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Updated: 04/11/14 08:13 AM
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Compatibility:
Live (1.0)
Beta (0.18)
Updated:04/11/14 08:13 AM
Created:02/28/14 12:45 PM
Monthly downloads:32
Total downloads:39,261
Favorites:129
MD5:
XAutoRepair  Popular! (More than 5000 hits)
Version: 0.4
by: Xzandro [More]
A very simple addon, that automatically repairs your equipped (or all) items when you open a store.

You can access the settings over the "normal" Setting-Menu. (see screenshot)
Version 0.4 -- 11.04.2014
  • optional possibility to hide certain messages

Version 0.3 -- 22.03.2014
  • Fixes for latest API patch

Version 0.2 -- 08.03.2014
  • New feature: you can choose, that only equiped items will be repaired
Archived Files (3)
File Name
Version
Size
Uploader
Date
0.3
6kB
Xzandro
03/22/14 09:12 AM
0.2
6kB
Xzandro
03/07/14 06:09 PM
0.1
886B
02/28/14 12:45 PM


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Unread 03/02/14, 01:12 PM  
blake83

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File comments: 2
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super handy. i usually forget to repair when i'm at vendors. so this is perfect. thanks
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Unread 03/04/14, 09:37 AM  
Moosetrax
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Forum posts: 8
File comments: 120
Uploads: 1
I didn't have a chance to try out your mod in the last beta session but I wanted to ask; Does your mod essentially use the repair feature when you go to a vendor, or does it actually only repair the items equipped? The reason I ask is because in game I did a little testing and found the the repair button at vendors repairs everything in your inventory that is damaged as well as the items you are using.

One example is: I had a dagger that was essentially broken stored in my inventory as I had equipped a new one I had just made. When I went to a vendor the bill for repairs initially was over 700 gold. When I sold the broken dagger the repair bill dropped to about 500. A tidy savings which illustrated that the repair button includes everything in your inventory.
Last edited by Moosetrax : 03/06/14 at 10:51 PM.
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Unread 03/04/14, 11:22 AM  
Xzandro
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Forum posts: 2
File comments: 8
Uploads: 4
Hi!

Good question. In this built the addon uses the "normal" RepairAll() Function from the vendor.

I will try to make it possible (repair only equipped items) though.
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Unread 03/06/14, 10:52 PM  
Moosetrax
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Forum posts: 8
File comments: 120
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Originally Posted by Xzandro
Hi!

Good question. In this built the addon uses the "normal" RepairAll() Function from the vendor.

I will try to make it possible (repair only equipped items) though.
Awesome! I will be looking forward to the update and will make sure to try it out. Thanks!
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Unread 03/07/14, 06:11 PM  
Xzandro
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Forum posts: 2
File comments: 8
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Originally Posted by Moosetrax
Originally Posted by Xzandro
Hi!

Good question. In this built the addon uses the "normal" RepairAll() Function from the vendor.

I will try to make it possible (repair only equipped items) though.
Awesome! I will be looking forward to the update and will make sure to try it out. Thanks!
Hi! I updated the addon. Hope you like it.
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Unread 03/08/14, 08:06 PM  
Moosetrax
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Forum posts: 8
File comments: 120
Uploads: 1
Thank you!

I am not in the current beta session but I will make sure to have this installed for the next one or the release. Whichever comes first.
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Unread 04/09/14, 02:28 AM  
Klingo
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Forum posts: 16
File comments: 200
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Would it be possible to define a minimum amount of damage as a criteria whether an (equipped) item shall be repaired or not?

Especially when leveling, sometimes items get replaced before they hit the 0% durability, which would be a waste of gold to repaire these items all the time.
If there would be an optional setting to define a percentage (e.g. 35%) and only if an item is below that threshold it will be (automatically) repaired - I think that would be a nice feature.
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Unread 04/10/14, 12:13 PM  
Degrelecence

Forum posts: 0
File comments: 6
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XAutoRepair: Nothing to Repair

Great addon, I'm a big fan! Just one question though, is there any way to turn off the 'nothing to repair' message? I work the markets a lot and by the time I leave town my chat box is just that message like 15x in a row...
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Unread 04/10/14, 04:23 PM  
Xzandro
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Forum posts: 2
File comments: 8
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Re: XAutoRepair: Nothing to Repair

Originally Posted by Degrelecence
Great addon, I'm a big fan! Just one question though, is there any way to turn off the 'nothing to repair' message? I work the markets a lot and by the time I leave town my chat box is just that message like 15x in a row...
Yes, that is possible. I can implement this tomorrow.

Originally Posted by Klingo
Would it be possible to define a minimum amount of damage as a criteria whether an (equipped) item shall be repaired or not?

Especially when leveling, sometimes items get replaced before they hit the 0% durability, which would be a waste of gold to repaire these items all the time.
If there would be an optional setting to define a percentage (e.g. 35%) and only if an item is below that threshold it will be (automatically) repaired - I think that would be a nice feature.
That would be possible, too. I want this addon to be as light-weighted as possible, though.
Last edited by Xzandro : 04/10/14 at 04:26 PM.
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Unread 04/10/14, 08:18 PM  
Degrelecence

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Re: Re: XAutoRepair: Nothing to Repair

Originally Posted by Xzandro
Originally Posted by Degrelecence
Great addon, I'm a big fan! Just one question though, is there any way to turn off the 'nothing to repair' message? I work the markets a lot and by the time I leave town my chat box is just that message like 15x in a row...
Yes, that is possible. I can implement this tomorrow.
That would be awesome! Thanks!
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Unread 04/11/14, 01:22 PM  
kepian

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Originally Posted by Klingo
Would it be possible to define a minimum amount of damage as a criteria whether an (equipped) item shall be repaired or not?

Especially when leveling, sometimes items get replaced before they hit the 0% durability, which would be a waste of gold to repaire these items all the time.
If there would be an optional setting to define a percentage (e.g. 35%) and only if an item is below that threshold it will be (automatically) repaired - I think that would be a nice feature.
Beware that items lost their "efficiency" under 75 %*so its not wise to count with "it's ok untill 0*%".

But I vote for this too, I'll just set it to 75 instead of 35.
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Unread 04/14/14, 06:32 PM  
Endyr

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Auto Repair Threshold

Originally Posted by kepian
Originally Posted by Klingo
Would it be possible to define a minimum amount of damage as a criteria whether an (equipped) item shall be repaired or not?

Especially when leveling, sometimes items get replaced before they hit the 0% durability, which would be a waste of gold to repaire these items all the time.
If there would be an optional setting to define a percentage (e.g. 35%) and only if an item is below that threshold it will be (automatically) repaired - I think that would be a nice feature.
Beware that items lost their "efficiency" under 75 %*so its not wise to count with "it's ok untill 0*%".

But I vote for this too, I'll just set it to 75 instead of 35.
This is a nice feature, especially considering how quick you go through gear at low levels. I am using SM Repair currently, and it has the ability to set thresholds for everything.
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Unread 04/21/14, 07:06 AM  
Bierdeife

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Need a option to just repair items at 75%!
Last edited by Bierdeife : 04/21/14 at 07:15 AM.
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Unread 04/24/14, 07:50 AM  
Raix

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Thanks + Spelling correction

Thanks for the addon. It's foolishly minor, but "equipped" is spelled wrong on the settings page for the app.
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Unread 05/17/14, 12:14 PM  
Klingo
AddOn Author - Click to view AddOns

Forum posts: 16
File comments: 200
Uploads: 3
Not sure if this addon is still under development as its last update was more than a month ago.
If you are looking for an addon that supports this durability/efficiency check (amongst other features), please feel free to check out my addon: PersonalAssistant
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