Quantcast
Download
(363 Kb)
Download
Updated: 07/13/19 05:33 AM
Pictures
File Info
Compatibility:
Elsweyr (5.0.5)
Wrathstone (4.3)
Murkmire (4.2)
Wolfhunter (4.1)
Summerset (4.0)
Dragon Bones (3.3)
Clockwork City (3.2)
Horns of the Reach (3.1)
Morrowind (3.0)
Homestead (2.7)
One Tamriel (2.6)
Shadows of the Hist (2.5)
Dark Brotherhood (2.4)
Thieves Guild (2.3)
Orsinium (2.2.4)
Updated:07/13/19 05:33 AM
Created:07/07/14 12:51 PM
Monthly downloads:15,998
Total downloads:434,829
Favorites:495
MD5:
Categories:Bags, Bank, Inventory, Auction House & Vendors, Mail, TradeSkill Mods, Miscellaneous
5.0.5
FCO ItemSaver  Updated this week!  Popular! (More than 5000 hits)
Version: 1.5.9
by: Baertram [More]
FCO Item Saver
Short form: FCOIS

Please inform yourself before posting comments again and again:
FAQ / Frequently asked questions / Questions fréquemment posées / Oft gefragte Frage

IMPORTANT CHANGE - Version 1.4.0
This addon depends on the following libraries:
-LibAddonMenu-2.0
-LibCustomMenu
-LibDialog
-LibFilters-3.0
-LibLoadedAddons
-LibMainMenu-2.0
-LibFeedback

Attention:
You can manually download the standalone libraries from the links above.
-> Be sure to check the extraction of the zip files! They must NOT create another subfolder in AddOns containing the name of the zip archive itsself! Example:
zip filename: LiBStub_v1_4.zip
Extracted to:
AddOns\LibStub_v1_4\LibStub -> WRONG!
Extracted to:
AddOns\LibStub -> CORRECT!

Or use Minion to download them.

You may need to close and restart the game to recognize the new libraries in the addon manager!

Additional information about libraries and why I have changed my addons to use standalone, and not included libraries anymore, can be found in the general FAQ


This addon is not supporting the Gamepad/Controller user interface! You can use another addon like "Advanced Disabled Controller UI" to get the menus and inventory work with FCOIS, and use the controller ingame to fight etc. But the total gamepad UI for inventories won't work!
But you need to disable the gamepad mode in the ADCUI settings (which enables the normal keyboard UI In the menues and inventories) in order to let FCOIS work properly with it!

This addon is neither a copy or clone of ItemSaver. It's much more and works differently.


Last change:
Please read the changelog / click the changelog link at the addon popup inside Minion


What's the idea of this addon?
Do you want to get a better overview inside your inventory?
Did you also destroy an item you wanted to keep for higher levels, any research or just sell at the guild store?
Do you want to mark those items somehow so they are easily recognizable in your inventories?
Do you want to get an error message if you try to destroy/deconstruct/sell/trade/equip/read/use/mail/etc. any of your "special" items?
Do you want to confirm the equipping of bindable items before it gets bound to your account?
Do you use several different armor sets and want to mark each armor, weapon & jewelry item with an icon, so you can easily see and switch those sets?
Do you want to mark complete equipped items as a special set (heal, dd, tank, off-tank, quest, etc.)?
Do you want to automatically mark ornate items to select them with 1 click at a vendor?
Do you want to automatically mark intricate items to select them with 1 click at a deconstruction panel?
Do you want to automatically mark your researchable items that you need for your crafting skills (needs the addon "Research Assistant" activated)?
Do you want to automatically mark your set parts (filtered by their trait so only your divine and sharpened stuff gets marked)?
Do you want to automatically mark your non-wished set parts for selling & deconstruction, depending on their item quality?
Do you want to avoid depositing items to a guild bank where you are not able to withdraw (because of missing guild rights) them again?
Do you want to totally set up the marker icons you can use (color, texture, size, etc.)?
Do you want to setup the behaviour for each marker icon differently (save my items so they won't get destroyed but can be mailed, etc.)? -> "Dynamic" icons

This addon will help you with all these points, and many more!

List of features:
  • Distinguish between unique item IDs (different enchantment, level, style, ...) and non-unique item IDs (same name = same item)
  • Mark items with several icons (About 60 different icons to choose from) -> You can use keybindings to mark/unmark the icons too
  • Fully customizable icons (size, color, position, texture)
  • 30 dynamic icons - Each icon can behave different at the same panel! e.g. block an item at the deconstruction panel but allow another one.
  • Hide/Show/Only show the marked items (filter them with 4 different filters, each assigned to different icons)
  • Remember each filter state for inventories (bank, player, trade, mail, deconstruction, improvement, enchanting creation, enchanting extraction, guild store, guild bank, craft bag)
  • Right-Click/Context menus + new buttons at inventories
  • SHIFT + Right click to remove/reset all shown marker icons (reset will only work until a realoadUI was done somehow, manually or by zone change etc.!)
  • Mark/Unmark all items at an inventory with one click
  • Mark/Unmark gear sets with one click
  • Undo your last action with one click
  • Block researching/enchanting/deconstruction/destruction/extraction/mail sending/trading/selling for marked items (does also block the keybindings for keyboard players!)
  • Show confirmation dialog before binding an item to your account (dialog shows the name and color of the item)
  • Define your own equipment gears (5 different possible, each of them can be disabled) by using different icons & names
  • Filter your inventories for all equipment gears, or choose one of the equipment gears from a dropdown list (right click the equipment gear filter icon at the bottom of your inventories to show a context-menu)
  • Filter your inventories for researchable/deconstructable/improvable items, or choose one of these from a dropdown list (right click the research filter icon at the bottom of your inventories to show a context-menu)
  • Automatically mark ornate items with an icon
  • Automatically mark intricate items with an icon
  • Automatically mark researchable items with an icon (addon "ResearchAssistant" must be installed and active!)
  • Automatically mark known recipes for selling at the guild store (addon "SousChef" must be installed and active and the option 'List Characters Who Know Recipe' must be enabled at the SousChef addon settings!)
  • Automatically mark unknown recipes (addon "SousChef" must be installed and active and the option 'List Characters Who Know Recipe' must be enabled at the SousChef addon settings!)
  • Automatically mark new crafted items with an icon (with the possibility to only mark new crafted set parts)
  • Automatically mark new gained set part items (from your loot) with an icon
  • Automatically mark set parts (choose which traits will be marked)
  • Automatically mark non-wished set parts (non chosen traits) with another icon, or make it dependent to the item's quality
  • Automatically mark set parts that are tracked via addon SetTracker with an FCOItemSaver icon
  • Block containers from auto looting, even if auto loot is enabled in standard ESO settings
  • Block recipes from beeing read if they are marked with an icon
  • Keybindings to filter icons at the current inventory
  • Keybindings to mark/demark items
  • Support for several addons, like "CraftBagExtended", "Research Assistant", "AdvancedFilters", "Inventory Grid View", "Khrill Merlin the Enchanter", "Quick Enchanter", "DoItAll", "Chat Merchant", "Dustman", "ESO Master Recipe List" and many other addons
  • Backup & restore of marked items (you need to do it manually before and after a patch where the itemInstanceIds might get changed by ZOs!). See below at "backup & restore" section.
  • And many other features
To check all features please have a look at the ingame settings menu.

New - Support for "AdvancedFilters" filter plugins:
Select FCOItemSaver marked items from AdvancedFilters dropdown boxes.
Install this addon: AdvancedFilters plugin - FCOItemSaver

For developers:
Please have a look at the developers section further down in this description text.

The changelog was moved to the appropriate panel, because Minion will finally be able to show the changelog correctly too. Please click on the blue text "Changelog" inside Minion's addon popup.


FCO ItemSaver was developed on base of ingeniousClowns Item Saver!
Meanwhile I've changed ALL the coding and added more icons, filters, features, removed some bugs and non wished behaviours, etc.

This addon eases the handling of your items inside your inventory, bank, player2player trading, mails, guild bank, vendors, guild stores, craft bag etc.
It will provide you 22 different icons (changeable - select from a long list of available icons) for your
inventory items which you can easily activate/remove by the right click mouse menu.
It will provide you with 5 selectable gear set (you choose the description and the icon!).
It will also provide you with the possibilities to mark complete sets at once, with/without weapons and with/without jewelry.

1st icon - Red lock: Intended to show this item as locked for later usage
2nd icon + 4th. icon - Green and light blue helmet: Intended to mark your current equipment (5 different gear sets are possible!) for an easier overview (especially at the repair stations)
3rd icon - Gray analysis icon: Intended to mark your next item(s) for reasearch
5th icon - Yellow coins: Mark item for later selling
6th icon - Another gear set 3
7th icon - Another gear set 4
8th icon - Another gear set 5
9th icon - Deconstruction
10th icon - Improvement
11th icon - Sell at guild store
12th icon - Intricate
13th - 30th icon - Dynamic icons

The following global variables are available for the different icon numbers:
Code:
        FCOIS_CON_ICON_LOCK					= 1
        FCOIS_CON_ICON_GEAR_1				= 2
        FCOIS_CON_ICON_RESEARCH				= 3
        FCOIS_CON_ICON_GEAR_2  				= 4
        FCOIS_CON_ICON_SELL					= 5
        FCOIS_CON_ICON_GEAR_3				= 6
        FCOIS_CON_ICON_GEAR_4				= 7
        FCOIS_CON_ICON_GEAR_5				= 8
        FCOIS_CON_ICON_DECONSTRUCTION		= 9
        FCOIS_CON_ICON_IMPROVEMENT			= 10
        FCOIS_CON_ICON_SELL_AT_GUILDSTORE	= 11
        FCOIS_CON_ICON_INTRICATE			= 12
        FCOIS_CON_ICON_DYNAMIC_1			= 13
        FCOIS_CON_ICON_DYNAMIC_2			= 14
        FCOIS_CON_ICON_DYNAMIC_3			= 15
        FCOIS_CON_ICON_DYNAMIC_4			= 16
        FCOIS_CON_ICON_DYNAMIC_5			= 17
        FCOIS_CON_ICON_DYNAMIC_6			= 18
        FCOIS_CON_ICON_DYNAMIC_7			= 19
        FCOIS_CON_ICON_DYNAMIC_8			= 20
        FCOIS_CON_ICON_DYNAMIC_9			= 21
        FCOIS_CON_ICON_DYNAMIC_10			= 22
        FCOIS_CON_ICON_DYNAMIC_11			= 23
        ...
        FCOIS_CON_ICON_DYNAMIC_30			= 42

        FCOIS.numVars.gFCONumFilterIcons -- the maximum number of marker icons available (currently 42)
In addition this addon provides you 4 filters to hide/show the marked items.
1 for locked items, 1 for the 5 equipment gears, 1 for the research/deconstruction/improvement items and 1 for selling/selling at guild store and intricate items.
You are even able to split the filter buttons, so they will remember their state for each of the above mentioned panels (inventory, crafting stations, vendors, guild stores, etc.)!

Each filter got 3 states, indicated like a traffic light: ON (green), ONLY SHOW MARKED ITEMS (yellow) and OFF (red).


How to use this addon?


Icons:
Simply right-click with your mouse on an item in your inventory/crafting station/bank/guild bank/etc. and choose one of the new "FCOItemSaver" menu entries.
Each item you enable an icon for will change the right-click menu text to the appropriate "disable" afterwards and it'll change the color of the enabled entry too.

Filters:
You are able to enable/disable the filters inside your inventory/the crafting stations/the bank/the guild bank/the trade panel/the mail panel/the vendor panel/the enchanting table creation&extraction, the craftbag and others by clicking the 4 icons at the bottom of your inventory.
Green icon: Filter is enabled. Marked items are hidden
Red icon: Filter is disabled. Marked items are shown.
Yellow icon: Filter is only showing marked items

The yellow filter will always weight more then the green filter. So enabling yellow filters will show the filter's items prior to hiding the other items only filtered with green!

You could also use chat commands to enable the filters.
If you just enter /fcois into the chat you will see a list of ALL chat commands.


Supported chat commands
'help' / 'list': Shows this information about the addon
'status' / '': Shows actually enabled filters
'filter1': Show/Hide category 1 (lock symbol) items
'filter2': Show/Hide category 2 (helmet symbol) items
'filter3': Show/Hide category 3 (research symbol) items
'filter4': Show/Hide category 4 (coins symbol) items
'filter': Show/Hide category 1 - 4 items
'alloff': Show categories 1 to 4 items
'allon': Hide categories 1 to 4 items
'allshow': Only show marked items of categories 1 to 4
'd': Enable/Disable the debug mode with only some messages shown
-> Adds an entry to the context menu of inventories which shows you the bagId and slotIndex. If you click this entry the chat edit box will get a /zgoo entry where you only need to exchange
the placeholder <iconIdHere> with an FCOIS iconId, and you're able to check if the item is saved in the marker database. The addon will automatically calculate and show you the unique ID used
for that item).
'dd': Enable/Disable the deep debug mode with more details
'ddd' <value>: Set the deep debug depth. Value <value> is valid between 1 (less details) and 5 (full details)

Possible <filterPanel> values are (coming from library libFilters 2.0 !):
LF_INVENTORY = 1
LF_BANK_WITHDRAW = 2
LF_BANK_DEPOSIT = 3
LF_GUILDBANK_WITHDRAW = 4
LF_GUILDBANK_DEPOSIT = 5
LF_VENDOR_BUY = 6
LF_VENDOR_SELL = 7
LF_VENDOR_BUYBACK = 8
LF_VENDOR_REPAIR = 9
LF_GUILDSTORE_BROWSE = 10
LF_GUILDSTORE_SELL = 11
LF_MAIL_SEND = 12
LF_TRADE = 13
LF_SMITHING_REFINE = 14
LF_SMITHING_CREATION = 15
LF_SMITHING_DECONSTRUCT = 16
LF_SMITHING_IMPROVEMENT = 17
LF_SMITHING_RESEARCH = 18
LF_ALCHEMY_CREATION = 19
LF_ENCHANTING_CREATION = 20
LF_ENCHANTING_EXTRACTION = 21
LF_PROVISIONING_COOK = 22
LF_PROVISIONING_BREW = 23
LF_FENCE_SELL = 24
LF_FENCE_LAUNDER = 25
LF_CRAFTBAG = 26
LF_QUICKSLOT = 27
LF_RETRAIT = 28
LF_HOUSE_BANK_WITHDRAW = 29
LF_HOUSE_BANK_DEPOSIT = 30
LF_JEWELRY_REFINE = 31
LF_JEWELRY_CREATION = 32
LF_JEWELRY_DECONSTRUCT = 33
LF_JEWELRY_IMPROVEMENT = 34
LF_JEWELRY_RESEARCH = 35
LF_FILTER_MAX = LF_JEWELRY_RESEARCH --35

Possible <filterValue>: true / false / show
'filter1 <filterPanel> <filterValue>': Hide <true> / show <false> / only show marked <show> items of catergory 1 (lock symbol) at panel <filterPanel>
'filter2 <filterPanel> <filterValue>': Hide <true> / show <false> / only show marked <show> items of catergory 2 (helmet symbol) at panel <filterPanel>
'filter3 <filterPanel> <filterValue>': Hide <true> / show <false> / only show marked <show> items of catergory 3 (research symbol) at panel <filterPanel>
'filter4 <filterPanel> <filterValue>': Hide <true> / show <false> / only show marked <show> items of catergory 4 (coins symbol) at panel <filterPanel>
'filter <filterPanel> <filterValue>': Hide <true> / show <false> / only show marked <show> items of catergory 1 to 4 at panel <filterPanel>
'allon <filterPanel>': Hide categories 1 to 4 at panel <filterPanel>
'alloff <filterPanel>': Show categories 1 to 4 at panel <filterPanel>
'allshow <filterPanel>': Only show marked items of the categories 1 to 4 at panel <filterPanel>
'debug': Enable/Disable debug messages. [Attention] This will flood your local chat!

Compatibility
FCOIS is NOT compatible with the gamepad mode!
If you like to use ONLY the gamepad: I'm sorry. I cannot support this (due to missing hardware and time).
If you want to use the gamepad to play, and use keyboard + mouse look-a-like menus, use this addon here which supports FCOIS:
Advanced Disable Controller UI

-Compatible with "Advanced Filters & plugins"
-Compatible with "Research Assistant"
-Compatible with "Inventory Grid View"
-Compatible with "Chat Merchant"
-Compatible with "Merlin the Enchanter"
-Compatible with "Quick Enchanter"
-Compatible with "DoItAll"
-Compatible with "Dustman"
-Compatible with "CraftBagExtended"
-Compatible with "SetTracker"
-Compatible with "DolgubonsLazyWritCreator"
-Compatible with "Inventory Insight"
-Compatible with "Inventory Manager"
-Compatible with "Auto Category"
-Compatible with many other addons


Known bugs
-Items having the same name and level will automatically get the icons activated/deactivated if you only enable it for one of them. As the items got no unique ID and the item names are the same too, this bug comes from the ZOS developers and I can't fix this.

Please report any further bugs via my author portal bugs panel. Thanks.
Thx for your interest.

Many thanks to the following people:
-Lumber, for his French translations
-Snoopy, for his French translations
-maward00, for the bugfix with the research filter
-vaagventje, for the idea to fix the bug with automatically junked items and for many, many bug testing and new ideas!
-Garkin, who is always a helping hand with much knowledge!
-Ayantir, for translating the addon into French
-Circonian, who helped a lot during debugging and testing the performance
-merlight, who recoded the libFilters library and removed some performance bottlenecks with other addons
-Randactyl, for maintaining libFilters and AdvancedFilters
-Kwisatz, for translating into Spanish and French
-Chou, for translating very much into French (French players, visit this website: http://www.elderscrolls-online.fr)
-ForgottenLight, for translating the addon into Russian
-k0ta0uchi, BowMoreLover for translating the addon into Japanese
-Llwydd, for translating the addon into French

For developers

Do not try to use FCOIS with the gamepad mode enabled. Even calling the FCOIS API with the gamepad mode enabled will fail and throw errors. YOur items won't be protected properly if you use the API functions within the gamepad mode! Be sure to read and understand the following below:
Code:
--!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! FCOItemSaver is NOT working with the gamepad mode enabled !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
--If you are using any of these API functions below with the gamepad mode enbaled they will throw error messages.
--The only way to enable FCOIS with the gamepad mode enabled is to use the addon "Advanced Disable Controller UI" AND disable the gamepad mode
--in the settings of this addon! This will allow you top play and fight with the gamnepad but the keyboard UI is shown in the inventories,
--making FCOIS work properly.
--
--You need to check the following within your addons code:
--Is the gamepad mode enabled in the game:
--if IsInGamepadPreferredMode() then
--	--We are in gamepad mode so check if the addon Advanced Disable Controller UI is enabled
--	--and the setting to use the gamepad mode in this addon is OFF
--	if FCOIS.checkIfADCUIAndIsNotUsingGamepadMode() then
--	--FCOIS will work properly. You can use the API functions now
--		--Your code here
--	else
--		--FCOIS won't work properly! Do NOT call any API functions and abort here now
--		return false
--	end
--else
--	--We are in keyboard mode so FCOIS will work normal
--end
You can check if FCO ItemSaver is loaded and PlayerActivated event has run by using this code:
Lua Code:
  1. If FCOIS then
  2.             ---FCO ItemSaver is loaded
  3.             --Now check if PlayerActivated already run for the addon
  4.             If FCOIS.addonVars.gPlayerActivated then
  5.             --Player activated event finished for FCOIS
  6.             end
  7.         end
Or you could use the library "LibLoadedAddons" to check if the addon is loaded properly.
The library entry for FCOIS is added after the PlayerActivated event was fired, not before!
Lua Code:
  1. local FCOIS_isLoaded, FCOIS_Version = libLoadedAddons:IsAddonLoaded('FCOItemSaver')
  2.         if FCOIS_isLoaded then
  3.             ---FCO ItemSaver is loaded and PlayerActivated was loaded
  4.             d("[FCOItemSaver] is loaded with version " .. tostring(FCOIS_Version))
  5.         end

API functions
There are several API functions to check if an item is filtered, is protected, is protected at a special filter panel (bank withdraw, guildbank deposit, mail send, player 2 player trade, etc.).
Please check the file "FCOIS_API.lua" within the addon folder. The functions are in there and described by their comments.

Backup & Restore of marked items
As the game sometimes changes the itemInstanceIds which the addon relies on to save your marker icons, and you are not always using the unique item IDs to save your marker icons (check ingame addon settings -> general settings -> unique item IDs)
you somehow need to have a backup and restore function for your set marker icons.
The following chat commands (and an addon settings menu entry for Backup & restore) are avilable, which you can use before a patch to backup, and after a patch to restore your set marker icons on your items.
!!! Attention !!! Guild banks:
If you want to backup/restore guild bank marker icons you must open each guild bank at least once before you do the backup/restore or the addon is not able to read the data from it. And the guild bank is not static so other users might change it as well after you had opened them.
So the addon is only using the known info at the time you have opened it!
House storages:
If you want to backup/restore your house banks you need to be in one of your houses as you do the backup/restore!
-> So please open the guild banks once and then port into your house to do a full backup/restore!

The backup/restore will use the game's API version [use this command to get it printed into the chat: /script d(GetAPIVersion()) ] to backup to/restore from.
You can specify a different API version if you like to to save it to another value/load from this specified value.
If you do not specify an API version via chat commands the game will use the current version for backup, and the current version for restore. If, e.g. after a patch, the current API version got no backuped data, the addon
automatically will try the last API version for the restore (saved data from before the patch)!

Chat commands:
-Chat command for backup (<...> are optional parameters!)
/fcois backup <withDetails> <apiversion> <doClearBackup>

<withDetails> values: true=show each backuped item in chat/false: do not show any backuped item in chat
<apiversion> value:nnnnnn=6digit game API version which you can specify to save the backup with this apiversion. If not specified the current apiversion of the game is used
<doClearBackup> values: true=clear the specified apiversion backup before a new one is started/false=do not clear and keep old backupdata of thespecified api version

-Chat command for restore (<...> are optional parameters!)
/fcois restore <withDetails> <apiversion>
<withDetails> values: true=show each restored item in chat/false: do not show any restored item in chat
<apiversion> value:nnnnnn=6digit game API version which you can specify to load the backup from. If not specified the current apiversion of the game is used and if there is no backupdata for the current apiversion the last apiversion will be checked (e.g. after a patch the apiversion raised and your backup got the last apiversion saved -> the addon will automatically find it then)




Donation
If you like whyt I did and want more features, just want to thank me or say hi, you can send me some comments, ideas, wishes, items or even ingame gold to account "@baertram" on the EU server. I'm happy about any feedback!
Please use the bugs panel to report any found new bugs.
Please inform yourself before posting comments again and again:
FAQ / Frequently asked questions / Questions fréquemment posées / Oft gefragte Frage

Changelog
IMPORTANT:
This addon won't include the needed libraries anymore since this version 1.4.0!
Please read the addon description + changelog of version 1.4.0 for more details!
This addon does not support the Gamepad mode! The only possible way to use FCOIS with a gamepad is use the addon Advanced Disable Controller UI and disable the gamepad mode in it's settings. This will make the inventories etc. (using gamepad buttons sa well) work like normal keyboard inventories but the controls and movements in overland etc. will be made by the help of your gamepad.

-------------------------------
---START OF CHANGELOG---
-------------------------------
1.5.9
-The addon will show a chat message (no message spam, only once every 3 seconds) if gamepad mode is enabled and someone tries to use FCOIS or any of it's API functions. This addon does not support the gamepad mode thus the protection checks do not work properly and if any API function is called within gamepad mode it will say the item is protected or fail in other ways!
Please be sure to check in YOUR ADDON if the gamepadmode is enabled or not before using hte FCOIS API functions. Read the description -> For developers section about it. Thank you.

1.5.8
-Changed code of event registering at startup to support the addon Advanced Disabled Controller UI (gamepad + keyboard&mouse support at the same time) to be used properly (thanks to Setsu-BHMT for the code change example)

1.5.7
-Fixed additional inventory "flag" context menus to show all entries again if there are disabled marker icons in between

1.5.6
-Updated automatic research functions to support the new ResearchAssistant "duplicate" check function. No item will be marked as "researchable" anymore with FCOIS marker icons if the addon ResearchAssistant is setup in FCOIS settings to be used AND if the item is only a duplicate (defined by addon ResearchAssistant)!

1.5.5
-Added upon request: New setting to sort the additional inventory 'flag' button context menu entries the same way like the normal inventory row context menu. The sort order is setup in the settings.
A new setting was added to enable this sorting in the 'flag' button's context menu, which you'll find at:
FCOIS settings->colors & icons->icon position, sorting, etc.->icon sort

1.5.4
-Fixed: Dynamic icons in additional inventory "flag" button context menu will show more than 10 entries again. Depending on the settings of total dynamic icons enabled (FCOIS settings->colors & icons->Dynamic icons->Dynamic icons - Total usable)!
-Removed FastAPI support from manifest txt file (the tool is outdated and not used anymore)

1.5.3
-Fixed: Error messages due to updated addons as you are logged in will hopefully not happen anymore now as the addon will show if a library is missing/not loaded in chat and totally stop to try to work further

1.5.2
-Removed LibFilters 2 and added LibFilters 3 !
-Raised API
-Made addon compatible with libraries without LibStub
-Added setting to choose icon for known recipes too (old: fixed icon "Sell in guild store")
-Fixed researchable items automatic marks on login scans
-Split recipe scanning into unknown and known recipes (new entry in additional inventory flag icon dropdown menu)
-Fixed itemtraits non-researchable or non-given to not show the "Mark for research" icon anymore
-Removed unwanted debug messages
-Removed circular dependency to PerfectPixle addon

1.5.1
Fixed: LAM settings menu will be shown properly again if you are using LibAddonMenu-2.0 r27
Added: New LAM panel infos "feedback" and "donation" were added. The mail envelope icon for feedback is gone now. Please us the "feedback" link at teh FCOIS settings panel top info line instead now.


1.5.0
Fixed:
Settings menu enables settings for automatic markings->recipes properly now if the dependent addons are enabled and loaded.


1.4.9
Fixed:
-Standard keybind setting control will not disable itsself anymore if you have enabled the standard keybind.

1.4.8
Updated API and addon to support Wrathstone (PTS).
Fixed:
-Filter buttons in inventories will not stop anymore to work after enchanting/repairing/charging an item
-Additional inventory "flag" context menu bottns will remember their changed position after reloadui/logout

Added:
Keybindings to cycle the marker icon at an item forwards/backwards according to your chosen marker icon sort order (see the setings). This will ONLY work if you have only set 1 marker icon on the item. If more than 1 marker icon is set the keybind will do nothing.

New API functions:
Code:
--Returns the first enabled marker icon of all marker icons
function FCOIS.getFirstEnabledMarkerIcon()

--Returns the last enabled marker icon of all marker icons
function FCOIS.getLastEnabledMarkerIcon()

--Global function to temporarily set the addon to use UniqueItemIds for functions "FCOIS.IsMarkedByItemInstanceId" and "FCOIS.MarkItemByItemInstanceId"
-- even if the FCOIS settings are set to use the normal itemInstanceIds.
-- The "temporary timeframe" will last from doUse = true until doUse will be set to false again for the same addonName.
--Attention: doUse will be set to false for ALL addons upon reloadui/logout/loading screens.
--->This function will return a boolean value to show if the temporary setting was enabled properly (true), or not (false).
--addonName:	String	Your addon's unique name, which must be set in order to uniquely identify which checks should use the uniqueIds. Otherwise
--				 FCOIS itsself or other addons would use uniqueIds in the "temporary timeframe" as well, where it is not wanted to happen!
--				Important: Be sure to use the SAME addonName within the FCOIS api functions FCOIS.IsMarkedByItemInstanceId (parameter "addonName")
--						    and/or FCOIS.MarkItemByItemInstanceId (parameter "addonName") AND specify a uniqueId then, instead of an itemInstanceId!
--doUse:		Boolean true/false to enable/disable the temporary setting. Will be disabled automatically after reloadui/logout/zone change
function FCOIS.UseTemporaryUniqueIds(addonName, doUse)

Usage for your addon called e.g. "MyAddonName":
--Enable the unique ID usage for your addon
FCOIS.UseTemporaryUniqueIds("MyAddonName", true)
--Mark an item using the unique ID
FCOIS.MarkItemByItemInstanceId(uniqueItemsId), FCOIS_CON_ICON_LOCK, true, itemLink, itemId, "MyAddonName")
--Disable the unique ID usage for your addon again
FCOIS.UseTemporaryUniqueIds("MyAddonName", false)
Changed API functions:
Added the "addonName" parameter (see new API functions above: FCOIS.UseTemporaryUniqueIds) to the following functions:

Code:
--Global function to return boolean value, if an item is marked
-- + it will return an array as 2nd return parameter, containing boolean entries, one for each iconId. True if item is marked with this iconId, false if not
--Check if an item is marked by the help of it's item id
--itemInstanceId:  The itemInstanceId or uniqueId of the item
--iconIds: Specifies the icon the item is marked with. iconIds can be any of the marker icons FCOIS_CON_ICON_* or -1 for all icons.
--		   The parameter can be an array/table too.
--		   The array's/table's key can be any index/value that you like.
--         The value to the key must be the icon number, or -1 for all icons (if -1 is used more than once in the table it'll only be checked once!).
--excludeIconIds:   Exclude the iconID or an array of iconIDs from the check.
--                  Can only be used together with iconIds = -1 or iconIds = {-1}!
--                  excludeIconIds cannot be -1 or the function will return nil!
---addonName (String):	Can be left NIL! The unique addon name which was used to temporarily enable the uniqueId usage for the item checks.
---						-> See FCOIS API function "FCOIS.UseTemporaryUniqueIds(addonName, doUse)"
function FCOIS.IsMarkedByItemInstanceId(itemInstanceId, iconIds, excludeIconIds, addonName)



--Function to mark an item with a FCOIS marker icon using either the itemInstaceId, or the uniqueId, of that item.
--IMPORTANT: The itemInstanceId or uniqueId must be unsigned! They will get signed in this function.
--This function can be used to mark an item for a non-logged in character
-->Parameters:
---itemInstanceOrUniqueId (number):		The itemInstanceId or the uniqueId of the item to mark
---iconId (number|table): 		        Number: The iconId to change. Can be a value between 1 and FCOIS.numVars.gFCONumFilterIcons, or -1 for all.
---								        Table:	A table containing the icons to change. Table key must be a number (without gaps!) and the value must bve the marker icon Id
---								        e.g. local myTableOfFCOISMarkerIcons = { [1] = FCOIS_CON_ICON_RSEARCH, [2] = FCOIS_CON_ICON_SELL }
---showIcon (boolean): 			        Flag to set if the item should be marked with the icon(s), or not
---itemLink (String):                   The itemLink of the item. Can be left NIL and will be determined via the itemId then. One of the two must be given though!
---itemId (number):                     The itemID of the item. Can be left NIL and the itemLink will be used instead. One of the two must be given though!
---addonName (String):					Can be left NIL! The unique addon name which was used to temporarily enable the uniqueId usage for the item checks.
---										-> See FCOIS API function "FCOIS.UseTemporaryUniqueIds(addonName, doUse)"
function FCOIS.MarkItemByItemInstanceId(itemInstanceOrUniqueId, iconId, showIcon, itemLink, itemId, addonName)

1.4.7
Fixed:
-Additional inventory "flag" context menu at bank's junk tab will recognize the junk tab now and show the "Unjunk all" entry instead of "Junk all"

1.4.6
Fixed:
-If you are using CraftStoreFixedAndImproved to automatically mark researchable items the error message upon login will be gone now

1.4.5
Fixed:
-Removed debug messages
-Used function to determine the maximum championrank possible instead of fixed value

1.4.4
Attention:
Without the updated library "LibFilters-2.0" to version r3.9 this version 1.4.4 of FCOIS will throw errors! So be sure to manually install it from here:
LibFilters-2.0 r3.9


Fixes:
-Translations
-Filter button context menu not showing properly sometimes
-Settings menu: Default values will be resetted properly now for all settings if you choose to reset them.
-SHIFT+right mouse on inventory row removes/restores the marker icosn properly now
>Attention< In order to make this work properly the following was changed: If you manually add/remove a marker icon via the right click context menu the before saved "icons to restore" for this item will be reset, so you can save new "icons to restore" via the SHIFT + right mouse button.
-Research/enchant/repair/charge popup right click context menu + shift+right mouse button fixed


Added:
-Settings for filter button positions in "each filter panel".
You are able to move the filter buttons to different left and top values + change their size and width independently for each filter panel (Inventory, Bank withdraw, Bank deposit, Guild bank withdraw, ...) + change their size (width, height) independently for each of the 4 filter buttons.
-Marking items and protecting them, as they are currently slotted, will unslot them again autoamtically.
New added panels: Mail send, Player2Player trade
-Support for filter buttons at the research dialog popup. The 4 filter buttons will be shown at the top of the dialog button. (Resizing of the research dialog is normal due to the filtered/shown amount of items and cannot be changed, so sorry for the "jumping dialog buttons" if the itemcount shown changes between high and low values).
-The additional inventory "flag" icons provide 1 new entry now (only at filter panel IDs without crafting!):
"~> Add all to junk"
This will move all visible items in your current inventory tab to the junk. But only if the items are not protected/marked with a marker icon.
You can define in the "protection settings->Junk->Additional inv. "flag" context menu" if the "Sell" marker icon will prevent the junk as well, or not.

If you are currently at the junk tab the additional inventory "flag" icons provide 1 new entry now (only at filter panel IDs without crafting!):
"<~ Remove all from junk"
This will move all visible items in your current junk tab back to the inventory (unjunk them).
You can define in the "protection settings->Junk->Additional inv. "flag" context menu" if the "Sell" marker icon will prevent the unjunk, or not.
-More comments at functions (for developers)
-Right clicking any marker icon in the inventory rows opens the normal context menu of this inventory row too now. SHIFT+right click on the marker icons saves/restores the marker icons too. But if marker icons get hidden and no marker icon is set anymore you'll need to SHIFT+right click the invenmtory row again :p

-API:
New function
Code:
FCOIS.ShouldInventoryContextMenuBeHiddden()
which tells you if someone has used the SHIFT+right mouse button on an inventory row, and thus the context menu should not be shown, but the marker icons saved/restored instead.
This can be used in your addon to check if "your addons added context menu entries" should not be show as well then!

Changed
-Source code clean up
e.g. Filter registering/unregistering speed up and less redundancy
-Settings->Protection->Junk: Added a setting to allow to junk items, if the "Sell" icon is the only marker icon set on that item. This setting is only available if you have disable the "Mark as junK" context menu entry for marked items.

-API:
Function
Code:
FCOIS.MarkItem(bag, slot, iconId, showIcon, updateInventories)
can use a table of icons to be marked/unmarked as parameter "iconId" now too.
The table needs a number key without gaps!
And the value of the key must be the marker icon then.
e.g.
Lua Code:
  1. local myTableOfFCOISMarkerIcons = { [1] = FCOIS_CON_ICON_RSEARCH, [2] = FCOIS_CON_ICON_SELL }

Same applies for the other marker function via itemInstanceId or uniqueId:
Code:
FCOIS.MarkItemByItemInstanceId(itemInstanceOrUniqueId, iconId, showIcon, itemLink, itemId)

1.4.3
Added ##AddOnVersion: tag to manifest txt
Removed debug message at vendor

1.4.2
Updated API for Murkmire

Fixed:
-Vendor filter buttons work properly again now
-If using the addon CraftBagExtended: Jumping between Craftbags (Inventory, Mail, Vendor) will change the additional inventory context menu "flag" setings properly now (so that "Anti-Destroy" will not be used at the vendor where "Anti-Sell" should be used). This affects the right click on the flag icon as well.
-Left/Right clicking on the flag icon will close an opened context menu properly now instead of re-opening it again.

Added:
-Support for automatic "researchable item marking" via the standard ESO checks.
-> If an item can be researched (searching glass is shown in inventory row, by the ESO game code) with the currently logged in character the item will be marked.
Changed: Select the addon to use for automatic research marking from a dropdown list
-Many more marker icon textures were added, 200 icons to choose from in total now

-CraftStoreFixedAndImproved support to automatically mark researchable items for the currently logged in/other characters.

-New setting: "Do not unjunk items" at the junk inventory tab if marked item is protected.
-> Settings -> Anti-Destroy / Protection -> Scroll down to "Junk"

-BETA Support for AlphaGear 2 addon.
Find an adopted AlphaGear 2 version here, which provides marking of gear sets via FCOItemSaver gear marker icons.

1.4.1
Libraries are needed as standalone version for this addon! Check the description/changelof for version 1.4.0 please.
Added: The additional inventory "flag" icon right click function (disable/enable protection at current panel) works for dynamic icons too now, but:
You need to enable this in the new setting checkbox at EACH dynamic icon in order to make it work!
Check FCOIS Settings -> Colors & icons -> Dynamic icons -> Dynamic icons -> At each dynamic icon (e.g. 1, 3, 4, etc.) -> new checkbox at the right, above the "Anti-Settings" of the dynamic icon "Flag temporary deactivates ..."
Fixed: ResearchAssisatnt addon depending settings can be used again

1.4.0
IMPORTANT:
This addon won't include the needed libraries anymore since this version 1.4.0!
YOU need to manually download & install.
Be sure to check if your extraction software e.g. WinZIP, WINRAR, etc. did create a folder with the name of the zip file and has put the contents of the zip file in there: THIS IS WRONG! The contents of the zip file need to be in your AddOns directory (e.g. c:\users\your windows username\documents\elder scrolls online\live\AddOns) without a new created subfolder with the name of the zip file!.
Or use the addon manager "Minion" to do so, the following libraries in order to let this addon be enabled in the ingame addon manager & let the addon work properly:
-LibStub (to load the libraries below properly)
-LibAddonMenu-2.0
-LibCustomMenu
-LibDialog
-LibFeedback
-LibFilters-2.0
-LibLoadedAddons
-LibMainMenu-2.0

Attention:
You may need to close and restart the game to recognize the new libraries in the addon manager!

Please read the description for further details and the reason. Thanks for your support!

Fixed: Vendor sell protection works properly again and allows selling of "marked to sell" items again (if addon PerfectPixels is used)
Fixed: Fence sell protection works properly again and allows selling of "marked to sell" items again
Fixed: Launder protection works properly again
Fixed: DoItAll integration works properly again after library changes


1.3.9
Fixed: Dependency to libLoadedAddons

1.3.8
-Added: Automatic marking of new items with a chooseable marker icon.
-> Check settings-> "Automatic marks" -> "New"

1.3.7
-Updated: Libraries (including non-released verson 3.7 of library libFilters which fixes Jewelry refine filtering)
-Fixed: Error message upon start if you are using WishList addon
-Fixed: Automatic marking of intricate jewelry works now

1.3.6
Fixed:
-Automatic set marker icons & automatic SetTracker icons & automatic item trait icon settings
-> Please check the settings and set them up to your needs! There are new settings for the trait icons to avoid double marking of set marker icon + trait marker icon.
And the "non wished" trait marker icons changed so you are able to resepct the quality and the level if you like to.

SO PLEASE CHECK THE SETIINGS AT "Automatic marks" -> "Set parts" -> Set Tracker / Traits / Non-Wished and set them up to your needs to avoid double marker icons.

You can use the additional inventory "flag" icon + an addon like AdvancedFilters + Votan's Search box to filter your items/set items to your need (+ FCOItemSaver filter buttons to only show marked set parts e.g.) and then mass remove marker icons for the filtered items.
Then use the inventory "flag" icon -> automatic marks -> set parts again, after setting your settings up to your needs, to remark all set parts with the icons you like them to have.

-Tooltips of some automatic marker icon settings
-lua error message uplon login
-Keybindings not working sometimes



1.3.5
Fixed:
-Automatic set marker icons will be set too if a trait marker icon gets set.
-> Check the new setting for "Marks" -> "Automatic marks" -> "Sets" -> "Traits" -> "Set also if set marker was applied".
-Fixed error at house banks if your jewelry was in the bank
-Fixed error within LAM panel causing the menu to not open under some circumstances
-Fixed some translations
-Added some more itemIds for the transmutation crystal boxes in order to check looting of them -> Prevent looting crystals if you are near the max value already

Changed:
-Migration to server dependent settings will show a popup dialog to confirm the migration now
-Added support for the WishList addon
-Moved the automatic set part trait marking to it's own submenu
-Changed the dropdown boxes containing marker icons within the FCOIS settings to only show some entries and add a scrollbar

API:
-Added function "FCOIS.GetLAMMarkerIconsDropdown(type, withIcons)" to build the choices and choicesValues for a LAM (libAddonMenu 2.0) dropdown box
Check the function within file FCOIS_API.lua for more details and explanations in the comments above the function.


1.3.4
-Added/Changed: Support for server dependent SavedVariables.
After login your savedvars will be migrated automatically to the currently lohgged in server.
Please watch the chat about a /reloadui or /logout info!

The settings->General settings got some new buttons to copy settings from a source to a target server, or to delete savedvars at a target server. These buttons depend on your savedvars settings: Account wide or each character. So copy/delete will be done for all(account wide) or only the currently logged in (each character) toon.

1.3.3
-Added: Support for addon Inventory Insight
-> IIfA needs to be updated as well in order to make the 2 addons work together. Be sure to login all characters at least once and open their inventories at least once, after both addons got updated! And open the bank, guild bank, craftbag, house banks with any of your characters at least once too!

Added API functions to mark/demark / check if item is marked by help of the itemInstance or the uniqueId (depending on FCOIS settings!):

--Mark/unmark an item with a (all) marker icon(s)
-markerIconId can be any of the marker icon IDs or -1 for all
-showIcon is a boolean [true: Add the marker icon, false: Remove the marker icon]
-ItemLink or itemId need to be provided as well to check if the item is a researchable one (needed for the marker icons research, deconstruction, improvement, gear sets, dynamic icons enabled as gear sets)
FCOIS.MarkItemByItemInstanceId(itemInstanceOrUniqueId, markerIconId, showIcon, itemLink, itemId)

--Global function to return boolean value, if an item is marked
-- + it will return an array as 2nd return parameter, containing boolean entries, one for each iconId. True if item is marked with this iconId, false if not
--Check if an item is marked by the help of it's item id
--itemInstanceId: The itemInstanceId or uniqueId of the item
--iconIds: Specifies the icon the item is marked with. iconIds can be any of the marker icons FCOIS_CON_ICON_* or -1 for all icons.
-- The parameter can be an array/table too.
-- The array's/table's key can be any index/value that you like.
-- The value to the key must be the icon number, or -1 for all icons (if -1 is used more than once in the table it'll only be checked once!).
--excludeIconIds: Exclude the iconID or an array of iconIDs from the check.
-- Can only be used together with iconIds = -1 or iconIds = {-1}!
-- excludeIconIds cannot be -1 or the function will return nil!
function FCOIS.IsMarkedByItemInstanceId(itemInstanceId, iconIds, excludeIconIds)


1.3.2
-Fixed: Deconstruction/Improvement at a jewelry station was always protecting the items even if they weren't protected (dynamic icons, or flag icon = red -> protection off).
-Added: Enabling the protection at a panel (via the right click on the flag icon or using the flag's context menu to enable the protection again) will check now if an item is slotted for refinement/deconstruction/improvement/extraction/retrait, and if the item is protected again the item will be removed from the slot automatically

1.3.1
-Added/Changed: Option to allow selling of intricate items is now split into normal vendors and guild store. You can enable this exception against the "sell protection" in the settings -> protection (anti methods) -> sell / sell at guild store.
-Added: Option to protect crown store items from usage if a marker icon is set on them. Also added an option to allow the usage of these crown store items if you disbale the protection at the given panel (setting the additional inventory "flag" button to red).

1.3.0
Fixed: Sorting of gear and dynamic gear
Added: Support for updated Advanced Filters FCOItemSaver filters plugin changes. Find this modified plugin here: AdvancedFilters plugin: FCOItemSaver marker icons

Attention: AdvancedFilters needs an update, otherwise traveling to a wayshrine will duplicate the plugin entries in the dropdown boxes each time!!! A /reloadui fixes this (or this inofficial AF version here)

Added: Support for patched ResearchAssistant addon (to mark researchable items and jewelry). Find the patched ResearchAssistant version here: ResearchAssistant updated for Summerset (supporting jewelry crafting + settings to choose character for it)


1.2.9
Fixed: Default names for dynamic icons were all written to the first dynamic icon (if it wasn't used already).
Please rename the first dynamic icon from "30th" to "1st" manually (or to whatever you want it to be named) if you are using it in the future!

1.2.8
-Added: Support for addon QualitySort (Fixed offsets of the additional inventory "flag" buttons if QualitySort is enabled)
-Fixed: Jewelry crafting filter buttons not always recognized > If you happen to find that the filter buttons at the refine, deconstruct, improve panels are missing check your other addons which got to do with "crafting" and enable them to test which one is causing the bug please!

1.2.7
-Raised APIversion to Summerset
-Added support for jewelry crafting (filter buttons, filter panels, automatic marking)
-Updated libraries (libFilters, libAddonMenu-2.0)
-Fixed: Some localization strings


1.2.6
-Updated library libCustomMenu
-Fixed: Some localization strings
-Added upon request: Option to disable auto-removing items from junk if they get mass marked. See settings -< protection (Anti-methods)->Junk
-Added upon request: Context menus at the filter buttons will sort by the custom sort order now too
-Changed: Settings menu descriptions and context menu settings of filter buttons were moved to the submen "Context menus" now
-Changed: Settings menu shows small marker icons inside the dropdown boxes where you can choose a marker icon. Note that changing the marker icon's color and icon won't apply to those dropdown boxes until you reload the UI!
-Fixed: Removed debug messages

1.2.5
-Fixed: Some localization strings
-Fixed: Right click menu at research popup did not use SHIFT+right mouse to clear/restore marker icons
-Fixed: Character screen right click menu did not use SHIFT+right mouse to clear/restore marker icons
-Fixed: Character screen icons were not refreshed properly if automatic-demarking took place there
-Fixed: Icon sorting shows the non-dynamic icons again
-Fixed: Mass/bulk marking of items via the additional inventory 'flag' icon removes items from slots/junk if they are protected then
-Added: Dynamic icons can be marked as gear sets too now:
Check the new checkbox at each dynamic icon. This will impact the context menus and the "Mark all" at the character screen.
-Changed: Description of "Disable research check" at dynamic icons and gear icons was changed to "Disable armor/weapon check" + new tooltip to better describe what the option changes.
-Changed context menu settings entries
-Added: Context menu at filter buttons setting for a submenu:
Set a number of shown entries in the filter button context menu. If you set the entry to 0 no submenu will be shown at all. If you set it to another value: If the enabled marker icons related to this filter button (e.g. dynamic icons at the LockDyn filter button) are equal or above your chosen value the adodn will add a submenu into the context menu, so the list is not too long.
-Updated library libCustomMenu

1.2.4
-Fixed craftbag filter buttons and additional inventory context menu "flag" button not appearing/working properly if Craftbag Extended addon and Awesome Guild Store addon were not used
-Changed additional inventory context menu "flag" button creation and anchoring
-Added options to move the additional inventory context menu "flag" buttons on x and y axis.
-> Settings -> Additional buttons -> Inventory buttons -> 2 sliders for x and y offset. Value 0 is the standard position!


1.2.3
-Fixed some backup and restore stuff
[Backup & Restore of marker icons at Guild banks]
As the guild bank will only show you the items of the currently selected guild, and if you change to another guild the before opened ones data is gone, the addon is not properly able to backup and restore the marker icons of all the guild banks.
So the currently active guild bak backup will only be able to backup the last opened guild bank data.
If you want to backup each guild bank:
-you need to open a guild bank
-wait until all items are loaded
-then backup the dataset to the API vesrion of your choice.
-afterwards change to anothe rguild bank
-wait until all items are loaded
-then backup the dataset to the same API vesrion of your choice without deleting the old API version backup! The guild bank items get "combined" then
-Repeat this for all guild banks

There is currently no other way available to do the backup properly within 1 run!

-Added backup & restore options and parameters to the settings menu
-Added a dropdown for done backups to teh restore settings menu so you can choose from a list which backup you want to restore
-Added possibility to delete a made backup from the restore settings menu
-Fixed FCOIS filter buttons not working at the house bank deposit tab:
Fixed libFilters for the house bank deposit tab (will fix AdvancedFilters at the house bank deposit tab too)
-Fixed some other stuff


1.2.2
>>> Changelog was shortened to begin at version 1.0.0 <<<

-Fixed: Backup & restore use string values of int64 unique item ids now
-Added: Backup &restore chat commands ask with the same popup dialog like started from the settings now--Fixed: Backup & retsore should now find all items properly

Changed:
-Backup will not overwrite last backup data anymore if you do not specify to do so via the chat command parameter <doClearBackup>

-Chat command for backup is now (<...> are optional parameters!)

/fcois backup <withDetails> <apiversion> <doClearBackup>

<withDetails> values: true=show each backuped item in chat/false: do not show any backuped item in chat
<apiversion> value:nnnnnn=6digit game API version which you can specify to save the backup with this apiversion. If not specified the current apiversion of the game is used
<doClearBackup> values: true=clear the specified apiversion backup before a new one is started/false=do not clear and keep old backupdata of thespecified api version


-Chat command for restore is now (<...> are optional parameters!)

/fcois restore <withDetails> <apiversion>

<withDetails> values: true=show each restored item in chat/false: do not show any restored item in chat
<apiversion> value:nnnnnn=6digit game API version (e.g. current api version is 100022 -> You can get the current api version ingame by using /script d(GetAPIVersion()) in the chat) which you can specify to load the backup from. If not specified the current apiversion of the game is used and if there is no backupdata for the current apiversion the last apiversion will be checked (e.g. after a patch the apiversion raised and your backup got the last apiversion saved -> the addon will automatically find it then)

1.2.1
-Fixed keybindings for new dynamic icons
-Fixed keybinding for filters
-Foixed bug happening if you used the research popup and tried to mark/unmark an item
-Fixed several other bugs
-Added everything that was removed in version 1.1.9a revert again (see 1.2.0)

-Added option for backup&restore:
You can now backup your marker icons and they will be saved in the saved variables with their unique id. This one shouldn't change after a patch.

Be sure to open the guil banks all once before you backup or restore! And be in your house if you want to backup or restore items in your chests!

The backup can be done via settings or the chat command
/fcois backup

YOU NEED TO DO THIS MANUALLY BEFORE/AFTER A PATCH!

You are able to restore the markers by using the settings menu or the chat command
/fcois restore

If you use the chat command you can add another parameter <apiVersion> behind the restore string. The APIversion is the current game's APIversion and the backup will be stored with this APIversion as key. So if you keep several different APIversions over time you can restore them all if you like to.
e.g. /fcois restore 100022
for the current or
/fcois restor 100021
for the previous one


1.2.0
- Updated API for Dragon Bones
- Updated libraries
- Support for the new housing banks (filters, filter buttons, marker icons, automatic marking, protection, etc.)
- +20 dynamic icons
- Adapted context menus to split automatically if you use too many dynamic icons
- Setting to select between 0 (disabled = always show the 30 dynamic icons in total in one menu) and 30 visible icons before the menus split into submenus. Check Settings->Context menus in inventories (Standard value: 11)
- Speed up localization and more dynamically generated stuff so the filesizes shrink
- Small fixes here and there


1.1.9a
Fixed:
-CraftBag filter buttons appearing again without CraftBagExtended or AwesomeGuildStore addons activated
-Filter buttons working again
-Removed debug messages if item was dragged to a refinement slot (from the craftbag)
-Finished protection of craftbag items at the refinement slot

1.1.9
Fixed:
-Removed chat debug messages that showed at some crafting stations
-SHIFT+right click at crafting station/guild store sell tab: If an item got protected again by reapplying the last marker icons via SHIFT+right click, and the item was slotted to deconstruct/improve/sell it get's removed and protected again
-Moved some code from FCOItemSaver.lua to the appropriate files
-Fixed the protection checks for set items to be protected properly if using a dynamic icon (in some cases this was not working -> only for Jewelry)

Added:
-New option in the "Anti-Destroy" settings -> Transmuation:
Dialog to ask if you want to loot more transmuation crystals. If you already got enough crystals (currently it's maximum allowed 200 - maximum lootable amount 50 = 150 +1 = 151 crystals as a threshold) the dialog will ask you if you want to loot more. Works for doubleclicking the Transmutation geodes or using the keybind or context menu.

-New options in the "Contextmenu in inventories" settings -> Show leading marker icon in context menu entries, change the size of the icons, and select if the color of the icon should be used for the context menu entrie rows too.
->The custom color that you have selected to show already marked icon rows still applies! You should set it to something like dark red with the color picker so it's easy to spot, if you color the row like the icons!


1.1.8
-Added option in the "Automatic marks" -> "Set parts" -> "SetTracker" submenu:
"Check all others": If enabled the SetTracker marking will not be set if any other marker icon is alreay set on the item.

-Re-Enabled: "Anti-Equip" -> Ask before bind dialog will show now again for items that are not handled via the ingame "Ask before bind dialog" (Which currently only recognizes items with a blue quality or above, and/or BoP but tradeable items.
The FCOIS ask before bind dialog shows it's addon in the title now with a red [FCOIS] text!

You need to re-enable the dialog in the "Anti-Equip" settings.

1.1.7
-Automatic item marking for crafted items: Added support for alchemy, provisioning and enchanting.
You need to activate the panels in the settings:
Marks ->Automatic marking -> Crafted
-Added support for Dolgubons Lazy Writ Creater: Mark your writ/master writ items automatically upon creation. No other marker icons will apply to them!
You need to activate the panels in the settings:
Marks ->Automatic marking -> Crafted -> Writ Creator

1.1.6
-Added filter buttons at the retrait panel
-Updated libFilters 2.0 to version 3.3

1.1.5
Removed forgotten chat debug messages

1.1.4
-Fixed Craftbag items not protected via drag&drop at refine panel
-Fixed Craftbag items not protected via drag&drop at alchemy panel
-Fixed Craftbag items not protected via drag&drop at enchanting panel
-Fixed chat and on-screen messages for some panels
-Added protection at crafting stations (Retrait, Alchemy, Refine): Slotted items will be automatically removed if they get marked /and thus protected)
-Added support for marker icons and protection at the new retrait (Transmutation) panel
-Added additional inventory button (flag) at the Transmutation panel

1.1.3
-Removed "Anti-enchant" protection for Maelstrom and Master weapons, as they can be enchanted without loosing their special abilities now.

1.1.2
-Updated LAM menu
-Updated API
-Fixed: Vendor protection was not working due to a variable change from ZOs
-Fixed: Sell icon protection for ornate items was not checked against isItemOrnate() so every item with a sell icon, which was not ornate, was not protected properly

1.1.1
-Added: Settings to remove "sell"/"sell at guild store" marker icons, if any other marker icon gets set.
Default value: Disabled
-> See "Automatic de-marking" -> "Sell"


1.1.0
-Fixed: Shields get marked with the automatic set part marker items now

1.0.9
-Updated libFilters to fix filters at crafting stations

1.0.8
-Updated API
-Updated libFilters to fix filters at crafting stations

1.0.7
Fixed: Mark / Unmark all icons by help of the additional context menu "flag" button didn't work

1.0.6
-Fixed: Ask before bind dialog will be shown again for current API version.
Option and dialog will be disabled with next patch automatically
-Added: Option to mark "sell in guildstore"only for unbound items.
-> Check settings -> Color & icons -> normal icons -> Sell in guild store

1.0.5
-Added patches for next API raise
-Fixed "Shift+right mouse button" -> remove all marker icons at popup dialog (research, enchant)
-Added option to automatically mark research scrolls with the lock icon if they are wasted if you use them (e.g. your research got 30 minutes left and the scroll will bosst the reserch for 1 day) -> Depends on the addon "Detailed Research Scrolls"!
Check settings -> Automatic marking -> Research
-Added automatic marking of "The Master's" and "Maelstrom" weapons & shields as set parts! No further set part options will apply (like non-wished set parts)!
-Added prevention against re-enchanting "The Master's" or "Maelstrom" weapons & shields (no setting yet to turn the prevention off as I thought NOBODY will have the idea to re-enchant the weapons/shields...)
-Moved the additional inventory context menu buttons at the crafting stations a bit more to the left as the next patch will introduce a "status" seot header there (in order to sort your items by equipment state).
The icons from ZOs showing the equipped status will be at the same position liek the FCOIS marker icons :-( So you need to move them via Settings -> icons -> positions -> crafting stations (I've moved them to offset 5).

1.0.4
Added: Option to automatic mark set part items with the non-wished icon, if the level of the set part is bewlo a threshold value.
Options -> Automatic marking -> Set parts -> Scroll down to "Non-wished" section
Updated: libAddonMenu
Another Fix: ZOs locked items -> Transfer/Migrate to FCOItemSaver lock marker icon for subscriber bank

1.0.3
Fixed: ZOs locked items -> Transfer/Migrate to FCOItemSaver lock marker icon

1.0.2
-Fixed: Crafted items won't be marked as set parts if already marked as "crafted"
-Fixed: Settings menu sometimes not shown properly

1.0.1
-Fixed: Automatic Marking of researchable items (needed addon: ResearchAssistant)
Important: ReserchAssistant is adding information to each inventory slot AT THE TIME YOU SHOW THE SLOT in your inventory!
So if the automatic marking is not working properly this sometimes is related to the functionality of ResearchAssistant.
Please use the aditional inventory "flag icon" menu to scan you whole (check the ALL inventory tab) inventory for Automatic marking -> Researching if you feel it should be updated.

-New feature: Hide the player progress bar inside the character screen, if you open the context menu at a character slot (armor, weapons, jewelry, posion) so the context menu is shown properly.
The player progress bar will be unhidden again if the context menu closes.
-Changed the file structure for some more functions.

1.0.0
Totally new code and file structure.

Fixes
-LAM Settings somewhere not looking the same for all marker icons
-Context menus not showing all entries because the screen ends
-Junk not working sometimes
-Recoded a lot of the source code
-Split the big addon file into several filenames
-And many other smaller fixes

Added/Changed

Unique item IDs VS. ItemInstanceId
Each item got an itemInstanceId which is the same, even if the item differs in level, quality, enchantment etc.
And each item got a uniqueItemId which differs if the level, style, quality, enchantment are different. Sometimes even totally the same items got different unique IDs!
-> FCOIS was using the itemInstanceId since the beginning.

-Added a setting in settings -> general to enable the "unique item IDs"
This will only affect armor and weapons! All other items will still be using the itemInstanceId so you do not have to mark potions etc. several times.
Attention: To enable the unique IDs you have to set the option and do a reload of the user interface, by e.g. typing
/reloadui or using the reload UI button next to it !!!
If you just chnage the option and close the settings nothing will change until next reloadui!!!


Other addons
Added support for the addon Advanced Disable Controller UI
-> You are able to use the FCOIS filters and contextmenus in the inventories with this addon, and play with the Gamepad mode if you run around and fight.


Context menus
-Colorized the "Remove all markers" entry red in the additional inventory context menu
-Changed the self-made context menu for the filter buttons to libCustomMenu entries. The context menus are a bit wider now and if you use more than 6 marker icons (e.g. in the Lock & Dynamic filter context menu) you'll have a submenu for the dynamic marker icons in the contextmenu now.
-> If you want to remove the text next to the icons go to the settings -> filters -> filter buttons -> filter and change the "context menu tooltips" to off.
-Added setting to remove "Mark as junk" entry from context-menus for items that are protected: Settings-> Anti-Destroy
-If you mark an item at the inventory's junk tab and the item get's protected against "junk" with this marker icon, the item will be removed from the junk list automatically.
-> If this item is more than once on the junk list all the items will get marked automatically (e.g. 2x the same recipe), but only the one marked with the context menu will be removed form the junklist. Otherwise I'd have to scan the whole bag and check if the item is marked for junk... This is breaking the performance as each time you use the context menu in the inventory the total inventory get's scanned...

Automatic marking
-Added more quality settings
-Added dropdowns to the settings for Automatic marking->Sets->item traits: Each trait can have it's own marker icon now (e.g. divines = set part, sturdy = deconstruct.
-> Would be glad if you could test this together with the other Automatic Set markers, if everything works as expected. Many thanks!
Todo: Make these item trait marker settings (and only these!) character settings even if account settings are enabled

Bound set parts
-Added an option to show bound set parts with another small triangle icon at the top right edge of the name. If you hover the mouse over the item the triangle moves a bit horizontally so you're easily able to see that this is a bound item in your inventory/bank.

API for developers, check filename "FCOIS_API.lua"
!!! Addons developers using older global functions of FCOIS should please red this forum thread: !!!
http://www.esoui.com/forums/showthre...0569#post30569

Attention
Some of the existing functions like FCOIsMarked got renamed to FCOIS.IsMarked!
So some other addons might happen to not work correctly anymore.
The changes were needed in order to support the unique item IDs!

...

0.0.2 ff
Changelog was removed here as it got really big and slow.
If you want to view the whole changeloge please use the following link and download the txt file:
https://dl.dropboxusercontent.com/u/34844455/ESO%20Addons/2016-10-23_FCOItemSaver_Changelog.txt

...

0.0.2
Initial release
Optional Files (1)
File Name
Version
Size
Author
Date
Type
0.8.6a.1
183kB
08/03/16 07:10 AM
Patch


Archived Files (226)
File Name
Version
Size
Uploader
Date
1.5.8
362kB
Baertram
07/05/19 08:02 AM
1.5.7
362kB
Baertram
06/23/19 09:08 AM
1.5.6
362kB
Baertram
06/18/19 04:04 PM
1.5.5
362kB
Baertram
06/18/19 02:29 PM
1.5.4
361kB
Baertram
06/18/19 12:00 PM
1.5.3
361kB
Baertram
05/20/19 09:10 AM
1.5.2
359kB
Baertram
05/19/19 05:29 PM
1.5.1
356kB
Baertram
04/21/19 04:55 PM
1.5.0
356kB
Baertram
02/10/19 08:12 AM
1.4.9
353kB
Baertram
01/28/19 04:42 AM
1.4.8
357kB
Baertram
01/27/19 03:11 PM
1.4.7
355kB
Baertram
01/25/19 08:45 AM
1.4.6
354kB
Baertram
01/03/19 07:39 AM
1.4.5
354kB
Baertram
01/01/19 03:18 PM
1.4.4
354kB
Baertram
12/30/18 08:00 AM
1.4.3
341kB
Baertram
11/04/18 06:19 AM
1.4.2
341kB
Baertram
10/31/18 09:48 AM
1.4.1
330kB
Baertram
09/14/18 05:53 AM
1.4.0
330kB
Baertram
09/01/18 04:11 PM
1.3.9
399kB
Baertram
08/17/18 01:12 PM
1.3.8
399kB
Baertram
08/17/18 08:06 AM
1.3.7
399kB
Baertram
08/17/18 03:23 AM
1.3.6
403kB
Baertram
08/12/18 08:55 AM
1.3.5
401kB
Baertram
08/04/18 05:05 PM
1.3.4
410kB
Baertram
07/22/18 07:10 PM
1.3.3
407kB
Baertram
06/27/18 09:42 AM
1.3.3
370kB
Baertram
06/23/18 06:54 PM
1.3.1
370kB
Baertram
06/23/18 04:46 PM
1.3.0
369kB
Baertram
06/02/18 05:23 PM
1.2.9
368kB
Baertram
06/01/18 07:27 PM
1.2.8
368kB
Baertram
05/27/18 02:05 PM
1.2.7
367kB
Baertram
05/21/18 07:47 AM
1.2.6
364kB
Baertram
04/28/18 06:16 PM
1.2.5
361kB
Baertram
04/22/18 12:24 PM
1.2.4
356kB
Baertram
04/02/18 09:47 AM
1.2.3
362kB
Baertram
03/19/18 07:20 AM
1.2.2
345kB
Baertram
02/25/18 09:16 AM
1.2.1
344kB
Baertram
02/22/18 04:12 PM
1.1.9a
363kB
Baertram
02/12/18 07:13 AM
1.1.9a
393kB
Baertram
01/29/18 02:51 PM
1.1.9
393kB
Baertram
01/27/18 06:42 PM
1.1.8
372kB
Baertram
01/03/18 12:04 PM
1.1.7
372kB
Baertram
12/10/17 06:47 AM
1.1.6
368kB
Baertram
11/19/17 01:16 PM
1.1.5
368kB
Baertram
11/05/17 11:45 AM
1.1.4
368kB
Baertram
11/04/17 04:48 PM
1.1.3
364kB
Baertram
11/01/17 12:59 PM
1.1.2
364kB
Baertram
10/31/17 03:30 PM
1.1.1
363kB
Baertram
09/17/17 01:02 PM
1.1.0
363kB
Baertram
09/08/17 11:18 AM
1.0.9
351kB
Baertram
08/16/17 07:54 PM
1.0.8
351kB
Baertram
08/15/17 03:30 PM
1.0.7
362kB
Baertram
07/29/17 07:17 AM
1.0.6
362kB
Baertram
07/23/17 07:58 AM
1.0.5
385kB
Baertram
07/16/17 03:06 PM
1.0.4
337kB
Baertram
07/15/17 09:55 AM
1.0.3
335kB
Baertram
07/02/17 11:27 AM
1.0.2
335kB
Baertram
06/25/17 01:46 PM
1.0.1
334kB
Baertram
06/24/17 09:56 AM
1.0.0
332kB
Baertram
06/11/17 07:29 AM
0.9.1
321kB
Baertram
03/30/17 03:18 PM
0.9.0
314kB
Baertram
03/27/17 02:19 PM
0.8.9
309kB
Baertram
03/02/17 05:34 PM
0.8.8i
308kB
Baertram
02/26/17 06:09 PM
0.8.8g
306kB
Baertram
02/19/17 09:14 AM
0.8.8f
306kB
Baertram
02/17/17 10:22 PM
0.8.8e
305kB
Baertram
02/16/17 03:09 PM
0.8.8d
305kB
Baertram
02/15/17 10:01 PM
0.8.8c
295kB
Baertram
01/30/17 05:55 AM
0.8.8b
301kB
Baertram
01/29/17 07:04 PM
0.8.8a
297kB
Baertram
01/16/17 03:42 PM
0.8.8
293kB
Baertram
01/07/17 08:07 AM
0.8.7i
285kB
Baertram
11/27/16 07:00 AM
0.8.7h
280kB
Baertram
11/10/16 10:13 AM
0.8.7g
277kB
Baertram
10/30/16 01:19 PM
0.8.7e
275kB
Baertram
10/23/16 07:21 PM
0.8.7d
268kB
Baertram
10/23/16 10:36 AM
0.8.7c
268kB
Baertram
10/23/16 09:22 AM
0.8.7b
303kB
Baertram
10/16/16 09:57 AM
0.8.7
303kB
Baertram
10/02/16 07:12 PM
0.8.6d
249kB
Baertram
08/05/16 07:39 AM
0.8.6c
248kB
Baertram
08/04/16 11:21 AM
0.8.6b
248kB
Baertram
08/04/16 08:51 AM
0.8.6a
246kB
Baertram
08/01/16 09:37 AM
0.8.6
248kB
Baertram
07/31/16 09:20 AM
0.8.5f
262kB
Baertram
07/17/16 01:08 PM
0.8.5e
237kB
Baertram
07/14/16 01:29 PM
0.8.5c
226kB
Baertram
07/07/16 03:30 PM
0.8.5b
222kB
Baertram
06/06/16 04:16 PM
0.8.5a
222kB
Baertram
06/06/16 02:50 PM
0.8.5
222kB
Baertram
06/06/16 12:35 PM
0.8.4j
222kB
Baertram
06/05/16 01:30 PM
0.8.4i
221kB
Baertram
05/07/16 06:45 PM
0.8.4h
221kB
Baertram
05/07/16 06:14 PM
0.8.4g
216kB
Baertram
04/29/16 07:25 AM
0.8.4f
220kB
Baertram
04/28/16 01:41 PM
0.8.4e
220kB
Baertram
04/24/16 02:59 PM
0.8.4d
219kB
Baertram
04/24/16 12:45 PM
0.8.4c
219kB
Baertram
04/10/16 02:48 PM
0.8.4b
219kB
Baertram
04/04/16 04:45 PM
0.8.4a
215kB
Baertram
03/31/16 05:27 PM
0.8.4
213kB
Baertram
03/26/16 06:27 PM
0.8.3b
206kB
Baertram
02/14/16 01:16 PM
0.8.3a
204kB
Baertram
02/08/16 05:36 AM
0.8.3a
204kB
Baertram
02/08/16 05:23 AM
0.8.3
204kB
Baertram
02/07/16 10:57 AM
0.8.2a
204kB
Baertram
02/06/16 12:00 PM
0.8.2
204kB
Baertram
02/05/16 03:14 PM
0.8.1
203kB
Baertram
01/17/16 08:58 AM
0.8.0
202kB
Baertram
01/10/16 12:08 PM
0.7.9f
199kB
Baertram
01/09/16 11:51 AM
0.7.9e
196kB
Baertram
11/22/15 03:31 PM
0.7.9d
196kB
Baertram
11/21/15 03:11 PM
0.7.9c
194kB
Baertram
11/15/15 01:20 PM
0.7.9b
197kB
Baertram
11/10/15 06:28 AM
0.7.9a
197kB
Baertram
11/02/15 04:57 PM
0.7.9
194kB
Baertram
11/01/15 03:29 PM
0.7.8d
192kB
Baertram
09/18/15 05:38 PM
0.7.8c
187kB
Baertram
09/15/15 06:26 PM
0.7.8b
185kB
Baertram
09/14/15 06:56 PM
0.7.8a
184kB
Baertram
09/14/15 10:46 AM
0.7.8
183kB
Baertram
09/13/15 05:24 PM
0.7.7a
181kB
Baertram
09/01/15 07:43 PM
0.7.7
181kB
Baertram
08/31/15 04:30 PM
0.7.6a
182kB
Baertram
08/10/15 06:06 PM
0.7.6
182kB
Baertram
08/10/15 01:49 PM
0.7.5
181kB
Baertram
08/10/15 10:48 AM
0.7.4
181kB
Baertram
08/09/15 06:51 PM
0.7.3
180kB
Baertram
08/06/15 10:00 PM
0.7.2
178kB
Baertram
08/06/15 02:57 PM
0.7.1
177kB
Baertram
08/04/15 05:12 PM
0.7.0a
176kB
Baertram
07/21/15 12:37 PM
0.7.0
176kB
Baertram
07/19/15 06:20 PM
0.6.9d
175kB
Baertram
07/14/15 05:58 PM
0.6.9c
171kB
Baertram
07/14/15 11:50 AM
0.6.9b
171kB
Baertram
07/12/15 03:58 PM
0.6.9a
167kB
Baertram
07/01/15 10:24 AM
0.6.9
165kB
Baertram
06/22/15 01:00 PM
0.6.8
163kB
Baertram
06/15/15 06:05 PM
0.6.7a
161kB
Baertram
06/15/15 05:47 AM
0.6.7
163kB
Baertram
06/14/15 02:00 PM
0.6.6
155kB
Baertram
05/28/15 05:50 PM
0.6.5
154kB
Baertram
05/28/15 02:48 PM
0.6.4a
151kB
Baertram
04/27/15 12:54 PM
0.6.4
151kB
Baertram
04/27/15 10:54 AM
0.6.3b
143kB
Baertram
04/23/15 01:20 PM
0.6.3a
143kB
Baertram
04/20/15 04:03 PM
0.6.3
143kB
Baertram
04/14/15 11:24 AM
0.6.2
142kB
Baertram
04/13/15 04:29 PM
0.6.1a
142kB
Baertram
04/08/15 08:01 PM
0.6.1
141kB
Baertram
04/06/15 06:48 PM
0.6.0c
134kB
Baertram
03/09/15 07:43 PM
0.6.0b
131kB
Baertram
03/07/15 09:24 AM
0.6.0a
134kB
Baertram
03/06/15 09:01 PM
0.6.0
131kB
Baertram
03/03/15 04:54 PM
0.5.6a
131kB
Baertram
03/01/15 03:23 PM
0.5.6
131kB
Baertram
02/26/15 06:17 PM
0.5.5
130kB
Baertram
02/24/15 05:40 PM
0.5.4a
122kB
Baertram
02/20/15 11:40 AM
0.5.3
120kB
Baertram
02/19/15 08:59 PM
0.5.2a
114kB
Baertram
02/18/15 06:50 AM
0.5.2
114kB
Baertram
02/17/15 09:09 PM
0.5.1c
108kB
Baertram
02/10/15 04:38 AM
0.5.1b
110kB
Baertram
02/01/15 02:30 PM
0.5.1a
109kB
Baertram
02/01/15 12:48 AM
0.5.1
107kB
Baertram
01/31/15 05:23 PM
0.5.0
102kB
Baertram
01/25/15 05:23 PM
0.4.9a
102kB
Baertram
01/08/15 08:11 PM
0.4.9
102kB
Baertram
01/08/15 11:00 AM
0.4.8a
102kB
Baertram
01/07/15 03:07 PM
0.4.8
102kB
Baertram
01/06/15 11:56 AM
0.4.7
98kB
Baertram
01/05/15 01:00 PM
0.4.6d
100kB
Baertram
01/04/15 11:54 AM
0.4.6c
98kB
Baertram
12/22/14 06:59 PM
0.4.6b
97kB
Baertram
12/22/14 05:52 PM
0.4.6a
97kB
Baertram
12/19/14 10:16 AM
0.4.6
97kB
Baertram
12/17/14 07:55 PM
0.3.2b
74kB
Baertram
12/03/14 06:01 PM
0.3.2a
73kB
Baertram
12/02/14 11:29 AM
0.3.2
75kB
Baertram
11/28/14 02:51 PM
0.3.1b
73kB
Baertram
11/18/14 05:11 PM
0.3.1a
73kB
Baertram
11/18/14 03:08 PM
0.3.1
73kB
Baertram
11/17/14 09:06 PM
0.3.0a
68kB
Baertram
11/17/14 05:07 PM
0.3.0
68kB
Baertram
11/17/14 04:07 PM
0.2.9
67kB
Baertram
11/15/14 09:47 AM
0.2.8
67kB
Baertram
11/15/14 06:52 AM
0.2.7b
66kB
Baertram
11/07/14 11:02 AM
0.2.7a
66kB
Baertram
10/10/14 11:44 AM
0.2.7
68kB
Baertram
10/10/14 07:54 AM
0.2.6
66kB
Baertram
10/08/14 01:44 PM
0.2.5
66kB
Baertram
10/05/14 08:33 AM
0.2.4
64kB
Baertram
10/04/14 01:48 PM
0.2.3
64kB
Baertram
10/01/14 05:15 AM
0.2.2
64kB
Baertram
09/29/14 12:11 PM
0.2.1
63kB
Baertram
09/29/14 09:54 AM
0.2.0
63kB
Baertram
09/16/14 02:47 PM
0.1.9b
63kB
Baertram
09/14/14 09:16 AM
0.1.9a
63kB
Baertram
09/13/14 10:16 AM
0.1.9
64kB
Baertram
09/12/14 02:59 PM
0.1.8
93kB
Baertram
09/09/14 04:45 AM
0.1.7d
62kB
Baertram
09/05/14 03:29 AM
0.1.7c
61kB
Baertram
09/02/14 01:08 PM
0.1.7a
59kB
Baertram
09/01/14 04:36 PM
0.1.7
59kB
Baertram
08/31/14 05:02 PM
0.1.6
55kB
Baertram
08/31/14 09:51 AM
0.1.5a
53kB
Baertram
08/30/14 07:01 AM
0.1.5
50kB
Baertram
08/28/14 05:59 PM
0.1.4a
51kB
Baertram
08/20/14 12:49 PM
0.1.4
51kB
Baertram
08/17/14 05:05 PM
0.1.3a
44kB
Baertram
08/12/14 08:30 AM
0.1.3
44kB
Baertram
08/11/14 04:39 PM
0.1.2
43kB
Baertram
08/10/14 09:52 AM
0.1.1b
41kB
Baertram
08/04/14 04:49 PM
0.1.1a
41kB
Baertram
08/04/14 04:08 PM
1.1.0
41kB
Baertram
08/03/14 08:45 AM
0.0.9
35kB
Baertram
07/22/14 01:33 PM
0.0.8
35kB
Baertram
07/21/14 07:05 PM
0.0.7a
35kB
Baertram
07/21/14 04:06 PM
0.0.7
34kB
Baertram
07/21/14 02:23 PM
0.0.6
33kB
Baertram
07/19/14 07:25 AM
0.0.5a
33kB
Baertram
07/17/14 06:50 AM
0.0.5
32kB
Baertram
07/11/14 10:05 PM
0.0.4a
32kB
Baertram
07/11/14 06:24 AM
0.0.4
31kB
Baertram
07/07/14 03:43 PM
0.0.2 - German
6kB
07/07/14 12:51 PM


Post A Reply Comment Options
Unread 05/20/19, 08:45 AM  
Baertram
 
Baertram's Avatar
AddOn Author - Click to view AddOns

Forum posts: 2202
File comments: 2425
Uploads: 57
Please read the addon description for the needed dependencies/libraries.
I recommand using Votans Addon List to support automatic needed depencies/library enabling ingame if you en-/disable an addon.

Important:
ALWAYS LOGOUT before updating libraries or addons.
It may cause some errors if you did update the addons or especially libraries if the game was already running as the addon manager will do all "dependency" checks in the logged out character selection, and not again poroperly if you are logged in already and open the addon manager!

Please inform yourself before posting comments:
FAQ / Frequently asked questions / Questions fréquemment posées / Oft gefragte Frage


If you got problems report the error message here please, including information like:
  • -Steps how to reproduce the error in detail
  • -Was this addon enabled alone (+needed libraries), or were other addons involved (which ones)?

Howto do a backup of your SavedVariables files? Read here

Many thanks
Last edited by Baertram : 06/20/19 at 04:28 PM.
Report comment to moderator  
Reply With Quote
Unread 07/15/19, 03:07 PM  
Baertram
 
Baertram's Avatar
AddOn Author - Click to view AddOns

Forum posts: 2202
File comments: 2425
Uploads: 57
Re: Add Support For Loot'N'Steal?

Originally Posted by amber1019
Hello, Baertram!
Would you be willing to add an alternate position option for this addon's info?
This addon unfortunately conflicts with NTak Loot'N'Steal.
You can see the issue in the inventory window here:

https://i.imgur.com/86hedRp.png

I suppose it would actually be adding support for that addon.
Thank you in advance.
Hello amber1019,

Check the FCOIS settings at Filter->Filter buttons->Filter button positions.
You got several submenus there for normal inventory, crafting stations etc. and you can change the left, top, width and height parameters of the buttons.
So just change teh top value to something more than the standard and they will appear below the text the other addon has added, somehwere at the items sold line.
Last edited by Baertram : 07/15/19 at 03:07 PM.
Report comment to moderator  
Reply With Quote
Unread 07/15/19, 03:01 PM  
amber1019
Premium Member
 
amber1019's Avatar
Premium Member

Forum posts: 10
File comments: 102
Uploads: 0
Question Add Support For Loot'N'Steal?

Hello, Baertram!
Would you be willing to add an alternate position option for this addon's info?
This addon unfortunately conflicts with NTak Loot'N'Steal.
You can see the issue in the inventory window here:

https://i.imgur.com/86hedRp.png

I suppose it would actually be adding support for that addon.
Thank you in advance.
__________________
----------------------------------------------------------
Last edited by amber1019 : 07/15/19 at 03:01 PM.
Report comment to moderator  
Reply With Quote
Unread 07/11/19, 07:00 AM  
Baertram
 
Baertram's Avatar
AddOn Author - Click to view AddOns

Forum posts: 2202
File comments: 2425
Uploads: 57
Originally Posted by DavidJCobb
Originally Posted by Baertram
t updated version of FCOIS 1.5.8 already, as you wrote you have tested with FCOIS 1.5.7.
I had changed some stuff to be compatible with AdvancedDisableControllerUI which is an addon about gamepad mode as well.

Please confirm the error also happens within version 1.5.8 of FCOIS.
Ah, yes -- I had missed the update. I've installed 1.5.8 and I receive the same error when running that test script in the chatbox.
Okay, thanks for the update.
I'll have a look and add the checks for the FCOIS settings to the API functions then.

Edit:
FCOIS does not officially support the gamepad UI and mode of ESO.
I'm not able to assure everything works properly, including the API functions, as some checks rely on controls and other checks which cannot be done properly within gamepad mode.

The only way currently to add support is to enable the addon AdvancedDisableAcontrollerUI which enables the keyboard UI in the inventories even if the gamepad mode is enabled.

So I'm sure that I can fix these error messages by loading the settings properly even in gamepad mode. But the protection checks won't recognize everything correctly and fail to work properly. This is why gamepad mode is not officially supported and FCOIS should also show an error message upon loading that the gamepad mode is enabled and FCOIS is not working.

I guess I rather add the same error message to the API function calls instead of trying to fix something "half" which makes the protection fail to work properly in the end end than users complain about your addon ItemTrig destroying items which were protected with FCOIS...

Edit2:
I really need to abort function calls to FCOIS if gamepadmode is enabled! Some events and prehooks were not loaded properly if the gamepad mode is active so the protective checks will fail for sure!
So sorry to say, but you can only sue Keyboard mode with FCOIS or gamepadmode if the addon "Advanced Disable Controller UI" is enabled AND is not using the gamepad mode:
See file FCOIS/src/FCOIS_OtherAddons.lua, function FCOIS.checkIfADCUIAndIsNotUsingGamepadMode()

So if you want to support FCOIS during gamepad mode you can check if the gamepad mode is enabled AND use this function FCOIS.checkIfADCUIAndIsNotUsingGamepadMode() to check if the addon is loaded and the gamepad mode in inventories is disabled. THEn you can call the API of FCOIS and shuldnt get any error message.

If the gamepad mode is enabled and the function FCOIS.checkIfADCUIAndIsNotUsingGamepadMode() returns false you shouldn't use any FCOIS API function within your addon.
I'll add this to the API file at top as description as well.
Last edited by Baertram : 07/11/19 at 07:23 AM.
Report comment to moderator  
Reply With Quote
Unread 07/11/19, 06:22 AM  
DavidJCobb
 
DavidJCobb's Avatar
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 19
Uploads: 1
Originally Posted by Baertram
t updated version of FCOIS 1.5.8 already, as you wrote you have tested with FCOIS 1.5.7.
I had changed some stuff to be compatible with AdvancedDisableControllerUI which is an addon about gamepad mode as well.

Please confirm the error also happens within version 1.5.8 of FCOIS.
Ah, yes -- I had missed the update. I've installed 1.5.8 and I receive the same error when running that test script in the chatbox.
Report comment to moderator  
Reply With Quote
Unread 07/11/19, 03:35 AM  
Baertram
 
Baertram's Avatar
AddOn Author - Click to view AddOns

Forum posts: 2202
File comments: 2425
Uploads: 57
HI there,

thanks for the feedback. FCOIS was never desigfned to work with the gamepad mode and I had added some checks for this a few years ago. As I do not own a gamepad nor play with one I'm not able to test it very good. But other users did and told me there are errors, so I have changed some code which they provided me.

Did you test the most updated version of FCOIS 1.5.8 already, as you wrote you have tested with FCOIS 1.5.7.
I had changed some stuff to be compatible with AdvancedDisableControllerUI which is an addon about gamepad mode as well.

Please confirm the error also happens within version 1.5.8 of FCOIS.
I'll check if I need to add some "lazy initialization functions" into the API calls which check if the settings are loaded or not, and load them if needed.
Thank you.


Originally Posted by DavidJCobb
While developing another mod and testing with FCOIS version 1.5.7, I noticed that FCOIS.IsDeconstructionLocked and similar API functions were consistently throwing errors when called. The stack traces indicated that FCOIS_Protection.lua line 246, inside of FCOIS.checkIfItemIsProtected, was throwing the error.

Further investigation indicates that if the game session starts while the user has ESO's "Gamepad Mode" setting enabled (which controls both the gamepad UI and whether any gamepad input works), FCOIS does not initialize properly: the FCOIS.settingsVars.settings table is empty, leading to errors when FCOIS attempts to check data it assumes will be there. (Unfortunately, I'm not familiar enough with FCOIS's internals to identify the specific code that fails when Gamepad Mode is enabled.) The only way to get FCOIS's APIs to work properly is to disable Gamepad Mode and then /reloadui.

Here's a stack trace that occurred when calling the function from the console:

Code:
user:/AddOns/FCOItemSaver/src/FCOIS_Protection.lua:246: attempt to index a nil value
stack traceback:
user:/AddOns/FCOItemSaver/src/FCOIS_Protection.lua:246: in function 'FCOIS.checkIfItemIsProtected'
<Locals> iconId = 1, itemId = 4266436266, settings = tbl </Locals>
user:/AddOns/FCOItemSaver/src/FCOIS_Protection.lua:649: in function 'FCOIS.ItemSelectionHandler'
<Locals> bag = 1, slot = 1, echo = false, isDragAndDrop = false, overrideChatOutput = true, suppressChatOutput = true, overrideAlert = true, suppressAlert = true, calledFromExternalAddon = false, panelId = 16, settings = tbl, panelIdAtCall = 16, whereAreWeToFilterPanelId = tbl, whereAreWeToIsBlocked = tbl, whereAreWeToSingleItemChecks = tbl, checkSingleItemProtection = user:/AddOns/FCOItemSaver/src/FCOIS_Protection.lua:369, whereAreWe = 79, id = 4266436266, isBlockedLoop = false, markedWithOneIcon = false </Locals>
(tail call): ?
(tail call): ?
(tail call): ?
(tail call): ?
[string "d(FCOIS.IsDeconstructionLocked(BAG_BACKPACK, 1))"]:1: in function '(main chunk)'
EsoUI/Ingame/SlashCommands/SlashCommands_Shared.lua:6: in function 'fn'
<Locals> txt = "d(FCOIS.IsDeconstructionLoc...", f = [string "d(FCOIS.IsDeconstructionLocked(BAG_BACKPACK, 1))"]:0 </Locals>
EsoUI/Ingame/SlashCommands/SlashCommands_Shared.lua:71: in function 'DoCommand'
<Locals> text = "/script d(FCOIS.IsDeconstru...", command = "/script", arguments = "d(FCOIS.IsDeconstructionLoc...", fn = EsoUI/Ingame/SlashCommands/SlashCommands_Shared.lua:4 </Locals>
EsoUI/Ingame/ChatSystem/SharedChatSystem.lua:1814: in function 'SharedChatSystem:SubmitTextEntry'
<Locals> self = tbl, text = "/script d(FCOIS.IsDeconstru...", valid = false, prefix = 47 </Locals>
EsoUI/Ingame/ChatSystem/SharedChatSystem.lua:2577: in function 'ZO_ChatTextEntry_Execute'
<Locals> control = ud </Locals>
ZO_ChatWindowTextEntryEditBox_Enter:3: in function '(main chunk)'
<Locals> self = ud </Locals>
(tail call): ?
(tail call): ?
And here's the test which produced that error:

Code:
/script d(FCOIS.IsDeconstructionLocked(BAG_BACKPACK, 1))
Currently I work around the issue with a check like this, which should hopefully be future-compatible:

Code:
   if not FCOIS then
      return false
   end
   if IsInGamepadPreferredMode() then
      --
      -- See if any FCOIS protection check throws an error; if so, don't bother 
      -- paying attention to FCOIS.
      --
      local test, result = pcall(FCOIS.IsDeconstructionLocked, bag, slot)
      if not test then -- FCOIS threw an error
         return false
      end
   end
   --
   -- No Gamepad Mode error; we can call the API as normal.
   --
   -- One possible improvement to this check would be to check IsInGamepadPreferredMode only 
   -- on startup and cache the result, so that if the user switches it without reloading UI, we can 
   -- still tell if FCOIS failed to initialize properly.
These are the add-ons I had enabled during testing (everything not listed in the "Libraries" section in-game):
Warning: Spoiler
Last edited by Baertram : 07/11/19 at 03:36 AM.
Report comment to moderator  
Reply With Quote
Unread 07/10/19, 11:45 AM  
DavidJCobb
 
DavidJCobb's Avatar
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 19
Uploads: 1
While developing another mod and testing with FCOIS version 1.5.7, I noticed that FCOIS.IsDeconstructionLocked and similar API functions were consistently throwing errors when called. The stack traces indicated that FCOIS_Protection.lua line 246, inside of FCOIS.checkIfItemIsProtected, was throwing the error.

Further investigation indicates that if the game session starts while the user has ESO's "Gamepad Mode" setting enabled (which controls both the gamepad UI and whether any gamepad input works), FCOIS does not initialize properly: the FCOIS.settingsVars.settings table is empty, leading to errors when FCOIS attempts to check data it assumes will be there. (Unfortunately, I'm not familiar enough with FCOIS's internals to identify the specific code that fails when Gamepad Mode is enabled.) The only way to get FCOIS's APIs to work properly is to disable Gamepad Mode and then /reloadui.

Here's a stack trace that occurred when calling the function from the console:

Code:
user:/AddOns/FCOItemSaver/src/FCOIS_Protection.lua:246: attempt to index a nil value
stack traceback:
user:/AddOns/FCOItemSaver/src/FCOIS_Protection.lua:246: in function 'FCOIS.checkIfItemIsProtected'
<Locals> iconId = 1, itemId = 4266436266, settings = tbl </Locals>
user:/AddOns/FCOItemSaver/src/FCOIS_Protection.lua:649: in function 'FCOIS.ItemSelectionHandler'
<Locals> bag = 1, slot = 1, echo = false, isDragAndDrop = false, overrideChatOutput = true, suppressChatOutput = true, overrideAlert = true, suppressAlert = true, calledFromExternalAddon = false, panelId = 16, settings = tbl, panelIdAtCall = 16, whereAreWeToFilterPanelId = tbl, whereAreWeToIsBlocked = tbl, whereAreWeToSingleItemChecks = tbl, checkSingleItemProtection = user:/AddOns/FCOItemSaver/src/FCOIS_Protection.lua:369, whereAreWe = 79, id = 4266436266, isBlockedLoop = false, markedWithOneIcon = false </Locals>
(tail call): ?
(tail call): ?
(tail call): ?
(tail call): ?
[string "d(FCOIS.IsDeconstructionLocked(BAG_BACKPACK, 1))"]:1: in function '(main chunk)'
EsoUI/Ingame/SlashCommands/SlashCommands_Shared.lua:6: in function 'fn'
<Locals> txt = "d(FCOIS.IsDeconstructionLoc...", f = [string "d(FCOIS.IsDeconstructionLocked(BAG_BACKPACK, 1))"]:0 </Locals>
EsoUI/Ingame/SlashCommands/SlashCommands_Shared.lua:71: in function 'DoCommand'
<Locals> text = "/script d(FCOIS.IsDeconstru...", command = "/script", arguments = "d(FCOIS.IsDeconstructionLoc...", fn = EsoUI/Ingame/SlashCommands/SlashCommands_Shared.lua:4 </Locals>
EsoUI/Ingame/ChatSystem/SharedChatSystem.lua:1814: in function 'SharedChatSystem:SubmitTextEntry'
<Locals> self = tbl, text = "/script d(FCOIS.IsDeconstru...", valid = false, prefix = 47 </Locals>
EsoUI/Ingame/ChatSystem/SharedChatSystem.lua:2577: in function 'ZO_ChatTextEntry_Execute'
<Locals> control = ud </Locals>
ZO_ChatWindowTextEntryEditBox_Enter:3: in function '(main chunk)'
<Locals> self = ud </Locals>
(tail call): ?
(tail call): ?
And here's the test which produced that error:

Code:
/script d(FCOIS.IsDeconstructionLocked(BAG_BACKPACK, 1))
Currently I work around the issue with a check like this, which should hopefully be future-compatible:

Code:
   if not FCOIS then
      return false
   end
   if IsInGamepadPreferredMode() then
      --
      -- See if any FCOIS protection check throws an error; if so, don't bother 
      -- paying attention to FCOIS.
      --
      local test, result = pcall(FCOIS.IsDeconstructionLocked, bag, slot)
      if not test then -- FCOIS threw an error
         return false
      end
   end
   --
   -- No Gamepad Mode error; we can call the API as normal.
   --
   -- One possible improvement to this check would be to check IsInGamepadPreferredMode only 
   -- on startup and cache the result, so that if the user switches it without reloading UI, we can 
   -- still tell if FCOIS failed to initialize properly.
These are the add-ons I had enabled during testing (everything not listed in the "Libraries" section in-game):
Warning: Spoiler
Report comment to moderator  
Reply With Quote
Unread 07/01/19, 10:53 PM  
Baertram
 
Baertram's Avatar
AddOn Author - Click to view AddOns

Forum posts: 2202
File comments: 2425
Uploads: 57
If anyone is interested in a beta of FCOIS allowing to use character, account wide and all accounts the same settings + copy & delete SavedVars at server, account/character:
https://github.com/Baertram/FCOItemS...ars_copy_paste

If you download the file (https://github.com/Baertram/FCOItemS...copy_paste.zip) be sure to extract ONLY the folder FCOItemSaver to your AddOns folder, and not the folder "FCOItemSaver-FCOIS_new_SavedVars_copy_paste"!


I'd be glad about feedback and found bugs or improvement ideas.
The SavedVars save type is in settings->general dropdown box.
The SavedVars copy&delete is in the lowest submenu in settings -> copy & delete SavedVariables (below backup & restore)

Also added:
-Settings->Filters->Show item count at name sort header
If you enable this you'll see the current filtered item count in the inventory at the "name" sort header.
-> The name sort header's triangle icon might be positioned below the "name" text and will re-anchor if you click the name sort header.

Fixed:
Splitting a stack at the mail/trade etc. panels, where a protected marker icon is applied to the stack item, will not raise an error message anymore. But if you try to drag&drop the split items (with applied marker icons) the error message will raise as normal. So splitting is possible now but re-adding to a stack via drag&drop not.
You can use drag&drop if you right click the additonal inventory "flag" icon so the protection is temporarily off (if enabled in the settings->Additional inventory buttons)
Report comment to moderator  
Reply With Quote
Unread 06/30/19, 12:38 PM  
Baertram
 
Baertram's Avatar
AddOn Author - Click to view AddOns

Forum posts: 2202
File comments: 2425
Uploads: 57
Re: Re: Re: Re: Random locks I can't remove?

Yep, I somehow thought so it is ESO MRL. Some other user told me something with a similar behaviour in the past (+1year ago or so).

But I think you cannot change this behaviour! As the marks are applied on inventory open/new items they will be scanned, determined as unknown and reapplied again. As FCOIS refreshes the inventory if you mark/unmark something in order to let you see the new texture of the marker control it will be re-applied (after removing) on this refresh.
And if not on this on the next then, or the next login, inventory open, etc.

Same with FCOIS automatic markers for set parts, etc.

If you want to be able to remove automatic markes you need to disable them. There is no other possibility except implementing something like a "whitelist" in FCOIS where other addons can register that they exist and do automatic marks and which marker icon they are using for it. And then add the items you remove manually to this whitelist so FCOIS knows they won't be re-applied next time.
But you need to keep track of this whitelist on your own then and delete/clear it by times etc.

So it's really difficult and not easy to implement at all.
And this is totally against the idea of the automatic protection markers as well and imo it does not make sense.

Originally Posted by phpones
Originally Posted by phpones
Yes, that's what I wanted to confirm, if it was a known thing. Since it's not, might be a bad interaction with something else.
Yes, I use all the biggest ones related to gear and inventory handling. It didn't happen again after I manually cleaned the savedvariables file. I'll keep an eye open and if it happens again, I'll do some base debugging and come back to report it.

Thanks!

Originally Posted by Baertram
No, Noone reported this so far and it never happened to me.
Is it only blueprints and/or recipes?
Are you using other addons like Craftstore or EsoMasterRecipeList?
Are you able to rebuild the non removable locks with only FCOIS enabled?

I can't think of anything within FCOIS itself, only other addons come to my mind which could set the lock and reset it directly if you try to remove them.
I found the issue. It's a feature. A buggy feature, but a feature. Master Recipe List has an option to lock unkown items on FCO. So far, so good, that's a feature. The fact that you can't unlock it anymore, that might be a bug. I'll let Master REcipe List creator know about this.
Last edited by Baertram : 06/30/19 at 12:40 PM.
Report comment to moderator  
Reply With Quote
Unread 06/30/19, 11:37 AM  
phpones

Forum posts: 3
File comments: 22
Uploads: 0
Re: Re: Re: Random locks I can't remove?

Originally Posted by phpones
Yes, that's what I wanted to confirm, if it was a known thing. Since it's not, might be a bad interaction with something else.
Yes, I use all the biggest ones related to gear and inventory handling. It didn't happen again after I manually cleaned the savedvariables file. I'll keep an eye open and if it happens again, I'll do some base debugging and come back to report it.

Thanks!

Originally Posted by Baertram
No, Noone reported this so far and it never happened to me.
Is it only blueprints and/or recipes?
Are you using other addons like Craftstore or EsoMasterRecipeList?
Are you able to rebuild the non removable locks with only FCOIS enabled?

I can't think of anything within FCOIS itself, only other addons come to my mind which could set the lock and reset it directly if you try to remove them.
I found the issue. It's a feature. A buggy feature, but a feature. Master Recipe List has an option to lock unkown items on FCO. So far, so good, that's a feature. The fact that you can't unlock it anymore, that might be a bug. I'll let Master REcipe List creator know about this.
Report comment to moderator  
Reply With Quote
Unread 06/29/19, 02:32 PM  
phpones

Forum posts: 3
File comments: 22
Uploads: 0
Re: Re: Random locks I can't remove?

Yes, that's what I wanted to confirm, if it was a known thing. Since it's not, might be a bad interaction with something else.
Yes, I use all the biggest ones related to gear and inventory handling. It didn't happen again after I manually cleaned the savedvariables file. I'll keep an eye open and if it happens again, I'll do some base debugging and come back to report it.

Thanks!

Originally Posted by Baertram
No, Noone reported this so far and it never happened to me.
Is it only blueprints and/or recipes?
Are you using other addons like Craftstore or EsoMasterRecipeList?
Are you able to rebuild the non removable locks with only FCOIS enabled?

I can't think of anything within FCOIS itself, only other addons come to my mind which could set the lock and reset it directly if you try to remove them.
Report comment to moderator  
Reply With Quote
Unread 06/29/19, 10:39 AM  
Baertram
 
Baertram's Avatar
AddOn Author - Click to view AddOns

Forum posts: 2202
File comments: 2425
Uploads: 57
Re: Random locks I can't remove?

No, Noone reported this so far and it never happened to me.
Is it only blueprints and/or recipes?
Are you using other addons like Craftstore or EsoMasterRecipeList?
Are you able to rebuild the non removable locks with only FCOIS enabled?

I can't think of anything within FCOIS itself, only other addons come to my mind which could set the lock and reset it directly if you try to remove them.

Originally Posted by phpones
Hey Baertram,
I don't have a repro for it, but I think it happened with me in 2017 while I was still playing and it's happening now again:
- Randomly, some items get locked and I can't remove the lock from them anymore. Using the keybind, the context menu, doesn't matter, it's locked forever (and I didn't lock them in the first place).

At this time I'm reporting, it was about 5 blueprints. The only workaround is to disable the addon, do what I want with the items, enable it again. Right now I just deleted all locked data from my saved variables (thus removing real locked data, not just the bogus ones).

Yes, I already reinstalled, deleted saved variables, have all the latest libraries, etc.

It seems to be a 100% repro, because I remembering happening twice in the past week, but as I said, since I'm coming back to the game now, installing a bunch of stuff, it's difficult to keep track of bugs.

The settings I change on FCO are:
- I set the option to use ZoS lock (I think that's on by default)
- I set the context menu to have everything under 1 item.
- I enable the character window equipment stuff.

That's it, everything else is default. Eventually, in my char or my bank, random stuff will appear locked and clicking Unlock does nothing.

Is this a known issue?
Report comment to moderator  
Reply With Quote
Unread 06/28/19, 06:30 PM  
phpones

Forum posts: 3
File comments: 22
Uploads: 0
Random locks I can't remove?

Hey Baertram,
I don't have a repro for it, but I think it happened with me in 2017 while I was still playing and it's happening now again:
- Randomly, some items get locked and I can't remove the lock from them anymore. Using the keybind, the context menu, doesn't matter, it's locked forever (and I didn't lock them in the first place).

At this time I'm reporting, it was about 5 blueprints. The only workaround is to disable the addon, do what I want with the items, enable it again. Right now I just deleted all locked data from my saved variables (thus removing real locked data, not just the bogus ones).

Yes, I already reinstalled, deleted saved variables, have all the latest libraries, etc.

It seems to be a 100% repro, because I remembering happening twice in the past week, but as I said, since I'm coming back to the game now, installing a bunch of stuff, it's difficult to keep track of bugs.

The settings I change on FCO are:
- I set the option to use ZoS lock (I think that's on by default)
- I set the context menu to have everything under 1 item.
- I enable the character window equipment stuff.

That's it, everything else is default. Eventually, in my char or my bank, random stuff will appear locked and clicking Unlock does nothing.

Is this a known issue?
Report comment to moderator  
Reply With Quote
Unread 06/27/19, 07:31 AM  
Baertram
 
Baertram's Avatar
AddOn Author - Click to view AddOns

Forum posts: 2202
File comments: 2425
Uploads: 57
It's already mentioned by other users but I'm not quite sure what the problem is.
I have an idea and talked to Votan about a solution but this would need me to recode A WHOLE section of the protective functions and context menus

As it's unsure if this would fix the problem at all... and as the error is avoidable or at least easily fixable via reloadui I never took, or found, the time to try this.


Originally Posted by Corgan
There is a bug thats been bugging me for long time ... not sure why i never mention it here.

When you mark item with bouned key for deconstruction while being in bank, when you try to deposit that same item you have highlighted after marking right away you will get this error:

Code:
EsoUI/Ingame/Inventory/InventorySlot.lua:728: Attempt to access a private function 'PickupInventoryItem' from insecure code. The callstack became untrusted 1 stack frame(s) from the top.
stack traceback:
EsoUI/Ingame/Inventory/InventorySlot.lua:728: in function 'TryBankItem'
|caaaaaa<Locals> inventorySlot = ud, bag = 1, index = 68, bankingBag = 2, canAlsoBePlacedInSubscriberBank = true </Locals>|r
EsoUI/Ingame/Inventory/InventorySlot.lua:1584: in function 'INDEX_ACTION_CALLBACK'
EsoUI/Ingame/Inventory/InventorySlotActions.lua:96: in function 'ZO_InventorySlotActions:DoPrimaryAction'
|caaaaaa<Locals> self = tbl, primaryAction = tbl, success = true </Locals>|r
EsoUI/Ingame/Inventory/ItemSlotActionController.lua:30: in function 'callback'
EsoUI/Libraries/ZO_KeybindStrip/ZO_KeybindStrip.lua:645: in function 'ZO_KeybindStrip:TryHandlingKeybindDown'
|caaaaaa<Locals> self = tbl, keybind = "UI_SHORTCUT_PRIMARY", buttonOrEtherealDescriptor = ud, keybindButtonDescriptor = tbl </Locals>|r
(tail call): ?
(tail call): ?
Report comment to moderator  
Reply With Quote
Unread 06/26/19, 10:27 PM  
Corgan

Forum posts: 0
File comments: 30
Uploads: 0
There is a bug thats been bugging me for long time ... not sure why i never mention it here.

When you mark item with bouned key for deconstruction while being in bank, when you try to deposit that same item you have highlighted after marking right away you will get this error:

Code:
EsoUI/Ingame/Inventory/InventorySlot.lua:728: Attempt to access a private function 'PickupInventoryItem' from insecure code. The callstack became untrusted 1 stack frame(s) from the top.
stack traceback:
EsoUI/Ingame/Inventory/InventorySlot.lua:728: in function 'TryBankItem'
|caaaaaa<Locals> inventorySlot = ud, bag = 1, index = 68, bankingBag = 2, canAlsoBePlacedInSubscriberBank = true </Locals>|r
EsoUI/Ingame/Inventory/InventorySlot.lua:1584: in function 'INDEX_ACTION_CALLBACK'
EsoUI/Ingame/Inventory/InventorySlotActions.lua:96: in function 'ZO_InventorySlotActions:DoPrimaryAction'
|caaaaaa<Locals> self = tbl, primaryAction = tbl, success = true </Locals>|r
EsoUI/Ingame/Inventory/ItemSlotActionController.lua:30: in function 'callback'
EsoUI/Libraries/ZO_KeybindStrip/ZO_KeybindStrip.lua:645: in function 'ZO_KeybindStrip:TryHandlingKeybindDown'
|caaaaaa<Locals> self = tbl, keybind = "UI_SHORTCUT_PRIMARY", buttonOrEtherealDescriptor = ud, keybindButtonDescriptor = tbl </Locals>|r
(tail call): ?
(tail call): ?
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: