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Updated: 03/24/23 02:20 PM
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Scribes of Fate (8.3.5)
Firesong (8.2.5)
Updated:03/24/23 02:20 PM
Created:12/27/22 09:58 AM
Monthly downloads:359
Total downloads:818
Favorites:5
MD5:
8.3.5
Votan's Craglorn Dungeon Codes  Updated this week!
Version: 1.0.2
by: votan [More]
Description
This addon translates the group-dungeon and trial codes of all dungeons und trials to localized names.
You just type the text as usual and everybody, using the addon, will get the localized name added to the chat text. It works with all (custom) language packs, because the text of the map pin is used.
The code you have to type will be shown in the tooltip of the location pin you what to find a group or members to join for.
If new codes coming out with new DLCs remind me to add them.

Info
Text like for example "n HoF" is not valid. It is "nHoF".

Remarks
I have not tested it with all other chat addons. Please let me know about issues.
version 1.0.2: Codes for Bal Sunnar and Scrivener's Hall.

version 1.0.1:
- Fixed issue with gamepad mode.
Optional Files (0)


Archived Files (2)
File Name
Version
Size
Uploader
Date
1.0.1
3kB
votan
01/28/23 08:26 AM
1.0.0
3kB
votan
12/27/22 09:58 AM


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Unread 02/11/23, 11:29 AM  
votan
 
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Forum posts: 565
File comments: 1606
Uploads: 40
Originally Posted by XXXspartiateXXX
I have this error. I play with gamepad at the moment.


Code:
user:/AddOns/VotansCraglornDungeonCodes/Main.lua:206: function expected instead of nil
stack traceback:
user:/AddOns/VotansCraglornDungeonCodes/Main.lua:206: in function 'showCode'
|caaaaaa<Locals> pin = [table:1]{nY = 0.75597786903381, scaleModifier = 1, nX = 0.17235971987247, targetScale = 1.3, normalizedY = 0.75597786903381, normalizedX = 0.17235971987247, m_PinType = 204}, nodeIndex = 391, code = "MGF", informationTooltip = ud </Locals>|r

[C]: in function 'PostHookFunction'
/EsoUI/Ingame/Map/MapPin_Manager.lua:999: in function 'ZO_WorldMapPins_Manager:UpdateMouseOverPins'
|caaaaaa<Locals> self = [table:2]{m_NextControlId = 0, nextCustomPinType = 296, invalidateTooltip = F, mousedOverPinWasReset = F, m_NextFree = 356}, usedTooltips = [table:3]{1 = T}, isCurrentSceneGamepad = T, isInGamepadPreferredMode = T, cursorPositionX = 1395.2214355469, cursorPositionY = 773.81176757812, mouseOverListChanged = T, needsContinuousTooltipUpdates = F, needsTooltipUpdate = T, needsTooltipScrollReset = T, foundTooltipMouseOverPins = [table:4]{}, MAX_QUEST_PINS = 10, currentQuestPins = 0, missedQuestPins = 0, maxKeepTooltipPinLevel = 0, informationTooltipAppendedTo = F, lastGamepadCategory = 10, informationTooltip = ud, tooltipOrder = [table:5]{1 = 2}, index = 1 </Locals>|r
/EsoUI/Ingame/Map/WorldMap.lua:435: in function 'UpdateMouseOverPins'
|caaaaaa<Locals> wasShowingTooltip = T </Locals>|r
/EsoUI/Ingame/Map/WorldMap.lua:2751: in function 'ZO_WorldMap_HandlePinExit'
ZO_MapPin0_MouseExit:3: in function '(main chunk)'
|caaaaaa<Locals> self = ud </Locals>|r
Fixed with version 1.0.1.
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Unread 01/27/23, 06:08 PM  
XXXspartiateXXX

Forum posts: 7
File comments: 47
Uploads: 0
I have this error. I play with gamepad at the moment.


Code:
user:/AddOns/VotansCraglornDungeonCodes/Main.lua:206: function expected instead of nil
stack traceback:
user:/AddOns/VotansCraglornDungeonCodes/Main.lua:206: in function 'showCode'
|caaaaaa<Locals> pin = [table:1]{nY = 0.75597786903381, scaleModifier = 1, nX = 0.17235971987247, targetScale = 1.3, normalizedY = 0.75597786903381, normalizedX = 0.17235971987247, m_PinType = 204}, nodeIndex = 391, code = "MGF", informationTooltip = ud </Locals>|r

[C]: in function 'PostHookFunction'
/EsoUI/Ingame/Map/MapPin_Manager.lua:999: in function 'ZO_WorldMapPins_Manager:UpdateMouseOverPins'
|caaaaaa<Locals> self = [table:2]{m_NextControlId = 0, nextCustomPinType = 296, invalidateTooltip = F, mousedOverPinWasReset = F, m_NextFree = 356}, usedTooltips = [table:3]{1 = T}, isCurrentSceneGamepad = T, isInGamepadPreferredMode = T, cursorPositionX = 1395.2214355469, cursorPositionY = 773.81176757812, mouseOverListChanged = T, needsContinuousTooltipUpdates = F, needsTooltipUpdate = T, needsTooltipScrollReset = T, foundTooltipMouseOverPins = [table:4]{}, MAX_QUEST_PINS = 10, currentQuestPins = 0, missedQuestPins = 0, maxKeepTooltipPinLevel = 0, informationTooltipAppendedTo = F, lastGamepadCategory = 10, informationTooltip = ud, tooltipOrder = [table:5]{1 = 2}, index = 1 </Locals>|r
/EsoUI/Ingame/Map/WorldMap.lua:435: in function 'UpdateMouseOverPins'
|caaaaaa<Locals> wasShowingTooltip = T </Locals>|r
/EsoUI/Ingame/Map/WorldMap.lua:2751: in function 'ZO_WorldMap_HandlePinExit'
ZO_MapPin0_MouseExit:3: in function '(main chunk)'
|caaaaaa<Locals> self = ud </Locals>|r
Last edited by XXXspartiateXXX : 01/27/23 at 06:09 PM.
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Unread 12/29/22, 08:39 AM  
XXXspartiateXXX

Forum posts: 7
File comments: 47
Uploads: 0
Re: Re: extend codes

Could you enable language support. I would translate for French.
Thank you.


image missed i link later

Originally Posted by votan
Originally Posted by XXXspartiateXXX
Hi,

I find this concept great, do you think it would be possible to extend this to all other Raid codes or Dungeons from other HL zones.

Thank you.
I changed the description text to make it more clear. All zones are included already.
Last edited by XXXspartiateXXX : 12/30/22 at 01:26 PM.
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Unread 12/29/22, 06:15 AM  
votan
 
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Forum posts: 565
File comments: 1606
Uploads: 40
Re: extend codes

Originally Posted by XXXspartiateXXX
Hi,

I find this concept great, do you think it would be possible to extend this to all other Raid codes or Dungeons from other HL zones.

Thank you.
I changed the description text to make it more clear. All zones are included already.
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Unread 12/28/22, 10:23 AM  
XXXspartiateXXX

Forum posts: 7
File comments: 47
Uploads: 0
extend codes

Hi,

I find this concept great, do you think it would be possible to extend this to all other Raid codes or Dungeons from other HL zones.

Thank you.
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