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Updated: 08/14/19 12:52 AM
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Scalebreaker (5.1.5)
Elsweyr (5.0.5)
Updated:08/14/19 12:52 AM
Created:10/07/18 12:05 AM
Monthly downloads:1,575
Total downloads:32,108
Favorites:40
MD5:
Categories:Casting Bars, Cooldowns, Combat Mods
Cooldowns  Popular! (More than 5000 hits)
Version: 1.6.1
by: g4rr3t [More]

Cooldowns

Track cooldowns of various sets, synergies, and passives.





Purpose

Counting to five is hard enough. Counting to 30 is next to impossible. Counting anything more than 30 requires powerful computers or elite console players to be even remotely within the realm of possibility.

But fret no longer! There is an addon to count your long cooldowns for you.

Features
  • Only enables tracking/display when an included set is equipped or synergy is toggled on
  • Reposition to any place on your screen
  • Enable Snap to Grid to allow for pixel perfect placement with your choice of grid size
  • Resize display from really small to comically large
  • Optionally hide when out of combat
  • Play sound on proc/use (enabled by default)
  • Play sound when off cooldown (enabled by default)
  • Includes around 100 different sounds to choose from

Implemented Cooldowns

Sets:
  • Armor of Truth
  • Bloodspawn
  • Caluurion's Legacy
  • Claw of Yolnahkriin
  • Crest of Cyrodiil
  • Curse Eater
  • Earthgore
  • Essence Thief
  • Hide of the Werewolf
  • Icy Conjuror
  • Maarselok
  • Magicka Furnace
  • Mechanical Acuity - For more robust tracking, check out Acuity by Wheels
  • Pirate Skeleton
  • Ravager
  • Seventh Legion Brute
  • Shroud of the Lich
  • Steadfast Hero
  • Stonekeeper
  • Symphony of Blades
  • Trappings of Invigoration
  • Vestment of Olorime
  • Vestments of the Warlock
  • Vykosa
  • Wyrd Tree's Blessing
  • Zaan
Synergies:
  • Black Widows (Undaunted)
  • Blood Altar (Undaunted)
  • Boner Shield (Undaunted)
  • Conduit (Sorcerer)
  • Grave Robber (Necromancer)
  • Harvest (Warden)
  • Orbs/Shards (Undaunted/Templar)
  • Pure Agony (Necromancer)
  • Purify (Templar)
Passives:
  • Dragonknight: Mountain's Blessing (ultimate generation portion), Combustion
  • Nightblade: Transfer
  • Warden: Savage Beast
  • Necromancer: Corpse Consumption
  • Templar: Prism

FAQ

What about Alkosh?

Alkosh's 5-item proc condition is "When you activate a synergy..." and, as such, here isn't a cooldown for Alkosh beyond those for activating synergies. Tracking cooldowns for synergies and using them at the right moment is your best bet at maximizing your Alkosh uptime. If you'd like to track the Alkosh debuff applied to targets, configure your buff/debuff tracker or check out Wheels' awesome RaidBuffs addon.

What about Powerful Assault?

Similar to Alkosh, the 5-item proc condition is "When you cast an Assault ability..." and has no cooldown in the traditional sense. Tracking your Powerful Assault uptime is better suited to a buff tracker as it will help you identify group members that have not yet received the buff.

How hard would it be to add [this] set?

Barring any special conditions not already accounted for in the code, it's not too difficult at all. The code to add and manage tracked sets and synergies (Data.lua) is very straight-forward, it's just a matter of testing and making sure everything works as intended. Testing new sets, now that the code has been established, is what takes the longest. So don't hesitate to reach out with anything you'd like to see included!


Planned Updates / Known Issues
  • Multilanguage support - Hard-coded values means Cooldowns doesn't work for non-English clients. This will be fixed in the future. Big thanks to Baertram for assisting with this.

Additional Sets

If you'd like to see a specific set or additional synergy added, please let me know. I would prefer to limit the sets to ones with long cooldowns and those not already covered by other more well-done addons, but this is not a hard rule.


Give Thanks
If you enjoy the addon and would like to shoot over a tip to help support continued development, future awesome addons, and my growing family, hit up the below link. <3





Enjoy!
v1.6.1 2019-08-13:
- Added Maarselok (everyone beat me to it, though)
- Added Seventh Legion Brute
- Fixed an issue where Pirate Skeleton proc would not track on all but one class.
- Removed bundled libraries
- Update LibEquipmentBonus

v1.6.0 2019-07-03:
- Fixed an issue where I forgot to mention in the change log that the code for Claw of Yolonahbrah was provided by the generous Troodon80
- Added the ability to disable tracking for a specific set
- Note that an enabled set will still automatically enable and disable tracking based on whether or not the set is worn -- you can not force enable a set that isn't worn... but you can disable a set that is worn
- With the growing number of sets, it was a matter of time before this functionality was needed -- thanks to Jonsiey for bringing it to my attention

v1.5.3 2019-06-30:
- Added Claw of Yolnahkriin -- Big thanks to Troodon80 for providing the code for this!
- Added Pirate Skeleton
- Added missing descriptions
- Added descriptions back to the settings menu (as dropdown tooltips)
- Fixed an issue where Perfected sets were not handled in a convenient manner, if at all

v1.5.2 2019-06-02:
- Added Armor of Truth
- Added Essence Thief

v1.5.1 2019-05-29:
- Fixed an issue where Bloodspawn was not detected, renamed Blood Spawn to Bloodspawn to fix
- Added Dragonknight Combustion passive cooldown tracking

v1.5.0 2019-05-20:
- Added Necromancer synergies (big thanks to inig0 for helping test):
* Grave Robber
* Pure Agony
- Added support for tracking cooldowns of passives:
* Corpse Consumption (Necromancer)
* Prism (Templar)
* Mountain's Blessing (Dragonknight)
* Transfer (Nightblade)
* Savage Beast (Warden)
- Fixed an issue where Force Show in the settings menu would erroneously show disabled items
- Fixed an issue where testing sounds in the settings did not function
- Updated the Mechanical Acuity icon to be more in-line with the "unerring mechanical vision" style
- Updated Trappings of Invigoration and Vestments of the Warlock cooldowns to their Elsweyr values (45s from 60s)
- Completely reworked the settings menu to be more streamlined and have significantly better performance -- no more huge slowdowns when loading the Cooldowns settings!

v1.4.4 2019-05-09:
- Added Hide of the Werewolf
- Added Icy Conjuror
- Updated API version

v1.4.3 2019-02-28:
- Fixed an issue where Curse Eater would not track properly if the negative effect removal occurred on someone else
- Changed Curse Eater preference heading color to be consistent with other sets/synergies that remove negative effects
- Fixed an issue where sound playback on proc/ready would not match the option to enable/disable and always played a sound regardless
- Added an experimental option for Lag Compensation to help prevent false detection of procs for some sets (enabled by default)

v1.4.2 2019-02-25:
- Added Curse Eater
- Updated Symphony of Blades icon to fit countdown better and look a little nicer

v1.4.1 2019-02-23:
- Added Crest of Cyrodiil
- Added Ravager
- Added donate link to ESOUI page - if you enjoy the addon and would like to toss a few bucks over to my growing family, head on over and smash that button!

v1.4.0 2019-01-24:
- Added new API version compatibility
- Added Blood Spawn
- Added new monster sets from Wrathstone PTS:
- Stonekeeper
- Symphony of Blades

v1.3.0 2018-12-01:
- Added Mechanical Acuity
- Added Caluurion's Legacy
- Added Zaan

v1.2.2 2018-11-19:
- Fixed a nil value error when changing display size via Settings thanks Netheyn for the report!

v1.2.1 2018-11-04:
- Added Harvest synergy -- Thanks Liofa for the patch and testing!
- Added Steadfast Hero.
- Added Vykosa.
- Added an option to snap to a grid with user-specified grid size. Pixel-perfect placement!
- Various minor code optimizations and improvements.

v1.2.0 2018-10-27:
- Added Synergy cooldown tracking (all disabled by default).
- Improved performance throughout.
- Updated gear detection via LibEquipmentBonus.

v1.1.0 2018-10-14:
- Added Magicka Furnace.
- Added Wyrd Tree's Blessing.
- Reduced minimum display size from 64 to 32 for itty bitty possibilities.
- Fixed an issue where a set only active on one bar would not properly enable tracking if the addon loaded while that bar was not active. It will now enable tracking regardless of which bar is active.
- Fixed an issue where opening and closing menus while dead would incorrectly show displays.
- Various code optimizations and cleanup.
Optional Files (0)


Archived Files (16)
File Name
Version
Size
Uploader
Date
1.6.0
60kB
g4rr3t
07/04/19 12:00 AM
1.5.3
60kB
g4rr3t
06/30/19 11:35 PM
1.5.2
59kB
g4rr3t
06/02/19 06:03 PM
1.5.1
59kB
g4rr3t
05/29/19 12:24 PM
1.5.0
59kB
g4rr3t
05/20/19 01:52 AM
1.4.4
58kB
g4rr3t
05/09/19 09:54 PM
1.4.3
58kB
g4rr3t
02/28/19 08:05 PM
1.4.2
57kB
g4rr3t
02/25/19 11:14 PM
1.4.1
57kB
g4rr3t
02/23/19 03:47 PM
1.4.0
57kB
g4rr3t
01/24/19 05:07 PM
1.3.0
57kB
g4rr3t
12/01/18 09:21 PM
1.2.2
57kB
g4rr3t
11/19/18 09:53 PM
1.2.1
57kB
g4rr3t
11/04/18 10:57 PM
1.2.0
56kB
g4rr3t
10/27/18 10:46 PM
1.1.0
54kB
g4rr3t
10/14/18 02:32 PM
1.0.0
52kB
10/07/18 12:05 AM


Post A Reply Comment Options
Unread 06/01/20, 06:35 AM  
MrHops

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Greymoor update

Hi, lot has changed with Greymoor, can we get monster sets updated? For example Earthgore is just 20 seconds rather than 35 now. Symphony of Blades procs per target (not sure how to track that though) and it seems Hollowfang set is missing, but that's older piece, thanks.
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Unread 05/30/20, 12:50 AM  
g4rr3t
 
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Re: Gear Set ID List!

Originally Posted by Icyfire369
Hey g4rr3t!

I was wondering if you could add the crafted set called Daedric Trickery to your addon! The game id is [92772].

It's my favorite set and doesn't get any respect unfortunately.

Please and Thank you!
Also added to the list!

I'll need to look into how the IDs are handled, but shouldn't be an issue. Worst case, may be a challenge to differentiate Major buffs from the set from other Major buffs, but we'll cross that bridge when we get there.
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Unread 05/30/20, 12:48 AM  
g4rr3t
 
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Originally Posted by Cetrenoh
Hey, thanks for addon

Any chance to add Spawn of Mephala set as well?
Added to the list!
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Unread 05/08/20, 08:15 PM  
Icyfire369

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Gear Set ID List!

Hey g4rr3t!

I was wondering if you could add the crafted set called Daedric Trickery to your addon! The game id is [92772].

It's my favorite set and doesn't get any respect unfortunately.

Please and Thank you!
Last edited by Icyfire369 : 05/08/20 at 09:25 PM.
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Unread 05/03/20, 09:12 AM  
Cetrenoh

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Hey, thanks for addon

Any chance to add Spawn of Mephala set as well?
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Unread 04/22/20, 02:22 PM  
g4rr3t
 
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Re: Last Stand Passive

Originally Posted by Cairnkid
Hey

Thanks for the great addon Is there a possibilty of tracking 'Last Stand,' the Champion Point passive? Love the idea of proccing that deliberately as a tank.
That's a really good idea.

That'll need some additional tweaks and exploration for implementing tracking passives from Champion points, but certainly worth looking into.

I'll add it to the list.

G
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Unread 04/22/20, 04:13 AM  
Cairnkid

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Last Stand Passive

Hey

Thanks for the great addon Is there a possibilty of tracking 'Last Stand,' the Champion Point passive? Love the idea of proccing that deliberately as a tank.
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Unread 04/06/20, 11:34 PM  
g4rr3t
 
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Originally Posted by mlq88
I meant having everything (like sets, synergies, passives) on off by default and switching on what you need - that's probably faster than having everything on by default.
Or a switch that says everything off / everything on - since it can't be per account (yet?) it's great if that could be a thing.

The sound tracks perfectly for the whole account so that doesn't need changing. Really appreciate the addon, it's simple and more intuitive than addons that can potentially track more
Ohhhh, okay I follow.

Passives and synergies should all be off by default. At least... they should be.

Sets are weird, though, because they're off by default and only on/enabled for tracking when a set is equipped, but all of the various options are always shown regardless of equipped status. That's a bit of a combination of LibAddonMenu and laziness. The addon menu only updates upon the initial menu load and it's not -- or at least it wasn't -- a trivial task to have the menu update to show equipped status, equipped sets, and so on. And so it was easiest to show everything available despite tracking only being enabled for what's currently equipped.

Glad you enjoy. It's been my goal to keep it simple and straight-forward yet still provide desired and meaningful options (which can be quite hard to do). Sometimes limitations make for a better experience... so it's about finding that right balance.

Cheers!
G
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Unread 04/05/20, 02:06 AM  
mlq88

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I meant having everything (like sets, synergies, passives) on off by default and switching on what you need - that's probably faster than having everything on by default.
Or a switch that says everything off / everything on - since it can't be per account (yet?) it's great if that could be a thing.

The sound tracks perfectly for the whole account so that doesn't need changing. Really appreciate the addon, it's simple and more intuitive than addons that can potentially track more
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Unread 04/03/20, 10:55 AM  
g4rr3t
 
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Originally Posted by mlq88
Hey that worked - cheers! I kinda like seeing the helmet effects as a helmet.

Also, is there a way to default all effects to be 'off' instead of all on?
Nice! Glad it worked for ya.

Which effects do you mean? If you're referring to sounds, there is plan to add a global sound control. With this, could turn off all sounds for everything, set all sounds to a certain sound, and so on. But that update may not be for a little bit due to life changes and available free time but it's a plan, nonetheless!

But if you're referred to other effects... please let me know which you're referring to.

Thanks!
G
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Unread 04/02/20, 04:00 AM  
mlq88

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Hey that worked - cheers! I kinda like seeing the helmet effects as a helmet.

Also, is there a way to default all effects to be 'off' instead of all on?
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Unread 03/31/20, 10:04 PM  
g4rr3t
 
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Originally Posted by mlq88
How would I go about changing the code to add a monster helmet symbol for vykosa? I tried editing in a similar way to earthgore, but that didn't work.
Heyo!

Try this one:
Code:
/esoui/art/icons/gear_undvykosa_helmet_a.dds
If memory is correct, it looks like ass, though.

Give a go and let me know if it works. Should have this line commented out in Data.lua already (around line 247). Comment out the line above it and uncomment that one and it should do the thing. Crossing fingers!
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Unread 03/31/20, 04:39 AM  
mlq88

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How would I go about changing the code to add a monster helmet symbol for vykosa? I tried editing in a similar way to earthgore, but that didn't work.
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Unread 12/05/19, 04:56 PM  
wambo
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It's not really a cooldown.

But the Grand Rejuvenation buff from Master's Restoration has a different duration than the skill that procs it.
And it only procs on targets that get actually healed (or it still has a target cap).
So tracking it on oneself is not that easy.

If cooldowns could track when I procc it and if it ran out it would be cool (but it shouldnt interfere with another Matster Resto in group)
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Unread 11/19/19, 11:43 AM  
g4rr3t
 
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Originally Posted by Baertram
Could you PLEASE change the SavedVariables from the very very old "character name" format, which is obviously not rename save, to the character ID settings!
Ah, thank you, Baertram. Will get this into the v1.7.0 milestone. BTW, multilanguage support is in-progress on the dev branch here: https://github.com/inimicus/Cooldowns

With a new job, haven't had much time for addon development, so it's taking a bit more time.

Cheers!
G
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