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Ascending Tide (7.3.5)
Updated:02/07/22 09:01 AM
Created:04/16/14 08:20 PM
Monthly downloads:1,599
Total downloads:1,146,401
Favorites:1,159
MD5:
Categories:TradeSkill Mods, Character Advancement, Info, Plug-in Bars, Utility Mods
AI Research Grid  Popular! (More than 5000 hits)
AI Research Grid allows you to quickly and easily see which traits you have researched for Blacksmithing, Clothing, Woodworking, Jewelry, and known motifs, wherever you are in the world

Features:
  • Support for viewing multiple characters on the same account!
  • Shows which motifs (styles) you have learned on each character.
  • Shows a timer for research on ALL characters (not just the one you're logged in as).
  • Can display all known traits as a composite (ALL Mode)
  • Can display how to update a character (Relative Mode)
  • Shows Chapters known for chapter based styles.
  • Right click a style to paste the achieve link (useful for trading/buying chapters)


To open/close the addon, either type the command "/airg" or preferably open the Keybindings set-up and set a key to toggle the addon on/off.

When the addon main window appears, you will see icons on the left of the window, representing Blacksmithing, Clothing, Woodworking, Jewelry Crafting and Styles.

You will also see a dropdown box at the top-right that allows you to select the character to view. The data on other characters will be up-to-date as of the last time you logged out on that character. This means you need to login each character before their data will display.

Click on the icon for the craft profession (or Styles) you wish to see information on.

A table will be displayed, showing which traits you have researched for each item type.
  • Green check - you have researched this trait.
  • Red cross - you have not researched this trait.
  • Blue hourglass - you are currently researching this trait.

On the Styles page, you can see which styles are known by each character (or combined with #All). Top row is all of the base styles (no chapters). Second row is Crown Store styles (no chapters, available for limited time), and the third and following rows are learned through motif chapters, or gold motifs (full style). If you know a style fully, it'll be in full color, if it's partially know, it's yellow, if completely unknown, it'll be red.

Right-click a style icon to paste the known chapters in an Achieve link.

-- You can hover over the icon of an item type to see it's name if you're not sure what it is (daggers & swords look kinda similar).

You can find the answer to: "Which item/traits am I still missing across all characters?"
Do this by scrolling to the Virtual Character "#ALL". The missing traits will show an X. You may need to trade for these.

At some time, you will need to update your master crafters with traits that are known from your crafting mules.
Log in to the mule and select your master crafter destination.
Click on "Set relative to:" and the grid will now show items/traits that your logged in character can craft that the selected character can research. If the tick is dull red, the selected character is currently researching another item of that type and can't immediately research another, even if a research slot is available.

A quick note that the addon Research Assistant by ingeniousclown provides some great functionality that works with this addon, showing you which items in your inventory can be used for research.

Setting up a Keybinding

To set-up this addon so that you can toggle it off/on with a single key, follow these instructions:
  1. Hit the escape key to bring up the system menu.
  2. Select the Keybindings section within CONTROLS
  3. Scroll down the list of keybindings in the main window until you find the one for AI Research Grid.
  4. Click on the [Not Bound] box and follow the instructions to bind a key (in the screenshot I have bound the [ key).

Background

There had been so many times that I was in the middle of something and someone in my guild would ask in guild chat, "Can anyone make me an infused robe?" and the only way I could check was either to visit a Clothing workbench or to keep a spreadsheet/page of notes to remember.

So, several hours later, this addon was born --StormKnight

A big thank you to all those who have contributed with ideas and feedback.

Special mention goes to the following:
Krysstof - ideas for the code used to implement timers.
rkuhnjr -- for the Dwemer motif patch.
garkin for the improved Dwemer motif patch
Motar for the French Translation
scinutz for Glass, Xivkyn motifs and Ancient Orc.
11.5.04
----------
- Motif list updated to current (yeah, it's been a while, but it's Baaaaack)

11.5
----------
- Motifs now searchable by name (no, you can't search by Style Mat yet)
- Hide Known button (magnifying glass) now stays hightlited when On
- Greymoor motifs added

11.4a
----------
Added Refabricated style (it's between Telvanni and Worm Cult) because it's achieve is in the same DLC

11.4
----------
- Straightened out the previous straightening - hope Achieves are finally tracking right (I don't have any of the motifs to test with, even on PTS)

11.3
========
- Straightened out style id/achieve id mismatches for Dragonguard, Stags of Z'en and Moongrave Fane

11.2
========
- Re-added a few missing styles

11.1
========
- Re-arranged the layout, styles are on their own page now, just like traits
- New styles added (will work on PTS)

10.11a
========
- Fixed Honor Guard achieve so it displays correct item style

10.11
========
- Added Honor Guard style

10.10
========
- Added Coldsnap, Meridian, Anequine, and Pellitine styles
- removed LibAnnyoingUpdateNotificationInGame (the notice about addons being outdated)

v10.9
========
- Added missing styles
- API bump

v10.8 (AM)
========
- Added Dead-water and Elder Argonian styles to the list

v10.7 (AM)
========
- Skills update was running before player activate. It no longer runs if player is not yet activated, should eliminate the nil errors once and for all

v10.6 (AM)
========
- ZOS changed order of some events, moved a couple of var declarations to prevent nil index problems

v10.5 (AM)
========
- Added Welkynar and Dremora motifs

v10.4 (AM)
========
- Added Tsaesci style (crown store purchase)

v10.3 (AM)
========
- Show/hide button no longer hides partially known styles
- Added Scalecaller style

v10.2 (AM)
========
- Added button (magnifying glass) to hide/show fully known styles. State of button not saved, will always default to showing all styles.

v10.1 (AM)
========
- fixed tooltips over style so they always match
- fixed order of the style icons so newest will always be at the end
- added savedvar that remembers which tab you used last (per account, not char)
- flipped the tooltips for woodworking & clothier buttons

v10 (AssemblerManiac)
=================
- API Bump
- Jewelry Crafting support
- Slight layout change of the Crafting Type buttons (they now run down the left edge instead of across the top)
- Crafting type buttons have tooltips so new players can tell which is which quickly
- Added new Crafting styles (Sapiarch, Psijic and Pyandonean)
- Right clicking the Style icon will allow you to paste the style Achieve into chat. No more hunting through the achieve menus to find all the styles so you can paste 'em into chat when looking to buy/trade for motifs.

v9.1
=====
- Little optimization for upcoming patch

v9
=====
- API Bump
- Added Clockwork city styles

v8.3 (Ayantir)
=====
- Tiny fixs

v8.2 (Ayantir)
=====
- Disabled a feature which due to a ZOS bug would cause the addon to lag your game (mostly in combat).

v8.1 (Ayantir)
=====
- Two tiny fixs

v8 (Ayantir)
=====
- API & Lib update
- Update for HotR styles. Please note, the style data as been resetted. You'll need to login each char again to get the data back.
- Little fix on relative Mode

v7.1 (Ayantir)
=====
- Few fixes

v7 (Ayantir)
=====
- API Update
- Added styles of Morrowind

v6 (Ayantir)
=====
- API Update
- Added styles of Homestead DLC
- Crown Store styles are now displayed at the left of the panel
- Reduced size of chapterized styles to handle all new (and incoming) styles
- Resetted sytle knowledge to a system a bit better. You'll need to relog every character in order to have the information again.
- Few cleaning and optimizations

v5.1 (Ayantir)
=====
- Fixed Grim Harlequin false knowledge. Because this style have no achievement linked with, tracking of this specific style is impossible. Research grid will consider for now that full knowledge will be acquired on 1st Grim harlequin style learning. Please note that #ALL table will still be with wrong data but should be fixed in a future version.
- Removed Compatibility Code

v5 (Ayantir)
=====
- API Bump
- Addon now support character renamming
- Reworked character deletion. Character data is now automatically deleted after you deleted a character
- Added One Tamriel Styles

v4.1 (Ayantir)
=====
- Fix for a bug for new characters introduced by last version

v4 (Ayantir)
=====
- A complete style now appears without color modification
- A partial researched style now appears in yellow
- A non started researched style now appears in red
- All styles are now dysplaying their trait stone as icon
- Added SoH new styles and added a 2nd line for styles with chapters.
- Addon now autoupdate when learning (or unlearning) a skill booster of research
- Fixed ESO+ bonus being ignored for researchs and causing incorrect timers
- Characters not logged since a new sytle addition now display those new styles as unlearned
- Upated API & LibAddonMenu

v3.6 (Ayantir)
=====
- Fixed Relative Mode
- Finished researchs on a caracter now appears as completed even if the selected character hasn't been logged

v3.5 (Ayantir)
=====
- API Bump
- Clean of the code behind
- Added DB Styles
- Chaptered Styles have now the icon of their material
- Fix for users switching their UI language. You'll need to relog your characters in order to rebuild the "#ALL" merged array.
- Fix when learning a complete book of style divided into chapters


2016-02-24 v3.4.0
New Feature
Thieves Guild DLC
Bug Fix
Internal Refactoring of Styles

2016-02-30 3.3.10
New Feature
None
Bug Fix
Adjust Motif bar Colours
New Screenshots

2015-11-08 3.3.9
New Feature
None
Bug Fix
Incorrect initialisation of Styles

2015-11-03 3.3.8
New Feature
API Bump
Bug Fix
None

2015-10-25 3.3.7
New Feature
Akaviri and Mercencary Akaviri by scinutz
Bug Fix
None


2015-10-14 v3.3.6
New Feature
None
Bug Fix
Fix type causing typo in on line 561

2015-10-13 v3.3.5
New Feature
None
Bug Fix
Styles not displaying correctly. Log in to all chars to load correct data.


2015-10-10 v3.3.4
New Feature
None
Bug Fix
Crash on display of #ALL

2015-10-10 v3.3.3
New Feature
Ancient Orc by scinutz
Bump the version in his/her honour! (again)
Bug Fix
Nil

2015-09-29 v3.3.1
New Feature
Glass and Xivkyn by scinutz
Bump the version in his/her honour!
Bug Fix
Nil

2015-09-02 v3.2.16
New Feature
Nil
Bug Fix
Fix tooltip crash on researching item


2015-09-01 v3.2.15
New Feature
Nil
Updated Version String. API Bump for 1.7
Bug Fix
None

2015-08-31 v3.2.14
New Feature
Nil
Updated Version String.Updated libraries
Bug Fix
None

2015-08-31 v3.2.13 Not released
New Feature
Tooltips for known item (Green tick) showing "Trait Item"
Updated Version String.
Bug Fix
None

2015-08-23 v3.2.12
New Feature
Dialog will close on Esc
Updated Version String.
Bug Fix
None

2015-06-19 V3.2.11
New Feature
None
Updated Version String.
Bug Fix
Styles for multiple chars sometimes causing crash. "user:/AddOns/AIResearchGrid/AIResearchGrid.lua:563: attempt to index a nil value"


2015-05-05 V3.2.10
New Feature
None
Updated Version String.
Bug Fix
Dwemer style not being show correctly for #ALL

2015-05-03 V3.2.9
Fix possible crash with empty styles


2015-05-02 V3.2.8
somedays I should just stay in bed

2015-05-02 V3.2.7
New Feature
None
Bug Fixed
If swapping between languages, might remember localised "ALL" as a real char.

Updated Version String.

2015-04-20 V3.2.6
New Feature
French Translation Added
Updated Version String.
Bug Fixed
None

2015-03-06 V3.2.5
New Feature
None
Updated Version String.
Updated API for 1.6
Bug Fixed
None

2015-02-24 V3.2.4
New Feature
None
Updated Version String.
Bug Fixed
Update of Libaddon Menu to 17. This should make it work better with 1.6, Thanks Garkin
HOWEVER! Until all other addon authors update their code you may get a warning message.
The libAddonMenu entry on the wiki has the following:
=============
If you came here because a message in chat told you so,
then you are using an outdated addon that relies on an older version of LAM-2.0 which might not be compatible with ESO update 6.
But no need to panic. There are a few things you can do in order to get it to work again:

Update your addons. Maybe the author already fixed the problem.
Try to find out which addon uses the outdated version and ask for help in the comment section.
Ask for help in our comment section.
Replace LibAddonMenu-2.0 in all your addons with the newest version.
=============


2015-01-21 V3.2.3
New Feature
None
Updated Version String.
Bug Fixed
Argonian Style Icon Corrected. Thanks Kevinmon

2015-01-12 V3.2.2
New Feature
None
Updated Version String.
Bug Fixed
Styles are now listed in Numeric (book) order rather than by Alpha. Thanks Amaryl.

2015-01-08 V3.2.1
New Feature
The Style Motif for Dwemer now shows something useful. Thankyou Garkin.
The #All functionality for this hasn't been updated though.
Updated Version String.
Bug Fixed
None

2015-01-05 V3.1.11
New Feature
None
Bug Fixed
When you delete character data (using the Settings Dialog), it now removes that char from the UI, thank you Garkin
Updated Version String.

2015-01-05 V3.1.10
New Feature
Traits now also show the total for that skill.
Bug Fixed
Nil: Attempt to get it to ReloadUI() automatically after deleting a character's data, doesn't work for reasons unknown.
Updated Version String.

2014-12-18 V3.1.9
New Feature
None
Bugs Fixed
Updated version string.

2014-12-18 V3.1.8
New Feature
None
Bugs Fixed
Fixed DE translation, Thankyou Baertram!

2014-12-14 Not released
Cleanup. #ALL and current player name removed from the delete character dropdown (Addon Menu), rather than being there but giving an error.

2014-12-12 V3.1.7
New Feature
None
Bugs Fixed
Styles not showing highlighted on first load. Disabled tooltips causing error. Updated LibAddonMenu to 2.0.r16

2014-12-12 V3.1.6
New Feature
None
Bugs Fixed
None
Other
doc folder added, prepared for better localisation, set up for git on esoui

2014-12-09 V3.1.5
New Feature
Show Dwemer Motifs (not tested, the author doesn't have any) by rkuhnjr
Bugs Fixed
None

2014-12-05 V3.1.4
New Feature
Localization files now used for relative button, but translations not provided
Bugs Fixed
None
Note: this file does not have a txt extension, for good reason!

2014-12-05 V3.1.2
New Feature
None
Bugs Fixed
Deleting character data for selected char caused crash
In relative mode, scrolling through chars would not update for completed research.

2014-12-05 V3.1
New features
If using the relative mode but the destination character is already researching that item, the icon will be a dull red tick.
Characters can only research 1 trait in a item at at time, no matter how many research slots might be available.

2014-12-03 V3.0.0 Sent to Stormknight and CDG
Bugs Fixed
-- might not display correctly on a char with no traits learned
--if trait timer completes on another char, the trait goes green, but the icon remains the hourglass.
New Feature
Add a button to put it in relative mode.
Provided you have one other char in there (it is disabled for #all and the current player), it will show the traits that the current player can make (or will be able to make if still in research) that the selected char doesn't have. This is for when you are trying to consolidate traits on to your main crafting chars, to get that magical "8" traits known. If you are like me, you might get alts to learn traits because you don't have the bank space to hold the item.



2014-12-01 V3.0.0 Sent to Stormknight and CDG
New Feature
Added #ALL

2.3
- Attempt to fix bug where some items show up as unresearched while they are ...

2.2
- API 100009, merged fixes made by Garkin. (Will reset saved variables)

2.1
- API 100008

2.0
- Updated for 1.2.3 : Veteran Crypt of Hearts

1.3.2.
- Update for API version number.

1.3.1
- [Oops] I'd forgotten the DE and FR language files!

1.3.0
- [Feature] Added options page - ability to hide motifs section.
- [Feature] Added tooltips to the timers on the grid, showing remaining time.
- [Fix] Correctly identifies when you have learned a new style motif.
- [Fix] Correctly identifies when you have learned a new trait.

1.2.3
- [Fix] Code tidy & optimisation ready for additional features.

1.2.2
- [Fix] Minor bug fixes and typo corrections.

1.2.1
- [Fix] Removed debug mode from the /airg command.
- [Feature] Added close window button to the top-right of the frame.

1.2.0
- [Feature] Now has motifs!
- [Fix] Correctly blanks column totals where they shouldn't be displayed.

1.1.0
- [Feature] Now has support for multiple characters, viewing info on all characters for the account.
- [Fix] Most localization issues resolved.

1.0.2
- [Fix] Keybind now uses SI_KEYBINDINGS_LAYER_GENERAL instead of "General"

1.0.1
- Tidied up the design slightly
- [Feature] Added proper tooltips to the items at the top of each column and also to the trait names.
Optional Files (10)
File Name
Version
Size
Author
Date
Type
11.5.04
18kB
09/13/23 11:08 AM
Patch
11.5.04
18kB
06/05/23 12:46 PM
Patch
11.5.04
18kB
03/13/23 12:15 PM
Patch
11.5.04
18kB
12/03/22 03:16 PM
Patch
11.5.04
17kB
09/13/22 12:21 PM
Patch
11.5.04
17kB
09/07/22 07:51 AM
Patch
11.5.04
17kB
06/07/22 04:42 AM
Patch
11.5.04
17kB
06/06/22 08:14 AM
Patch
11.5.2
17kB
11/25/21 10:04 AM
Patch
11.5.1
17kB
04/14/21 02:33 PM
Addon


Archived Files (77)
File Name
Version
Size
Uploader
Date
11.5
17kB
AssemblerManiac
06/02/20 02:12 PM
11.4a
36kB
AssemblerManiac
12/14/19 12:21 PM
11.4
36kB
AssemblerManiac
11/19/19 09:44 AM
11.3
36kB
AssemblerManiac
11/07/19 03:31 PM
11.2
37kB
AssemblerManiac
10/18/19 10:45 AM
11.1
37kB
AssemblerManiac
10/11/19 01:35 PM
10.11a
34kB
AssemblerManiac
06/14/19 03:08 PM
10.11
34kB
AssemblerManiac
06/13/19 06:41 AM
10.10
34kB
AssemblerManiac
05/26/19 10:39 PM
10.9
35kB
AssemblerManiac
02/25/19 10:39 AM
10.8
30kB
AssemblerManiac
10/25/18 03:06 PM
10.7
30kB
AssemblerManiac
09/05/18 07:10 AM
10.6
30kB
AssemblerManiac
09/04/18 01:17 PM
10.5
26kB
AssemblerManiac
08/30/18 09:58 AM
10.4
25kB
AssemblerManiac
07/01/18 08:07 AM
10.3
25kB
AssemblerManiac
06/02/18 12:36 PM
10.2
25kB
AssemblerManiac
05/31/18 11:23 AM
10.2
25kB
AssemblerManiac
05/31/18 11:22 AM
10.1
25kB
AssemblerManiac
05/29/18 09:23 AM
10
25kB
AssemblerManiac
05/27/18 01:40 PM
9.1
22kB
Ayantir
09/24/17 09:08 AM
9
21kB
Ayantir
09/23/17 07:13 AM
8.3
21kB
Ayantir
09/02/17 10:01 AM
8.2
21kB
Ayantir
08/20/17 08:40 AM
8.1
21kB
Ayantir
08/19/17 02:43 PM
8
21kB
Ayantir
08/19/17 07:06 AM
7.1
20kB
Ayantir
06/18/17 06:47 AM
7
20kB
Ayantir
06/10/17 10:21 PM
6
16kB
Ayantir
04/08/17 11:24 AM
5.1
54kB
Ayantir
10/05/16 10:58 PM
5
54kB
Ayantir
09/28/16 09:51 PM
4.1
49kB
Ayantir
08/02/16 06:50 AM
4
49kB
Ayantir
08/01/16 05:47 AM
3.6
52kB
Ayantir
06/05/16 12:00 PM
3.5
52kB
Ayantir
06/02/16 06:21 AM
3.4.0
306kB
hisdad
02/23/16 10:49 PM
3.3.10
1MB
hisdad
01/29/16 01:49 PM
3.3.9
203kB
hisdad
11/07/15 10:18 PM
3.3.8
203kB
hisdad
11/03/15 12:26 AM
3.3.7
203kB
hisdad
10/24/15 09:43 PM
3.3.6
203kB
hisdad
10/13/15 12:21 PM
3.3.5
203kB
hisdad
10/13/15 02:16 AM
3.3.4
203kB
hisdad
10/11/15 10:33 PM
3.3.3
203kB
hisdad
10/09/15 06:33 PM
3.3.1
203kB
hisdad
09/28/15 11:41 PM
3.2.16
203kB
hisdad
09/02/15 12:08 AM
3.2.14
203kB
hisdad
08/31/15 03:43 AM
3.2.12
196kB
hisdad
08/23/15 11:20 PM
3.2.11
196kB
hisdad
06/20/15 12:45 PM
3.2.10
196kB
hisdad
05/05/15 06:07 PM
3.2.8
196kB
hisdad
05/01/15 09:57 PM
3.2.7
196kB
hisdad
05/01/15 09:47 PM
3.2.6
195kB
hisdad
04/19/15 01:07 PM
3.2.5
195kB
hisdad
03/05/15 12:56 PM
3.2.4
195kB
hisdad
02/24/15 01:58 AM
3.2.3
191kB
hisdad
01/30/15 02:07 PM
3.2.2
191kB
hisdad
01/11/15 12:07 PM
3.2.1
191kB
hisdad
01/07/15 08:23 PM
3.1.11
190kB
hisdad
01/05/15 12:53 PM
3.1.10
190kB
hisdad
01/05/15 12:45 AM
3.1.9
190kB
hisdad
12/17/14 10:22 PM
3.1.7
190kB
hisdad
12/12/14 04:29 PM
3.1.6
189kB
hisdad
12/12/14 12:57 AM
2.3
36kB
hisdad
10/02/14 03:50 AM
2.2
35kB
CrazyDutchGuy
09/26/14 06:21 AM
2.1
19kB
CrazyDutchGuy
08/04/14 12:30 PM
2.0
19kB
CrazyDutchGuy
06/25/14 01:59 PM
1.3.2
19kB
Stormknight
05/27/14 01:32 PM
1.3.1
19kB
Stormknight
05/20/14 01:46 PM
1.2.3
9kB
Stormknight
05/19/14 12:10 PM
1.2.2
9kB
Stormknight
05/07/14 05:52 PM
1.2.1
9kB
Stormknight
04/30/14 03:40 PM
1.2.0
9kB
Stormknight
04/29/14 07:38 PM
1.1.0
7kB
Stormknight
04/24/14 02:46 PM
1.0.2
5kB
Stormknight
04/17/14 11:19 AM
1.0.1
5kB
Stormknight
04/17/14 09:10 AM
1.0.0
5kB
Stormknight
04/16/14 08:20 PM


Post A Reply Comment Options
Unread 04/16/14, 08:56 PM  
Braelon

Forum posts: 0
File comments: 1
Uploads: 0
Great Addon

This is excellent, a great idea and implementation. Thanks for your work.
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Unread 04/16/14, 09:02 PM  
Stormknight
 
Stormknight's Avatar
AddOn Author - Click to view AddOns

Forum posts: 128
File comments: 89
Uploads: 3
Thanks.
There are other things that I wanted to add in, but couldn't see a sensible way of doing right now, or ran out of time. I'll figure them and add later.
Oh and possibly options etc at some point.
Need to sleep now.
Last edited by Stormknight : 04/16/14 at 09:40 PM.
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Unread 04/16/14, 09:39 PM  
SwiftHunter

Forum posts: 6
File comments: 37
Uploads: 0
Awesome work.
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Unread 04/16/14, 10:24 PM  
king_otn

Forum posts: 0
File comments: 22
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Okay, this is just sexy.
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Unread 04/16/14, 11:42 PM  
choekstr
 
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Forum posts: 14
File comments: 391
Uploads: 0
VERY much appreciated. This was an immediate download and keybind to use often!
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Unread 04/16/14, 11:51 PM  
dijicaek

Forum posts: 1
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Would it be possible to have the add-on remember what you have researched on your other characters, and fill those traits in with an orange or yellow checkmark so that you know you have the research, but on an alternate character?

Also, not really research releated, but perhaps a place to quickly check what motifs you have learned?
Last edited by dijicaek : 04/16/14 at 11:53 PM.
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Unread 04/17/14, 02:05 AM  
daimon
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Nice! Thank you

In-game advantages are obvious and it makes easier to update my ESO Trait Research Tracker (Google Spreadsheet) for guildies and such.

Perhaps in time you could add a similar Summary page than my spreadsheet have, with real-time timers and such
Last edited by daimon : 04/17/14 at 02:19 AM.
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Unread 04/17/14, 02:31 AM  
lairedae

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Ahhh you are amazing for this. Echoing the request to show alt info if possible.
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Unread 04/17/14, 02:36 AM  
Stormknight
 
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Originally Posted by lairedae
Ahhh you are amazing for this. Echoing the request to show alt info if possible.
That's a possibility, but will mean changing the design and storing the information in saved variables, which possibly isn't a bad thing to do anyway. I'll have a think about it.

I'm currently not happy with the way the code works, as it re-checks every time you click a craft button. On my PC this takes about 3-4 milliseconds, which seems like way too much. I guess just me trying to properly optimise. :P
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Unread 04/17/14, 05:03 AM  
fox
 
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addition

Since it is relevant to all the data there you should have a side window that shows what motif styles you have or don't have..

Aside from that, excellent!!!!
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Unread 04/17/14, 05:44 AM  
Stormknight
 
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Re: addition

Originally Posted by fox
Since it is relevant to all the data there you should have a side window that shows what motif styles you have or don't have..

Aside from that, excellent!!!!
This will be in a future release. Coming soon!
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Unread 04/17/14, 10:00 AM  
Shocker74

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Loving this so much.
Just one thing that i'd like to see if at all possible.
To make the window accountbound so you might have a pulldown button at the top with all your characters, so you can easily see who has what researched. In case one alt find some something another one has been researching, so you can easily see if you should keep the item or not.
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Unread 04/17/14, 10:06 AM  
Baertram
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A small tip, to keep your addon able to use the keybindings in multiple languages:

In file Bindings.xml change the "Generel" to "SI_KEYBINDINGS_LAYER_GENERAL". Because "General" is only working for english game clients, whereas SI_KEYBINDINGS_LAYER_GENERAL is a placeholder for the appropriate name in different languages.
Otherwise french and german clients won't be able to use the keybindings (set a keybinding will work, but using it wont).

And one idea:
Could you please deactivate the window (hide it) if you press the ESC key (or the bound key for the "menu").
I think this would be nice.
Last edited by Baertram : 04/17/14 at 10:10 AM.
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Unread 04/17/14, 10:15 AM  
LilBudyWizer
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Use the saved variables. Use the event for completing research to maintain the list. Use the event for ending craft station interaction to verify the saved variables are up to date. Using saved variables lets you display data from other characters. The is nothing evil about saved variables.

Do like research assistant to display whether other characters have the trait but you don't. Your characters can craft an item for another to research to learn a trait so first priority should be all traits on, at least, one character. This would be priceless for doing that.

Perhaps even more widely valuable is using saved variables lets a person upload the data. That would be great to be able to refer someone to a website to see what you can craft, particularly in a guild setting. You do need the motifs even if you don't display them.

With the timers on research let other mods handle that. You can do a tooltip. Or just put a question mark icon on there somewhere that brings up reference info on what a trait does, it's static except for scale. It just reference information and really doesn't matter here. More valuable would be what's in inventory. It would help to see what unresearched traits are on some item in inventory. Maybe a yellow X for don't know it, but could learn it. With the checks a yellow check for don't know it, but an alt does.

Now the real ultimate would be letting two people, both with the addon, view each others. That, to me, would make the mod definitive. What can I craft? Well, have a look and see. That's a bit involved doing the transfer over a custom channel. One is figuring out how to do that and another is how to actually transfer the data. So that would be more a long term thing.

You really ought to use saved variables though. There's no more overhead while running than any other variable. You can look at it in zgoo and see it's just a normal table, no meta table. All that is a level above the table you reference. The function is just to register it to load it on startup and write it on shutdown.
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Unread 04/17/14, 10:58 AM  
Stormknight
 
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Originally Posted by LilBudyWizer
Use the saved variables. Use the event for completing research to maintain the list. Use the event for ending craft station interaction to verify the saved variables are up to date. Using saved variables lets you display data from other characters. The is nothing evil about saved variables.

Do like research assistant to display whether other characters have the trait but you don't. Your characters can craft an item for another to research to learn a trait so first priority should be all traits on, at least, one character. This would be priceless for doing that.

Perhaps even more widely valuable is using saved variables lets a person upload the data. That would be great to be able to refer someone to a website to see what you can craft, particularly in a guild setting. You do need the motifs even if you don't display them.

With the timers on research let other mods handle that. You can do a tooltip. Or just put a question mark icon on there somewhere that brings up reference info on what a trait does, it's static except for scale. It just reference information and really doesn't matter here. More valuable would be what's in inventory. It would help to see what unresearched traits are on some item in inventory. Maybe a yellow X for don't know it, but could learn it. With the checks a yellow check for don't know it, but an alt does.

Now the real ultimate would be letting two people, both with the addon, view each others. That, to me, would make the mod definitive. What can I craft? Well, have a look and see. That's a bit involved doing the transfer over a custom channel. One is figuring out how to do that and another is how to actually transfer the data. So that would be more a long term thing.

You really ought to use saved variables though. There's no more overhead while running than any other variable. You can look at it in zgoo and see it's just a normal table, no meta table. All that is a level above the table you reference. The function is just to register it to load it on startup and write it on shutdown.
Thanks for the lengthy post! I went from, "I want to make an addon to do this" to having the completed addon in one evening, so there are a number of ways I can improve and/or optimise the way it works. I was focussed on getting it built and working as I am going to be away for a few days now.

Redesigning it so that the data is queried and then stored in saved variables is absolutely something I am looking at for precisely the reasons you've mentioned.

As for communicating with other players, there's no way to do that currently (addons can't send messages - there's no custom addon channels etc like in Warcraft).
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