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Updated: 02/20/21 09:23 AM
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Compatibility:
Flames of Ambition (6.3.5)
Markarth (6.2.5)
Updated:02/20/21 09:23 AM
Created:01/27/15 12:42 AM
Monthly downloads:384
Total downloads:64,759
Favorites:113
MD5:
Votan's Cartographer (for Harven's Custom Map Pins)  Popular! (More than 5000 hits)
Version: 1.3.7
by: votan [More]
DependenciesDescription
This addon is an addition to Harven's Custom Map Pins (depends on it). It adds a button to the interaction menu, to allow you to add a marker for the item or NPC currently focused with a single keystroke.
The focus gets categorized. The description is generated from the category and the name in the focus.
In the settings a "predefined" from Harven's Custom Map Pins can be assigned to each category.
If no category could be found, a standard pin is generated.
Afterwards the pins can be edited or deleted as usual.

The categorization can be modified or extended by editing the lang\strings.lua file.

Before it can be used, a key must be assigned (per character). To do this go to options-menu->CONTROLS->Keybindings->Interaction->Add Pin
Right below "Interact with Player".

NPCs (version 1.0.0+)
NPC can be categorized to Merchant, Banker and Guild Merchant. But this requires the reticle to focus the NPC. The interaction menu and the reticle have different focus priorities. Thus a NPC may first get categorized as NPC and afterwards it changes to a more precise category. This un-nice limitation was the reason why I did not implement it ealier. But it was requested. So here we are.

Beschreibung
Dieses Addon ist eine Ergänzung zu Harven's Custom Map Pins (ist erforderlich). Es fügt dem Interaktionsmenü eine Schaltfläche hinzu, mit der für den fokusierten Gegenstand oder NPC per Tastendruck ein Marker gesetzt werden kann.
Der Fokus wird automatisch kategorisiert. Die Beschreibung wird aus der Kategorie und dem angezeigten Namen generiert. Jeder Kategorie kann in den Einstellungen ein "Predefined" aus Harven's Custom Map Pins zugewiesen werden.
Für alles, für das keine Kategorie gefunden wurde, wird ein Standard Pin angelegt.
Danach sind die Pins wie gewohnt bearbeitbar oder zu löschen.

Wer möchte, kann die Kategorisierung bearbeiten oder erweitern indem die lang\strings.lua angepasst wird.

Bevor die Funktion genutzt werden kann, muss eine Taste zugewiesen werden (Pro Charakter). Geht dazu in das Optionenmenü->STEUERUNG->Tastenbelegung->Interaktion->Pin hinzufügen.
Direkt unter "Mit Spieler interagieren".

Neu - NPC
NPC können jetzt in die Kategorien Händler, Banker und Gildenhändler eingeteilt werden. Dazu muss der NPC mit dem Fadenkreuz fokusiert sein. Das Interaktionsmenü und das Fadenkreuz haben unterschiedliche Prioritäten beim Fokus. Daher kann es sein, dass ein NPC erstmal der Kategorie NPC zugeteilt wird und später auf eine genauere Kategorie umspringt. Diese unschöne Einschränkung war der Grund, warum ich das nicht schon implementiert hatte. Aber es wurde gewünscht. Also ist das halt so.

To Do
- Continue with categories
version 1.3.7:
- Update to API 100034 "Flames of Ambition".

version 1.3.6:
- Update to API 100033 "Markarth".

version 1.3.5:
- Update to API 100032 "Stonethorn".
- Keep current map, if current position is within this map, e.g. do not zoom back to sub-zone.

version 1.3.4:
- Update to API 100031 "Greymoor".

version 1.3.3:
- Update to API 100030 "Harrowstorm".

version 1.3.2:
- Update to API 100029 "Dragonhold".

version 1.3.1:
- Update to API 100028 "Scalebreaker".

version 1.3.0:
- Update to API 100027 "Elsweyr".

version 1.2.8:
- Update to API 100026 "Wrathstone".

version 3.0.0:
- Update to API 100026 "Wrathstone".

version 1.2.7:
- API bump 100025 "Murkmire".
- Moved key-bind in it's own category. As requested.

version 1.2.6:
- Update to API 100024 "Wolfhunter".
- New library load structure.

version 1.2.5:
- API bump for "Dragon Bones".

version 1.2.4:
- API bump for Horns of the Reach.

version 1.2.3:
- API bump for Morrowind.

version 1.2.2:
- Update "Homestead" ready.
- Support of Gamepad style.

version 1.2.1:
- API 100017: ESO 2.6 'One Tamriel' ready.
- Added Moneylender to category banker.
- Added category Housing.
- "Dual * Rune" => "Protean Runestone"
- Added addon homepage for manual updating

version 1.2.0:
- Fixed Rune text for ZOS has changed to single type.
- Added Nightshade.
- ESO 2.5 API 100016

version 1.1.5:
- Fix changed german translation 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-> "Erdhaufen"
- ESO 2.4 API 100015

version 1.1.4:
- ESO 2.3 API 100014

version 1.1.3:
- No need to refresh all pins, if pin is added
- Wrothgar Surveys
- German: Fixed issue with 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â€ÂÂ*’ÃÃâ€*’¢â‚¬Å¡ÃÃâ€*’Ãâ€Â*’‚ÃÃâ€*’‚¡ÃÃâ€*’Ãâ€Â*’Ãâ€ÂÂ*’ÃÃâ€*’â€ÂÂÂ*’ÃÃâ€*’Ãâ€Â*’â€ÂÂÂÂ*ÃÃâ€*’¢â‚¬â„¢ÃÃâ€*’Ãâ€Â*’Ãâ€ÂÂ*’ÃÃâ€*’‚¢ÃÃâ€*’Ãâ€Â*’¢ÃÃâ€*’¢â‚¬Å¡ÃÃâ€*’‚¬ÃÃâ€*’Ãâ€Â*’…ÃÃâ€*’‚¡ÃÃâ€*’Ãâ€Â*’Ãâ€ÂÂ*’ÃÃâ€*’â€ÂÂÂ*’ÃÃâ€*’Ãâ€Â*’¢ÃÃâ€*’¢â€šÂ¬ÃÃâ€*’…¡ÃÃâ€*’Ãâ€Â*’Ãâ€ÂÂ*’ÃÃâ€*’¢â‚¬Å¡ÃÃâ€*’Ãâ€Â*’‚ÃÃâ€*’‚¬ÃÃâ€*’Ãâ€Â*’Ãâ€ÂÂ*’ÃÃâ€*’â€ÂÂÂ*’ÃÃâ€*’Ãâ€Â*’â€ÂÂÂÂ*ÃÃâ€*’¢â‚¬â„¢ÃÃâ€*’Ãâ€Â*’Ãâ€ÂÂ*’ÃÃâ€*’¢â‚¬ÂÂÂÂÂ*ÃÃâ€*’Ãâ€Â*’¢ÃÃâ€*’¢â€šÂ¬ÃÃâ€*’¢â€žÂ¢ÃÃâ€*’Ãâ€Â*’Ãâ€ÂÂ*’ÃÃâ€*’â€ÂÂÂ*’ÃÃâ€*’Ãâ€Â*’‚ÃÃâ€*’‚¢ÃÃâ€*’Ãâ€Â*’Ãâ€ÂÂ*’ÃÃâ€*’‚¢ÃÃâ€*’Ãâ€Â*’¢ÃÃâ€*’¢â€šÂ¬ÃÃâ€*’…¡ÃÃâ€*’Ãâ€Â*’‚ÃÃâ€*’‚¬ÃÃâ€*’Ãâ€Â*’Ãâ€ÂÂ*’ÃÃâ€*’¢â‚¬Å¡ÃÃâ€*’Ãâ€Â*’‚ÃÃâ€*’‚¦ÃÃâ€*’Ãâ€Â*’Ãâ€ÂÂ*’ÃÃâ€*’â€ÂÂÂ*’ÃÃâ€*’Ãâ€Â*’â€ÂÂÂÂ*ÃÃâ€*’¢â‚¬â„¢ÃÃâ€*’Ãâ€Â*’Ãâ€ÂÂ*’ÃÃâ€*’‚¢ÃÃâ€*’Ãâ€Â*’¢ÃÃâ€*’¢â‚¬Å¡ÃÃâ€*’‚¬ÃÃâ€*’Ãâ€Â*’…ÃÃâ€*’‚¡ÃÃâ€*’Ãâ€Â*’Ãâ€ÂÂ*’ÃÃâ€*’â€ÂÂÂ*’ÃÃâ€*’Ãâ€Â*’¢ÃÃâ€*’¢â€šÂ¬ÃÃâ€*’…¡ÃÃâ€*’Ãâ€Â*’Ãâ€ÂÂ*’ÃÃâ€*’¢â‚¬Å¡ÃÃâ€*’Ãâ€Â*’‚ÃÃâ€*’‚¡ÃÃâ€*’Ãâ€Â*’Ãâ€ÂÂ*’ÃÃâ€*’â€ÂÂÂ*’ÃÃâ€*’Ãâ€Â*’â€ÂÂÂÂ*ÃÃâ€*’¢â‚¬â„¢ÃÃâ€*’Ãâ€Â*’Ãâ€ÂÂ*’ÃÃâ€*’¢â‚¬ÂÂÂÂÂ*ÃÃâ€*’Ãâ€Â*’¢ÃÃâ€*’¢â€šÂ¬ÃÃâ€*’¢â€žÂ¢ÃÃâ€*’Ãâ€Â*’Ãâ€ÂÂ*’ÃÃâ€*’â€ÂÂÂ*’ÃÃâ€*’Ãâ€Â*’¢ÃÃâ€*’¢â€šÂ¬ÃÃâ€*’‚ÂÂÂÂÂ*ÃÃâ€*’Ãâ€Â*’Ãâ€ÂÂ*’ÃÃâ€*’‚¢ÃÃâ€*’Ãâ€Â*’¢ÃÃâ€*’¢â‚¬Å¡ÃÃâ€*’‚¬ÃÃâ€*’Ãâ€Â*’¢ÃÃâ€*’¢â‚¬Å¾ÃÃâ€*’‚¢ÃÃâ€*’Ãâ€Â*’Ãâ€ÂÂ*’ÃÃâ€*’â€ÂÂÂ*’ÃÃâ€*’Ãâ€Â*’â€ÂÂÂÂ*ÃÃâ€*’¢â‚¬â„¢ÃÃâ€*’Ãâ€Â*’Ãâ€ÂÂ*’ÃÃâ€*’‚¢ÃÃâ€*’Ãâ€Â*’¢ÃÃâ€*’¢â‚¬Å¡ÃÃâ€*’‚¬ÃÃâ€*’Ãâ€Â*’‚ÃÃâ€*’‚ÂÂÂÂÂ*ÃÃâ€*’Ãâ€Â*’Ãâ€ÂÂ*’ÃÃâ€*’â€ÂÂÂ*’ÃÃâ€*’Ãâ€Â*’‚ÃÃâ€*’‚¢ÃÃâ€*’Ãâ€Â*’Ãâ€ÂÂ*’ÃÃâ€*’‚¢ÃÃâ€*’Ãâ€Â*’¢ÃÃâ€*’¢â€šÂ¬ÃÃâ€*’…¡ÃÃâ€*’Ãâ€Â*’‚ÃÃâ€*’‚¬ÃÃâ€*’Ãâ€Â*’Ãâ€ÂÂ*’ÃÃâ€*’‚¢ÃÃâ€*’Ãâ€Â*’¢ÃÃâ€*’¢â€šÂ¬ÃÃâ€*’…¾ÃÃâ€*’Ãâ€Â*’‚ÃÃâ€*’‚¢ÃÃâ€*’Ãâ€Â*’Ãâ€ÂÂ*’ÃÃâ€*’â€ÂÂÂ*’ÃÃâ€*’Ãâ€Â*’â€ÂÂÂÂ*ÃÃâ€*’¢â‚¬â„¢ÃÃâ€*’Ãâ€Â*’Ãâ€ÂÂ*’ÃÃâ€*’¢â‚¬ÂÂÂÂÂ*ÃÃâ€*’Ãâ€Â*’¢ÃÃâ€*’¢â€šÂ¬ÃÃâ€*’¢â€žÂ¢ÃÃâ€*’Ãâ€Â*’Ãâ€ÂÂ*’ÃÃâ€*’â€ÂÂÂ*’ÃÃâ€*’Ãâ€Â*’¢ÃÃâ€*’¢â€šÂ¬ÃÃâ€*’…¡ÃÃâ€*’Ãâ€Â*’Ãâ€ÂÂ*’ÃÃâ€*’¢â‚¬Å¡ÃÃâ€*’Ãâ€Â*’‚ÃÃâ€*’‚¢ÃÃâ€*’Ãâ€Â*’Ãâ€ÂÂ*’ÃÃâ€*’â€ÂÂÂ*’ÃÃâ€*’Ãâ€Â*’â€ÂÂÂÂ*ÃÃâ€*’¢â‚¬â„¢ÃÃâ€*’Ãâ€Â*’Ãâ€ÂÂ*’ÃÃâ€*’¢â‚¬Å¡ÃÃâ€*’Ãâ€Â*’‚ÃÃâ€*’‚¢ÃÃâ€*’Ãâ€Â*’Ãâ€ÂÂ*’ÃÃâ€*’â€ÂÂÂ*’ÃÃâ€*’Ãâ€Â*’‚ÃÃâ€*’‚¢ÃÃâ€*’Ãâ€Â*’Ãâ€ÂÂ*’ÃÃâ€*’‚¢ÃÃâ€*’Ãâ€Â*’¢ÃÃâ€*’¢â€šÂ¬ÃÃâ€*’…¡ÃÃâ€*’Ãâ€Â*’‚ÃÃâ€*’‚¬ÃÃâ€*’Ãâ€Â*’Ãâ€ÂÂ*’ÃÃâ€*’¢â‚¬Â¦ÃÃâ€*’Ãâ€Â*’‚ÃÃâ€*’‚¡ÃÃâ€*’Ãâ€Â*’Ãâ€ÂÂ*’ÃÃâ€*’â€ÂÂÂ*’ÃÃâ€*’Ãâ€Â*’¢ÃÃâ€*’¢â€šÂ¬ÃÃâ€*’…¡ÃÃâ€*’Ãâ€Â*’Ãâ€ÂÂ*’ÃÃâ€*’¢â‚¬Å¡ÃÃâ€*’Ãâ€Â*’‚ÃÃâ€*’‚¬ÃÃâ€*’Ãâ€Â*’Ãâ€ÂÂ*’ÃÃâ€*’â€ÂÂÂ*’ÃÃâ€*’Ãâ€Â*’â€ÂÂÂÂ*ÃÃâ€*’¢â‚¬â„¢ÃÃâ€*’Ãâ€Â*’Ãâ€ÂÂ*’ÃÃâ€*’‚¢ÃÃâ€*’Ãâ€Â*’¢ÃÃâ€*’¢â‚¬Å¡ÃÃâ€*’‚¬ÃÃâ€*’Ãâ€Â*’‚ÃÃâ€*’‚¦ÃÃâ€*’Ãâ€Â*’Ãâ€ÂÂ*’ÃÃâ€*’â€ÂÂÂ*’ÃÃâ€*’Ãâ€Â*’¢ÃÃâ€*’¢â€šÂ¬ÃÃâ€*’…¡ÃÃâ€*’Ãâ€Â*’Ãâ€ÂÂ*’ÃÃâ€*’¢â‚¬Å¡ÃÃâ€*’Ãâ€Â*’‚ÃÃâ€*’‚¡ÃÃâ€*’Ãâ€Â*’Ãâ€ÂÂ*’ÃÃâ€*’â€ÂÂÂ*’ÃÃâ€*’Ãâ€Â*’â€ÂÂÂÂ*ÃÃâ€*’¢â‚¬â„¢ÃÃâ€*’Ãâ€Â*’Ãâ€ÂÂ*’ÃÃâ€*’¢â‚¬ÂÂÂÂÂ*ÃÃâ€*’Ãâ€Â*’¢ÃÃâ€*’¢â€šÂ¬ÃÃâ€*’¢â€žÂ¢ÃÃâ€*’Ãâ€Â*’Ãâ€ÂÂ*’ÃÃâ€*’â€ÂÂÂ*’ÃÃâ€*’Ãâ€Â*’¢ÃÃâ€*’¢â€šÂ¬ÃÃâ€*’‚ÂÂÂÂÂ*ÃÃâ€*’Ãâ€Â*’Ãâ€ÂÂ*’ÃÃâ€*’‚¢ÃÃâ€*’Ãâ€Â*’¢ÃÃâ€*’¢â‚¬Å¡ÃÃâ€*’‚¬ÃÃâ€*’Ãâ€Â*’¢ÃÃâ€*’¢â‚¬Å¾ÃÃâ€*’‚¢ÃÃâ€*’Ãâ€Â*’Ãâ€ÂÂ*’ÃÃâ€*’â€ÂÂÂ*’ÃÃâ€*’Ãâ€Â*’â€ÂÂÂÂ*ÃÃâ€*’¢â‚¬â„¢ÃÃâ€*’Ãâ€Â*’Ãâ€ÂÂ*’ÃÃâ€*’¢â‚¬Å¡ÃÃâ€*’Ãâ€Â*’‚ÃÃâ€*’‚¢ÃÃâ€*’Ãâ€Â*’Ãâ€ÂÂ*’ÃÃâ€*’â€ÂÂÂ*’ÃÃâ€*’Ãâ€Â*’‚ÃÃâ€*’‚¢ÃÃâ€*’Ãâ€Â*’Ãâ€ÂÂ*’ÃÃâ€*’‚¢ÃÃâ€*’Ãâ€Â*’¢ÃÃâ€*’¢â‚¬Å¡ÃÃâ€*’‚¬ÃÃâ€*’Ãâ€Â*’…ÃÃâ€*’‚¡ÃÃâ€*’Ãâ€Â*’Ãâ€ÂÂ*’ÃÃâ€*’¢â‚¬Å¡ÃÃâ€*’Ãâ€Â*’‚ÃÃâ€*’‚¬ÃÃâ€*’Ãâ€Â*’Ãâ€ÂÂ*’ÃÃâ€*’â€ÂÂÂ*’ÃÃâ€*’Ãâ€Â*’¢ÃÃâ€*’¢â€šÂ¬ÃÃâ€*’‚¦ÃÃâ€*’Ãâ€Â*’Ãâ€ÂÂ*’ÃÃâ€*’¢â‚¬Å¡ÃÃâ€*’Ãâ€Â*’‚ÃÃâ€*’‚¡ÃÃâ€*’Ãâ€Â*’Ãâ€ÂÂ*’ÃÃâ€*’â€ÂÂÂ*’ÃÃâ€*’Ãâ€Â*’â€ÂÂÂÂ*ÃÃâ€*’¢â‚¬â„¢ÃÃâ€*’Ãâ€Â*’Ãâ€ÂÂ*’ÃÃâ€*’¢â‚¬ÂÂÂÂÂ*ÃÃâ€*’Ãâ€Â*’¢ÃÃâ€*’¢â€šÂ¬ÃÃâ€*’¢â€žÂ¢ÃÃâ€*’Ãâ€Â*’Ãâ€ÂÂ*’ÃÃâ€*’â€ÂÂÂ*’ÃÃâ€*’Ãâ€Â*’‚ÃÃâ€*’‚¢ÃÃâ€*’Ãâ€Â*’Ãâ€ÂÂ*’ÃÃâ€*’‚¢ÃÃâ€*’Ãâ€Â*’¢ÃÃâ€*’¢â€šÂ¬ÃÃâ€*’…¡ÃÃâ€*’Ãâ€Â*’‚ÃÃâ€*’‚¬ÃÃâ€*’Ãâ€Â*’Ãâ€ÂÂ*’ÃÃâ€*’¢â‚¬Â¦ÃÃâ€*’Ãâ€Â*’‚ÃÃâ€*’‚¡ÃÃâ€*’Ãâ€Â*’Ãâ€ÂÂ*’ÃÃâ€*’â€ÂÂÂ*’ÃÃâ€*’Ãâ€Â*’â€ÂÂÂÂ*ÃÃâ€*’¢â‚¬â„¢ÃÃâ€*’Ãâ€Â*’Ãâ€ÂÂ*’ÃÃâ€*’‚¢ÃÃâ€*’Ãâ€Â*’¢ÃÃâ€*’¢â‚¬Å¡ÃÃâ€*’‚¬ÃÃâ€*’Ãâ€Â*’…ÃÃâ€*’‚¡ÃÃâ€*’Ãâ€Â*’Ãâ€ÂÂ*’ÃÃâ€*’â€ÂÂÂ*’ÃÃâ€*’Ãâ€Â*’¢ÃÃâ€*’¢â€šÂ¬ÃÃâ€*’…¡ÃÃâ€*’Ãâ€Â*’Ãâ€ÂÂ*’ÃÃâ€*’¢â‚¬Å¡ÃÃâ€*’Ãâ€Â*’‚ÃÃâ€*’‚¶che"

version 1.1.2:
- Clothing Survey, Woodworker Survey
- API update to 100013

version 1.1.1:
- Fixed "Add Pin" does not work for fresh new maps.
* Working with Harven's Custom Map Pins starting with version 2.7

version 1.1.0:
- Updated APIVersion to 100012
- Working with Harven's Custom Map Pins starting with version 2.6
- Enchanter Survey, Blacksmith Survey, Alchemist Survey

version 1.0.2:
- category update (to be continued)

version 1.0.1:
- category update (to be continued)

version 1.0.0:
- New categories for NPCs: Merchant, Banker, Guild Merchant
- Added "Netch" to "Leather"
- New options:
* Hide unassigned categories
* Hide default category

version 0.9.3:
- Better integration to Harven's Custom Pins (New API from Harven)
- Added new category "Trepass" (Thanks to Pedrolificus)

version 0.9.2:
- fixed action for "Heavy Bag"
- update API version 10011

version 0.9.1:
- New category "Leather"

version 0.9.0:
- localization of "Already exists"
- german: Echse -> Eidechse
- fixed issue coming up with WaypointIt. Thanks to circonian for helping out.

version 0.8.0
- Add Scrib and Centipede for bait.
- Depending on the key used, a pin sometimes gets added unexpectedly
- "Already exists" message moved from chat to upper right corner

version 0.7.0
- initial version
Archived Files (31)
File Name
Version
Size
Uploader
Date
1.3.6
10kB
votan
11/02/20 04:41 AM
1.3.5
10kB
votan
08/22/20 04:55 AM
1.3.4
10kB
votan
05/24/20 10:39 AM
1.3.3
10kB
votan
02/15/20 11:44 AM
1.3.2
10kB
votan
10/19/19 08:26 AM
1.3.1
10kB
votan
08/12/19 11:12 AM
1.3.0
10kB
votan
05/18/19 08:07 AM
1.2.8
19kB
votan
02/23/19 10:15 AM
1.2.7
19kB
votan
10/21/18 09:35 AM
1.2.6
17kB
votan
08/13/18 11:18 AM
1.2.5
11kB
votan
01/21/18 06:01 AM
1.2.4
11kB
votan
08/09/17 10:41 AM
1.2.3
11kB
votan
05/26/17 01:20 PM
1.2.2
11kB
votan
02/12/17 09:33 AM
1.2.1
11kB
votan
10/03/16 03:07 AM
1.2.0
11kB
votan
08/04/16 10:45 AM
1.1.5
11kB
votan
06/05/16 11:17 AM
1.1.4
11kB
votan
03/08/16 12:15 PM
1.1.3
11kB
votan
12/30/15 06:31 AM
1.1.2
11kB
votan
11/02/15 01:59 PM
1.1.1
10kB
votan
09/07/15 11:19 PM
1.1.0
10kB
votan
09/06/15 11:12 AM
1.0.2
10kB
votan
05/28/15 11:10 AM
1.0.1
10kB
votan
05/10/15 09:55 AM
1.0.0
9kB
votan
04/01/15 12:50 PM
0.9.3
8kB
votan
03/27/15 11:51 AM
0.9.2
13kB
votan
03/03/15 01:02 PM
0.9.1
13kB
votan
03/02/15 12:18 AM
0.9.0
13kB
votan
02/22/15 12:36 PM
0.8.0
13kB
votan
02/10/15 12:02 AM
0.7.0
13kB
votan
01/27/15 12:42 AM


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Unread 02/01/15, 07:36 AM  
sigmer

Forum posts: 0
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Really good idea you got here m8

Sadly, when im near an "object" where I can place a pin, it want me to press the "Not Bound" key. I tried both reloading my UI and completely exit the game and log back in...

Also the drop down menu is just blank when i press it. And i see no options to change any of this anywhere.
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Unread 02/01/15, 08:43 AM  
votan
 
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You must assign a key first.
Should be at Menu->CONTROLS->Keybindings->Interaction->Add Pin
Right below "Interact with Player"

edit 1:
I updated the screenshots (a new one at no. 4)
Tell me, if the keybind is not there.

Originally Posted by sigmer
Really good idea you got here m8

Sadly, when im near an "object" where I can place a pin, it want me to press the "Not Bound" key. I tried both reloading my UI and completely exit the game and log back in...

Also the drop down menu is just blank when i press it. And i see no options to change any of this anywhere.
Last edited by votan : 02/01/15 at 09:18 AM.
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Unread 02/01/15, 04:05 PM  
sigmer

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It is... thank you very much
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Unread 02/22/15, 07:20 PM  
Attorneyatlawl

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Love the idea, going to start using this!
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Unread 02/22/15, 11:58 PM  
Pedrolificus

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Awesome extension to HCMP

Started using it, started looking at the LUA files, but can't figure out how it picks up the animals as being clothier nodes. I wanted to separate them so I could mark farming spots for leather and still mark clothier nodes. I could muck around with it some, but since I've never written an LUA, I thought I would post this here as a suggestion.

Is it possible to separate Leather from the Light Clothier nodes?
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Unread 02/23/15, 12:41 AM  
votan
 
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Re: Awesome extension to HCMP

Originally Posted by Pedrolificus
Started using it, started looking at the LUA files, but can't figure out how it picks up the animals as being clothier nodes. I wanted to separate them so I could mark farming spots for leather and still mark clothier nodes. I could muck around with it some, but since I've never written an LUA, I thought I would post this here as a suggestion.

Is it possible to separate Leather from the Light Clothier nodes?
Yes, it should be.
The categorization is done via lang\string.lua:
You have to create a new category:
ZO_CreateStringId("SI_VOTANSCARTOGRAPHER_CATEGORY11", "Leather")

And when assign all matching "items" to this category:
ZO_CreateStringId("SI_VOTANSCARTOGRAPHER_ACTION9_CATEGORY11_ITEM1", "Wolf")
...

And you are right, I have forgotten the animals
Thanks.
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Unread 03/10/15, 11:10 AM  
Pedrolificus

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Thanks!

Awesome! And with that info, I may be able to tweak it to add a Trespass option for the new locked doors in the Justice system.

edit

ZO_CreateStringId("SI_VOTANSCARTOGRAPHER_CATEGORY12", "Trespass")

ZO_CreateStringId("SI_VOTANSCARTOGRAPHER_ACTION6_CATEGORY12_ITEM1", "Home")
ZO_CreateStringId("SI_VOTANSCARTOGRAPHER_ACTION6_CATEGORY12_ITEM2", "House")
ZO_CreateStringId("SI_VOTANSCARTOGRAPHER_ACTION6_CATEGORY12_ITEM2", "Manor")

only took longer then it should, but until i find a "Hovel" it's working.
Last edited by Pedrolificus : 03/10/15 at 03:34 PM.
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Unread 03/17/15, 02:32 PM  
QuadroTony
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will be nice to add import from this addon
http://www.esoui.com/downloads/info6...s100011.2.html
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Unread 03/17/15, 04:44 PM  
votan
 
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Thanks QuadroTony. I will check this.

Originally Posted by QuadroTony
will be nice to add import from this addon
http://www.esoui.com/downloads/info6...s100011.2.html
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Unread 03/28/15, 04:08 PM  
Martan

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Nice addition to the Custom map pins.
Some thing I would like to see though is an options to disable the location pinning for certain categories, for example Ores, Solvents, Baits and so on. The main reason I use this addon is to mark NPCs on the map. Also, would it be possible to add some kind of tracking to only trigger pinning on merchant NPCs and not all NPCs?
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Unread 03/28/15, 05:15 PM  
votan
 
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Originally Posted by Martan
Nice addition to the Custom map pins.
Thanks
Originally Posted by Martan
Some thing I would like to see though is an options to disable the location pinning for certain categories, for example Ores, Solvents, Baits and so on.
Yes, I could implement to hide unassigned categories.

Originally Posted by Martan
The main reason I use this addon is to mark NPCs on the map. Also, would it be possible to add some kind of tracking to only trigger pinning on merchant NPCs and not all NPCs?
I already tried this. But the interaction window does not have this information. At least I did not get it. And the unit frame does not always focus the same target. It is not reliable. So, I can't promise something.

Edit:
But I will implement something
Last edited by votan : 03/29/15 at 02:23 PM.
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Unread 03/31/15, 09:06 AM  
Martan

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Originally Posted by votan
Originally Posted by Martan
Nice addition to the Custom map pins.
Thanks
Originally Posted by Martan
Some thing I would like to see though is an options to disable the location pinning for certain categories, for example Ores, Solvents, Baits and so on.
Yes, I could implement to hide unassigned categories.

Originally Posted by Martan
The main reason I use this addon is to mark NPCs on the map. Also, would it be possible to add some kind of tracking to only trigger pinning on merchant NPCs and not all NPCs?
I already tried this. But the interaction window does not have this information. At least I did not get it. And the unit frame does not always focus the same target. It is not reliable. So, I can't promise something.

Edit:
But I will implement something
Cool! Thanks for the reply. I understand that the check for merchant NPCs could be difficult but hiding unassigned categories will be great!
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Unread 04/01/15, 02:06 PM  
Pedrolificus

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Thumbs up Keep up the good work!

now i can add the pins to NPC's in the Outlaw Refuge
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Unread 04/01/15, 02:53 PM  
Martan

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Love the new update! I saw that you even managed to get the Merchant recognition working (kind of)! It's able to know that Tailors and other crafting vendors are merchants and that's great. Does not work with regular merchants though. But I understand if the interaction window is able to tell crafting vendors and not regular ones. But keep up the good work!
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Unread 04/01/15, 11:19 PM  
votan
 
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Originally Posted by Martan
Does not work with regular merchants though.
Maybe there is a caption missing. Which type of merchant (unit caption) does not work? Can you show me?
You can extend the lang\strings.lua on your own, if you like to.

@Martan and @Pedrolificus: Thank you for the kind words
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