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Compatibility:
Scions of Ithelia (9.3.0)
Endless Archive (9.2.5)
base-game patch (9.1.5)
Necrom (9.0.0)
Scribes of Fate (8.3.5)
Firesong (8.2.5)
Lost Depths (8.1.5)
High Isle (8.0.0)
Updated:03/12/24 07:16 PM
Created:05/01/21 05:22 PM
Monthly downloads:18,174
Total downloads:282,752
Favorites:97
MD5:
9.3.0
Qcell's Rockgrove Helper  Popular! (More than 5000 hits)
Version: 6.8.2
by: Qcell [More]
Qcell's Rockgrove Helper is a collection of alerts for different mechanics in Rockgrove.

Dependencies
  • LibAddonMenu-2.0 (link)
  • CombatAlerts (link)
  • (Optional, but recommended) Ody Support Icons (link) - adds timer son top of players, ground and enemies.

See it in action in my videos at Qcell's Rockgrove playlist

For everyone
- Oaxiltso: warning when he casts Noxious Sludge, so you can be ready to cleanse in the pools (even if not directly targetted).
- Oaxiltso Blitz (charge): An additional progress bar to see when it will charge, supplementary to the CCA name warning.
- Oaxiltso add spawning notification: Big text with "ADD SPAWNING" notification, a few seconds before the add appears.
- Oaxiltso Annihilator: Chains + cinder cleave progress-bar style alerts.
- Barbarian assault: the barbarian will start attacking random players, visible "Hold block" warning.
- Torchcaster Meteor call: A timer while it is casting the meteor, and a visible "KILL SUN!" with the timer left before it explodes.
- Ash titan molten rain: kite/fire mechanic.
- Reaver earthquake: warning to dodge out of the aoe.
- Bahsei's cursed ground when the lich crystals that spread the curse are being cast.
- Bahsei's death touch debuff timer as a prominent text with a visible countdown. At 0, you explode and spread the curse. While the text is up, you take damage over time.
- Xalvakka: deadstar, whenever a deadster meteor is cast.
- Xalvakka's eviscerate: A 5-attack combo, only 3 of which are detected in CCA. (hardest hitting)
- Xalvakka's run warning: when approaching 70% and 40%.
(Please read patchnotes for a fully updated list)

For tanks
- Bloodseeker's Taking Aim (even if not targetted at you, so you can interrupt it).
- Enemy light attacks that place strong dots: Butcher Quick Strike, Fire Behemoth's Scalding.
- Buthcer strike: quick light attack that the Butcher does when entering combat - quick
- Flesh abomination Rancid hammer: visible to all tanks while it is being cast.
- Bahsei's Salvo, interrupt alert before it begins the channel.
- Havrocel Goliath's heavy attack - power bash (add from Xalvakka)

and more! (read the Change Log for a lot more updates)



Please reach out to me on Discord Qcell#0001 if you liked it, or if you have comments, suggestions or bug reports.


See it in action in my videos at Qcell's Rockgrove playlist


Special thanks:
- Code for his great CCA, whose libraries I heavily used and for the work on keeping it up to date. After writing this addon I realize the amount of work that goes into it.
- Ody for his great support with OdySupportIcons, the icon rendering of which I use.
- nogetrandom for his in-depth advice and help debugging issues and with developing new features
PATCHNOTES

6.8.2
- Fix a hilarious bug with giant font sizes.
- Updated API Version.
- I do miss you, folks. Enjoy ESO.

6.8.0
Actually fixed counter-clockwise and clockwise icons that were not showing correctly in Bahsei M.

6.7.1
Fixed an icon incompatibility with an old Combat Alerts version.

6.7.0
Update API Version to U35 Lost Depths.

6.6.9
- Made the bug fix more robust, so it can definitely never ever happen again.

6.6.8
- Small bug fix. It could throw a (harmless) error, yep..., in a corner case in Bahsei.
- API Bump

6.6.7
- Small bug fix. It could throw a (harmless) error in a very rare situation in Oaxiltso.

6.6.6
- Added timers for the poison pools for Oaxiltso. (Ody Support Icons (OSI) required)
- Added A,B,C labels for the Volatile Shell (copies) positions for Xalvakka. (OSI required)
- Added a tiny permanent direction (counter/clockwise) indicator on Bahsei, on top of the panel. For when CCA's disappears.
- "Tank exploding" notification will show even for users without OSI.
- Minor bug fixes and optimizations.

6.6.3
- Rollback of a faulty 6.6.2, issue with people without OSI.

6.6.2
- (do not use)

6.4.3
- Fixed a couple of very minor incorrect entries in the settings menu.

6.4.2
- Added settings to enable/disable each individual warning. (28 toggles so you can customize it!)
- Improved the logic to detect the poison sides on Oaxiltso.
- Fixed the Bahsei portal timer which was off by ~10s. Before it measured the time the players get Bitter Marrow debuffs after jumping in.
- Several minor warning/alert improvements, and bugfixes.

5.9.92
- Updated API version for Waking Flame

5.9.91
- Fixed wrong ids on poison targets or tank identification algorithm for Bahsei when re-instancing, if someone crashed, PTE'd...
- A bigger update is coming, this is just a tiny bugfix.

5.9.9
- Fixed an error that would happen to very few players where an error would show during the Bahsei fight.

5.9.8
- Fixed a bug null error that would happen during Oaxiltso's poison.
- Fixed a verbose debug that I left on 5.9.7

5.9.7
- Fixed a rare error that would show up when your reticle is on top of a player at the same instant they gain the "Death Touch" debuff.
- "MT exploding in Xs" correctly displays also for users that have capital letters in their username. (who would do that?)
- Fixed an issue where the poisoned players were incorrectly displayed after yourself were targeted. Please send me feedback (pref. videos) if you catch cases where this stops working.
- Modified the welcome message to include the recommendation to install OdySupportIcons.
- Disabled "#players in portal" on Bahsei since it was displaying wrong more often than not. I'll re-enable it as soon as I find a fix for how to handle incosnsitencies when ZOS fires certain events...

5.9.5
- "Main Tank exploding in X s" warning for curses in Bahsei now works even without a hard-coded main tank name. The addon now automatically detects the player.
- Added a visible text showing who is poisoned on Oaxiltso, and which a side they can go to. I am aware not all groups use the same strategies, I will soon make this optional.
- Removed status icons from dead players.
- Fixed some issues that would show an incorrect number of players in portal (some rare corner cases still cause it, please let me know if you observe it. Recordings help a lot.)

5.6.3
- Added a countdown number on the curse arrows from Death Touch, that blinks when about to explode.
- Removed redundant assets that simulated text overlay from the previous version, which significantly improves addon performance on Bahsei when many players are cursed.
- Re-added the DOT noise for hemorrage from Flesh Abominations since some tanks were using it as a cue.
- Added a text alert when a Flame Watcher casts tentacle whip, since it's difficult to see during the Volatile Shell phase.

5.4.1
- Fixed an issue that would make players with OdySupportIcons get addon errors on Bahsei.

5.4.0
- The death touch arrows show a number indicating how many seconds left on the debuff on top of players.

5.3.1
- Added a notification with a countdown similar to the Torchcaster's. Note that it does NOT disppear after the Meteor is dead. Timing may be ~1s off, will adjust in the next iteration.

5.3.0
- Added a timer for "Next Sun" with the Meteor Swarm mechanic in Bahsei HM.
- Removed a loud DING when Flesh Abomination casts hemorrage on the target player, since it's no longer avoidable.

5.2.0
- Fixed an issue that would prevent all notifications from showing.
- Loading the addon settings / saved variables only once instead of every time you travel.

5.1.0
- UI elements no longer block you from clicking on your in-game UIs (skill, guilds...)
- Added a settings menu to unlock UI and move all elements.
- The position of your moved UI elements is now persisted and account wide.
- Added a new dependency: LibAddonMenu-2.0
- Fixed an issue where the UI would not disappear right after killing a boss.

4.4.5
- Added a small version indicator on top of the Rockgrove Helper panel.

4.4.3
- Added timer for next sickle on Bahsei
- Slightly adjusted position of some UI elements.
- [info] Bumped the priority of letting you all customize/lock the position of UI elements, it's work in progress, hopefully next update!

4.3.4
- Adjusted the cooldown between Blitzes on the Oaxiltso fight.

4.3.3
- Fixed an issue where the addon would not even start things as you entered combat. The 4.3.2 checks were a bit too... harsh.

4.3.2
- Fixed an issue where the addon would hide all UI elements as soon as you died/got ressurrected, even if still in combat.

4.3.1
- Added arrows to players that have Creeping manifold from Xalvakka, similar to sludge and curse.
- Fixed portal timers, that would reset to 20s after you got resurrected, and Blitz charge timers which would get reset to "INC" after you got ressed.
- Fixed number of people in the portal, so the number stops being negative and counting up indefinitely.
- Adjusted the rolldodge time window for Cleave from the Havocrel Annihilator in Oaxiltso.
- Tweaked the blue screen border when cursed on Bahsei, and green screen border when you are standing on a Blob on Xalvakka.

** Known issue: GetPlayerRoles() doesn't return the correct value for isTank, incorrectly showing tank notifications to everyone. (Affected alerts: Taking Aim, Bahsei interrupt, Flesh abomination slam)

4.2.1
- Fixed the counter for people in portal, that would sometimes not reset after players died in portal.
- Added blue screen borders while cursed, and green screen borders while standing on a blob on Xalvakka.
- Fixed the debuff id for detecting whether you are standing on Xalvakka
Note: if your group is privately making modifications to this addon, come on, please reach out and I'll be happy to include them so it can help more people.

4.2.0
- Added a promiment "ON BLOB" text if you are standing on a blob during Xalvakka's fight.
- Added a promiment "SHIELD: X" when aiming your cursor at a Volatile Shell that still has remaining shield, so your RL doesn't force you to revamp your full UI addons just to see the shield.

4.1.0
Fixed the "Xalvakka jump" timer since it would only show on the first 2 (out of 4) jumps to show correctly.

4.0.3
- Added notification to rolldodge Bahsei's sickle.

Author comment: I had removed this, but I have seen a video of someone consistently dodging it, this may be helpful for some tanks. It needs to be roll-dodged (or outranged) a lot faster than a typical heavy attack, to avoid the curse applied by the sickle.

4.0.2
Tracking Xalvakka mechanics for floor 1 and 2.
- Xalvakka Jump (Flame Portal)
- Xalvakka RUN %
- Xalvakka Soul Resonance (drop the blob synergy!)
- Tracking the amount of shield left on the Volatile Shell (note that this tracks the copy you are aiming your cursor at)

- Replaced the "astral shield" dodge-style notification for a text that shows when the shield is cast, before knowing how many enemies are shielded.

3.4.1
Author comment: I skipped 3.3.X since I added portal data on the night before the removed Bahsei HM, and I wasn't able to fully test it. Added a few Xalvakka HM changes.

- Removed progress bar dodge-bar notifications for non-dodgeable abilities: Earthquake, Cursed Ground...
- Added panel counters for: "Next portal time", number of the portal (1 or 2), Number of players inside the portal, and a "do not enter portal" warning if you have the debuff that kills you if you enter.
- Added a Xalvakka jump timer for the first floor. (untested)
- Fixed an error where the "RUN IN X%" timer from Xalvakka could show as "RUN in 0.0%" while going up the stairs.
- Reduced the verbosity at which you see the addon initialization message. People now know how to reach out for feedback/comments.
- HM specific warnings (portal etc...) will only show if the fight is in HM.

[!] If you / your team is running Rockgrove and are willing to share unlisted logs/videos, they can be extremely helpful for me to get more data and fine-tune timers and alerts. Please reach out on Discord Qcell#0001

[!] Not a change (yet): Settings to enable/disable notifications independently and to save positions of UI elements. Note that you can drag and drop them while they show, in the meantime. A lot of people asked for this, it is on my list but there are higher priority alerts I want to add, especially as the new HM bosses mechanics get discovered.


3.2.6
Removed some verbose debug text that I left on on the previous update.

3.2.5
- Re-enabled the death touch self debuff timer that was removed on last update.
- Added a text warning for Noxious Sludge (poison Oaxiltso) rather than a rolldodge progress bar, which was misleading since you can't rolldodge it.
- Added OdySupportIcons (OSI) as optional dependency.
- When using OSI, you can see arrows on players which have the poison (boss 1) or the curse (boss 2)

3.1
- Added a "Next Curse" counter on Bahsei.
- Removed the duplicate second Blitz notification after CCA was updated to support HM.

3.0.0
Added a pretty status panel interface (see screenshot) to track effects on bosses.
- Added "Next Blitz" timer
- Added "Next Poison" timer

2.4.0
- Adjusted blitz progress bar timer
- Added a "Next Blitz in: X s" timer on the first boss. Note that this is not exact, but while the timer is running it should be safe to stay in group.

2.3.1
- Oaxiltso notification when to block meteors.
- Visual+audio cue to dodge hemorrage from Flesh Abomination to avoid the strong Hemorrage dot in HM.
- Pretty alert for tanks only to see when Bahsei is casting its interruptible (see screenshots)

2.2.0
Initial HM support for Oaxiltso.
- Show an alert for the second Blitz (charge) after the boss reaches 50%

2.1.1
Added Havrocel Goliath's heavy attack - power bash (add from Xalvakka)

2.1
Fixed the "Run in X%" that was not working on previous versions.
Removed the debug test that showed when outside of Rockgrove. The addon does not run at all when outside Rockgrove.
Addon welcome message shows in debug chat only when entering/reloadingui in rockgrove.

2.0.2
Updated API versions for Flames of Ambition and Blackwood.
Cleaned up the code slightly, removed obsolete comments.

2.0.1
- Removed Butcher stomp, already in CCA.
- Removed duplicate Fire Behemoth sunburst, already in CCA.

2.0 - Removed duplicate notifications implemented in CCA.
- Sludge does not show as dodgeable, still warns.
- Removed Oaxiltso Ravenous Chomp, already in CCA.
- Removed Bahsei Rend Flesh, already in CCA.
- Removed Bucther Uppercat and Ash titan Monstrous Cleave heavy attacks, already in CCA.
- Removed Butcher stomp, already in CCA.

1.X and before
Included a lot of notifications, trimmed it down.
Archived Files (47)
File Name
Version
Size
Uploader
Date
6.8.1
61kB
Qcell
03/12/24 07:01 PM
6.8.0
61kB
Qcell
02/10/23 10:39 PM
6.7.1
61kB
Qcell
09/01/22 10:27 AM
6.7.0
47kB
Qcell
08/28/22 03:09 PM
6.6.9
47kB
Qcell
04/25/22 05:48 PM
6.6.8
47kB
Qcell
04/25/22 05:43 PM
6.6.7
47kB
Qcell
12/17/21 07:05 PM
6.6.6
47kB
Qcell
12/14/21 06:25 PM
6.6.3
23kB
Qcell
12/12/21 10:39 AM
6.6.2
47kB
Qcell
12/11/21 10:38 PM
6.4.3
23kB
Qcell
08/31/21 06:13 PM
6.4.2
23kB
Qcell
08/31/21 05:01 PM
5.9.92
19kB
Qcell
08/23/21 01:12 PM
5.9.91
19kB
Qcell
07/09/21 02:59 PM
5.9.9
19kB
Qcell
07/05/21 01:14 PM
5.9.8
19kB
Qcell
07/02/21 03:29 PM
5.9.7
19kB
Qcell
07/01/21 06:38 PM
5.9.5
19kB
Qcell
06/29/21 08:13 PM
5.6.3
18kB
Qcell
06/22/21 06:25 PM
5.4.1
43kB
Qcell
06/16/21 08:12 AM
5.4.0
43kB
Qcell
06/15/21 03:41 PM
5.3.1
16kB
Qcell
06/14/21 10:17 PM
5.3.0
16kB
Qcell
06/11/21 11:14 PM
5.2.0
16kB
Qcell
06/07/21 10:14 AM
5.1.0
16kB
Qcell
06/06/21 10:14 PM
4.4.5
15kB
Qcell
06/06/21 05:10 PM
4.3.4
15kB
Qcell
05/27/21 03:52 PM
4.3.3
15kB
Qcell
05/23/21 05:01 PM
4.3.2
15kB
Qcell
05/20/21 09:19 PM
4.3.1
15kB
Qcell
05/19/21 10:56 PM
4.2.1
14kB
Qcell
05/17/21 10:39 PM
4.2.0
14kB
Qcell
05/13/21 06:48 PM
4.1.0
14kB
Qcell
05/13/21 06:14 PM
4.0.3
14kB
Qcell
05/12/21 11:01 PM
4.0.2
14kB
Qcell
05/12/21 10:51 PM
3.4.1
12kB
Qcell
05/12/21 08:54 PM
3.2.6
11kB
Qcell
05/09/21 04:41 PM
3.2.5
11kB
Qcell
05/06/21 09:15 PM
3.1.0
9kB
Qcell
05/06/21 03:33 PM
3.0.0
8kB
Qcell
05/05/21 10:13 PM
2.4.0
7kB
Qcell
05/04/21 09:27 PM
2.3.1
7kB
Qcell
05/04/21 08:20 PM
2.2.0
7kB
Qcell
05/03/21 09:32 PM
2.1.1
7kB
Qcell
05/02/21 05:57 PM
2.1.0
7kB
Qcell
05/02/21 11:10 AM
2.0.1
7kB
Qcell
05/01/21 05:27 PM
2.0
7kB
05/01/21 05:22 PM


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Unread Today, 08:52 AM  
Lykeion
 
Lykeion's Avatar
AddOn Author - Click to view AddOns

Forum posts: 17
File comments: 90
Uploads: 12
Some Bahsei HM notification improvements

Greetings. I've noticed that QRH has an issue with not displaying the HM label notifications when fighting HM Bahsei for the first time, which is caused by not making an additional update when changing the difficulty. It takes a wipe/reload of the UI to display the corresponding HM label properly. It's not a big deal, but it could cause some problems for Trifectas groups. I've tried to fix it with the following code. It would be great if you could add this change in the next update.

Code:
  -- line:1564
  -- Boss change
  EVENT_MANAGER:UnregisterForEvent(QRH.name .. "BossChange", EVENT_BOSSES_CHANGED, QRH.BossesChanged)
  EVENT_MANAGER:RegisterForEvent(QRH.name .. "BossChange", EVENT_BOSSES_CHANGED, QRH.BossesChanged)

  -- Power update -------- Additional register to fix the issue
  EVENT_MANAGER:UnregisterForEvent(QRH.name .. "PowerUpdate", EVENT_POWER_UPDATE, QRH.BossesChanged)
  EVENT_MANAGER:RegisterForEvent(QRH.name .. "PowerUpdate", EVENT_POWER_UPDATE, QRH.BossesChanged)
Thank you for creating and maintaining this wonderful addon. Best wishes!
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Unread 03/12/24, 03:59 PM  
Paulchen0711

Forum posts: 0
File comments: 8
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font size extraordinary

after the patch yesterday (U41) the addon notification font size is soooo big. can't even see OT to heal in pb prog xD. could you fix it?
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Unread 08/15/23, 05:24 AM  
Chufu gro-Khash
 
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Forum posts: 0
File comments: 13
Uploads: 0
Hey Qcell, would it be possible to implement a death touch count (plus localised in other languages)? It's always a hard time figuring out in the logs who killed people with the curses, so it would be cool if your addon could show this too.
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Unread 04/27/23, 05:00 AM  
Baertram
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ESOUI Super Moderator
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Forum posts: 4912
File comments: 5990
Uploads: 78
Hi Qcell,

there exists a language patch for your addon here:
https://www.esoui.com/downloads/info...LangPatch.html

Could you guys maybe incorporate this directly into your adon to strip the need of a patch?
Thanks for thinking about this.


Baertram
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Unread 10/21/22, 08:40 AM  
spyingforyou

Forum posts: 0
File comments: 14
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Hello, Qcell. Just wondering can you add a feature which can tweak UI size like dsr helper?
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Unread 09/05/22, 05:46 PM  
Thyl

Forum posts: 1
File comments: 57
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Originally Posted by Qcell
Originally Posted by Thyl
Seems like clockwise/counter-clockwise icons still disappear on Bahsei, tested today (09/05/22). Reloading UI seems to be fixing it permanently (for the rest of the run), but from the start of the fight, the icons were missing. Both helper and CCA are at the latest versions.
Hey, your teammate Rock reached out and mentioned it's already resolved. Let me know if you encounter other issues. Glad it works!
Yup, checked today, seems like arrows appeared from the get-go, no UI reloading was needed. Works like a charm; thanks!
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Unread 09/05/22, 04:45 PM  
Qcell
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Forum posts: 0
File comments: 50
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Originally Posted by Thyl
Seems like clockwise/counter-clockwise icons still disappear on Bahsei, tested today (09/05/22). Reloading UI seems to be fixing it permanently (for the rest of the run), but from the start of the fight, the icons were missing. Both helper and CCA are at the latest versions.
Hey, your teammate Rock reached out and mentioned it's already resolved. Let me know if you encounter other issues. Glad it works!
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Unread 09/04/22, 07:12 PM  
Thyl

Forum posts: 1
File comments: 57
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Seems like clockwise/counter-clockwise icons still disappear on Bahsei, tested today (09/05/22). Reloading UI seems to be fixing it permanently (for the rest of the run), but from the start of the fight, the icons were missing. Both helper and CCA are at the latest versions.
Last edited by Thyl : 09/04/22 at 07:12 PM.
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Unread 11/28/21, 09:58 PM  
Qcell
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File comments: 50
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Originally Posted by erdbeerheld
so confirmed this today, Maintank explosion timer text is only visible if OSI is installed. Any chance to make the text alert not dependent on OSI?

Thanks
Good finding. Noted and added to my list of changes.
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Unread 11/21/21, 02:20 PM  
erdbeerheld

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so confirmed this today, Maintank explosion timer text is only visible if OSI is installed. Any chance to make the text alert not dependent on OSI?

Thanks
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Unread 11/15/21, 03:24 AM  
erdbeerheld

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Originally Posted by Qcell
@erdbeerheld I have seen it work on several streams with varied settings. I personally use only @account names. Even if you replace the value there it will be overriden. Search for mt_name in the code.
I took a closer look at the code, I think the issue is the dependency on the OSI addon:

Code:
  -- Death touch arrows
  if changeType == EFFECT_RESULT_GAINED and abilityId == QRH.data.debuff_bahsei_death_touch then
    local displayName = GetUnitDisplayName(unitTag)
    if displayName ~= nil then
      deathTouchTracker[displayName] = GetGameTimeSeconds()
    end
    if QRH.hasOSI() then
      local texture = "QcellRockgroveHelper/icons/curse00.dds"
      OSI.SetMechanicIconForUnit(displayName, texture, 2 * OSI.GetIconSize())


      if string.match(displayName, QRH.status.mt_name) then
        QRH.status.nextMtExplosion = GetGameTimeSeconds() + 9
      end

      -- TODO: Verify if it works WITHOUT this change.
      local playerName = string.lower(GetUnitDisplayName("player"))
      if displayName == playerName then -- Checking unitTag == "player" doesn't seem to work.
        CombatAlerts.AlertBorder(true, 9000, "blue")
      end
    end
  end
the timer for main tank explosion is within the If statement, that checks if OSI is active. So if OSI is not active, it will never display the timer. is OSI really a hard dependency for the mt explosion timer?

but at least this gives me something to check on for the next raid session (i dont have OSI installed so far ^^)
Last edited by erdbeerheld : 11/15/21 at 03:25 AM.
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Unread 11/14/21, 10:09 PM  
Qcell
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File comments: 50
Uploads: 5
@Glebowsky the error comes from QcellRGH_LangSupport, that's a third party addon. Check with the corresponding author.

@erdbeerheld I have seen it work on several streams with varied settings. I personally use only @account names. Even if you replace the value there it will be overriden. Search for mt_name in the code.

@Zephyr42 that's a good idea, I could add that as an option, but I'm afraid it'd be disabled by default (for example raid leaders of learning groups would want it on). I get feedback that it's quite cluttered for some people, I don't want to add even more verbosity - at least by default.
The person with the debuff should have a huge purple "DEATH TOUCH" in the middle of their screen, hard to miss.
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Unread 11/10/21, 11:24 PM  
Zephyr42

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Thank you for the addon

Is it possible to display usernames above the curse indicators during Bahsei, like it does during the Oax fight? Very often I see someone with curse in group, and no amount of calling it out prompts them to move since I can't see their name.

If this would be possible, that would help immensely
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Unread 11/09/21, 06:09 AM  
erdbeerheld

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Tank exploding timer

Hey,

I am currently unable to get the "Tank exploding timer" to work. It is enabled in the settings, I even tried to "use" the hardcode option in QcellRockgroveHelper.lua file, trying both charname and accountname of the maintank, but no success (I have to admit, I was only guessing, if thats the correct place and if it even works)

Code:
mt_name = "charname/accountname"
I am playing on an english ESO client, however running on a german Windows 11. not sure, if that poses any issues. any ideas?

would this still be required (as I am using an english client)? https://esoui.com/downloads/info3138...ngSupport.html

Thanks
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Unread 10/26/21, 09:51 PM  
Glebowsky

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