How do you equip the other gear? Do you use any addon to swap it?

Did you test if this also happens with only FCOItemSaver + needed libs enabled?
If so: Please describe me IN DETAIL and STEPS from login/reloadui to the ocuring visual bugs:
What do I need to do exactly, e.g.
1. login
2. spawn companion
3. talk to him
4. choose companion menu
5. marker icons at currently equipped items are shown
6. uneqip items by double clicking them one after another
or
right click the item and say unequip
or
at the companion equipment menu at the right double click an item that should be equipped
7. Marker icon at the equipped item is gone at the companion character doll
or
Marker icon at the now unequipped item is gone at the companion inventory
etc.

Thanks for your details, else I cannot test and fix this.
Last edited by Baertram : 09/01/21 at 12:35 PM.
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Unread 09/01/21, 05:40 AM  
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I will do more thorough testing today but the bug was occurring with the ZOS unique ID's showing. I switched over to your version of the unique item IDs last eve but I encountered the same issue as I did initially where every piece of companion gear with a certain trait gets marked when one is marked by me. I did not see companion gear on the list of item types for FCO unique ID's, unless they fall in the same category as apparel and weapons, in which case those were selected for unique ID's but were still marking multiple items with a certain trait for companion gear. The markers don't vanish when using your version though, I just get the multi mark issue. I only swap their gear manually by right clicking or pressing "e" while hovering over the desired item. I do not use addons for their gear swapping, only alphagear/style for my item/collection swapping.

Originally Posted by Baertram
Originally Posted by drazono
My companion gear has been unmarking itself every time I equip a different piece of gear. I was using dynamic icons for a couple different roles but they keep getting unmarked. I have unique item IDs to prevent marking every single companion item with a specific trait and am not sure how to prevent the gear from being unmarked when I swap a different set in.
What uniqueIds do you use? Zos uniqueIds or FCOIS custom uniuqe Ids? If the latter. How did you setup the FCOIS custom unique ids (what parts did you mark to be used to build the id)?

Is this only a visual bug, means the markers are not really gone but only visually gone? If you e.g. check your normal inventory, are the amrs still visible there? And only the charater doll at the companion is not showing them?

How do you equip the other gear? Do you use any addon to swap it?

Did you test if this also happens with only FCOItemSaver + needed libs enabled?
If so: Please describe me IN DETAIL and STEPS from login/reloadui to the ocuring visual bugs:
What do I need to do exactly, e.g.
1. login
2. spawn companion
3. talk to him
4. choose companion menu
5. marker icons at currently equipped items are shown
6. uneqip items by double clicking them one after another
or
right click the item and say unequip
or
at the companion equipment menu at the right double click an item that should be equipped
7. Marker icon at the equipped item is gone at the companion character doll
or
Marker icon at the now unequipped item is gone at the companion inventory
etc.

Thanks for your details, else I cannot test and fix this.
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Unread 08/31/21, 05:10 AM  
Baertram
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Originally Posted by drazono
My companion gear has been unmarking itself every time I equip a different piece of gear. I was using dynamic icons for a couple different roles but they keep getting unmarked. I have unique item IDs to prevent marking every single companion item with a specific trait and am not sure how to prevent the gear from being unmarked when I swap a different set in.
What uniqueIds do you use? Zos uniqueIds or FCOIS custom uniuqe Ids? If the latter. How did you setup the FCOIS custom unique ids (what parts did you mark to be used to build the id)?

Is this only a visual bug, means the markers are not really gone but only visually gone? If you e.g. check your normal inventory, are the amrs still visible there? And only the charater doll at the companion is not showing them?

How do you equip the other gear? Do you use any addon to swap it?

Did you test if this also happens with only FCOItemSaver + needed libs enabled?
If so: Please describe me IN DETAIL and STEPS from login/reloadui to the ocuring visual bugs:
What do I need to do exactly, e.g.
1. login
2. spawn companion
3. talk to him
4. choose companion menu
5. marker icons at currently equipped items are shown
6. uneqip items by double clicking them one after another
or
right click the item and say unequip
or
at the companion equipment menu at the right double click an item that should be equipped
7. Marker icon at the equipped item is gone at the companion character doll
or
Marker icon at the now unequipped item is gone at the companion inventory
etc.

Thanks for your details, else I cannot test and fix this.
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Unread 08/30/21, 07:10 PM  
drazono

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My companion gear has been unmarking itself every time I equip a different piece of gear. I was using dynamic icons for a couple different roles but they keep getting unmarked. I have unique item IDs to prevent marking every single companion item with a specific trait and am not sure how to prevent the gear from being unmarked when I swap a different set in.
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Unread 08/21/21, 10:15 AM  
Baertram
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Originally Posted by xhoustonx
Sorry .. how to set up each jeweler (and only jeweler) to be marked as a deconstruction of every quality ..
You cannot, only set items got automatic marks. Check the settings menu for automatic marks - set items - and chose the jewelry traits in the submenus.
But other set items will be marked as well as long as you mark the item traits for armor and/or weapons!
Traits enabled as to mark are your "wanted"/"wished" ones. All others are the non-wished ones -> So you need to setup the non-wised as to be marked with the deconstruction marker icon. And then they will be marked for deconstructon if they have any other non-wished traits.
Last edited by Baertram : 08/22/21 at 12:46 PM.
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