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Markarth (6.2.5)
Updated:11/23/20 01:32 PM
Created:09/03/18 07:18 PM
Monthly downloads:93
Total downloads:3,583
Favorites:13
MD5:
Refinement Tracker
Version: 0.9.6
by: Kyzeragon [More]
Refinement Tracker is a simple addon that displays how many raw materials you have refined and the boosters (tannins, tempers, resins, plating dust) obtained from them.

The result window can be opened by typing the command /refined or by setting a keybind in controls. By default, the window also shows up when you enter a relevant crafting station if your extraction level is max.

Outdated
I will not be updating this addon with new features or changes, only to fix breaking bugs.
v0.9.6
- API bump for Markarth
- Removed LibStub dependency
- Unbundled the standalone libraries
- Note: I have no intention of updating this addon with new features or changes, only to fix breaking bugs

v0.9.5
- API bump for Scalebreaker
- Fixed materials used/obtained not adding correctly to the window because of multicraft (but displaying correctly in chat)

v0.9.4
- API bump for Murkmire
- Fixed error with libraries

v0.9.3
- Add a reset button in the results window to clear all values to 0

v0.9.2
- Minor version bump to fix file hierarchy

v0.9.1
- Initial release
Optional Files (0)


Archived Files (5)
File Name
Version
Size
Uploader
Date
0.9.5
54kB
Kyzeragon
08/24/19 05:42 PM
0.9.4
54kB
Kyzeragon
10/22/18 02:23 AM
0.9.3
53kB
Kyzeragon
09/23/18 07:07 AM
0.9.2
50kB
Kyzeragon
09/04/18 01:42 AM
0.9.1
49kB
Kyzeragon
09/04/18 01:34 AM


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Unread 05/27/21, 12:08 PM  
spacewolfplays

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Just used the addon. definitely has some issues. refined 4k -6k of pretty much each category. It ignored a lot of the materials I put in, generally only paying attention to the lowest and highest tier stuff. Completely ignoring the jewelry section.



no bugs in bug-catcher.

I know you're not working on this much anymore, but if you see this, /gestures.
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Unread 11/23/20, 01:33 PM  
Kyzeragon
 
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Originally Posted by Gamer1986PAN
Could you please unbundle the libDialog and use the libDialog as standalone lib? Your old LibDialog version potential leads to errors in other Addons.
Originally Posted by Akopian Atrebates
Wonder if anybody is working on this anymore. Just found out it is using the old libDialog as well. Had to go through all my lib files in all addons to correct a ton of errors I was having so that the standalone libs really did get to stand alone! Anyway, this was one of those bundled libs that has a standalone, potentially causing problems. Does it? I do not know yet, but having to keep track of which addon bundles which app is difficult!



Originally Posted by Gamer1986PAN
Could you please unbundle the libDialog and use the libDialog as standalone lib? Your old LibDialog version potential leads to errors in other Addons.
Ah, sorry... think I missed the other comment. I haven't updated this in quite some time (obviously), I barely even use it myself anymore :P Should be fixed now.
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Unread 11/23/20, 03:06 AM  
Akopian Atrebates

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Wonder if anybody is working on this anymore. Just found out it is using the old libDialog as well. Had to go through all my lib files in all addons to correct a ton of errors I was having so that the standalone libs really did get to stand alone! Anyway, this was one of those bundled libs that has a standalone, potentially causing problems. Does it? I do not know yet, but having to keep track of which addon bundles which app is difficult!



Originally Posted by Gamer1986PAN
Could you please unbundle the libDialog and use the libDialog as standalone lib? Your old LibDialog version potential leads to errors in other Addons.
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Unread 06/07/20, 07:13 AM  
Gamer1986PAN
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Could you please unbundle the libDialog and use the libDialog as standalone lib? Your old LibDialog version potential leads to errors in other Addons.
__________________
Co-Author of the Addon BeamMeUp - feel free to check it out.


BankManagerRevived Slim Edition
- changed profiles to accountwide in order to have better performance with BMR and added 4 different global addon profiles for better overview -
most of the working mechancis are created from the original BMR authors - credits to orignal authors
Last edited by Gamer1986PAN : 09/13/20 at 01:56 PM.
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Unread 03/12/20, 05:16 AM  
lordtyrion

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Hey,

To anyone that wants to increase the size of the fonts in the tracker - I was really struggling to read them personally. You just need to replace all instances of ZoFontGameSmall with ZoFontGameMedium in the following files: RefinementTracker\RefinementTrackerUI.xml and RefinementTracker\Libs\LibAddonMenu-2.0\controls\slider.lua.

It doesn't scale the icons of course - but it displays much better and is very readable.

cheers
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Unread 11/20/19, 07:48 PM  
CookieDuster

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Turning debug off still leaves an "Initializing RefinementTracker..." in chat; could we have it moved under that setting?

Also, could we have the refined material count be tracked as well?
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Unread 01/12/19, 01:23 PM  
aodminc

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larger font

any way to increase the size of the font or the window. Getting older hard to see that small print lol.
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Unread 01/08/19, 11:25 AM  
Mix

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Would it be possible to have a totals row added for each material type?

total ore refined and then total of each upgrade mat for instance
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Unread 10/23/18, 05:42 PM  
Kyzeragon
 
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Re: :(

Originally Posted by Runs
Haven't gotten around enough to test again with jc dust but was just doing a small amount of rubedite ore about 250... Got 2 tempers and only 1 of them was noticed by the addon.

Love the idea of the addon but if it's not picking up all the materials gained then all the data it's saving is bad.

Not sure if it's because I'm using refine all with Do It All, but that's the only way I refine.
Sorry, forgot about your original post since I saw you were editing it and thought I would wait. I use MultiCraft when refining, and I haven't noticed discrepancies. I'll try testing it with Do It All soon, though I've been a bit too busy with this event and all the new stuff... :P
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Unread 10/22/18, 11:56 PM  
Runs

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:(

Haven't gotten around enough to test again with jc dust but was just doing a small amount of rubedite ore about 250... Got 2 tempers and only 1 of them was noticed by the addon.

Love the idea of the addon but if it's not picking up all the materials gained then all the data it's saving is bad.

Not sure if it's because I'm using refine all with Do It All, but that's the only way I refine.
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Unread 10/22/18, 04:19 AM  
CarlBar

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Originally Posted by Kyzeragon
Originally Posted by CarlBar
Tried removing everything but this mod from my mods folder and this si what i get:
Fixed, I was initializing a library wrongly, but it wasn't noticeable when other addons initialized it first probably.


Originally Posted by santialonso
Can you make the window and icons bigger?
I'll do this eventually. Will have to rewrite stuff because I had no idea about UI scaling when I initially wrote it.
Cool, cheers.
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Unread 10/22/18, 02:27 AM  
Kyzeragon
 
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Originally Posted by CarlBar
Tried removing everything but this mod from my mods folder and this si what i get:
Fixed, I was initializing a library wrongly, but it wasn't noticeable when other addons initialized it first probably.


Originally Posted by santialonso
Can you make the window and icons bigger?
I'll do this eventually. Will have to rewrite stuff because I had no idea about UI scaling when I initially wrote it.
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Unread 10/21/18, 12:05 AM  
CarlBar

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Tried removing everything but this mod from my mods folder and this si what i get:

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Unread 10/20/18, 05:33 PM  
CarlBar

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Getting an error

Screenshot, yes i've tried disabling Voltans rune tooltips, it still comes up.

Last edited by CarlBar : 10/20/18 at 05:33 PM.
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Unread 10/07/18, 03:39 PM  
santialonso

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Can you make the window and icons bigger?
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