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Updated: 03/15/21 06:44 AM
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Markarth (6.2.5)
Updated:03/15/21 06:44 AM
Created:03/15/21 06:44 AM
Monthly downloads:87
Total downloads:768
Favorites:5
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OffTaunt
Version: 1.0.0
by: Jarva [More]
Allows the blocking of taunts for individual bosses and mobs.

It will not prevent hitbox issues, but if the target is under your reticle when pressing taunt it will block it.

In the settings, "On" means blocking taunt for that specific target.

The Override Timer is a configurable hold-to-fire timer that allows you to override a block. The override only works with KB+M controls.

To add additional blocked entities you can edit data.lua file

Dependencies
Blocked Entities
  • Asylum Sanctorium
    • Saint Felms the Bold
      • Pneuma Projection
    • Saint Lothis the Pious
      • Imperfect Attendant
    • Saint Olms the Just
  • Kyne's Aegis
    • Yandir the Butcher
    • Captain Vrol
    • Lord Falgravn
  • Sunspire
    • Lokkestiiz
      • Frost Atronach
      • Storm Atronach
    • Yolnahkriin
      • Fire Atronach
    • Nahviintaas
      • Vigil Statue
      • Alkosh's Fate
      • Alkosh's Fury
      • Alkosh's Will
      • Alkosh's Ruin
Optional Files (0)


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Unread 03/16/21, 04:55 AM  
Jarva
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It's unlikely I will add multi-language support soon but if you open up the data.lua file and rename Saints Olms the Just to the German equivalent it should then work.
Originally Posted by Orejana
This addon sounds promising! I keep taunting Olms' tail when trying to taunt the minis....
But as I play in German, I don't need to bother downloading it atm, right? :-( I will look for an update in a bit, would really appreciate if you could include other languages

Originally Posted by Jarva
Originally Posted by Baertram
Looks promising. Is this using the names of the units, as there is no unique unitId/unitTag afaik ?
Does it work with other langauges then?

if not: Try to use LibBossFight! It should provide the boss names in multi language.


Not sure when it was updated last so it could need an update for the newest dungeons.
It's just using names, so you're correct it wouldn't work for other languages if the bosses have different names. I'll take a look at LibBossFight some time
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Unread 03/16/21, 03:38 AM  
Orejana
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This addon sounds promising! I keep taunting Olms' tail when trying to taunt the minis....
But as I play in German, I don't need to bother downloading it atm, right? :-( I will look for an update in a bit, would really appreciate if you could include other languages

Originally Posted by Jarva
Originally Posted by Baertram
Looks promising. Is this using the names of the units, as there is no unique unitId/unitTag afaik ?
Does it work with other langauges then?

if not: Try to use LibBossFight! It should provide the boss names in multi language.


Not sure when it was updated last so it could need an update for the newest dungeons.
It's just using names, so you're correct it wouldn't work for other languages if the bosses have different names. I'll take a look at LibBossFight some time
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Unread 03/15/21, 04:26 PM  
wambo
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I see so its a bit like smartcast, that seems like a good solution (if ppl have the brains to remember and hold the button down in case of emergency XD)
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Unread 03/15/21, 12:50 PM  
Jarva
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Originally Posted by wambo
I cant hop into ESO until later to test, but its probably interesting for more ppl to understand how your override timer works?

Cause if I imagine my offtank needs to wait and keep the reticle on the boss for 5s after the maintank met an unfortunate accident.... that might be devastating
The override timer is measured in ms, the default is 500ms, so holding the button for 0.5 seconds. When using KB/M ESO triggers abilities on release, so it just means holding down the ability a little bit longer than normal. Using controller ESO triggers abilities on press and there is no release event which is why it's impossible for me to implement the override timer for controller use. The length is entirely configurable within the addon.
Last edited by Jarva : 03/15/21 at 12:50 PM.
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Unread 03/15/21, 10:41 AM  
Baertram
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Originally Posted by wambo
I cant hop into ESO until later to test, but its probably interesting for more ppl to understand how your override timer works?

Cause if I imagine my offtank needs to wait and keep the reticle on the boss for 5s after the maintank met an unfortunate accident.... that might be devastating
Hammer the skill for 2 seconds at least 5 times would neither work, that's normal for ESO
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Unread 03/15/21, 09:02 AM  
wambo
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I cant hop into ESO until later to test, but its probably interesting for more ppl to understand how your override timer works?

Cause if I imagine my offtank needs to wait and keep the reticle on the boss for 5s after the maintank met an unfortunate accident.... that might be devastating
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Unread 03/15/21, 08:31 AM  
Jarva
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Re: Block only specific Taunts

Originally Posted by ExoY
I have written something similar for my as raid group.
I made it, so that only specific taunts were blocked e.g. Only the undaunted Taunt. So incase one tank died the other one could take over. It worked quite nicely because most hit box issues happen with range Taunt from my experience.
this might be a feature to consider as an alternative for the override timer.
I could add an option so it only blocks specific skills, fair point
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Unread 03/15/21, 08:30 AM  
Jarva
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Originally Posted by Baertram
Looks promising. Is this using the names of the units, as there is no unique unitId/unitTag afaik ?
Does it work with other langauges then?

if not: Try to use LibBossFight! It should provide the boss names in multi language.


Not sure when it was updated last so it could need an update for the newest dungeons.
It's just using names, so you're correct it wouldn't work for other languages if the bosses have different names. I'll take a look at LibBossFight some time
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Unread 03/15/21, 07:55 AM  
ExoY
 
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Block only specific Taunts

I have written something similar for my as raid group.
I made it, so that only specific taunts were blocked e.g. Only the undaunted Taunt. So incase one tank died the other one could take over. It worked quite nicely because most hit box issues happen with range Taunt from my experience.
this might be a feature to consider as an alternative for the override timer.
Last edited by ExoY : 03/15/21 at 07:55 AM.
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Unread 03/15/21, 07:16 AM  
Baertram
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Looks promising. Is this using the names of the units, as there is no unique unitId/unitTag afaik ?
Does it work with other langauges then?

if not: Try to use LibBossFight! It should provide the boss names in multi language.


Not sure when it was updated last so it could need an update for the newest dungeons.
Last edited by Baertram : 03/15/21 at 07:17 AM.
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