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Updated: 06/08/23 07:27 AM
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Compatibility:
Necrom (9.0.0)
Scribes of Fate (8.3.5)
Updated:06/08/23 07:27 AM
Created:07/04/14 05:18 PM
Monthly downloads:126
Total downloads:34,358
Favorites:129
MD5:
Harven's House Hunter  Popular! (More than 5000 hits)
Version: 1.12.0
by: Harven, votan
Description
This addon shows door icons on the map of every house/building/hut you have visited. When you move the mouse cursor over the icon, building name will appear. Currently it will work for english and german clients only but it's very easy to add french language support. Let me know if you can help - I just need one word translation and testing.

You must do one "visit cycle" to make the icon appear (enter and leave).

Forum thread with the addon idea: http://www.esoui.com/forums/showthread.php?t=1903

Commands
/cleardoors <all/map> - will erease all doors or only the doors on the current map,
/importdoors <character_name> - will import the doors from given character.

Known Issues
Looks like update 7 introduced changes to some maps dimensions. As a result some doors icons will have wrong positions.

This addon will not work in some areas. The Serk in Deshaan as an example. It's because when you leave a house in The Serk, the exit is called "The Serk", but the map POI is called "Quarantine Serk".

Special Thanks
Suzi Q for German translation.

Donations
If you like my work you can make me happy by sending some in-game gold/items to @theharven on EU server (but please, no lockpicks ), eventually you can help me pay my monthly subscription by donating some money.

[Edit 09.31.2015]
Since monthly subscription is no longer required to play the game I decided to transfer all future dontations to charity. There is a polish site where you can chose a person you would like to support (mostly children) https://www.siepomaga.pl/. I will be anonymously transfering your donations there, to a person of my choosing and then I will post a link in The Great Donor Hall so you will know who gets your money I would love to help this people so I hope this doesn't discourages you from donating.


version 1.12.0:
- Update for Necrom.

Version 1.11:
- Removed LibStub,
- Removed embedded LibHarvensAddonsSettings, please download it separately,
- API version changed to 100030.

Version 1.10:
- Fixed libHarvensAddonSettings library,
- API version changed to 100024.

Version 1.9d:
- API version changed to 100020.

Version 1.9c:
- API version changed to 100019.

Version 1.9b:
- API version changed to 100018.

Version 1.9a:
- API version changed to 100017.

Version 1.9:
- API version changed to 100016,
- Updated LHAS, thanks Votan :)

Version 1.8c:
- API version changed to 100015.

Version 1.8b:
- API version changed to 100014.

Version 1.8a:
- API version changed to 100013.

Version 1.8:
- API version changed to 100012,
- New version of LibHarvensAddonSettings - thanks to Votan :)

Version 1.7b:
- API version changed to 100011,

Version 1.7a:
- API version changed to 100010,
- New version of LibHarvensAddonSettings (thanks to Garkin).

Version 1.7:
- Added options menu with two options:
* pin size,
* pin draw level.

Version 1.6a:
- API version changed to 100009.

Version 1.6:
- Added command to clear all doors or only on the current map,
- Added command to import the doors from other characters.

Version 1.5a:
- API version changed to 100008.

Version 1.5:
- Fixed lua exception when starting in Cyrodiil - thanks again Garkin :)

Version 1.4:
- Added pin menu with single element: "Delete" which allows you to delete misplaced doors.

Version 1.3a:
- Changed "Open" translation to ESO default - thanks Garkin.

Version 1.3:
- Added "Doors" map filter which allows to show/hide doors pins.

Version 1.2:
- Changed the recognition condition - more doors will be detected.

Version 1.1:
- Some code refactoring,
- Added support for DE client version,
- Changed minimum doors distance on non-zone maps,
- Visited buildings are stored per character.
Optional Files (0)


Archived Files (24)
File Name
Version
Size
Uploader
Date
1.11
6kB
Harven
03/29/20 02:05 PM
1.10
13kB
Harven
08/15/18 04:29 PM
1.9d
13kB
Harven
08/14/17 07:01 PM
1.9c
13kB
Harven
05/23/17 01:42 PM
1.9b
13kB
Harven
02/12/17 10:09 AM
1.9a
13kB
Harven
10/05/16 03:19 PM
1.9
13kB
Harven
08/01/16 03:18 PM
1.8c
14kB
Harven
06/03/16 01:47 PM
1.8b
13kB
Harven
03/07/16 05:18 PM
1.8a
13kB
Harven
11/02/15 09:32 AM
1.8
13kB
Harven
09/02/15 06:00 PM
1.7b
13kB
Harven
03/04/15 02:41 PM
1.7a
13kB
Harven
11/04/14 01:56 PM
1.7
13kB
Harven
09/26/14 08:45 AM
1.6a
6kB
Harven
09/16/14 05:26 PM
1.6
6kB
Harven
08/06/14 04:42 PM
1.5a
6kB
Harven
08/05/14 05:00 PM
1.5
6kB
Harven
07/31/14 02:00 PM
1.4
6kB
Harven
07/27/14 05:58 AM
1.3a
5kB
Harven
07/16/14 12:14 AM
1.3
5kB
Harven
07/15/14 02:09 PM
1.2
5kB
Harven
07/09/14 11:48 AM
1.1
5kB
Harven
07/05/14 03:14 PM
1.0
4kB
07/04/14 05:18 PM


Post A Reply Comment Options
Unread 06/05/23, 01:57 PM  
daimon
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Forum posts: 13
File comments: 159
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getting

Code:
user:/AddOns/HarvensHouseHunter/HarvensHouseHunter.lua:225: attempt to index a nil value
stack traceback:
user:/AddOns/HarvensHouseHunter/HarvensHouseHunter.lua:225: in function 'HarvensHouseHunter:Initialize'
user:/AddOns/HarvensHouseHunter/HarvensHouseHunter.lua:273: in function '(anonymous)'
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Unread 12/09/17, 05:13 PM  
GizmoDuck

Forum posts: 4
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Could this be expanded to include outdoor locations, like caves, and dungeons?
Also doesn't work on some homes, like when thieving in Wayrest.

Also is there a complete "HarvensHouseHunter.lua" someone can upload, so I can import that into mine?
Last edited by GizmoDuck : 01/20/18 at 08:31 AM.
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Unread 05/23/17, 02:07 PM  
lexo1000
 
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Hi!
I could help to translate in french. Just let me know
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Unread 04/09/16, 08:21 PM  
uladz
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bug

I've got double-door here .
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Unread 04/09/16, 08:18 PM  
uladz
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bug

Ughmmm, what's going on here, I'm getting doors appearing outside of the map .
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Unread 04/05/16, 12:35 AM  
uladz
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Originally Posted by dominoid
Hey Harven, not sure how active you are on these any more but I have a request. Locked doors don't show because the script works on "Open". I added an OR "Trespass" to the statement for when the door has been picked already but it doesn't quite work right if you have to pick it. Anyway . . . it would be cool if pickable doors would work in a similar manner to regular doors. Even better would be a red door icon for those locked doors! Love your stuff and thanks for the consideration.
I second this suggestion. Having different colors would be awesome!
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Unread 04/05/16, 12:35 AM  
uladz
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I guess this is one of the examples when a door can not be detected:

When I exit this door it does not get registered on map. BTW, when door is registered on exit event, not on enter?
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Unread 10/09/15, 03:26 PM  
Harven
 
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hey dominoid,
good idea, I will give it a try
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Unread 10/07/15, 09:53 AM  
dominoid
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Hey Harven, not sure how active you are on these any more but I have a request. Locked doors don't show because the script works on "Open". I added an OR "Trespass" to the statement for when the door has been picked already but it doesn't quite work right if you have to pick it. Anyway . . . it would be cool if pickable doors would work in a similar manner to regular doors. Even better would be a red door icon for those locked doors! Love your stuff and thanks for the consideration.
Last edited by dominoid : 10/07/15 at 09:55 AM.
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Unread 09/02/15, 06:30 PM  
BigM
 
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Thank you!
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Unread 09/01/15, 06:16 AM  
Harven
 
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Yes.
Originally Posted by BigM
This getting an update?

[IMG][/IMG]
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Unread 09/01/15, 03:27 AM  
Tarrin

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Originally Posted by BigM
This getting an update?

[IMG][/IMG]
the same
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Unread 08/31/15, 06:09 PM  
BigM
 
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This getting an update?

[IMG][/IMG]
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Unread 01/19/15, 02:28 AM  
Harven
 
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Hey QuadroTony,
This happens and will happen. There is no way in the api to know where a door is located so I'm using some tricks that sometimes leads to strange bugs like this. Just delete this wrong door :P
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Unread 01/18/15, 04:17 PM  
QuadroTony
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right now i see Wayres door at the Craglorg
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