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Firesong (8.2.5)
Updated:01/05/23 07:19 AM
Created:01/24/18 02:47 AM
Monthly downloads:6,535
Total downloads:1,315,298
Favorites:625
MD5:
Daily Alchemy  Popular! (More than 5000 hits)
Version: 1.5.1
by: Marify [More]


It is a simple add-on to automatically create an Alchemist's Daily Writs.
(Master Writs is also supported)


Need libraries (Please download!)
 LibMarify
 LibAddonMenu-2.0
 LibCustomMenu



Future plans (not necessarily possible ...)
  • New Reagent priority [TamrielTradeCentre] ... Now Testing This Addon
  • New Reagent priority [ArkadiusTradeTools] ... Now Testing This Addon
  • We will respond if requested...


Please tell me a better translation
I am not good at translating texts.
The current add-on translation text may not be user-friendly...

Would not you tell me if there are more user-friendly translations?
Version: 1.5.0 to 1.5.1 ---------------
1.Update keyword.


Version: 1.4.20 ---------------
1.APIVersion Up 101036
2.Update keyword.


Version: 1.4.19 ---------------
1.APIVersion Up 101034
2.Update keyword.


Version: 1.4.18 ---------------
1.APIVersion Up 101033


Version: 1.4.15 to 1.4.17 ---------------
1.Add BR(Brazilian Portuguese) localization.


Version: 1.4.14 ---------------
1.Added warning message (don't know that ability[Laboratory Use])


2.Added Setting(Delay time).


Version: 1.4.13 ---------------
1.APIVersion Up 100034

2.Bug fix (Polish localization)
Update keyword.


Version: 1.4.12 ---------------
1.APIVersion Up 100033


Version: 1.4.11 ---------------
1.Bug fix
Fixed the display of the context menu.


Version: 1.4.10 ---------------
1.APIVersion Up 100032
1.Bug fix
Fixed a case where couldn't access the alchemy table.


Version: 1.4.5 to 1.4.9 ---------------
1.Bug fix (Russian localization)
Update keyword


Version: 1.4.4 ---------------
1.Add /langru


Version: 1.4.3 ---------------
1.APIVersion Up 100031


Version: 1.4.2 ---------------
1.Bug fix
Fixed a debugLog.


Version: 1.4.1 ---------------
1.Use LibCustomMenu.


Version: 1.4.0 ---------------
1.APIVersion Up 100030
2.LibMarify Outside.


Version: 1.3.10 ---------------
1.change the SavedVariables format.


Version: 1.3.9 ---------------
1.Bug fix
Fixed a bug where items could not be acquired.


Version: 1.3.8 ---------------
1.Bug fix
Fixed error when bulk creating.


Version: 1.3.7 ---------------
1.Bug fix
operator + is not supported for number + nil.


Version: 1.3.6 ---------------
1.Added link to [ConfirmMasterWrit]


Version: 1.3.3 to 1.3.5 ---------------
1.Add Witches Festival Writ.
2.Bug fix
LibMarify Update.


Version: 1.3.0 to 1.3.2 ---------------
1.APIVersion Up 100029


Version: 1.2.26 to 1.2.27 ---------------
1.APIVersion Up 100028

2.Add Polish translation.
Thank you! tomkolp


Version: 1.2.25 ---------------
1.Bug fix
LibMarify Update.

2.Bug fix
Fixed sort order when price is 0 gold.

3.Add Reagent(Dragon's Blood, Dragon's Bile)


Version: 1.2.24 ---------------
1.APIVersion Up 100027


Version: 1.2.23 ---------------
1.Bug fix
LibMarify Update.


Version: 1.2.22 ---------------
1.Added debug log.


Version: 1.2.21 ---------------
1.Change some logic


Version: 1.2.20 ---------------
1.Bug fix
Remove trash


Version: 1.2.19 ---------------
1.Bug fix
Fixed a bug that keeps creating the same item.

2.Bug fix
Crafting interface closing when no active writ.


Version: 1.2.18 ---------------
1.Bug fix
Fix name mismatch error.


Version: 1.2.17 ---------------
1.Remove system bug patch. [GetCraftingSkillLineIndices]

2.Bug fix
Some users have string.lower() disabled?


Version: 1.2.16 ---------------
1.Bug fix
Fixed recieving items from bank automatically.

2.Bug fix
Fixed sorting method by price.


Version: 1.2.15 ---------------
1.System bug patch. [GetCraftingSkillLineIndices]


Version: 1.2.14 ---------------
1.Bug fix
Modified a bit of material acquisition method.

2.APIVersion Up 100026


Version: 1.2.13 ---------------
1.Add Setting: Do not use locked items ... default ON


Version: 1.2.12 ---------------
1.Bug fix
Fixed a little bit of processing to remove material from the box.

2.Add log message


Version: 1.2.11 ---------------
1.Bug fix
Fixed sorting method by price.


Version: 1.2.9 to 1.2.10 ---------------
1.Add Setting: Reagent priority ... Low price reagent at [ArkadiusTradeTools]


Version: 1.2.8 ---------------
1.Update LibStub

2.Add Setting: Show log ... default ON

3.Add Setting: Reagent priority ... Low price reagent at [TamrielTradeCentre]


Version: 1.2.7 ---------------
1.Bug fix
Fix wording on setting screen


Version: 1.2.6 ---------------
1.APIVersion Up 100025


Version: 1.2.5 ---------------
1.Bug fix
Fixed creating the wrong item when Master Writ.


Version: 1.2.4 ---------------
1.Bug fix (French localization)
Update keyword.


Version: 1.2.3 ---------------
1.Bug fix
Fixed a bug that caused errors when crafting with multiple characters.


Version: 1.2.2 ---------------
1.Bug fix (French localization)
Update keyword.


Version: 1.2.1 ---------------
1.Bug fix (French localization)
Update keyword.

2.Update keyword(English localization)
Thanks daimon!


Version: 1.2.0 ---------------
1.Started to support [FCO Item Saver].
2.Bug fix (French localization)
Update keyword.


Version: 1.1.7 ---------------
1.Bug fix (French localization)
Add keyword.


Version: 1.1.6 ---------------
1.APIVersion Up 100024

2.Change logic to retrieve items from bank

3.Add functions when return home


Version: 1.1.5 ---------------
1.Bug fix (Russian localization)
Update keyword


Version: 1.1.4 ---------------
1.Bug fix (Russian localization)
Add keywords for item acquisition.


Version: 1.1.3 ---------------
1.Re-upload as version information is incorrect


Version: 1.1.2 ---------------
1.Using the new function GetItemLinkItemId(itemLink)

2.Integrate setting items(Retrieve items from home storage)

3.Bug fix (French localization)
Delete item acquisition keywords

4.Add information on new materials(Somerset)


Version: 1.1.1 ---------------
1. APIVersion Up 100023


Version: 1.1.0 ---------------
1.Add Function
Function to create master request item without receiving an order.(Now Testing)

2.Change message output method

3.Improve speed a little


Version: 1.0.2 ---------------
1.Update Russian translation.
Thank you! KiriX

2.Bug fix (Russian localization)
Add keywords for item acquisition.

3.Improve speed a little


Version: 1.0.1 ---------------
1.Bug fix
Fixed error caused by not setting initial value of add-on

2.Bug fix (Russian localization)
Add keywords for item acquisition.

3.Improve speed a little (still planned to improve)


Version: 1.0.0 ---------------
1.Priority to use reagent can now be selected. (Now Testing)


Version: 0.9.22 ---------------
1.Bug fix
There are cases where an incorrect portion is taken out from a bank

2.Language file Update(Russian localization)
I am grateful for KiriX cooperation.


Version: 0.9.21 ---------------
1.made an alert message sparingly

2.Changed the order of using items (Use bank items first than backpack)

3.Bug fix
Fixed a case of mistaken items to be created


Version: 0.9.20 ---------------
1.Added function to Alert of missing material. (Now Testing)


Version: 0.9.19 ---------------
1.Bug fix
There are cases where an incorrect portion is taken out from a bank


Version: 0.9.18 ---------------
1.Change solvent selection method.


Version: 0.9.17 ---------------
1.Bug fix
Too many call the server within a short time inside the add-on.


Version: 0.9.16 ---------------
1. Significant change in code


Version: 0.9.15 ---------------
1. Started to support Home Storage.


Version: 0.9.14 ---------------
1.Bug fix
Fixed that the consideration of "cancelTrait" was missing at Master Writs

2.Bug fix
When it operates after other bank add-ons,
Fixed a problem that can not get item from bank.

3.Bug fix (French localization)
Version: 0.9.7 bug fix was added.

4.Bug fix (Japanese localization)
Add keyword.


Version: 0.9.13 ---------------
1.Bug fix
Fixed a bug that creates incorrect poison
(Ex: created "Health Poison I" at the request of "Health Poison IX".)


Version: 0.9.12 ---------------
1.Add automatic exit function from craft station.


Version: 0.9.11 ---------------
1.changed the number of batch creation steps from 5 to 1


Version: 0.9.10 ---------------
1.Bug fix (French localization)
Fix name variance (pied-de-lutin --> Bolet Lutin)


Version: 0.9.9 ---------------
1.Bug fix (German localization)
Revised Version: 0.9.8 fix again


Version: 0.9.8 ---------------
1.APIVersion: UP to 100022

2.Bug fix (German localization)
Corresponding to unsupported recipe name, there was a leak, so modify keywords.


Version: 0.9.7 ---------------
1.Partial code correction for testing.

2.Bug fix (German localization)
Corresponding to unsupported recipe name, there was a leak, so modify keywords.
A strange code(0xC2) is inserted instead of a space(0x20).

3.Bug fix (French localization)
Corresponding to unsupported recipe name, there was a leak, so modify keywords.
Fix name variance (Poison de ravage --> Poison de Dégâts)


Version: 0.9.6 ---------------
1. Started to support Master request(German and French)

2.Bug fix (English localization)
English localization: Correcting items(-) containing hyphens

3.Bug fix (French localization)
Corrected differences by abbreviated expressions (xxx D' xxxx --> xxx de xxx)

4.Bug fix (Japanese localization)
Fix Greek figures and Arabic numerals mismatch


Version: 0.9.5 ---------------
1. Bug fix
2. German and French language files added (Master request is not supported....)


Version: 0.9.4 ---------------
1. Fixed English language file

Version: 0.9.3 ---------------
1. Bulk Creation function added.
2. Added debug log ON / OFF function
3. Started to support German and French
(Since it is still being tested, the language file was not included in the update)
Optional Files (2)
File Name
Version
Size
Author
Date
Type
1.4.6ru1.2.1
1kB
06/06/20 11:01 AM
Patch
1.1.0
3kB
05/21/19 10:36 AM
Patch


Archived Files (37)
File Name
Version
Size
Uploader
Date
1.5.0
55kB
Marify
12/24/22 06:40 PM
1.4.20
46kB
Marify
11/25/22 04:15 AM
1.4.19
46kB
Marify
06/13/22 08:24 AM
1.4.17
45kB
Marify
04/27/21 07:13 PM
1.4.16
45kB
Marify
04/24/21 09:19 AM
1.4.15
44kB
Marify
04/21/21 08:46 AM
1.4.14
42kB
Marify
03/21/21 07:27 AM
1.4.13
40kB
Marify
03/12/21 06:42 AM
1.4.12
40kB
Marify
11/25/20 10:52 PM
1.4.11
40kB
Marify
09/30/20 12:19 AM
1.4.10
40kB
Marify
08/26/20 02:53 AM
1.4.9
39kB
Marify
06/20/20 12:02 AM
1.4.8
40kB
Marify
06/06/20 05:04 AM
1.4.7
39kB
Marify
06/05/20 08:22 AM
1.4.6
39kB
Marify
06/05/20 02:44 AM
1.4.5
39kB
Marify
06/04/20 06:59 AM
1.4.3
38kB
Marify
05/26/20 06:57 PM
1.4.2
38kB
Marify
03/30/20 07:05 AM
1.4.1
38kB
Marify
03/27/20 09:11 PM
1.4.0
38kB
Marify
03/02/20 07:06 AM
1.3.10
83kB
Marify
11/19/19 04:55 AM
1.3.8
77kB
Marify
11/12/19 05:12 AM
1.3.7
77kB
Marify
11/07/19 08:48 PM
1.3.6
77kB
Marify
11/07/19 07:51 PM
1.3.5
77kB
Marify
11/02/19 07:34 AM
1.3.4
74kB
Marify
10/31/19 06:31 PM
1.3.3
70kB
Marify
10/29/19 06:09 AM
1.3.2
63kB
Marify
10/22/19 02:39 AM
1.3.0
173kB
Marify
10/21/19 07:56 PM
1.2.27
170kB
Marify
08/20/19 01:10 AM
1.2.26
167kB
Marify
08/13/19 12:22 AM
1.2.25
165kB
Marify
05/24/19 06:40 PM
1.2.24
158kB
Marify
05/21/19 02:29 AM
1.2.0
74kB
Marify
08/30/18 07:05 PM
1.1.0
75kB
Marify
05/16/18 07:54 AM
1.0.0
72kB
Marify
04/23/18 08:34 PM
0.9
5kB
01/24/18 02:47 AM


Post A Reply Comment Options
Unread 02/07/24, 06:10 AM  
Aran5000

Forum posts: 0
File comments: 29
Uploads: 0
Interupted Error

Hiya, never had an issue before, but today I am suddenly getting an interputed error at the the top of the screen. Cannot remember the potion. I will take more note tomorrow and try to supply more info.
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Unread 11/02/23, 07:45 PM  
ScottW

Forum posts: 0
File comments: 67
Uploads: 0
Error with "Damage Health Poision IX"

Did several writs successfully today, but kept getting stuck on this one:

Damage Health Poison IX
Ravage Health
Increase Spell Power
Detection

Each time I interacted with table, there was an "Interrupted" error at top left of screen. No poison was crafted.

Disabled the addon, did /reloadui, and manually crafted (worked just fine).

Something wrong with the formula for this one?
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Unread 10/23/23, 06:14 AM  
Krazny

Forum posts: 0
File comments: 1
Uploads: 0
Issue with extracting prices from ATT

Hi

I've been using the addon for several weeks now. I typically don't pay much attention when plowing through daily writs, so it took me some time to notice that the add-on sometimes chooses to use more expensive reagents like Dragon Rheum and Columbine when completing the writs, despite being set to use "cheapest according to ATT".

Originally I thought maybe there was some bug in the reagent selection logic but when I went into the add-on settings and chose "Set manually" I am seeing that quite a few reagents have a price of 0 listed, despite ATT having prices for them.

Incidentally, as I was investigating and taking screenshots I noticed that the list of prices is... inconsistent, as can also be seen in the attached screenshots. The two screenshots of my khajiit were taken minutes apart but one of them shows a price of 1100 for Mudcrab Chitin whereas the other shows no price at all.

Looking at the lua code it looks like it checks 72 hours back in ATT, but looking at ATT's own tooltip I'm seeing that I have price data for Mudcrab Chitin that is fresh from today.

Regardless of the root cause, it might be nice if you could add a toggle in the settings for "allow use of reagents with no price information".

Thanks!



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Unread 10/10/23, 03:53 PM  
Tes96
 
Tes96's Avatar

Forum posts: 2
File comments: 35
Uploads: 0
Question Please update addon to auto-escape from crafting station!

Marify, can you make Daily Alchemy to do what Daily Provisioning does? As in, after it's done crafting, it automatically exits the crafting screen. Daily Provisioning does that, but with Daily Alchemy, after it's done crafting, it just stays in the crafting menu and doesn't exit. It would be nice to have it exit the screen immediately after it's done crafting. Know what I mean?
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Unread 07/17/23, 12:06 PM  
einheryar

Forum posts: 0
File comments: 1
Uploads: 0
Hello, I'm getting the following, it fails to craft at the station. I thought it was because I was out of luminous russula, so I bought some and checked that it was available in crafting bag, though still it won't craft things. Any ideas?

Code:
[12:35] DA:[Camehome]
[12:36] DA:[StationInteract]
[12:36] DA:[Crafting]
[12:36] DA:  [GetQuestInfos]
[12:36] DA:  questName(X):Provisioner Writ
[12:36] DA:  questName(X):Enchanter Writ
[12:36] DA:  questName(O):Alchemist Writ
[12:36] DA:    journal(O):Craft [Sip of Ravage Stamina] (0/1)※bulk
[12:36] DA:    journal(X):Acquire [Natural Water] (3/3)
[12:36] DA:  questName(X):Clothier Writ
[12:36] DA:  questName(X):Blacksmith Writ
[12:36] DA:  questName(X):Woodworker Writ
[12:36] DA:  questName(X):Jewelry Crafting Writ
[12:36] DA:  --------
[12:36] DA:  journal(O):Craft [Sip of Ravage Stamina] (0/1)※bulk)
[12:36] DA:  [CreateParameter]
[12:36] DA:    [Advice] current=0 max=1 isMaster=nil
[12:36] DA:      type=Potion
[12:36] DA:      item=[Sip of Ravage Stamina](1)
[12:36] DA:      solvent=[Natural Water](3020/1)
[12:36] DA:      reagent1=Fleshfly Larva(850/1)
[12:36] DA:      reagent2=luminous russula(0/1)
[12:36] DailyAlchemy: [Sip of Ravage Stamina]... Short of Materials(luminous russula x1)
[12:36] DA:      return 0 advice(ShortOf)
[12:36] DA:    >parameter is nil
[12:36] DA:[Finalize]
[12:42] DA:[StationInteract]
[12:42] DA:  savedVariables.bulkQuantity=1
[12:42] DA:  savedVariables.isAcquireItem=true
[12:42] DA:  savedVariables.acquireDelay=1
[12:42] DA:  savedVariables.isAutoExit=true
[12:42] DA:  savedVariables.isLog=true
[12:42] DA:  savedVariables.isDebug=true
[12:42] DA:  savedVariables.isDebugSettings=true
[12:42] DA:  savedVariables.isDebugQuest=true
[12:42] DA:  savedVariables.isDebugSolvent=true
[12:42] DA:  savedVariables.isDebugTrait=nil
[12:42] DA:  savedVariables.isDebugReagent=true
[12:42] DA:  savedVariables.isDebugPriority=true
[12:43] DA:[Finalize]
[12:45] DA:[Camehome]
[12:47] DA:[Camehome]
[12:48] DA:[Camehome]
[12:49] DA:[StationInteract]
[12:49] DA:  savedVariables.bulkQuantity=1
[12:49] DA:  savedVariables.isAcquireItem=true
[12:49] DA:  savedVariables.acquireDelay=1
[12:49] DA:  savedVariables.isAutoExit=true
[12:49] DA:  savedVariables.isLog=true
[12:49] DA:  savedVariables.isDebug=true
[12:49] DA:  savedVariables.isDebugSettings=true
[12:49] DA:  savedVariables.isDebugQuest=true
[12:49] DA:  savedVariables.isDebugSolvent=true
[12:49] DA:  savedVariables.isDebugTrait=nil
[12:49] DA:  savedVariables.isDebugReagent=true
[12:49] DA:  savedVariables.isDebugPriority=true
[12:49] DA:[Finalize]
[12:49] DA:[StationInteract]
[12:49] DA:  savedVariables.bulkQuantity=1
[12:49] DA:  savedVariables.isAcquireItem=true
[12:49] DA:  savedVariables.acquireDelay=1
[12:49] DA:  savedVariables.isAutoExit=true
[12:49] DA:  savedVariables.isLog=true
[12:49] DA:  savedVariables.isDebug=true
[12:49] DA:  savedVariables.isDebugSettings=true
[12:49] DA:  savedVariables.isDebugQuest=true
[12:49] DA:  savedVariables.isDebugSolvent=true
[12:49] DA:  savedVariables.isDebugTrait=nil
[12:49] DA:  savedVariables.isDebugReagent=true
[12:49] DA:  savedVariables.isDebugPriority=true
[12:49] DA:[Finalize]
[12:49] DA:[Finalize]
[12:49] DA:[Finalize]
[12:49] DA:[Finalize]
[12:49] DA:[Finalize]
[12:50] DA:[Finalize]
[12:50] DA:[Finalize]
[12:51] DA:[Camehome]
[12:52] DA:[StationInteract]
[12:52] DA:  savedVariables.bulkQuantity=1
[12:52] DA:  savedVariables.isAcquireItem=true
[12:52] DA:  savedVariables.acquireDelay=1
[12:52] DA:  savedVariables.isAutoExit=true
[12:52] DA:  savedVariables.isLog=true
[12:52] DA:  savedVariables.isDebug=true
[12:52] DA:  savedVariables.isDebugSettings=true
[12:52] DA:  savedVariables.isDebugQuest=true
[12:52] DA:  savedVariables.isDebugSolvent=true
[12:52] DA:  savedVariables.isDebugTrait=nil
[12:52] DA:  savedVariables.isDebugReagent=true
[12:52] DA:  savedVariables.isDebugPriority=true
[12:52] DA:[Finalize]
[12:54] DA:[StationInteract]
[12:54] DA:  savedVariables.bulkQuantity=1
[12:54] DA:  savedVariables.isAcquireItem=true
[12:54] DA:  savedVariables.acquireDelay=1
[12:54] DA:  savedVariables.isAutoExit=true
[12:54] DA:  savedVariables.isLog=true
[12:54] DA:  savedVariables.isDebug=true
[12:54] DA:  savedVariables.isDebugSettings=true
[12:54] DA:  savedVariables.isDebugQuest=true
[12:54] DA:  savedVariables.isDebugSolvent=true
[12:54] DA:  savedVariables.isDebugTrait=true
[12:54] DA:  savedVariables.isDebugReagent=true
[12:54] DA:  savedVariables.isDebugPriority=true
[12:57] DA:[Finalize]
[12:58] DA:[Camehome]
[12:58] DA:[StationInteract]
[12:58] DA:  savedVariables.bulkQuantity=1
[12:58] DA:  savedVariables.isAcquireItem=true
[12:58] DA:  savedVariables.acquireDelay=1
[12:58] DA:  savedVariables.isAutoExit=true
[12:58] DA:  savedVariables.isLog=true
[12:58] DA:  savedVariables.isDebug=true
[12:58] DA:  savedVariables.isDebugSettings=true
[12:58] DA:  savedVariables.isDebugQuest=true
[12:58] DA:  savedVariables.isDebugSolvent=true
[12:58] DA:  savedVariables.isDebugTrait=true
[12:58] DA:  savedVariables.isDebugReagent=true
[12:58] DA:  savedVariables.isDebugPriority=true
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Unread 07/02/23, 01:40 PM  
bakabrick

Forum posts: 0
File comments: 6
Uploads: 0
Not Working on One Character

This addon is working great on all of my characters except one and I'm trying to find what the issue could be. I get this error when I try to craft:

user:/AddOns/DailyAlchemy/DailyAlchemy.lua:860: operator .. is not supported for string .. nil
stack traceback:
user:/AddOns/DailyAlchemy/DailyAlchemy.lua:860: in function 'DailyAlchemy:StationInteract'
user:/AddOns/DailyAlchemy/DailyAlchemy.lua:684: in function '(anonymous)'

There are no unique addons on this character, all the same as my others. I've also done a reinstall of the addon.
Last edited by bakabrick : 07/02/23 at 01:42 PM.
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Unread 06/25/23, 11:44 AM  
Anthonysc

Forum posts: 7
File comments: 92
Uploads: 0
Feature request to enable blacklisting specific reagents?

I just had it automatically use Dragon Rheum to make mag potions because I'd recently made a big batch of potions for myself and I forgot I had it set on highest quantity...
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Unread 06/07/23, 08:09 PM  
Aheno

Forum posts: 3
File comments: 23
Uploads: 0
Originally Posted by sinnereso
Its really cool your addon grabs from house containers but after some extensive testing I've noticed it will always grab from the bank 1st even if the items needed for the daily are in front of you in the house chest that was opened.
Yeah, I just had a Ta rune in my inventory needed for BOTH a recipe and by itself, the addon used the one in my inventory first leaving me to run to the bank again to collect a second one for the writ.

Can this either withdraw enough Runes for both quest prerequisites or use the one in the bank and leave the one in inventory needed for handing in please?

Same would apply for the Daily Provisoner addon.
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Unread 05/09/23, 03:49 PM  
sinnereso
AddOn Author - Click to view AddOns

Forum posts: 244
File comments: 60
Uploads: 4
Its really cool your addon grabs from house containers but after some extensive testing I've noticed it will always grab from the bank 1st even if the items needed for the daily are in front of you in the house chest that was opened.
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Unread 04/02/23, 05:27 AM  
z89775

Forum posts: 0
File comments: 1
Uploads: 0
Translation error

Hi Marify, thank you for making such a great addons.

A translation error resulted in several potions not being correctly identified and created.

rows 122 to 126 from zh.lua.

Incorrect code:
Code:
        {"一点损害耐力",    "初级耐力损耗药水"},    -- "7949764","0","44969","xxxxxxxx","制作初级耐力损耗药水。"
        {"一点生命",        "一瓶生命药水",         -- "7949764","0","45142","xxxxxxxx","制作一瓶生命药水"
                            "初级生命药水"},        -- "7949764","0","44915","xxxxxxxx","制作初级生命药水"
        {"一点魔力",        "初级魔力药水"},        -- "7949764","0","44933","xxxxxxxx","制作初级魔力药水"
        {"一点耐力",        "初级耐力药水"},        -- "7949764","0","44951","xxxxxxxx","制作初级耐力药水"
Correct code:
Code:
        {"一小口损害耐力",    "初级耐力损耗药水"},    -- "7949764","0","44969","xxxxxxxx","制作初级耐力损耗药水。"
        {"一小口生命",        "一瓶生命药水",         -- "7949764","0","45142","xxxxxxxx","制作一瓶生命药水"
                            "初级生命药水"},        -- "7949764","0","44915","xxxxxxxx","制作初级生命药水"
        {"一小口魔力",        "初级魔力药水"},        -- "7949764","0","44933","xxxxxxxx","制作初级魔力药水"
        {"一小口耐力",        "初级耐力药水"},        -- "7949764","0","44951","xxxxxxxx","制作初级耐力药水"
Replace 一点 to 一小口
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Unread 06/13/22, 10:50 AM  
Mr.Envy
 
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Forum posts: 20
File comments: 99
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Hey Marify, after the High Isle update I'm getting this LUA error sometimes:

Code:
user:/AddOns/DailyAlchemy/Advisor.lua:1000: attempt to index a nil value
stack traceback:
user:/AddOns/DailyAlchemy/Advisor.lua:1000: in function 'DailyAlchemy:GetSolvent'
|caaaaaa<Locals> self = [table:1]{displayName = "|c3CB371Daily Alchemy|r", DA_PRIORITY_BY_TTC = 4, DA_PRIORITY_BY_MANUAL = 3, DA_PRIORITY_BY_ATT = 5, name = "DailyAlchemy", isAcquire = T, isStationInteract = F, emptySlot = 15, shortName = "DA", DA_PRIORITY_BY_STOCK = 1, MAX_ITEM_INDEX = 34, version = "1.4.19", DA_PRIORITY_BY_MM = 2}, conditionText = "Craft an Essence of Ravage Hea...", craftItemList = [table:2]{}, isMaster = "A Masterful Concoction", CP150 = "308:50", CP100 = "134:50", CP50 = "129:50", CP10 = "125:50", LV40 = "30:40", LV30 = "30:30", LV20 = "30:20", LV10 = "30:10", LV3 = "30:3", itemFormat = "|H0:item:<<1>>:<<2>>:0:0:0:0:0...", skillRank = 8, rankList = [table:3]{1 = "308:50"}, solventList = [table:4]{1 = "64501"}, i = 1, rank = "308:50", _ = 1 </Locals>|r
user:/AddOns/DailyAlchemy/Advisor.lua:465: in function 'DailyAlchemy:Advice'
|caaaaaa<Locals> self = [table:1], conditionText = "Craft an Essence of Ravage Hea...", current = 0, max = 16, isMaster = "A Masterful Concoction", ENTRAPMENT = "Entrapment", RVG_HEALTH = "Ravage Health", RVG_MAGICKA = "Ravage Magicka", RVG_STAMINA = "Ravage Stamina", HINDRANCE = "Hindrance", UNSTOP = "Unstoppable", DETECTION = "Detection", INVISIBLE = "Invisible", COWARDICE = "Cowardice", MAIM = "Maim", UNCERTAINTY = "Uncertainty", SPEED = "Speed", VULNERABILITY = "Vulnerability", SPELL_POWER = "Increase Spell Power", WEAPON_POWER = "Increase Weapon Power" </Locals>|r
user:/AddOns/DailyAlchemy/Bank.lua:66: in function 'DailyAlchemy:Acquire'
|caaaaaa<Locals> self = [table:1], infos = [table:5]{}, _ = 1, info = [table:6]{convertedTxt = "Craft an Essence of Ravage Hea...", txt = "Craft an Essence of Ravage Hea...", isCrafting = T, isAcquire = F, bulkMark = "※bulk", conditionIdx = 1, stepIdx = 1, key = "4_1_1", current = 0, questIdx = 4, isMaster = "A Masterful Concoction", max = 16} </Locals>|r
user:/AddOns/DailyAlchemy/Bank.lua:577: in function 'func'
/EsoUI/Libraries/Globals/globalapi.lua:244: in function '(anonymous)'
The addon works fine, didn't experience no problem so far in my writs, but could you aid me in solving this error?
Last edited by Mr.Envy : 06/13/22 at 01:42 PM.
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Unread 02/18/22, 10:27 PM  
tomstock
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Forum posts: 2
File comments: 14
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'Dragon Rheum' is not a valid reagent

I'm still getting the error relating to 'Dragon Rheum' is not a valid reagent. Looks like this was reported in the forum 2/1/20 by ericshug, but it doesn't appear to have been fixed.
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Unread 02/03/22, 07:51 AM  
Darenn

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File comments: 2
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Bug with "Ravage Stamina"

Addon can't create posions with "Ravage Stamina" effect. When I open alchemy station there just nothing happens.
Last edited by Darenn : 02/03/22 at 07:52 AM.
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Unread 11/20/21, 02:19 PM  
Bwadrochit

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Fix suggestion for the auto-exit feature

Hello there,

I ran into an issue using this add-on: the auto-exit feature does not do its work if the "retrieve item" objective is not complete. In the case of my personal routine, I retrieve items from the bank after crafting, so I can't have the auto-exit feature working for me.

I went through the code and found a fix that seems to works fine so far, with a bit of testing.

In "DailyAlchemy.lua", I have commented out four lines, from 48 to 51 so it looks like this (I've left out the comments):

Lua Code:
  1. local isEmpty = true
  2. for key, value in pairs(self.checkedJournal) do
  3.     self:Debug("  <<1>>=<<2>>", key, tostring(value))
  4.     --[[if (not value) then
  5.        self:Debug("  > return(not value)")
  6.        return
  7.     end--]]     -- TWEAK HERE -- 4 next line commented out -- prevent keeping station open if quest is not complete
  8.     isEmpty = false
  9. end
  10. if isEmpty then
  11.     self:Debug("  > return(isEmpty)")
  12.     return
  13. end

I would be glad if you could maybe validate this fix and integrate it in the next update.

Thank you for this great add-on !
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Unread 11/06/21, 04:59 PM  
YesImBattman
 
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Feature Request: AutoPull writs?

Thanks for a terrific Addon! It might be nice if it would automatically accept Alchemy writs from the board (like DLWC)...

Thanks!
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