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Updated: 02/26/19 07:48 AM
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Compatibility:
Wrathstone (4.3)
Murkmire (4.2)
Updated:02/26/19 07:48 AM
Created:01/13/19 06:03 AM
Monthly downloads:52
Total downloads:5,917
Favorites:15
MD5:
Categories:Graphic UI Mods, RolePlay
The Elder Cam  Popular! (More than 5000 hits)
Version: 1.2.1
by: Eldrni, Noromdrol
The Elder Cam

What is it?
This addon allows players to manipulate the in-game camera, changing its position or forcing first person mode.

Features
  • Hot key can be used to toggle which shoulder the camera hovers over while in third person. Great for thieves.
  • Hot key can be used to toggle centering the camera while in third person, for those of you that dislike the camera being off to the side.
  • The camera can be automatically centered or switched to first person, while in third person, if the player enters combat. The camera will move back to shoulder once combat ends.
  • Lock the camera in first person mode. You can now do many things in first person that used to switch to third person: ride your mount, assassinate people, or even sit in chairs. A hotkey can be assigned to toggle this on and off.
  • Players can turn off the interaction camera, when crafting, talking to NPCs, using siege weapons, using a dye station, lock picking, and placing/previewing furniture. This will prevent the camera from abruptly zooming in on NPCs, objects, your character, siege weapons, doors, and chests. Works both in first person and third person and the player can choose which events will zoom in and which don't.

Request Features/Report Bugs
https://github.com/Eldrni/the-elder-camera

Other Addons by Eldrni
Release 1.2.1 2019-02-26
Fixes:
* Updated API version.
* Cleaned up some internal dependencies.

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Release 1.2.0 2019-01-31
New Options
* New option to switch to first person when entering combat.
* New option to switch to third person when becoming a werewolf, even if "ForceFirst Person" setting is enabled.

---

Release 1.1.0 2019-01-17
New Features
* Players can now turn off the interaction camera, when crafting, talking to NPCs, using siege weapons, using a dye station, lock picking, and placing/previewing furniture. This will prevent the camera from abruptly zooming in on NPCs, objects, your character, siege weapons, doors, and chests.

---

Release 1.0.0 2019-01-13
Initial Release
Archived Files (3)
File Name
Version
Size
Uploader
Date
1.2.0
60kB
Eldrni
01/31/19 01:02 PM
1.1.0
60kB
Eldrni
01/17/19 08:48 AM
1.0.0
59kB
01/13/19 06:03 AM


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Unread 08/23/21, 08:41 AM  
Shadowshire

Forum posts: 1
File comments: 402
Uploads: 0
Question Elder Cam toggles

Originally Posted by Eldrni
The wording on the UI above is ambiguous. Please change "Don't use" to just say "Use". It would then be more user-friendly to make the settings YES and NO. Regardless, please tell me which of the following two statements is true:

(1) "ON" means that the Interaction camera is enabled, and "OFF" means that the Interaction camera is disenabled.

(2)
While a setting is ON, the Interaction camera is disenabled ("off"), and while a setting is OFF, the Interaction camera is enabled ("on").

Knowing the answer is necessary to resolve issues with the add-on Furniture Preview by Teva. With regard to The Elder Cam, I am not able to determine by experimenting which of the two statements above is true. (Perhaps there is a bug in the "Previewing Furniture" setting?)

By the way: which key is the "Hot Key" that you mention on the Addon Info tab for this addon? Does the player use ESC > Controls to select a key and bind it the specfic action(s) to which your remarks allude?
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Unread 04/29/19, 02:52 PM  
Phuein
 
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Forum posts: 132
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Great addon! I posted a critical bug report in your github:

https://github.com/Eldrni/the-elder-camera/issues/12

Thanks. (This is relevant to anyone experiencing Crash To Login issues.)

EDIT: Found out another addon with the same functionality gives the same crash, so I posted in the forums:
https://www.esoui.com/forums/showthr...7934#post37934
Last edited by Phuein : 04/29/19 at 03:04 PM.
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Unread 02/26/19, 08:00 AM  
Eldrni
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VERSION 1.2.1 RELEASED

Fixes:
  • Updated API version.
  • Cleaned up some internal dependencies.
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Unread 02/12/19, 08:35 PM  
Eldrni
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Originally Posted by Temsol
Its works ! the WWolf form -going into 3d view without problem ! I am very appriciate your work mate , thanks !
You’re welcome.
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Unread 02/12/19, 01:38 PM  
Temsol

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Its works ! the WWolf form -going into 3d view without problem ! I am very appriciate your work mate , thanks !
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Unread 02/07/19, 10:08 PM  
Temsol

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[/quote]

It took forever to find time to work on this, but the new version is finally out. Please let me know how it works, as I have no characters that are currently a werewolf.[/quote]

HI, mate.i am currently without pc computer - will have it from servis about week later - and will give you know )Thanks by the way for that ) Very appreciate !
Ps also , i have ability to turn innocent people into WereWolf if you want to have fun ( its fun , belive me - in last patch WW was very upgraded - damage now very good one )
Last edited by Temsol : 02/07/19 at 10:12 PM.
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Unread 02/02/19, 05:26 AM  
Eldrni
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Re: Elder Cam interaction when at the Outfit station

Originally Posted by Raisler
This is more of a request. I've noticed that the Elder Cam is preventing the camera from zooming out and your character turning to face the camera when working with the Outfit station. Which makes it cumbersome to change the outfit or dye it.

Maybe it's just me?

Any chance this could be changed to not affect wh8en interacting with the Outfit Station?
Hello,

There should already be a setting there for that. Is it not working for you?

Last edited by Eldrni : 02/02/19 at 05:37 AM.
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Unread 01/31/19, 02:40 PM  
Raisler

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Elder Cam interaction when at the Outfit station

This is more of a request. I've noticed that the Elder Cam is preventing the camera from zooming out and your character turning to face the camera when working with the Outfit station. Which makes it cumbersome to change the outfit or dye it.

Maybe it's just me?

Any chance this could be changed to not affect wh8en interacting with the Outfit Station?
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Unread 01/31/19, 01:10 PM  
Eldrni
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Originally Posted by Temsol
Originally Posted by Eldrni
Originally Posted by Temsol
Originally Posted by Eldrni

I think i know why. I’ll do some testing.
Take your time ) What about option - autoswitched 1st view off when in WW form and then - back auto 1st per view on when WW finished ? Jusk asking , dont worry if you dont have time or wishes )
Sorry it’s been a busy weekend with work. I’ll be able to look into it in a day or so.
Dont be sorry , you already helped a lot with that bug with horse ( when camera forsed me into 3d view after vanishing horse ) .Your force 1st view works without any issues , great job ! If your game character need any food or drinks or portions- let me know and i
will send you some )
It took forever to find time to work on this, but the new version is finally out. Please let me know how it works, as I have no characters that are currently a werewolf.
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Unread 01/23/19, 03:38 AM  
Temsol

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Originally Posted by Eldrni
Originally Posted by Temsol
Originally Posted by Eldrni

I think i know why. I’ll do some testing.
Take your time ) What about option - autoswitched 1st view off when in WW form and then - back auto 1st per view on when WW finished ? Jusk asking , dont worry if you dont have time or wishes )
Sorry it’s been a busy weekend with work. I’ll be able to look into it in a day or so.
Dont be sorry , you already helped a lot with that bug with horse ( when camera forsed me into 3d view after vanishing horse ) .Your force 1st view works without any issues , great job ! If your game character need any food or drinks or portions- let me know and i
will send you some )
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Unread 01/21/19, 07:39 PM  
Eldrni
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Originally Posted by Temsol
Originally Posted by Eldrni

I think i know why. I’ll do some testing.
Take your time ) What about option - autoswitched 1st view off when in WW form and then - back auto 1st per view on when WW finished ? Jusk asking , dont worry if you dont have time or wishes )
Sorry it’s been a busy weekend with work. I’ll be able to look into it in a day or so.
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Unread 01/21/19, 12:10 AM  
Temsol

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Originally Posted by Eldrni

I think i know why. I’ll do some testing.
Take your time ) What about option - autoswitched 1st view off when in WW form and then - back auto 1st per view on when WW finished ? Jusk asking , dont worry if you dont have time or wishes )
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Unread 01/19/19, 08:33 PM  
Eldrni
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[quote=Temsol]
Originally Posted by Temsol
Originally Posted by Eldrni
Originally Posted by [/quote

Yes, please let me know about siege weapons. I rarely do Cyrodiil and it would be great to know if there's any massive problems there.
Of course, i will, but only 20 jan , in my first day off - 12hour shift i have,yes)

I jump yesterday to Cyrodil just for 5 minuts - unfortunatly , siege weapon not working with force 1st per view well , no big problemm as i prefere to Battlegrounds ( but would be nice to have them one day with full emmersion - from 1st view )
I think i know why. I’ll do some testing.
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Unread 01/19/19, 11:42 AM  
Temsol

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[quote=Temsol]
Originally Posted by Eldrni
Originally Posted by [/quote

Yes, please let me know about siege weapons. I rarely do Cyrodiil and it would be great to know if there's any massive problems there.
Of course, i will, but only 20 jan , in my first day off - 12hour shift i have,yes)

I jump yesterday to Cyrodil just for 5 minuts - unfortunatly , siege weapon not working with force 1st per view well , no big problemm as i prefere to Battlegrounds ( but would be nice to have them one day with full emmersion - from 1st view )
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Unread 01/18/19, 03:27 AM  
Temsol

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[quote=Eldrni]
Originally Posted by [/quote

Yes, please let me know about siege weapons. I rarely do Cyrodiil and it would be great to know if there's any massive problems there.
Of course, i will, but only 20 jan , in my first day off - 12hour shift i have,yes)
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