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Firesong (8.2.5)
Updated:06/27/23 08:36 PM
Created:12/20/22 06:01 AM
Monthly downloads:378
Total downloads:10,308
Favorites:17
MD5:
Categories:Combat Mods, Bags, Bank, Inventory, Graphic UI Mods, Raid Mods, Utility Mods
Currently Equipped -- Equipped Set Display  Popular! (More than 5000 hits)
Version: 1.2.4
by: AlekWithK [More]
Currently Equipped displays your currently equipped sets, as well as their completion status, in a color coded format. It allows you to, at a glance, determine whether your setup is correct or not, without having to mouse into the inventory and hover over pieces to check for set bonuses.

It's especially intended for use with addons like Dressing Room and Wizard's Wardrobe, that can, at times, fail to correctly swap your gear, leaving you with missing pieces and incomplete sets. Never start a pull again only to realize that your backbar has two-handed skills, but a destruction staff equipped!

The addon differentiates between completed sets (green), incomplete sets (red, except monster sets), and "overcompleted" sets and monster sets (yellow, as occasionally this is intentional).

All colors are modifiable. Settings allow you to toggle the UI lock, display the addon only in trial and arena instances, hide the display in combat, and set a delay for hiding the display in combat in places like BRP where the window between combat pulls may be very small.

Commands:
/ce -- Open the settings
/cereset -- Force reset the GUI (there is a keybind option as well as a button in settings to do this, should a bug occer)

Notes:
-The addon does not differentiate between "Perfected" and "Non-Perfected" as these set bonuses are shared, and their setID's are the same
-The addon will select the highest value for your equipped status from each bar. For example, having 5 pieces of a set complete on front bar, and 6 on the back bar, will show 6/5 on the display.

Dependencies:
-LibAddonMenu-2.0
-LibSets
-LibSetDetection

Feel free to contact me if you have questions, comments, or suggestions!
# Version 1.2.4
# API Bump
# Fixed an issue with 12pc set numbers being cut off
# Added Sanity's Edge zone for 'Show in Trials/Arenas' option (TY Lernaeus!)
# KNOWN ISSUE: CE will sometimes break completely when an armory build is equipped (reaload UI to fix)

# Version 1.2.3
# API Bump

# Version 1.2.2
# Display no longer hides itself if UI is unlocked, even if Hide In Menu option is on, so that it can be easily moved

# Version 1.2.1
# Addon now properly hides itself when in game menus, with an option to disable this behavior

# Version 1.2.0
# Added French language support (ty Van!)

# Version 1.1.0
# Added localization support
# Modified string formatting (ty ExoY!)

# Version 1.0.2/3
# Minor fixes related to ESOUI

# Version 1.0.1
# Added Rockgrove to ZoneID's
# Fixed an error when wearing too many sets (now supports 14)
# Fixed a string format issue when language was set to French

# Version 1.0.0
# Initial Release
Optional Files (0)


Archived Files (8)
File Name
Version
Size
Uploader
Date
1.2.3
9kB
AlekWithK
03/25/23 07:03 PM
1.2.2
9kB
AlekWithK
02/21/23 07:37 PM
1.2.1
9kB
AlekWithK
01/19/23 09:54 PM
1.2.0
9kB
AlekWithK
01/04/23 07:22 PM
1.1.0
8kB
AlekWithK
01/02/23 07:53 PM
1.0.3
7kB
AlekWithK
12/24/22 06:49 PM
1.0.2
7kB
AlekWithK
12/24/22 07:01 AM
1.0.0
64kB
12/20/22 06:01 AM


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Unread 11/18/23, 09:23 AM  
Cheshire

Forum posts: 1
File comments: 16
Uploads: 0
Thank you very much for the interesting addon, I have an idea, add color separation for mythic items (default puple), what do you think about it?
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Unread 10/28/23, 01:50 AM  
AlekWithK
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 19
Uploads: 2
Re: Armory Breaks Addon

Originally Posted by PulseFour
Hey,

Thanks for the awesome addon.

I have noticed that when using the armory, it breaks the addon - I think the issue is that it just doesn't recognise the armory gear change, so to fix it I have to equip a new piece in all gear slots.
Yeah I've known about this bug and spent some time trying to fix it but it appears to be not as simple as it looks. By adding a significant delay to the addon update I can get it to work *sometimes* with the armory, but I don't think that's worth the significant delay it adds to non-armory swaps. Something about the way the armory swaps gear is very different from the way addons like Wizards do it.

I can't promise a fix for this bug in the near future as I'm pretty busy but I am aware of it and would love to fix it if I get a chance!
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Unread 10/23/23, 09:49 AM  
PulseFour

Forum posts: 0
File comments: 6
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Armory Breaks Addon

Hey,

Thanks for the awesome addon.

I have noticed that when using the armory, it breaks the addon - I think the issue is that it just doesn't recognise the armory gear change, so to fix it I have to equip a new piece in all gear slots.
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Unread 10/01/23, 09:53 PM  
AlekWithK
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 19
Uploads: 2
Re: Sets not appearing

Originally Posted by Vyxea
Hi, thanks for the addon!

My currently equipped sets are not showing up when I'm in overland zones, it shows them when I use the debug feature but they vanish again if I switch zones.

Is there any fix for this?
Do you have the option to only show them in trials turned on? Make sure that's off if you want it to work in the overland!
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Unread 09/29/23, 03:55 PM  
Vyxea

Forum posts: 0
File comments: 12
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Sets not appearing

Hi, thanks for the addon!

My currently equipped sets are not showing up when I'm in overland zones, it shows them when I use the debug feature but they vanish again if I switch zones.

Is there any fix for this?
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Unread 07/27/23, 09:22 PM  
AlekWithK
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 19
Uploads: 2
Originally Posted by clere00
Very good addon increased my parse by 200% and stopped many throws
HAHAHA yes just as intended, in the next patch I will add another 10% DPS boost
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Unread 07/23/23, 04:19 AM  
clere00

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Very good addon increased my parse by 200% and stopped many throws
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Unread 06/27/23, 07:19 AM  
AlekWithK
AddOn Author - Click to view AddOns

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File comments: 19
Uploads: 2
Originally Posted by Lernaeus

UI currently breaks if worn set has more than 1 digit in total set count

Edit: Also no support for Sanity's Edge. Zone ID for that trial is 1427
Will look to fix both of these issues with the next patch!
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Unread 06/22/23, 08:56 AM  
Lernaeus

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UI currently breaks if worn set has more than 1 digit in total set count

Edit: Also no support for Sanity's Edge. Zone ID for that trial is 1427
Last edited by Lernaeus : 06/22/23 at 09:05 AM.
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Unread 04/06/23, 06:03 PM  
AlekWithK
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 19
Uploads: 2
Originally Posted by NeuroticPixels
Any chance you'd create a keybind or chat command that lets us toggle (show/hide) the info? I don't need the info up all the time, nor only in trials or arenas. It would be great to be able to toggle the info whenever I need it.
I'm sure this is something I could implement! Can't give you an exact timeframe but I'm sure it could be done by the end of the week.
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Unread 04/06/23, 08:26 AM  
NeuroticPixels
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Forum posts: 211
File comments: 868
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Any chance you'd create a keybind or chat command that lets us toggle (show/hide) the info? I don't need the info up all the time, nor only in trials or arenas. It would be great to be able to toggle the info whenever I need it.
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Unread 04/02/23, 07:14 PM  
AlekWithK
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Re: bug report

Originally Posted by CheeseTuber
Hi!

Thanks for the addon.

Got an error message that Bug Catcher caught when I was in the settings trying to change the colours. I will post it below for your reference. Hope it helps.

Cheers!
Hmmm interesting, does this happen when trying to use any of the color changers? And does the addon otherwise work normally, or not at all for you?
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Unread 04/02/23, 04:38 AM  
CheeseTuber

Forum posts: 2
File comments: 14
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bug report

Hi!

Thanks for the addon.

Got an error message that Bug Catcher caught when I was in the settings trying to change the colours. I will post it below for your reference. Hope it helps.

Cheers!

Code:
bad argument #1 to 'table.getn' (table/struct expected, got nil)
stack traceback:
[C]: in function 'table.getn'
user:/AddOns/CurrentlyEquipped/CESetFunctions.lua:85: in function 'CE.UpdateUI'
user:/AddOns/CurrentlyEquipped/CurrentlyEquipped.lua:196: in function 'CE.SaveHeadColor'
<Locals> r = 0.8353, g = 0.7922, b = 0.8039, a = 1 </Locals>
user:/AddOns/CurrentlyEquipped/CurrentlyEquippedMenu.lua:80: in function 'setFunc'
<Locals> r = 0.8353, g = 0.7922, b = 0.8039, a = 1 </Locals>
user:/AddOns/LibAddonMenu-2.0/controls/colorpicker.lua:46: in function 'UpdateValue'
<Locals> control = ud, forceDefault = F, valueR = 0.8353, valueG = 0.7922, valueB = 0.8039, valueA = 1 </Locals>
user:/AddOns/LibAddonMenu-2.0/controls/colorpicker.lua:75: in function 'ColorPickerCallback'
<Locals> r = 0.8353, g = 0.7922, b = 0.8039, a = 1 </Locals>
/EsoUI/Common/ZO_ColorPicker/ZO_ColorPicker_Shared.lua:113: in function 'ZO_ColorPicker_Shared:Cancel'
<Locals> self = [table:1]{hasAlphaHeight = 225, hasAlpha = T, isUpdatingColors = F, alphaUpperLimit = 1, alphaLowerLimit = 0, initialA = 1, initialB = 0.8039, initialR = 0.8353, initialG = 0.7922, dialogName = "COLOR_PICKER", doesntHaveAlphaHeight = 200} </Locals>
/EsoUI/Common/ZO_ColorPicker/Keyboard/ZO_ColorPicker_Keyboard.lua:64: in function 'm_callback'
/EsoUI/Libraries/ZO_Dialog/ZO_Dialog.lua:111: in function 'HandleCallback'
<Locals> clickedButton = ud, dialog = ud </Locals>
/EsoUI/Libraries/ZO_KeybindButton/ZO_KeybindButton.lua:215: in function 'ZO_KeybindButtonMixin:OnClicked'
<Locals> self = ud, visible = T </Locals>
/EsoUI/Libraries/ZO_KeybindButton/ZO_KeybindButton.lua:286: in function 'ZO_KeybindButtonTemplate_OnMouseUp'
<Locals> self = ud, button = 1, upInside = T </Locals>
ZO_Dialog1Button2_MouseUp:3: in function '(main chunk)'
<Locals> self = ud, button = 1, upInside = T, ctrl = F, alt = F, shift = F, command = F </Locals>
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Unread 03/28/23, 10:38 PM  
AlekWithK
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 19
Uploads: 2
Originally Posted by user99
Have you considered adding armor bonus completions to this? There is the case where all 5 pieces are equipped yet the 5 piece armor bonus from passives on the tree are not being met.
That's an interesting idea! I could see it being useful adding an indicator like 2L/5M/0H in the first or last row of the display! Is that similar to what you're saying?
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Unread 03/27/23, 10:18 AM  
user99

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Have you considered adding armor bonus completions to this? There is the case where all 5 pieces are equipped yet the 5 piece armor bonus from passives on the tree are not being met.
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